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Vittorio Veneto

Vittorio Veneto

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Vittorio Veneto
Battleship | Italy | Tier VIII
Tech Tree Position
Francesco Caracciolo
Research price140000 exp
Purchase price11,000,000 Credits
Hit Points59,300 
Main Battery
381 mm/50 OTO 19343 х 3 pcs.
Rate of Fire1.76 shots/min.
Reload Time34 sec.
Rotation Speeddeg./sec.
180 Degree Turn Time30 sec.
Firing Range16.47 km.
Maximum Dispersion243 m.
Chance of Fire on Target Caused by HE Shell%
AP Shell381 mm proiettili AP 
Maximum AP Shell Damage12,000 
Initial AP Shell Velocity850 m./s.
AP Shell Weight884.8 kg.
Maximum SAP Shell Damage12,500 
Initial SAP Shell Velocity880 m./s.
Secondary Armament #1
90 mm/50 Model 1939 in a turret12 х 1 pcs.
Firing Range6.6 km.
Rate of Fire15 shots/min.
Reload Timesec.
HE Shell90 mm proiettili HE 
Maximum HE Shell Damage1,300 
Initial HE Shell Velocity860 m./s.
Chance of Fire on Target Caused by HE Shell%
Secondary Armament #2
152 mm/55 Model 1936 on a Model 1936 mount4 х 3 pcs.
Firing Range6.6 km.
Rate of Fire7.5 shots/min.
Reload Timesec.
HE Shell152 mm proiettili HE 
Maximum HE Shell Damage2,100 
Initial HE Shell Velocity950 m./s.
Chance of Fire on Target Caused by HE Shell%
AA Defense
90 mm/50 Model 1939 in a turret12 х 1 pcs.
. . . Average Damage per Second114 
. . . Firing Range3.99 km.
37 mm/54 Model 1938 on a Model 1938 mount8 х 2 pcs.
. . . Average Damage per Second92.8 
. . . Firing Range3.51 km.
20 mm/65 Breda Model 1935 on a Model 1935 mount8 х 2 pcs.
. . . Average Damage per Second27.2 
. . . Firing Range2.01 km.
37 mm/54 Breda Model 1939 on a Model RM1939 mount4 х 1 pcs.
. . . Average Damage per Second35.6 
. . . Firing Range3.51 km.
Maximum Speed30 knot
Turning Circle Radius810 m.
Rudder Shift Time20.2 sec.
Surface Detectability Range15.76 km.
Air Detectability Range11.61 km.
Battle Levels

Vittorio Veneto — Italian Tier VIII battleship.

The design of battleships that met the requirements of the Washington Naval Treaty began in the late 1920s and early 1930s in Italy. The resulting project was a ship with a displacement of 35,000 tons and armament of nine 381 mm guns. Vittorio Veneto was laid down in 1934 and entered service six years later. During World War II, the battleship participated in operations in the Mediterranean Sea, in the Battles of Cape Teulada and Cape Matapan, and intercepted Maltese convoys of the British fleet.


Main Battery Guns Rate of Fire
180° Turn Time
Maximum Dispersion
Maximum HE Shell Damage
Chance of Fire on Target Caused by HE Shell
Maximum AP Shell Damage
Research price
Purchase price
381 mm/50 Model 1934 on a Model 1934 mount1.83024312,000 0800,000
Hull Hit Points
Main Turrets
Secondary Gun Turrets
AA Mounts
Torpedo Tubes
Hangar Capacity
Research price
Purchase price
Vittorio Veneto (A)59,30019380312/48/4/8/12 01,200,000
Vittorio Veneto (B)64,80019380312/412/12 45,0003,900,000
Maximum Firing Range
Research price
Purchase price
SDT 8 mod.10 0800,000
SDT 8 mod.20 30,0002,600,000
Engine Maximum Speed
Research price
Purchase price
Propulsion: 130,000 hp30 0800,000

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Spotting Aircraft Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Aiming Systems Modification 1
Smoke Generator Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Airstrike Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Ship Consumables Modification 1

Player Opinion


Warning. The data presented in the AA Defense sidebar section may be incorrect.
Refer to the in-game Port screens for more useful data.

