Normandie
340 mm/45 Mle 1912 in a turret3 х 4 pcs. |
Rate of Fire2 shots/min. |
Reload Time30 sec. |
Rotation Speed4 deg./sec. |
180 Degree Turn Time45 sec. |
Firing Range17.98 km. |
Maximum Dispersion242 m. |
HE Shell340 mm HE OEA Mle 1934 |
Maximum HE Shell Damage4,700 |
Chance of Fire on Target Caused by HE Shell26 % |
Initial HE Shell Velocity921 m./s. |
HE Shell Weight431.8 kg. |
AP Shell340 mm AP OPfK Mle 1930 |
Maximum AP Shell Damage9,500 |
Initial AP Shell Velocity780 m./s. |
AP Shell Weight585 kg. |
139 mm/55 Mle 1910 on a casemate mount18 х 1 pcs. |
Firing Range5.6 km. |
Rate of Fire6 shots/min. |
Reload Time10 sec. |
HE Shell139 mm HE OEA Mle 1910 |
Maximum HE Shell Damage2,000 |
Initial HE Shell Velocity840 m./s. |
Chance of Fire on Target Caused by HE Shell8 % |
90 mm/50 Mle 1926 on an Mle 1926 mount6 х 1 pcs. |
Firing Range5.6 km. |
Rate of Fire15 shots/min. |
Reload Time4 sec. |
HE Shell90 mm HE OEA Mle 1925 |
Maximum HE Shell Damage1,300 |
Initial HE Shell Velocity850 m./s. |
Chance of Fire on Target Caused by HE Shell5 % |
90 mm/50 Mle 1926 on an Mle 1926 mount6 х 1 pcs. |
. . . Average Damage per Second16.2 |
. . . Firing Range3.99 km. |
37 mm/50 Mle 1925 on a CA Mle 1925 mount12 х 1 pcs. |
. . . Average Damage per Second19.2 |
. . . Firing Range3 km. |
13.2 mm Hotchkiss Mle 1929 on a CAD Mle 1929 mount4 х 2 pcs. |
. . . Average Damage per Second14 |
. . . Firing Range1.2 km. |
Maximum Speed28.03 knot |
Turning Circle Radius640 m. |
Rudder Shift Time18.8 sec. |
Surface Detectability Range15.71 km. |
Air Detectability Range8.3 km. |
Normandie — French Tier VI battleship.
The first French battleship design with the main battery guns placed in three quadruple gun turrets. The construction of such turrets was driven by the desire to achieve maximum broadside firepower given the ship's limited size.
Modules
Compatible Upgrades
Slot 1 |
||||
---|---|---|---|---|
Slot 2 |
||||
Slot 3 |
||||
Slot 4 |
Player Opinion
Performance
Refer to the in-game Port screens for more useful data.
As one of the fastest Tier VI battleships — aside from Dunkerque and Repulse — captains could be forgiven for considering Normandie a battlecruiser. She is arguably a better version of her premium counterpart Dunkerque, owing to her smaller profile, an extra main battery turret, better firing range, and better dispersion. She can easily chase down any retreating battleship and or cruiser ruthlessly, and give torpedo-based destroyers a hard run for their money. However, she is not without her own demerits.
Although Normandie is very fast and has firepower on par with her Tier VI counterparts, she also poorly armored. Her armor scheme is similar to British counterpart Queen Elizabeth: a thickly armored exterior with a somewhat poorly armored citadel, making long range engagements potentially disastrous, especially when facing off against large caliber guns (380mm and up) such as those of the aforementioned Queen Elizabeth or even Tier VII American battleship Colorado.
In addition to her somewhat weak armor, she also has very poor firing angles for all her turrets; she must expose a tremendous amount of her broadside armor just to able to fire the rearmost turret. However, Normandie’s fast rudder shift easily makes up for this handicap, and captains who time their shots well can return to being angled towards their targets after firing a full salvo. In addition to her great rudder shift, Normandie’s turning radius is excellent for her speed, on par with the USN New Mexico. Furthermore, her deadly array of secondary batteries can make quick work of enemy destroyers that venture too close—should captains invest in the relevant upgrades and commander skills for a secondary build, they are almost as deadly as Bayern’s. Unfortunately, her anti-aircraft suite is virtually useless, with even the notoriously AA-light Fuso sporting more capable flak.
