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Battleship | France | Tier VI
Tech Tree Position
Purchase pricepromo Doubloons
Hit Points52,600 
Main Battery
330 mm/52 2 х 4 pcs.
Rate of Fire2.31 shots/min.
Reload Time26 sec.
Rotation Speeddeg./sec.
180 Degree Turn Time36 sec.
Firing Range18.21 km.
Maximum Dispersion244 m.
HE Shell330 mm HE OEA Mle 1935 
Maximum HE Shell Damage4,800 
Chance of Fire on Target Caused by HE Shell35 %
Initial HE Shell Velocity885 m./s.
HE Shell Weight552 kg.
AP Shell330 mm AP OPfK Mle 1935 
Maximum AP Shell Damage9,700 
Initial AP Shell Velocity870 m./s.
AP Shell Weight560 kg.
Secondary Armament #1
130 mm/45 Mle 19322 х 4 pcs.
Firing Rangekm.
Rate of Fire12 shots/min.
Reload Timesec.
HE Shell130 mm HE OEA Mle 1934 
Maximum HE Shell Damage1,900 
Initial HE Shell Velocity840 m./s.
Chance of Fire on Target Caused by HE Shel%
Secondary Armament #2
130 mm/45 Mle 19322 х 2 pcs.
Firing Rangekm.
Rate of Fire12 shots/min.
Reload Timesec.
HE Shell130 mm HE OEA Mle 1934 
Maximum HE Shell Damage1,900 
Initial HE Shell Velocity840 m./s.
Chance of Fire on Target Caused by HE Shel%
Secondary Armament #3
130 mm/45 Mle 19321 х 4 pcs.
Firing Rangekm.
Rate of Fire12 shots/min.
Reload Timesec.
HE Shell130 mm HE OEA Mle 1934 
Maximum HE Shell Damage1,900 
Initial HE Shell Velocity840 m./s.
Chance of Fire on Target Caused by HE Shel%
AA Defense
13.2 mm/76 CAQ Mle 19298 х 4 pcs.
. . . Average Damage per Second40 
. . . Firing Range1.2 km.
37 mm/50 Mle 19335 х 2 pcs.
. . . Average Damage per Second11.5 
. . . Firing Rangekm.
130 mm/45 Mle 19322 х 4 pcs.
. . . Average Damage per Second24.4 
. . . Firing Range5.19 km.
130 mm/45 Mle 19322 х 2 pcs.
. . . Average Damage per Second17.2 
. . . Firing Range5.19 km.
130 mm/45 Mle 19321 х 4 pcs.
. . . Average Damage per Second12.2 
. . . Firing Range5.19 km.
Maximum Speed29.5 knot
Turning Circle Radius730 m.
Rudder Shift Time14 sec.
Surface Detectability Range16.92 km.
Air Detectability Range9.58 km.
Battle Levels

Dunkerque — French promo premium Tier VI battleship.

A high-speed battlecruiser designed to counter German heavy cruisers. The ship had good torpedo protection, carried numerous dual-purpose guns and had powerful horizontal armor. Her main turrets were placed in the fore end thus making any aft firing scenarios impossible.

Dunkerque first went on sale on 22 August 2016 on the NA servers, and on 28 August 2016 on the EU servers.


link=Ship: Rate of Fire
180° Turn Time
Maximum Dispersion
Maximum HE Shell Damage
Chance of Fire on Target Caused by HE Shell
Maximum AP Shell Damage
Research price
Purchase price
( Credits)
330 mm/52

St. Chamond Mle

2.3362444,800359,700 00
link=Ship: Hit Points
Main Turrets
Secondary Gun Turrets
AA Mounts
Torpedo Tubes
Hangar Capacity
Research price
Purchase price
( Credits)
Dunkerque52,6001634022/35/8/2/30 00
link=Ship: Firing Range Increase
Maximum Firing Range
Research price
Purchase price
( Credits)
PCA Mle 1940018.2 00
link=Ship: Maximum Speed
Research price
Purchase price
( Credits)
Propulsion: 107,000 hp29.5 00

Compatible Upgrades

 Slot 1  Main Armaments Modification 1 Auxiliary Armaments Modification 1 Magazine Modification 1
 Slot 2  Damage Control System Modification 1 Engine Room Protection
 Slot 3  Main Battery Modification 2 Secondary Battery Modification 1 AA Guns Modification 1 Aiming Systems Modification 1
 Slot 4  Damage Control System Modification 2 Propulsion Modification 1 Steering Gears Modification 1

Player Opinion


Dunkerque is unique from the other Tier VI battleships with her high top speed and entirely forward-facing armament. She plays extremely similar to North Carolina, Iowa, Nelson, or Izumo in that she is very durable when bow on, but has weak armor when broadside. Be careful to avoid close quarter brawl or static bow-on battle with other battleships early in the game as a well placed salvo can disable one or even both of her turrets.

