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Marco Polo

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Marco Polo
Marco_Polo_wows_main.jpg
Battleship | Italy | Tier IX
Tech Tree Position
Marco_Polo_icon_small.png
General
Purchase priceSpecial Doubloons
Hit Points69,100 
Main Battery
406 mm/50 Model 1940 in a turret3 х 3 pcs.
Rate of Fire1.67 shots/min.
Reload Time36 sec.
Rotation Speeddeg./sec.
180 Degree Turn Time36 sec.
Firing Range19.02 km.
Maximum Dispersion252 m.
Chance of Fire on Target Caused by HE Shell%
AP Shell406 mm proiettili AP 1940 
Maximum AP Shell Damage13,050 
Initial AP Shell Velocity836 m./s.
AP Shell Weight1071 kg.
Maximum SAP Shell Damage14,100 
Initial SAP Shell Velocity836 m./s.
Secondary Armament #1
90 mm/50 Model 1939 on a twin mount12 х 2 pcs.
Firing Range6.95 km.
Rate of Fire15 shots/min.
Reload Timesec.
HE Shell90 mm proiettili HE 
Maximum HE Shell Damage1,300 
Initial HE Shell Velocity860 m./s.
Chance of Fire on Target Caused by HE Shell%
Secondary Armament #2
152 mm/55 Model 1936 on a Model 1936 mount2 х 3 pcs.
Firing Range6.95 km.
Rate of Fireshots/min.
Reload Time12 sec.
HE Shell152 mm proiettili HE 
Maximum HE Shell Damage2,100 
Initial HE Shell Velocity950 m./s.
Chance of Fire on Target Caused by HE Shell%
Secondary Armament #3
152 mm/55 OTO 19362 х 3 pcs.
Firing Range6.95 km.
Rate of Fireshots/min.
Reload Time12 sec.
HE Shell152 mm proiettili HE 
Maximum HE Shell Damage2,100 
Initial HE Shell Velocity950 m./s.
Chance of Fire on Target Caused by HE Shell%
AA Defense
90 mm/50 Model 1939 on a twin mount12 х 2 pcs.
. . . Average Damage per Second162 
. . . Firing Range3.99 km.
20 mm/70 Scotti Model 1941 on a sextuple mount16 х 6 pcs.
. . . Average Damage per Second99.2 
. . . Firing Range2.01 km.
37 mm/54 Model 1938 on a Model 1938 mount10 х 2 pcs.
. . . Average Damage per Second116 
. . . Firing Range3.51 km.
Maneuverability
Maximum Speed32 knot
Turning Circle Radius860 m.
Rudder Shift Time16.7 sec.
Concealment
Surface Detectability Range16.3 km.
Air Detectability Range12.98 km.
Battle Levels
12345678910
Wows_anno_flag_italy.png
IX
Ship_PISB509_Marco_Polo.png
Special

Marco Polo — Italian special premium Tier IX battleship.

As part of the cooperation between Italy and the U.S.S.R., a project was created for a ship with nine 406 mm main guns placed in three turrets. This project was never implemented. If such a ship had been built in Italy, she would have had 406 mm main battery guns developed on the basis of 381 mm guns, and she would have been ready by 1940 or 1941.

Marco Polo first went on sale on 28 January 2021.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
406 mm/50 Model 1940 in a turret1.73625213,050 00
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Marco Polo69,10019410312/416/10/12 00
Fire Control System IDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
SDT 90 00
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 191,000 hp32 00

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Spotting Aircraft Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Aiming Systems Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Airstrike Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Ship Consumables Modification 1
 Slot 6 
Main Battery Modification 3
Gun Fire Control System Modification 2
Auxiliary Armaments Modification 2

Player Opinion

Performance

Warning: The data presented in the AA Defense sidebar section may be incorrect.
Refer to the in-game Port screens for more useful data.


Tier IX premium Italian battleship Marco Polo retains many of the tech tree battleship characteristics — powerful Semi-Armor Piercing (SAP) main battery shells, poor reload and range, and decent armor and concealment. While having differences of her own, she will feel familiar to players experienced with the playstyle of Italian battleships.

Hull

As with tech tree Italian battleships, Marco Polo’s armor scheme is solid overall. She features a 320 mm main belt, with a 70 mm upper belt and 55 mm deck. She resists destroyer and cruiser-caliber HE quite well, and when angled properly, is decently protected against AP shells from battleships. However, her HP pool is among the lowest of Tier IX battleships. Her citadel is extremely vulnerable, protected by a 25 mm turtleback that is easily overmatched by most battleship-caliber guns in her tier spread. In addition, she lacks the Exhaust Smoke GeneratorGenerates a smoke screen that allows the ship to remain undetected at full speed. found on tech tree Italian battleships, and her torpedo protection is poor. Captains should be more careful in choosing their engagements and movements.

In addition to her armor, Marco Polo’s speed is superb, clocking in at 32 knots. Her rudder shift and turning circle are also respectable, at 16.7 seconds and 860 meters respectively. Her concealment, on the other hand, is decidedly average for Tier IX, only reaching 13.2 km when fully specced.

