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Battleship | Italy | Tier VIII
Tech Tree Position
Purchase price13,100  Doubloons
Hit Points65,400 
Main Battery
381 mm/50 OTO 19343 х 3 pcs.
Rate of Fireshots/min.
Reload Time30 sec.
Rotation Speeddeg./sec.
180 Degree Turn Time30 sec.
Firing Range18.12 km.
Maximum Dispersion243 m.
HE Shell381 mm proiettili HE 
Maximum HE Shell Damage5,100 
Chance of Fire on Target Caused by HE Shell24 %
Initial HE Shell Velocity880 m./s.
HE Shell Weight824.3 kg.
AP Shell381 mm proiettili AP 
Maximum AP Shell Damage12,000 
Initial AP Shell Velocity850 m./s.
AP Shell Weight884.8 kg.
Secondary Armament #1
90 mm/50 OTO 193912 х 1 pcs.
Firing Rangekm.
Rate of Fire15 shots/min.
Reload Timesec.
HE Shell90 mm proiettili HE 
Maximum HE Shell Damage1,300 
Initial HE Shell Velocity860 m./s.
Chance of Fire on Target Caused by HE Shel%
Secondary Armament #2
152 mm/55 OTO 19362 х 3 pcs.
Firing Rangekm.
Rate of Fireshots/min.
Reload Time12 sec.
HE Shell152 mm proiettili HE 
Maximum HE Shell Damage2,100 
Initial HE Shell Velocity950 m./s.
Chance of Fire on Target Caused by HE Shel%
Secondary Armament #3
152 mm/55 OTO 19362 х 3 pcs.
Firing Rangekm.
Rate of Fireshots/min.
Reload Time12 sec.
HE Shell152 mm proiettili HE 
Maximum HE Shell Damage2,100 
Initial HE Shell Velocity950 m./s.
Chance of Fire on Target Caused by HE Shel%
AA Defense
37 mm/54 Breda 19328 х 2 pcs.
. . . Average Damage per Second92.8 
. . . Firing Range3.51 km.
20 mm/65 Breda 193516 х 2 pcs.
. . . Average Damage per Second54.4 
. . . Firing Range2.01 km.
37 mm/54 RM 19394 х 1 pcs.
. . . Average Damage per Second35.6 
. . . Firing Range3.51 km.
90 mm/50 OTO 193912 х 1 pcs.
. . . Average Damage per Second114 
. . . Firing Range3.99 km.
Maximum Speed30 knot
Turning Circle Radius810 m.
Rudder Shift Time15.6 sec.
Surface Detectability Range14.94 km.
Air Detectability Range10.68 km.
Battle Levels

Roma — Italian premium Tier VIII battleship.

A Littorio-class battleship. She carried powerful main battery guns for a ship of her size, was protected by reliable side armor, and had good torpedo protection. However, the ship did not have good AA capabilities to efficiently counteract airstrikes.

Roma was first released for sale on 18 January 2018 for the NA server and 19 January 2018 for the EU server.


Main Battery Rate of Fire
180° Turn Time
Maximum Dispersion
Maximum HE Shell Damage
Chance of Fire on Target Caused by HE Shell
Maximum AP Shell Damage
Research price
Purchase price
381 mm/50 OTO 19342302435,1002412,000 00
Hull Hit Points
Main Turrets
Secondary Gun Turrets
AA Mounts
Torpedo Tubes
Hangar Capacity
Research price
Purchase price
Roma65,40013380312/48/4/16/120 00
Gun Fire Control System Firing Range Increase
Maximum Firing Range
Research price
Purchase price
SDT mod. 8018.1 00
Engine Maximum Speed
Research price
Purchase price
Propulsion: 128,200 hp30 00

Compatible Upgrades

 Slot 1  Main Armaments Modification 1 Auxiliary Armaments Modification 1 Magazine Modification 1
 Slot 2  Damage Control System Modification 1 Propulsion Modification 1 Steering Gears Modification 1
 Slot 3  Main Battery Modification 2 Secondary Battery Modification 1 AA Guns Modification 1 Aiming Systems Modification 1
 Slot 4  Damage Control System Modification 2 Propulsion Modification 2 Steering Gears Modification 2
 Slot 5  Target Acquisition System Modification 1 Concealment System Modification 1

Player Opinion


Roma is a fast, mobile battleship with exceptional stealth. Boasting better speed and maneuverability than even Japanese counterpart Amagi, Roma can quickly move around the map and take strategic positions before other battleships can get there.

