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Battleship | France | Tier X
Tech Tree Position
Research price260000 exp
Purchase price21,000,000 Credits
Hit Points92,400 
Main Battery
431 mm/50 Mle 1940 in a turret2 х 4 pcs.
Rate of Fire2.5 shots/min.
Reload Time24 sec.
Rotation Speeddeg./sec.
180 Degree Turn Time36 sec.
Firing Range26.08 km.
Maximum Dispersion321 m.
HE Shell431 mm HE OEA Mle 1940 
Maximum HE Shell Damage6,300 
Chance of Fire on Target Caused by HE Shell48 %
Initial HE Shell Velocity840 m./s.
HE Shell Weight1321 kg.
AP Shell431 mm AP OPfK Mle 1940 
Maximum AP Shell Damage14,500 
Initial AP Shell Velocity840 m./s.
AP Shell Weight1321 kg.
Secondary Armament #1
127 mm/54 Mle 1948 on an Mle 1948 mount8 х 2 pcs.
Firing Range8.3 km.
Rate of Fire15 shots/min.
Reload Timesec.
HE Shell127 mm HE Mark 41 
Maximum HE Shell Damage1,800 
Initial HE Shell Velocity808 m./s.
Chance of Fire on Target Caused by HE Shell%
Secondary Armament #2
152 mm/55 Mle 1930 on an Mle 1950 mount3 х 3 pcs.
Firing Range8.3 km.
Rate of Fire7.5 shots/min.
Reload Timesec.
HE Shell152 mm HE OEA Mle 1937 
Maximum HE Shell Damage2,200 
Initial HE Shell Velocity870 m./s.
Chance of Fire on Target Caused by HE Shell12 %
AA Defense
127 mm/54 Mle 1948 on an Mle 1948 mount8 х 2 pcs.
. . . Average Damage per Second125.6 
. . . Firing Range5.19 km.
152 mm/55 Mle 1930 on an Mle 1950 mount3 х 3 pcs.
. . . Average Damage per Second33 
. . . Firing Range5.01 km.
57 mm/60 Mle 1951 on an ACAD Mle 1948 mount12 х 2 pcs.
. . . Average Damage per Second306 
. . . Firing Range3.81 km.
Maximum Speed30 knot
Turning Circle Radius980 m.
Rudder Shift Time18.3 sec.
Surface Detectability Range17.46 km.
Air Detectability Range13.46 km.
Battle Levels

République — French Tier X battleship.

A version of the battleship design of the post-war period. Her main distinguishing features were very powerful AA guns and 431 mm main battery guns, which were developed in France in the late 1930s.


Main Battery Guns Rate of Fire
180° Turn Time
Maximum Dispersion
Maximum HE Shell Damage
Chance of Fire on Target Caused by HE Shell
Maximum AP Shell Damage
Research price
Purchase price
431 mm/50 Mle 1940 in a turret2.5363216,3004814,500 02,200,000
Hull Hit Points
Main Turrets
Secondary Gun Turrets
AA Mounts
Torpedo Tubes
Hangar Capacity
Research price
Purchase price
République92,400459028/312/8/3 03,400,000
Maximum Firing Range
Research price
Purchase price
PCA n° 10 Mle 10 02,100,000
Engine Maximum Speed
Research price
Purchase price
Propulsion: 220,000 hp30 0600,000

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Boost Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Aiming Systems Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Airstrike Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Ship Consumables Modification 1
 Slot 6 
Main Battery Modification 3
Gun Fire Control System Modification 2
Main Battery Fire Control Station
Auxiliary Armaments Modification 2

Player Opinion


Warning. The data presented in the AA Defense sidebar section may be incorrect.
Refer to the in-game Port screens for more useful data.

République has a fairly unique play style compared to that of the other Tier X battleships. Luckily, she plays quite similarly to the previous ships in the French battleship line, so lessons learned in the previous ships will be useful with République. She is primarily a "flanker", relying on her mobility and good accuracy to punish enemy broadsides from unexpected positions. Her AP shells have the best penetration characteristics in the game up to 15km, and second to Yamato from 16km onwards. In addition, her 17 inch guns are able to overmatch 30mm, a plating found on many high tier cruisers, which when coupled with her fast speed and good mobility make République an excellent cruiser hunter. In addition to this excellent AP, it is worth noting that the High Explosive shells on the République are also surprisingly effective, having the same fire chance as the tier 10 British Battleship Conqueror of 48% and a very good HE alpha damage. However it is more viable to fire the punishing AP shells, and to use the HE shells only towards angled enemy battleships.