In short, Normandie is a moderately-armored battlecruiser with great speed, main batteries, and maneuverability, but with below average armor and worst-in-tier anti-aircraft firepower. Her speed and handling somewhat make up for her lack of armor, but captains must learn not to always rely on her speed for everything.Pros:
- Main battery guns are decent: large number of barrels, standard rate of fire, and great firing range.
- Long range secondary batteries for a Tier VI battleship.
- Excellent handling characteristics. Her turning radius and rudder shift speed give her handling comparable to high tier cruisers.
- Excellent speed. Normandie is the fastest of its tech tree type and tier.
Cons:
- Low health pool for its ship type and tier, barely better than New Mexico’s stock hull.
- Torpedo protection is weak and her citadel is poorly-armored. Normandie can be easily penetrated by guns of 380mm and above from just about any angle.
- Dispersion can be infuriating at long range
- Poor main battery firing angles; Normandie has to show almost full broadside to fire all 3 turrets.
- Inaccurate, slow-reloading secondaries with small caliber: Bayern’s 150mm and New Mexico’s 127mm secondaries fire faster. Despite their large volume, Normandie’s secondaries inflict little damage.
- Worst-in-tier anti-aircraft suite.
- Large detection radius; only Fuso and Mutsu have worse concealment in the tier.
Research
Availability of researchable upgrades for Normandie is as follows:
- Hull: Upgrade to Hull (B) for additional hit points, quicker rudder shift time, and a cosmetic re-arrangement of her AA guns that doesn't substantially improve her AA armament. Research of this module unlocks progression to Lyon.
- Gun Fire Control System: Upgrade to PCA n° 6 Mle 2 for an extra 10% range on the main battery.
- Propulsion: Upgrade the propulsion module for a 1.5 knot speed increase.
Optimal Configuration
Upgrades
The recommended upgrades for Normandie are as follows:
- Slot 1: Main Armaments Modification 1
- Slot 2: Damage Control System Modification 1
- Slot 3: Aiming Systems Modification 1
- Slot 4: Steering Gears Modification 1 *
Due to Normandie’s already great rudder shift time — once Hull (B) is installed — players can opt to replace Steering Gears Modification 1 with either Propulsion Modification 1 or Damage Control System Modification 2 (the latter is recommended).
Commander Skills
Recommended Commander Skills | ||||||
---|---|---|---|---|---|---|
Cost (points) |
Attack | Defense | ||||
1 |
|
|
|
★★ |
|
|
2 |
★★ |
|
|
★★ |
★★ |
|
3 |
|
|
★★ |
★★ |
|
|
4 |
|
|
|
★★ |
|
★★ |
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Not Useful |
Consumables
Normandie can equip the following consumables:
- Slot 1: Damage Control Party
- Slot 2: Repair Party – 4 charges
Signals
Recommended Signal Flags | |||||
---|---|---|---|---|---|
Combat | |||||
★ |
★★★ |
★★★ |
★ |
|
|
|
★★ |
★ |
★★ |
★★ |
★★★ |
|
|
Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
Historical Info
Historical Gallery
References
Ship Change Log
See here for links to Update notes.
Testing Changes
- November 8, 2017:
- Preliminary characteristics.
- December 27, 2017:
- Sigma was decreased from 1.8 to 1.6.
- The middle turret's traverse range was decreased from a full 360 degrees to 308 degrees.
- Available for testing by supertesters in the game starting from Update 0.6.14.
- Update 0.7.2:
- Introduced into the game as a researchable ship.
- Update 0.7.12:
- Added permanent "New Year" camouflage with the following bonuses:
- +4% to the maximum dispersion of enemy shells firing at your ship.
- -3% to visibility from ships.
- +50% to experience earned in a battle.
- -10% to the cost of servicing the ship after the battle.
- Added permanent "New Year" camouflage with the following bonuses:
- Update 0.8.5:
- Credit earnings decreased by 5%.
- Experience earnings decreased by 5%.
- Update 0.9.5:
- Fixed a bug with incorrect aiming angles of secondary battery.
- Update 0.10.0:
- The firing range of the secondary battery was increased to 5.6 km.
- Update 12.5:
- The old World of Warships logo was removed from the New Year permanent camouflage.
- Update 13.1:
- The Stonewash permanent camouflage was added.