Vittorio Veneto is the tier VIII tech tree Italian battleship. Like the rest of the Italian battleship line, she has solid armor, decent concealment, and access to SAP shells, while retaining the familiar accuracy and long reload. However, Vittorio Veneto marks the transition to the high tier playstyle, with access to Exhaust Smoke GeneratorGenerates a smoke screen that allows the ship to remain undetected at full speed. and aviation consumables.


Vittorio Veneto features a great armor scheme for her tier. Her 45 mm deck protects against most HE shells, with most cruisers and destroyers struggling to deal damage. Her 375 mm armored belt, coupled with an 130 mm extended belt, gives her solid protection up to and including battleship-caliber AP shells when angled. In addition, she also has one of the best torpedo belts at tier VIII, with a torpedo damage reduction of 38.5%.

Her maneuverability is above-average for her tier, with a 30 knot top speed and a good turning circle of 810 meters, coupled with a 15.7 second rudder shift time. Her concealment is also respectable, with 12.8 km detection fully specced. This gives Veneto a better ability at repositioning, as well as effortlessly angle between her salvos to minimize damage.


Vittorio Veneto sports nine 381 mm guns, in a three-by-three layout, with great ballistics and shell velocity, making aiming relatively comfortable for captains. As with the rest of the line, she has access to a -30% time to swap between her shells, without any modifiers. Of the ship's SAP and AP shells, captains should generally prefer the former, as they feature high damage, high penetration, and improved ricochet angles. As with most SAP shells, captains should aim for battleship and cruiser superstructures, as her SAP overmatches these sections and deals large chunks of damage with each salvo. Her gun caliber means she is limited in overmatching only up to 26 mm plating, meaning she struggles to deal with high tier cruisers’ bows, sterns and midsections, as she cannot overmatch them. In addition, her battleship-caliber SAP is capped at 10% maximum damage against destroyers, which limits the ship's effectiveness against that class. Vittorio Veneto’s AP is also superb, with high penetration, and should be used against broadside targets. Because of the situational nature of each shell type, the Gun Feeder captain skill is a must, especially considering it stacks with her default -30% shell-swapping bonus. Hampering her main battery performance is a long reload, inconsistent accuracy, and short gun range, leading to often frustrating salvos. Captains can expect to wait grueling seconds only to watch well-aimed salvos miss enemy ships.

Vittorio Veneto’s secondary battery, while boasting a high rate of fire, consists mostly of 90 mm guns. These have poor penetration, and cannot even penetrate destroyers. Thus, a secondary build is inadvisable. Her AA is also poor, with a short range of 4.6 km and middling DPS values. As with most ships, stick close to allies if enemy aviation poses a serious threat.

Defining Consumables

Vittorio Veneto is the first Italian battleship in the line with access to the Exhaust Smoke GeneratorGenerates a smoke screen that allows the ship to remain undetected at full speed. consumable, allowing her to go undetected for extended periods of time. The consumable is mostly a defensive tool as a means of disengaging from fights, or alternatively sneaking up on enemy ships undetected. Firing from inside the smoke screen isn’t recommended, as Veneto has a high smoke firing penalty. In addition, she gains access to Spotting AircraftWhile active, a spotter plane circles the ship enhancing main battery firing range. or Catapult FighterWhile active, a group of fighter planes circles the ship providing protection by attacking incoming enemy aircraft.. The Spotter Aircraft is preferred as it allows her to extend her gun range.


The optimal combat range for Vittorio Veneto is midrange, around 12-15 km. This helps alleviate some of her main battery’s downsides, namely the poor accuracy. Her armor and great firing angles allow her to do well at this range. Her Exhaust Smoke GeneratorGenerates a smoke screen that allows the ship to remain undetected at full speed. allows her to disengage from incoming fire and reposition, or close the distance on enemy ships while remaining undetected.