République has an excellent mobility advantage over her same-tier counterparts, and — combined with her average concealment — her play style becomes fairly similar to that of Montana and a little bit like a heavy cruiser as well. Her mobility is best used to reach opportunistic positions and flanks, where her amazing guns and gun handling will facilitate destruction of enemy ships from the side. Her mobility can also be used to close within "brawling" range of isolated battleships, allowing République to make use of her secondary battery. The ability to mount a speed boost consumable, coupled that with fairly good turret arcs, means that she is able to run away from enemy ships angled while still firing at them, effecting "kiting" the enemy and maximizing survivability in situations in which you need to flee. République’s citadel, while slightly above the waterline, is protected by a turtleback armor scheme that gives her very strong protection against citadel hits, allowing her to win brawls against almost every single battleship she faces, but it is by no means as strong as the turtleback armor found on German counterpart Großer Kurfürst so don't be too surprised if she happens to eat citadels when broadside. Her mobility also allows her to dictate engagement ranges easily, although her concealment leaves something to be desired.

As strong as she is against cruisers, she is also weak against them. Unlike Großer Kurfürst, the biggest flaw with République is the 32mm plating that covers every non-superstructure surface of the ship, a trait she shares with Conqueror. This makes her incredibly vulnerable to HE shells with a caliber of 203mm or higher, as well as IFHE-equipped light cruisers. Additionally, she does not feature a unique heal found on the Conqueror that allows her to heal up to 48% of her health per charge. Ships such as Des Moines, Conqueror, Zao, and Harugumo (with IFHE) are extreme threats to République, more so than most enemy battleships. Her plating also makes her vulnerable to overmatch hits from Yamato and Musashi. République also suffers from the same weakness Yamato possesses, with a vulnerable section of "cheek" armor below the front turret when bow-in. However with her armor scheme and turtleback, the "cheek" is protected enough to avoid instant deletions that a Yamato would face.

Overall, République possesses a unique play style for a battleship; her mobility, guns, reload time, and ammo choices make her play more similarly to a high-tier cruiser than a battleship, while her concealment, hit points, and damage are still those of a battleship. République can be a very fun ship to play, even if her "competitive" potential — in Clan Battles, for example — is tempered by concerns about her survivability due to her 32mm plating. If you are looking for a ship that is a middle ground between Montana and Yamato but play similar to a cruiser and have its own unique abilities, République is a perfect ship.


  • Fastest main battery rate of fire among Tier 10 battleships
  • Excellent main battery range
  • High penetration and high velocity AP shells that can overmatch 30mm armor
  • Good HE shells, decent damage and good fire chance
  • Powerful secondary armament with good range
  • The citadel is well armored and protected by a turtleback
  • Very strong AA defenses
  • Has access to the Engine BoostWhile active, increases a ship's speed by a fixed percentage. consumable


  • Republique is covered in 32mm armor, making her very vulnerable to HE spam and overmatch from 460mm or larger guns
  • While the citadel is well protected, it can still take penetrations from long range plunging fire
  • Same main battery arrangement as Gascogne - two four-barrel turrets in an A X configuration with limited rear firing angles
  • Secondary and AA mounts have poor durability and are easily destroyed
  • Slow rudder shift and huge turn radius, maneuverability is rather poor
  • Very poor base concealment
  • High dispersion and low barrel count can lead to disappointingly inaccurate salvos


As a Tier X ship, République has no available modules to research.

Patrie is researched off République at a cost of 1 XP.

Optimal Configuration


The recommended upgrades for République are as follows:

Optionally, captains can opt to replace Main Battery Modification 3 : -12% main battery loading time. / -13% main battery traverse speed. with Main Battery Fire Control Station (–18% main battery loading time / –24% main battery firing range.). This gives Republique an even better rate of fire, but at the cost of a significant range debuff.

Commander Skills

République is better built for survivability and main battery efficiency. While possible, a secondary-focused build is not advised due to Republique's poor armor protection.


République equips the following consumables:


Note: Use of the Juliet Charlie signal makes detonation impossible.


Historical Info


Ship Change Log

See here for links to Update notes.

Testing Changes

  • Available for testing by supertesters in the game starting from Update 0.6.15.
  • Introduced into the game as a researchable ship in Update 0.7.2.
  • Update 0.7.3:
    • Added a special space camouflage, Paris, available for 8,000 doubloons, in the exterior tab.
    • The "Engine Boost Modification 1" upgrade unit became available to mount.
  • Update 0.7.4:
    • The Paris camouflage was removed from sale in the exterior tab.
  • Update 0.8.5:
    • Credit earnings decreased by 5%.
    • Experience earnings decreased by 5%.
  • Update 0.9.5:
    • Minor changes to geometry and textures
    • Changes in the unique upgrade "Additional Main Battery Loader":
    • The penalty that reduces the traverse speed of main battery guns was removed.
  • Update 0.9.11:
    • Fixed geometry and textures of the ship.
  • Update 0.10.0:
    • The firing range of the secondary battery was increased to 8.3 km.
  • Update 0.10.3:
    • Fixed graphical artifacts when viewing armor scheme.
  • Update 0.10.10:
    • Minor fixes to geometry and textures of the ship.
  • Update 0.11.9:
    • Minor fixes to geometry and textures of the King of Primitives permanent camouflage.

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