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Battleship | France | Tier X
Tech Tree Position
Research price260000 exp
Purchase price21,000,000 Credits
Hit Points92,400 
Main Battery
431 mm/50 Mle 19402 х 4 pcs.
Rate of Fire2.5 shots/min.
Reload Time24 sec.
Rotation Speeddeg./sec.
180 Degree Turn Time36 sec.
Firing Range26.08 km.
Maximum Dispersion321 m.
HE Shell431 mm HE OEA Mle 1940 
Maximum HE Shell Damage6,300 
Chance of Fire on Target Caused by HE Shell48 %
Initial HE Shell Velocity840 m./s.
HE Shell Weight1321 kg.
AP Shell431 mm AP OPfK Mle 1940 
Maximum AP Shell Damage14,500 
Initial AP Shell Velocity840 m./s.
AP Shell Weight1321 kg.
Secondary Armament #1
127 mm/54 Mle 19488 х 2 pcs.
Firing Rangekm.
Rate of Fire15 shots/min.
Reload Timesec.
HE Shell127 mm HE Mark 41 
Maximum HE Shell Damage1,800 
Initial HE Shell Velocity808 m./s.
Chance of Fire on Target Caused by HE Shel%
Secondary Armament #2
152 mm/55 Mle 19503 х 3 pcs.
Firing Rangekm.
Rate of Fire7.5 shots/min.
Reload Timesec.
HE Shell152 mm HE OEA Mle 1937 
Maximum HE Shell Damage2,200 
Initial HE Shell Velocity870 m./s.
Chance of Fire on Target Caused by HE Shel12 %
AA Defense
57 mm/60 ACAD Mle 195112 х 2 pcs.
. . . Average Damage per Second306 
. . . Firing Range3.81 km.
127 mm/54 Mle 19488 х 2 pcs.
. . . Average Damage per Second125.6 
. . . Firing Range5.19 km.
152 mm/55 Mle 19503 х 3 pcs.
. . . Average Damage per Second33 
. . . Firing Range5.01 km.
Maximum Speed30 knot
Turning Circle Radius980 m.
Rudder Shift Time18.3 sec.
Surface Detectability Range18 km.
Air Detectability Range13.46 km.
Battle Levels

République — French Tier X battleship.

A version of the battleship design of the post-war period. Her main distinguishing features were very powerful AA guns and 431 mm main battery guns, which were developed in France in the late 1930s.


Main Battery Guns Rate of Fire
180° Turn Time
Maximum Dispersion
Maximum HE Shell Damage
Chance of Fire on Target Caused by HE Shell
Maximum AP Shell Damage
Research price
Purchase price
( Credits)
431 mm/50 Mle 19402.5363216,3004814,500 02,200,000
Hull Hit Points
Main Turrets
Secondary Gun Turrets
AA Mounts
Torpedo Tubes
Hangar Capacity
Research price
Purchase price
( Credits)
République (A)92,400459028/33/12/80 03,400,000
Fire Control System Firing Range Increase
Maximum Firing Range
Research price
Purchase price
( Credits)
PCA n° 10 Mle 1026.1 02,100,000
Engine Maximum Speed
Research price
Purchase price
( Credits)
Propulsion: 220,000 hp30 0600,000

Compatible Upgrades

 Slot 1  Main Armaments Modification 1 Auxiliary Armaments Modification 1 Magazine Modification 1 Damage Control Party Modification 1
 Slot 2  Damage Control System Modification 1 Engine Boost Modification 1 Engine Room Protection
 Slot 3  Main Battery Modification 2 Secondary Battery Modification 1 AA Guns Modification 1 Aiming Systems Modification 1
 Slot 4  Damage Control System Modification 2 Propulsion Modification 1 Steering Gears Modification 1
 Slot 5  Torpedo Lookout System Concealment System Modification 1 Ship Consumables Modification 1
 Slot 6  Main Battery Modification 3 Gun Fire Control System Modification 2 Main Battery Fire Control Station Auxiliary Armaments Modification 2

Player Opinion


République has a fairly unique play style compared to that of the other Tier X battleships. Luckily, she plays quite similarly to the previous ships in the French battleship line, so lessons learned in the previous ships will be useful with République. She is primarily a "flanker", relying on her mobility and good accuracy to punish enemy broadsides from unexpected positions. Her AP shells have the best penetration characteristics in the game up to 15km, and second to Yamato from 16km onwards. In addition, her 17 inch guns are able to overmatch 30mm, a plating found on many high tier cruisers, which when coupled with her fast speed and good mobility make République an excellent cruiser hunter. In addition to this excellent AP, it is worth nothing that the High Explosive shells on the République are also surprisingly effective, having the same fire chance as the tier 10 British Battleship Conqueror of 48% and a very good HE alpha damage. However it is more viable to fire the punishing AP shells, and to use the HE shells only towards angled enemy battleships.