Her guns have a high muzzle velocity with fast shell travel time, but dispersion can be annoying at times. She is good at killing destroyers and cruisers, but will struggle against a well-angled battleship in much the same way as Scharnhorst does. However, she can outrun equal tier battleships, so smart captains maximize her speed to decline unfavorable engagements, support their teams in killing enemy cruisers, and punish battleships who make positional mistakes.


  • Turret layout means bow-on brings all eight guns to bear on a target.
  • Armor is very likely to bounce 14-inch (and below) armor-piercing rounds, due to overmatch mechanics.
  • Best-in-tier turret traverse speed.
  • Good shell velocity.
  • Excellent main battery range (second only to Fuso at Tier VI).
  • Secondaries are concentrated in the back which can defend her from a destroyer who sneaks up from behind.
  • Outstanding speed. Dunkerque is the fastest Tier VI battleship in the game.
  • Rudder shift is insanely fast for a battleship, can be boosted by Steering Gears Modification 2 to be even faster.
  • An excellent main battery reload time of just 26 seconds


  • Large profile ensures most incoming rounds will find something to hit.
  • With only two turrets, turret incapacitation or destruction is her worst nightmare.
  • Turning is rather slow, especially due to her turn radius.
  • Below average torpedo protection; every torpedo that hits home will hit hard and her size means avoiding them is challenging.
  • Underwhelming AA suite leaves her highly vulnerable to enemy aircraft.
  • Orientation of secondary batteries limits their usefulness in close-quarters situations from the front.
  • 15-inch guns (380mm) such as those on Warspite can overmatch her frontal armor, leading to possible citadel hits when bow-on to certain enemies.
  • As with most battleships of her tier, fires are a serious threat to her.
  • Opposing light cruisers with the Inertia Fuse for HE Shells skill are an above-average threat due to the extent of her 25mm armor plating.


As a premium ship, Dunkerque doesn't have any upgrades to research.

Optimal Configuration


The recommended upgrades for Dunkerque are as follows:

Commander Skills

With all of her firepower in two turret modules, Level 1's Preventative Maintenance is highly recommended in order to increase the survivability of her main battery and reduce instances of potentially catastrophic turret destruction. Other key skills for Dunkerque commanders include High Alert, Basics of Survivability, and Advanced Firing Training. Fire Prevention is worth the points as well, given the size of her superstructure and how many cruisers captains at Tier VI fire nothing but high explosive rounds.


Dunkerque can equip the following consumables:


As a premium ship, Dunkerque comes included with Type 10 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, and increases the amount of experience she earns.

Dunkerque also has a alternate Premium camouflage called "Fleur d'acier" that was rewarded from the missions "The Colors Of Dunkerque" and/or "Flower of Steel".


Combat signals that increase her durability are must-haves for Dunkerque: India Delta (+20% to the amount of HP recovered when the Repair Party consumable is used.) and India Yankee (-20% to fire duration.) are highly recommended, and Juliet Yankee Bissotwo (-20% to flooding duration.) is not a bad idea, either. November Echo Setteseven (+5% continuous damage by all AA guns, +5% damage per second within the explosion radius of shells fired from medium- and long-range AA defenses.) can help shore up her naturally weak anti-aircraft armament, especially when paired with the Basic Firing Training commander skill.


Historical Info

Historical Gallery



  1. French battleship Dunkerque - Wikipedia
  2. Dunkerque-class battleship - Wikipedia
  3. Armada: Dunkerque (no video) - News - World of Warships
  4. Squall Line: Dunkerque - BATTLESHIP DUNKERQUE - ARMADA - News - World of Warships
  5. Armada - Dunkerque - World of Warships Official Channel - YouTube
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