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Giulio Cesare

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Giulio Cesare
Battleship | Italy | Tier V
Tech Tree Position
Purchase priceSpecial Doubloons
Hit Points45,500 
Main Battery
320 mm/44 OTO Model 1934 on a Model 1934 mount2 х 2 / 2 х 3 pcs.
Rate of Fireshots/min.
Reload Time30 sec.
Rotation Speeddeg./sec.
180 Degree Turn Time36 sec.
Firing Range16.37 km.
Maximum Dispersion226 m.
HE Shell320 mm proiettili HE 
Maximum HE Shell Damage4,800 
Chance of Fire on Target Caused by HE Shell35 %
Initial HE Shell Velocity830 m./s.
HE Shell Weight485 kg.
AP Shell320 mm proiettili AP 
Maximum AP Shell Damage9,700 
Initial AP Shell Velocity830 m./s.
AP Shell Weight525 kg.
Secondary Armament #1
100 mm/47 Model 1924/27/28 on a Eugenio Minisini mount4 х 2 pcs.
Firing Range4.3 km.
Rate of Fire10 shots/min.
Reload Timesec.
HE Shell100 mm proiettili HE 
Maximum HE Shell Damage1,500 
Initial HE Shell Velocity850 m./s.
Chance of Fire on Target Caused by HE Shell%
Secondary Armament #2
120 mm/50 Model 1933 on a Model 1933 mount4 х 2 pcs.
Firing Range4.3 km.
Rate of Fire10 shots/min.
Reload Timesec.
HE Shell120 mm proiettili HE 
Maximum HE Shell Damage1,700 
Initial HE Shell Velocity950 m./s.
Chance of Fire on Target Caused by HE Shell%
Secondary Armament #3
IDS_PIGS016_120MM50_BARRELS_2_M1933_RM22 х 2 pcs.
Firing Range4.3 km.
Rate of Fire10 shots/min.
Reload Timesec.
HE Shell120 mm proiettili HE 
Maximum HE Shell Damage1,700 
Initial HE Shell Velocity950 m./s.
Chance of Fire on Target Caused by HE Shell%
AA Defense
100 mm/47 Model 1924/27/28 on a Eugenio Minisini mount4 х 2 pcs.
. . . Average Damage per Second26.4 
. . . Firing Range3.99 km.
20 mm/65 Breda Model 1935 on a Model 1935 mount8 х 2 pcs.
. . . Average Damage per Second27.2 
. . . Firing Range2.01 km.
37 mm/54 Model 1938 on a Model 1938 mount6 х 2 pcs.
. . . Average Damage per Second69.6 
. . . Firing Range3.51 km.
Maximum Speed27 knot
Turning Circle Radius640 m.
Rudder Shift Time13 sec.
Surface Detectability Range13.27 km.
Air Detectability Range7.54 km.
Battle Levels

Giulio Cesare — Italian special premium Tier V battleship.

One of the three Conte di Cavour-class battleships was laid down in 1910. After World War I, Giulio Cesare underwent a complete modernization process. After her renovation, she served in World War II in the battle of Punta Stilo, in the hunt for Maltese convoys, and in patrol and escort operations. After the end of the war, she was handed over to the U.S.S.R. for reparations and received the name "Novorossiysk."

Giulio Cesare was first released for sale worldwide on 20 October 2017. She is no longer available to Purchase.


Main Battery Guns Rate of Fire
180° Turn Time
Maximum Dispersion
Maximum HE Shell Damage
Chance of Fire on Target Caused by HE Shell
Maximum AP Shell Damage
Research price
Purchase price
320 mm/44 OTO Model 1934 on a Model 1934 mount2362264,800359,700 00
Hull Hit Points
Main Turrets
Secondary Gun Turrets
AA Mounts
Torpedo Tubes
Hangar Capacity
Research price
Purchase price
Giulio Cesare45,50062602/24/68/6/4 00
Maximum Firing Range
Research price
Purchase price
SDT 50 00
Engine Maximum Speed
Research price
Purchase price
Propulsion: 75,000 hp27 00

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Aiming Systems Modification 1

Player Opinion


Expanding the Regia Marina’s presence in World of Warships is Tier V battleship Giulio Cesare. Fans of Japanese Tier V battleship Kongo will find a lot to like about this sleek Italian capital ship.

Cesare features ten 320mm guns with decent dispersion and an above average sigma value for her tier, leading to a main battery that produces tight shell groupings. She also boasts a relatively high speed — only slightly slower than Kongo — as well as decent AA and armor protection. Subsequently, Cesare straddles the line between battleship and cruiser: faster than most of the BB's at tier, but far more durable than the notoriously easy-to-kill Tier V cruisers. This allows her to utilize her speed to take on the battlecruiser role that the slower Tier V battleships are unable to fill. She has some notable deficiencies: her torpedo protection is weaker than most of her counterparts, her rudder shift time is on the slow side for the tier, and her health pool is relatively small. Still, she is a well-rounded ship overall and is comfortable to play for veterans of other mid-tier battleships.