République has an excellent mobility advantage over her same-tier counterparts, and — combined with her average concealment — her play style becomes fairly similar to that of Montana and a little bit like a heavy cruiser as well. Her mobility is best used to reach opportunistic positions and flanks, where her amazing guns and gun handling will facilitate destruction of enemy ships from the side. Her mobility can also be used to close within "brawling" range of isolated battleships, allowing République to make use of her secondary battery. The ability to mount a speed boost consumable, coupled that with fairly good turret arcs, means that she is able to run away from enemy ships angled while still firing at them, effecting "kiting" the enemy and maximizing survivability in situations in which you need to flee. République’s citadel, while slightly above the waterline, is protected by a turtleback armor scheme that gives her very strong protection against citadel hits, allowing her to win brawls against almost every single battleship she faces, but it is by no means as strong as the turtleback armor found on German counterpart Großer Kurfürst so don't be too surprised if she happens to eat citadels when broadside. Her mobility also allows her to dictate engagement ranges easily, although her concealment leaves something to be desired.

As strong as she is against cruisers, she is also weak against them. Unlike Großer Kurfürst, the biggest flaw with République is the 32mm plating that covers every non-superstructure surface of the ship, a trait she shares with Conqueror. This makes her incredibly vulnerable to HE shells with a caliber of 203mm or higher, as well as IFHE-equipped light cruisers. Additionally, she does not feature a unique heal found on the Conqueror that allows her to heal up to 48% of her health per charge. Ships such as Des Moines, Conqueror, Zao, and Harugumo (with IFHE) are extreme threats to République, more so than most enemy battleships. Her plating also makes her vulnerable to overmatch hits from Yamato and Musashi. République also suffers from the same weakness Yamato possesses, with a vulnerable section of "cheek" armor below the front turret when bow-in. However with her armor scheme and turtleback, the "cheek" is protected enough to avoid instant deletions that a Yamato would face.

Overall, République possesses a unique play style for a battleship; her mobility, guns, reload time, and ammo choices make her play more similarly to a high-tier cruiser than a battleship, while her concealment, hit points, and damage are still those of a battleship. République can be a very fun ship to play, even if her "competitive" potential — in Clan Battles, for example — is tempered by concerns about her survivability due to her 32mm plating. If you are looking for a ship that is a middle ground between Montana and Yamato but play similar to a cruiser and have its own unique abilities, République is a perfect ship.


  • Best main battery reload speed among Tier 10 battleships
  • Excellent main battery range and ballistics, along with high sigma, make for reliable long range gunnery
  • Large caliber, high penetration and high velocity AP shells that can overmatch 30mm armor
  • Good HE shells, nice damage and good fire chance
  • Powerful secondary armament with the best range in the game
  • The citadel is well armored and protected by a turtleback
  • Very strong AA defenses
  • Has access to the Engine Boost (While active, increases a ship's speed by a fixed percentage.) consumable
  • Reasonably stealthy, her concealment is as low as 14.1km with all the appropriate upgrades


  • Republique is covered in 32mm armor, making her very vulnerable to HE spam and overmatch from 460mm or larger guns
  • While the citadel is well protected, it can still take penetrations from long range plunging fire
  • Same main battery arrangement as Gascogne - two four-barrel turrets in an A X configuration with limited firing angles
  • Secondary and AA mounts have poor durability and are easily destroyed
  • Slow rudder shift and huge turn radius, maneuverability is rather poor
  • Very poor base concealment
  • High dispersion and low barrel count can lead to disappointingly inaccurate salvos


As a Tier X ship, République has no available modules to research.

Optimal Configuration


The recommended upgrades for République are as follows:

Commander Skills

République can potentially go for a secondary-oriented build, but given her thin armor and poor secondary/AA durability, it is recommended to go for a standard survivability build, and improve the ship's main battery performance as much as possible.