Armament

Unlike the tech tree Italian battleships, which cap out at 381 mm guns, Marco Polo has nine 406 mm guns in a typical three-by-three arrangement. This gives her multiple boosts in terms of damage dealing capability. Her SAP shells boast a 1600 damage advantage over Italian 381 mm SAP. Coupled with their high penetration and improved ricochet angles, they will be the primary ammo of choice against most targets. Her AP is phenomenal as well, with some of the highest penetration at Tier IX. It can also overmatch 27 mm plating instead of just 26 mm, which includes the bow and stern of most cruisers in the game. As such, captains should opt to take Gun Feeder in order to exploit both ammunition types. Her ballistics are also outstanding, leading to comfortable aiming. Her firepower is not without flaws, however. Her reload is a painful 36 seconds base, which can be brought down to ~32 seconds with Main Battery Modification 3 : -12% main battery loading time. / -13% main battery traverse speed.. Her range is capped at 19.02km, though compensated by the presence of Spotting AircraftWhile active, a spotter plane circles the ship enhancing main battery firing range., and her accuracy, while better than tech tree Italian battleships, is still inconsistent, and captains should expect well-aimed salvos to miss on occasion. Captains should also take into account the SAP’s 10% capped damage against destroyers, and her lack of the built in -30% shell swapping time that the tech tree line has.

As with tech tree Italian battleships, Marco Polo’s secondaries and AA are underwhelming. Her secondary battery is mostly 90 mm guns, meaning their penetration is abysmal. Her 4.6 km AA range is the shortest of all Tier IX battleships, and with its poor combined damage she should stick to allied ships to thwart aviation threats.

Gameplay

Like the tech tree battleships, Marco Polo excels at mid range fighting. Her armor and firing angles allow her to play comfortably in this range, while reducing the impact of her poor gun range and mediocre accuracy. As she lacks the Exhaust Smoke GeneratorGenerates a smoke screen that allows the ship to remain undetected at full speed., disengaging is riskier than the researchable Italian battleships. With her vulnerable citadel, Marco Polo should not actively seek brawls, as enemies can easily deal large amounts of citadel damage when she’s exposing her broadside.

Marco Polo is simplistic in her playstyle. Her SAP shells can deal heavy damage with each salvo, even if only a few shells hit. While her accuracy and concealment are not outstanding, she will feel comfortable to those who have already experienced the Italian battleship playstyle.

Pros:

  • One of the only two Italian battleships (alongside Giuseppe Verdi) with 406 mm guns, can overmatch 27 mm armor with AP.
  • Good main battery traverse speed and firing angles.
  • Excellent AP penetration and shell velocity.
  • Powerful SAP shells with amazing penetration angles, great at dealing devastating damage even on angled targets.
  • Thickly armored midsection, with a 70 mm upper belt and 55 mm deck.
  • Small and thin superstructure which is flanked by secondary barbettes with 80 mm of armor.
  • One of the faster Tier 9 battleships, with a standard top speed of 32 knots.
  • Good rudder shift and turn radius for a Tier 9 battleship.
  • Decent concealment when fully upgraded for it.

Cons:

  • Small hitpoint pool, only 100 hitpoints higher than Jean Bart.
  • Poor main battery reload speed.
  • Despite having decent sigma, overall accuracy is average at best.
  • Lacks the -30% bonus to shell swapping time tech tree Italian battleships have.
  • Third shortest main battery firing range of her tier/class, only Prinz Rupprecht and Lepanto are worse.
  • Weak AA suite with average DPS and poor range.
  • Lacks the Exhaust Smoke GeneratorGenerates a smoke screen that allows the ship to remain undetected at full speed. consumable found on tech tree Italian battleships.
  • Incredibly vulnerable to citadel damage when showing broadside.


Research

As a premium ship, Marco Polo doesn't have any upgrades to research.

Optimal Configuration

Upgrades

The recommended upgrades for Marco Polo are as follows:

Commander Skills

Consumables

Marco Polo can equip the following consumables:

Camouflage

As a premium ship, Marco Polo comes with Default permanent camouflage and a set of permanent combat bonuses.

Signals

Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info

Historical Gallery

Video

References

Wargaming

Ship Change Log

See here for links to Update notes.

  • Available for testing by supertesters in the game starting from Update 0.9.11.

Testing Changes

  • DevBlog 90:
    • Preliminary characteristics.
  • DevBlog 103:
    • Main armor belt thickness decreased from 350 to 320 mm.
    • Citadel roof thickness decreased from 35 to 25 mm.
    • Citadel upper angled armor decreased from 35 to 25 mm.
    • Citadel torpedo bulkhead armor thickness decreased from 60 to 50 mm.
    • Internal 40 mm casemate bulkhead armor removed.
  • DevBlog 108:
    • Detectability range by ships increased from 15.3 to 16.8 km. Other detectability ranges were increased accordingly.
    • SAP shell damage decreased from 15,750 to 14,100.
    • Superstructure armor thickness decreased from 250 to 100 mm
  • DevBlog 113:
    • Main battery reload time increased from 33 to 36 s.
    • Main battery 180 degrees turn time increased from 30 to 36 s.
  • DevBlog 129:
    • View range increased from 26.51 to 29.61 km.
  • Update 0.10.2:
    • Available for purchase in the Armory for 228,000 Coal.
  • Update 0.10.7:
    • Fixed the designation of armament aboard the ship.
  • Update 0.10.10:
    • Sigma parameter increased from 1.8 to 1.9.
  • Update 0.11.1:
    • Minor corrections to geometry and textures of the ship.
  • Update 0.11.2:
    • Minor fixes to geometry and textures of the ship.
  • Update 0.11.5:
    • The name of the AA gun 20 mm/70 Breda Model 1941 was changed to 20 mm/70 Scotti Model 1941.

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