Captains who enjoy a battlecruiser play style will enjoy the mix of speed and firepower that Giulio Cesare brings to the battle.


  • Armor belt covers most of the hull, with much of it extending from stem to stern and her citadel is small and well armored, making it difficult to reliably hit.
  • Second fastest Tier V battleship at 27 knots.
  • Lowest detection range of all Tier V battleships at 13.3km. Can be reduced to as low as 11.9km with Concealment Expert.
  • Quick turret traverse time for a battleship. Guns have solid overall handling.
  • Decent anti-air defense, for her tier.
  • Decent rudder shift time, for a battleship



As a premium ship, Giulio Cesare doesn't have any upgrades to research.

Optimal Configuration


The recommended upgrades for Giulio Cesare are as follows:

Upgrade Slot 3 allows players to mount AA Guns Modification 1, which puts out more flak from her medium- and long-range AA guns. Players may also choose to mount Secondary Battery Modification 1 : +20% secondary battery firing range. / -20% secondary battery dispersion. to increase the firing range and accuracy of the secondary battery, or Aiming Systems Modification 1 : -7% main battery dispersion. / +20% torpedo tubes traverse speed. / +5% secondary battery firing range. / -5% secondary battery dispersion. to further reduce dispersion for tighter shot groups. Although these options are viable, enemy aircraft will likely prove to be a more common threat, and the maximum dispersion is already low for a battleship.

Commander Skills

Like most battleships, Giulio Cesare benefits most from commander skills that maximize her survivability. This is doubly important for her given the (small) size of her health pool. Her AA is also worth investing some skill points and modules in.


Giulio Cesare can equip the following consumables:


As a premium ship, Giulio Cesare comes with Default permanent camouflage and a set of permanent combat bonuses.


Giulio Cesare captains should focus on survivability as the primary goal of its signal loadout. Credit and experience signals may also be taken, but as Giulio Cesare is a mid-tier ship she does not see as much experience and credit gains compared to her higher tiered counterparts. For boosting survivability, November Foxtrot (-5% reload time on all consumables.), India Delta (+20% to the amount of HP recovered when the Repair Party consumable is used.), and India Yankee (-20% to fire duration.) are all important signals to take. November Echo Setteseven (+5% continuous damage by all AA guns, +5% damage per second within the explosion radius of shells fired from medium- and long-range AA defenses.) may also help survivability by increasing the damage per second of the anti-aircraft guns, while mounting Sierra Mike (+5% to the ship's maximum speed.) will aid in maneuverability. The economic and special flags may also be used on the Giulio Cesare, however if low on these signal flags they are best saved for higher tiered premium ships as they provide more gains in experience and credits.

Note: Use of the Juliet Charlie signal makes detonation impossible.


Historical Info

Historical Gallery



  1. Italian battleship Giulio Cesare - Wikipedia
  2. Conte di Cavour-class battleship - Wikipedia
  3. The Reign of Cesare Begins! - GIULIO CESARE - ARMADA - World of Warships
  4. Monthly Wiki Spotlight - Giulio Cesare - News - World of Warships
  5. Armada: Giulio Cesare - World of Warships Official Channel - YouTube

Ship Change Log

See here for links to Update notes.

  • Available for testing by supertesters in the game starting from Update 0.6.11.

Testing Changes

  • Update 0.6.12:
    • Detectability when firing main guns in smoke changed to 10.86 km.
  • First appeared on sale in October 2017.
  • Update 0.6.13:
    • Improved display of thin elements.
    • Minor fixes to ship geometry and textures.
  • Update 0.6.14:
    • Torpedo protection increased from 19% to 30%.
    • Some minor fixes to the textures and geometry of the ship. The changes do not affect the game balance in any way.
  • Update 0.6.15:
    • A bonus was added to the "Type 9" permanent camouflage - a 10% discount to the cost of post-battle service.
    • Available for purchase for doubloons in the game client.
  • Update 0.7.0:
    • The arming threshold of the main battery armor-piercing projectiles was reduced to 53mm and the secondary battery armor-piercing projectiles was reduced to 20mm.
  • Removed from sale in August 2018.
  • Update 0.7.11:
    • Armor-piercing shells of the 120-mm secondary battery guns were replaced with high-explosive shells.
  • Update 0.10.0:
    • The firing range of the secondary battery was increased to 4.3 km.
  • Update 0.11.1:
    • Minor corrections to the geometry and textures of the ship.

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