Turenne
305 mm/45 Mle 1906-1910 on an Mle 1906-1910 mount6 х 2 pcs. |
Rate of Fire2 shots/min. |
Reload Time30 sec. |
Rotation Speed3 deg./sec. |
180 Degree Turn Time60 sec. |
Firing Range11.34 km. |
Maximum Dispersion177 m. |
HE Shell305 mm HE OEA Mle 1910 |
Maximum HE Shell Damage4,200 |
Chance of Fire on Target Caused by HE Shell22 % |
Initial HE Shell Velocity905 m./s. |
HE Shell Weight308 kg. |
AP Shell305 mm AP OPf Mle 1910 |
Maximum AP Shell Damage8,300 |
Initial AP Shell Velocity798 m./s. |
AP Shell Weight428.35 kg. |
75 mm/63 Mle 1908 on a casemate mount20 х 1 pcs. |
Firing Range4 km. |
Rate of Fire10 shots/min. |
Reload Time6 sec. |
HE Shell75 mm HE OEA Mle 1908 |
Maximum HE Shell Damage1,100 |
Initial HE Shell Velocity930 m./s. |
Chance of Fire on Target Caused by HE Shell4 % |
Maximum Speed19.27 knot |
Turning Circle Radius510 m. |
Rudder Shift Time15.7 sec. |
Surface Detectability Range11 km. |
Air Detectability Range6.62 km. |
Turenne — French Tier III battleship.
A version of the first French battleship design that adopted unified main battery guns. It was the development of the last French battleship-dreadnoughts that featured a characteristic and recognizable profile and diamond-shaped arrangement of guns.
Modules
Compatible Upgrades
Slot 1 |
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Slot 2 |
Player Opinion
Performance
Refer to the in-game Port screens for more useful data.
Turenne plays and handles very similarly to her Tier III contemporaries, Nassau and Kawachi. Like most other low tier battleships, Turenne travels at a slow pace, requiring captains to plan their moves ahead of time. Additionally, the ship boasts a thick main and upper armor belt that can easily protect against enemy fire with the proper angle.
Like Nassau and Kawachi, Turenne carries her primary guns in a hexagonal arrangement. While this prevents all guns from being fired simultaneously, it allows for captains to maintain firepower on both sides of the ship. The wide firing angles of the rear turrets allow captains to make use of a majority of the ship’s firepower while keeping a narrow profile towards the enemy. However, captains should make note of their shell and target selection prior to firing. Turenne’s armor piercing shells have a low initial velocity and often struggle to deal effective damage against distant ships. Instead, captains may find high explosive shells to be more effective, especially at heavily angled or far-away targets.
While Turenne's armor is not the thickest at her tier, it can protect the ship’s citadel from enemy fire, given the proper angle. The extended main belt and large upper belt also limit the areas on the ship that are vulnerable to enemy high explosive shells. Captains should make use of the ship’s armor, wide firing angles, and small turning circle to quickly fire before angling the ship against returning shells.
In short, Turenne is very similar to other Tier III battleships in numerous ways. Like other dreadnoughts, she trades speed for better armor and bigger guns. However, captains may often find themselves switching shell types or targets due to the low penetration of the armor piercing shells.Pros:
- The ship's citadel is located below the waterline and is well protected by the armor belt.
- The side mounted turrets have wide firing angles, allowing for the majority of the ship's firepower to be used while maintaining a narrow profile.
- Small turning circle allows the ship to quickly maneuver away from torpedoes or enemy fire.
Cons:
- Armor piercing shells have a slow initial velocity and often struggle to damage battleships or cruisers at a distance.
- Slow turret traverse prevents captains from firing their guns while turning.
- Carries few anti-aircraft guns, leaving the ship vulnerable to carrier strikes.
Research
Availability of researchable upgrades for Turenne is as follows:
- Hull: Upgrade to Hull (B) for an improved rudder shift time and additional hit points. Research of this module unlocks progression to Courbet.
- Gun Fire Control System: Upgrade to PCA n° 3 Mle 2 for an extra 10% range on the main battery.
- Propulsion: Upgrade to the 26,000 hp engine to increase the ship's top speed by 1.2 knots.
Optimal Configuration
Upgrades
The recommended upgrades for Turenne are as follows:
- Slot 1: Main Armaments Modification 1 *
- Slot 2: Damage Control System Modification 1
Slot 1 provides several options for captains. Main Armaments Modification 1 is recommended to provide additional survivability to the main battery, but players who desire to specialize in the secondary armament should choose Auxiliary Armaments Modification 1.
Commander Skills
Recommended Commander Skills | ||||||
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Cost (points) |
Attack | Defense | ||||
1 |
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★★ |
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2 |
★★ |
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★★ |
★★ |
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3 |
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★★ |
★★ |
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4 |
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★★ |
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★★ |
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Not Useful |
Consumables
Turenne can equip the following consumables:
- Slot 1: Damage Control Party
- Slot 2: Repair Party
Signals
Turenne captains should mount signal flags that improve the ship's survivability. November Foxtrot () and India Delta () flags can be mounted to improve the effectiveness of the ship's consumables. India Yankee () flags are recommended to reduce the time needed to extinguish fires. Captains may also find Sierra Mike () flags useful to increase the ship's top speed.
Recommended Signal Flags | |||||
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Combat | |||||
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★ |
★★ |
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★★ |
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★★ |
★★ |
★★★ |
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Gallery
Historical Info
Historical Gallery
References
Ship Change Log
See here for links to Update notes.
Testing Changes
- November 25, 2017:
- Preliminary characteristics.
- Available for testing by supertesters in the game starting from Update 0.6.15.
- Update 0.7.2:
- Introduced into the game as a researchable ship.
- Update 0.9.6:
- The value of the in-game turning circle radius was changed to 510m to correct prior discrepancy.
- Update 0.10.0:
- The firing range of the secondary battery was increased to 4 km.