Roma’s stealth is one of her primary assets, capable of getting her into positions undetected; her detection range is nearly best-in-tier for a battleship (the British Monarch edges her slightly). Also in the positive column: the performance of her main battery shells. They have similar ballistics to Amagi, and captains familiar with that ship will be comfortable using Roma’s guns. Her dispersion is fairly poor, however, and her excellent shell velocity is somewhat misleading; Roma will actually struggle to land citadels and regular penetrations against broadside cruisers. Due to the excellent penetration characteristics of her shells, she will frequently over-penetrate lightly-armored targets instead of hammering them. The amazing penetration values of her main battery are nearly unparalleled and new captains are advised to allow for an adjustment period in learning when to fire her guns to land maximum damage against enemy targets.

Roma’s anti-aircraft defenses are downright atrocious. She edges out Tirpitz and Amagi in the AA department, but only just, and her AA suite has a mere 4.0 km maximum range. Captains are well-advised to stick close to friendly ships for air protection in matches that feature aircraft carriers. Her armor scheme is fair overall, though Roma has a major weakness in her raised citadel; if caught broadside, she can take massive amounts of damage. Angling is typically effective in avoiding such hits.

Her speed and stealth are Roma's biggest assets. No other battleship at Tier VIII combines the speed and stealth that Roma boasts. In addition to being able to sneak up to enemies and catch unsuspecting cruisers broadside, she can use her strengths to retreat into stealth in disadvantageous situations. As long as enemy planes are not present or kept in check, Roma is a solid ship with all the tools necessary to contribute to her team's success.


  • Overall good armor with extended belt and 45mm deck.
  • High penetration AP shells can citadel many battleships at long range.
  • Great cruiser-like turret traverse speed with 180° turn time of just 30 seconds.
  • Great concealment.
  • Good mobility.


  • Poor AA performance for her tier, with primarily short-ranged, low damage guns.
  • Main battery performance hampered by inconsistent dispersion and short range of 18.1km.
  • Below-average HE shells with poor alpha damage and fire chance.
  • High AP penetration also means that many targets will be over-penetrated.
  • Citadel sits slightly above the waterline, exposed to penetration.
  • Bad secondaries. Majority of them are 90mm dual purpose guns with pathetic penetration of 14mm.


As a premium ship, Roma doesn't have any upgrades to research.

Optimal Configuration


The recommended upgrades for Roma are as follows:

Slot 3 offers several options. Most captains may find Aiming Systems Modification 1 most useful for decreasing the main battery's maximum dispersion value. Captains building Roma around her secondaries may opt for Secondary Battery Modification 2 (+20% to secondary battery maximum firing range. /    -20% to maximum dispersion of secondary battery shells.) for the increased secondary range. Alternatively, AA Guns Modification 1 (+2 to number of explosions produced by salvos from medium- and long-range AA defenses.) can be mounted to bolster the ship's flak bubble.

Slot 4 is most commonly filled with Steering Gears Modification 2 for the reduction in rudder shift time it provides. Captains looking to improve upon Roma's survivability may find Damage Control System Modification 2 (-15% to flooding recovery time. / -15% to time of fire extinguishing.) more useful. This upgrade reduces the time required to extinguish fires or repair flooding.

