Yukon
381 mm/45 Mk.VII on a Mk.III mount3 х 3 pcs. |
Rate of Fire1.9 shots/min. |
Reload Time31.5 sec. |
Rotation Speed4 deg./sec. |
180 Degree Turn Time45 sec. |
Firing Range15.65 km. |
Maximum Dispersion216 m. |
HE Shell381 mm HE Mk VIIIb |
Maximum HE Shell Damage5,300 |
Chance of Fire on Target Caused by HE Shell34 % |
Initial HE Shell Velocity731.5 m./s. |
HE Shell Weight879 kg. |
AP Shell381 mm AP Mk XIIIa |
Maximum AP Shell Damage11,900 |
Initial AP Shell Velocity836 m./s. |
AP Shell Weight879 kg. |
133 mm/50 QF Mk.I on a Mk.I mount8 х 2 pcs. |
Firing Range5.6 km. |
Rate of Fire9 shots/min. |
Reload Time6.67 sec. |
HE Shell133 mm HE Mk IC |
Maximum HE Shell Damage1,900 |
Initial HE Shell Velocity792 m./s. |
Chance of Fire on Target Caused by HE Shell8 % |
133 mm/50 QF Mk.I on a Mk.I mount8 х 2 pcs. |
. . . Average Damage per Second64.8 |
. . . Firing Range4.5 km. |
40 mm/39 Vickers QF Mk.VIII on a Mk.VI mount6 х 8 pcs. |
. . . Average Damage per Second118.8 |
. . . Firing Range2.49 km. |
40 mm/39 Vickers QF Mk.VIII on a Mk.VII mount4 х 4 pcs. |
. . . Average Damage per Second51.6 |
. . . Firing Range2.49 km. |
20 mm Oerlikon Mk.I on a Mk.IIA mount22 х 1 pcs. |
. . . Average Damage per Second79.2 |
. . . Firing Range2.01 km. |
Maximum Speed28 knot |
Turning Circle Radius790 m. |
Rudder Shift Time9.7 sec. |
Surface Detectability Range12.78 km. |
Air Detectability Range9.06 km. |
Yukon — Commonwealth special premium Tier VII battleship.
A battleship that is one of the draft designs for a King George V warship equipped with 381 mm main battery guns.
Yukon was first released for sale on 25 June 2021.
Modules
Hit Points (HP) | Armor (mm) | Armor (mm) | Main Turrets (pcs.) | Secondary Gun Turrets (pcs.) | AA Mounts (pcs.) | Torpedo Tubes (pcs.) | Hangar Capacity (pcs.) |
Research price (exp) |
Purchase price () | ||
---|---|---|---|---|---|---|---|---|---|---|---|
Yukon | 60,500 | 13 | 457 | 3 | 8 | 22/4/6/8 | 0 | 0 |
Compatible Upgrades
Slot 1 |
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Slot 2 |
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Slot 3 |
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Slot 4 |
Player Opinion
Performance
Refer to the in-game Port screens for more useful data.
A Tier VII Canadian battleship based on HMS Monarch with a powerful healing consumable. She is very short ranged with a slow reload time on her main battery guns. However, she has good handling and concealment characteristics.
Yukon is a damage-sponge. She doesn't so much tank incoming fire as absorb it. Her armor layout is poorly designed for resisting damage. Just about every attack thrown her way will take off big chunks from her hit point pool. However, between her good concealment and rudder shift time, Yukon is fairly apt at hiding and dodging. Furthermore, her Specialized Repair Team is monstrous. Should she be allowed to disengage and heal, she can keep coming back again and again. It is only damage done to her citadel, be it from bombs, torpedoes, or shells that slows Yukon down.
The challenge with playing this ship is dealing with her painful lack of reach. Yukon has to get close. Though opening fire at such short-ranges optimizes the performance of her AP shells, she often finds herself as the easiest (if not the closest) target for the Red Team. Fighting in these kind of situations tends to go poorly for Yukon if she cannot cripple her opponent with her opening salvo. She does not have the armor or the rate of fire to come out the better in such trades. The best practice is to perform hit and run tactics, putting out a few salvos and then going dark, pulling back to heal, recover, and reposition.Pros:
- Gun caliber is enough for AP shells to overmatch 26mm plating
- AP shells have short fuse timers which reduce chances of overpenetration
- Decent AA suite, though short-ranged
- Excellent concealment for a battleship
- Incredibly quick rudder shift for a battleship
- Has access to Specialized Repair Teams , can restore large amounts of hitpoints per charge
Cons:
- Second worst main battery firing range in her tier spread
- Poor main battery traverse speed and firing arcs
- Slower than average main battery reload speed
- Lacks improved HE penetration compared to UK "sister" Monarch
- Poor armor protection, most of the ship is covered in 26mm common plating
- Large and exposed citadel block which rises well above the waterline
- Incredibly vulnerable to HE penetrations and AP overmatch
Research
Optimal Configuration
Yukon benefits most from survivability upgrades. Like most battleships, look to improve the efficiency of her fire resistance.
Upgrades
The recommended upgrades for Yukon:
- Slot 1: Main Armaments Modification 1 or Spotting Aircraft Modification 1
- Slot 2: Damage Control System Modification 1
- Slot 3: Aiming Systems Modification 1
- Slot 4: Damage Control System Modification 2
Commander Skills
It's imperative to focus upon skills that improve Yukon's concealment and healing efficiency. A basic battleship survivability (tank) build works best.
For the first 10 points, it's "pick'em" between Gun Feeder and Emergency Repair Specialist at Tier 1. Then Priority Target gets the nod over Grease the Gears if you don't have the Main Battery Modification 2 upgrade. At Tier 3, Basics of Survivability or Adrenaline Rush. At the four-point tier, where an Elite Commander will want all three 3-star skills, take Concealment Expert first.
Recommended Commander Skills | ||||||
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Cost (points) |
Attack | Defense | ||||
1 |
★★ |
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★★ |
★ |
★ |
2 |
★★ |
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|
★ |
★★★ |
|
3 |
|
|
★★★ |
★★ |
|
|
4 |
|
|
|
★★★ |
★★★ |
★★★ |
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Not Useful |
Consumables
Yukon can equip:
- Slot 1: Damage Control Party
- Slot 2: Specialized Repair Teams - 3 charges
- Slot 3: Spotting Aircraft - 4 charges or Catapult Fighter - 3 charges
Camouflage
As a premium ship, Yukon comes with Default permanent camouflage and a set of permanent combat bonuses. In addition, owners of Yukon may purchase the permanent camouflage 'Camouflage Scheme of HMCS Sackville' free of charge.
Signals
Recommended Signal Flags | |||||
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Combat | |||||
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★★★ |
★★★ |
★ |
★ |
★ |
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★ |
★★★ |
★★ |
★★★ |
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Gallery
Historical Info
Historical Gallery
References
Ship Change Log
See here for links to Update notes.
- Available for testing by supertesters in the game starting from Update 0.10.3.
Testing Changes
- DevBlog 131:
- Preliminary characteristics.
- DevBlog 145:
- Repair Party non-citadel damage restoration decreased from 75% to 60%.
- DevBlog 150:
- Main battery reload time increased from 30 to 33 s.
- DevBlog 159:
- Main battery reload time decreased from 33 to 31.5 s.
- First appeared on sale to players in Update 0.10.5.
- Update 0.10.7:
- Fixed a bug due to which there was no alternative color scheme for the permanent camouflage.
- Update 0.11.0:
- Added the HMCS Sackville permanent camouflage.