République equips the following consumables:


Type 1, 2, or 5 camouflage can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce detectibility range.

Players who wish to spend doubloons can equip République with Type 20 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.



Historical Info

Ships of France
Destroyers  II Enseigne Gabolde • III Fusilier • IV Bourrasque • V Jaguar • V SirocoDoubloons • VI Guépard • VI AigleDoubloons • VII Vauquelin • VIII Le Fantasque • VIII Le TerribleDoubloons • IX Mogador • X Kléber • X Marceau 
Cruisers  I Bougainville • II Jurien de la Gravière • III Friant • IV Duguay-Trouin • V Émile Bertin • VI La Galissonnière • VI De GrasseDoubloons • VII Algérie • VIII Charles Martel • VIII BayardDoubloons • IX Saint-Louis • X Henri IV • X ColbertDoubloons 
Battleships  III Turenne • IV Courbet • V Bretagne • VI Normandie • VI DunkerqueDoubloons • VII Lyon • VII Strasbourg • VIII Richelieu • VIII GascogneDoubloons • VIII ChampagneDoubloons • IX Alsace • IX Jean BartDoubloons • X République • X BourgogneDoubloons 
Aircraft Carriers
Japan  II MikasaDoubloons • III Kawachi • IV Myōgi • IV IshizuchiDoubloons • V Kongō • V ARP KongōDoubloons • V ARP KirishimaDoubloons • V ARP HarunaDoubloons • V ARP HieiDoubloons • VI Fusō • VI MutsuDoubloons • VII Nagato • VII AshitakaDoubloons • VIII Amagi • VIII KiiDoubloons • VIII Ignis PurgatioDoubloons • VIII RagnarokDoubloons • IX Izumo • IX MusashiDoubloons • IX Hizen • X Yamato • X Shikishima 
U.S.S.R.  III Knyaz Suvorov • IV Imperator Nikolai IDoubloons • IV Gangut • V Pyotr Velikiy • V Oktyabrskaya RevolutsiyaDoubloons • VI Izmail • VII Sinop • VII PoltavaDoubloons • VIII Vladivostok • VIII LeninDoubloons • VIII Borodino • VIII V. I. Lenin • IX Sovetsky Soyuz • IX AL Sov. RossiyaDoubloons • X Kremlin • X Slava 
U.S.A.  III South Carolina • IV Wyoming • IV Arkansas BetaDoubloons • V New York • V Oklahoma • V TexasDoubloons • VI New Mexico • VI ArizonaDoubloons • VI W. Virginia 1941Doubloons • VII Colorado • VII FloridaDoubloons • VII CaliforniaDoubloons • VIII North Carolina • VIII Kansas • VIII AlabamaDoubloons • VIII MassachusettsDoubloons • VIII Massachusetts BDoubloons • VIII Alabama STDoubloons • IX Iowa • IX Minnesota • IX MissouriDoubloons • IX GeorgiaDoubloons • X Montana • X Vermont • X OhioDoubloons 
Italy  V Giulio CesareDoubloons • VIII RomaDoubloons • VIII AL LittorioDoubloons 
Germany  III Nassau • III König AlbertDoubloons • IV Kaiser • V König • VI Bayern • VI Prinz Eitel FriedrichDoubloons • VII Gneisenau • VII ScharnhorstDoubloons • VII Scharnhorst BDoubloons • VIII TirpitzDoubloons • VIII Bismarck • VIII OdinDoubloons • VIII Tirpitz BDoubloons • IX Friedrich der Große • IX PommernDoubloons • X Großer Kurfürst 
Europe  V Viribus UnitisDoubloons 
U.K.  III Bellerophon • III DreadnoughtDoubloons • IV Orion • V Iron Duke • VI WarspiteDoubloons • VI Queen Elizabeth • VII King George V • VII HoodDoubloons • VII NelsonDoubloons • VII Duke of YorkDoubloons • VIII Monarch • VIII VanguardDoubloons • IX Lion • X Conqueror • X ThundererDoubloons 
France  III Turenne • IV Courbet • V Bretagne • VI Normandie • VI DunkerqueDoubloons • VII Lyon • VII Strasbourg • VIII Richelieu • VIII GascogneDoubloons • VIII ChampagneDoubloons • IX Alsace • IX Jean BartDoubloons • X République • X BourgogneDoubloons 
Pan-Asia  IX BajieDoubloons