Commander Skills

A basic survivability build works quite well for Roma, complimenting her armor scheme and concealment nicely. As with all other build suggestions, however, this is a recommended build, and thus subject to a degree of personalization. Captains are encouraged to pick and choose skills that fit their play style.


Roma can equip the following consumables:

As always, Damage Control Party II (When activated, instantly repairs fires, floods, and incapacitations, and prevents more for the duration.) and Repair Party II (While active, restores a fixed percentage of a ship's hit points each second.) are recommended for players who want to maximize Roma’s survival in matches. Spotting Aircraft (While active, a spotter plane circles the ship enhancing main battery firing range.) or Spotting Aircraft II (While active, a spotter plane circles the ship enhancing main battery firing range.) are recommended over Catapult Fighter, as Roma’s main gun range is very short, and captains will invariably want to extend it on occasion.


As a premium ship, Roma comes included with Type 10 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.


As a battleship, Roma’s main task is to remain as durable as possible whilst providing supporting fire for the team. Therefore, signals that help increase Roma’s survivability, such as India Delta (+20% to the amount of HP recovered when the Repair Party consumable is used.) and India Yankee (-20% to fire duration.), are highly recommended. And as a premium ship, signals that increase credit and experience gain per battle are also highly recommended for players that need credits and those that wish to have a dedicated captain for Roma.


Historical Info

Historical Gallery


Ships of Italy
Destroyers  VI Leone 
Cruisers  VI Duca d'Aosta Doubloons • VII Duca degli Abruzzi Doubloons 
Battleships  V Giulio Cesare Doubloons • VIII Roma Doubloons 
Aircraft Carriers
Japan  II Mikasa Doubloons • III Kawachi • IV Myōgi • IV Ishizuchi Doubloons • V Kongō • V ARP Kongō • V ARP Kirishima • V ARP Haruna • V ARP Hiei • VI Fusō • VI Mutsu Doubloons • VII Nagato • VII Ashitaka Doubloons • VIII Amagi • VIII Kii Doubloons • IX Izumo • IX Musashi • X Yamato 
U.S.A.  III South Carolina • IV Wyoming • IV Arkansas Beta Doubloons • V New York • V Texas Doubloons • VI New Mexico • VI Arizona Doubloons • VI W. Virginia 1941 Doubloons • VII Colorado • VIII North Carolina • VIII Alabama Doubloons • VIII Massachusetts Doubloons • VIII Massachusetts B Doubloons • VIII Alabama ST • IX Iowa • IX Missouri • IX Georgia Doubloons • X Montana • X Ohio 
U.S.S.R.  III Knyaz Suvorov • IV Imperator Nikolai I Doubloons • IV Gangut • V Pyotr Velikiy • V Oktyabrskaya Revolutsiya Doubloons • VI Izmail • VII Sinop • VIII Vladivostok • VIII Lenin Doubloons • IX Sovetsky Soyuz • X Kremlin • X Slava 
Germany  III Nassau • III König Albert Doubloons • IV Kaiser • V König • V Viribus Unitis • VI Bayern • VI Prinz Eitel Friedrich Doubloons • VII Gneisenau • VII Scharnhorst Doubloons • VIII Tirpitz Doubloons • VIII Bismarck • VIII Tirpitz B Doubloons • IX Friedrich der Große • X Großer Kurfürst 
U.K.  III Bellerophon • III Dreadnought Doubloons • IV Orion • V Iron Duke • VI Warspite Doubloons • VI Queen Elizabeth • VII King George V • VII Hood Doubloons • VII Nelson • VII Duke of York Doubloons • VIII Monarch • VIII Vanguard Doubloons • IX Lion • X Conqueror • X Thunderer 
France  III Turenne • IV Courbet • V Bretagne • VI Normandie • VI Dunkerque Doubloons • VII Lyon • VIII Richelieu • VIII Gascogne Doubloons • IX Alsace • IX Jean Bart Doubloons • X République • X Bourgogne 
Italy  V Giulio Cesare Doubloons • VIII Roma Doubloons