Vittorio Veneto is a polarizing ship. On one hand, her SAP features potentially devastating alpha damage, and her hull has solid armor, maneuverability, and concealment. On the other hand, her main battery’s downsides severely limit her potential, and can be aggravating to captains: her salvos will either bring satisfaction or frustration. She is a rather difficult ship to play, and even the best captains will be caught off-guard by her limits.


  • Powerful SAP shells.
  • AP shells have high penetration.
  • Built-in -30% shell swap time.
  • Good turret firing angles and fast turret traverse.
  • Solid armor and speed.
  • Great torpedo protection.
  • Flat shell ballistics and fast shells allow for easy target lead.
  • Decent concealment in addition to Exhaust Smoke GeneratorGenerates a smoke screen that allows the ship to remain undetected at full speed..


  • Main battery reload of 34 seconds.
  • Short main battery firing range.
  • Troublesome accuracy of main battery guns.
  • Small caliber secondaries.
  • Short anti-aircraft range.
  • Limited damage to destroyers with SAP.
  • Struggles against bow-in targets due to lack of HE.


Availability of researchable upgrades for Vittorio Veneto is as follows:

  1. Hull (B): For maneuverability and about 9% more health. Research of this module unlocks progression to Lepanto.
  2. Gun Fire Control System: Upgrade to SDT 8 mod.2 for an extra 10% range on the main battery.
As Vittorio Veneto has short gun range, captains are encouraged to prioritize her Gun Fire Control System to improve her range. The hull can then come next, giving a boost in survivability and improving her rudder shift and AA defenses.

Optimal Configuration


The recommended upgrades for Vittorio Veneto are as follows:

Commander Skills


Vittorio Veneto can equip the following consumables:


Note: Use of the Juliet Charlie signal makes detonation impossible.


Historical Info

Historical Gallery


Ship Change Log

See here for links to Update notes.

  • Available for testing by supertesters in the game starting from Update 0.9.10.

Testing Changes

  • DevBlog 81:
    • Preliminary characteristics.
  • DevBlog 85:
    • Detectability range by ships was increased from 14.94 to 16.24 km.
  • DevBlog 91:
    • Secondary battery accuracy decreased to standard battleship values.
  • DevBlog 96:
    • SAP shell damage decreased from 14,050 to 12,500.
  • DevBlog 99:
    • Action time of the Damage Control Party consumable increased from 10 to 15 s.
    • Main battery reload time increased from 30 to 33 s.
  • DevBlog 117:
    • Main battery reload time increased from 33 to 34 s.
  • Update 0.10.1:
    • Available for Italian tokens in a sequential bundle in the Armory.
  • Update 0.10.2:
    • The captain skill recommendations were changed.
  • Introduced into the game as a researchable ship in Update 0.10.3:
  • Update 0.10.4:
    • Sigma parameter increased from 1.6 to 1.7.
  • Update 0.10.5:
    • Fixed a bug due to which the accuracy of the guns of the base and researchable hulls were different.
  • Update 0.10.10:
    • Minor fixes to geometry and textures of the ship.
  • Update 0.11.1:
    • Minor corrections to geometry and textures of the ship.
  • Update 0.11.5:
    • The names of the anti-aircraft armaments were changed:
      • On Hull (B), 20 mm/70 Breda Model 1941 was changed to 20 mm/70 Scotti Model 1941.
      • On Hull (A), 37 mm/54 Model 1939 was changed to 37 mm/54 Breda Model 1939.
  • Update 0.11.8:
    • Added a separate 30% bonus to the shell-type switching time, applied even when the Gun Feeder skill is inactive.
  • Update 12.5:
    • The Smoke Generator Modification 1 upgrade can now be mounted in slot 3.
  • Update 12.8:
    • Fixed textures for the ship.
  • Update 13.1:
    • Sigma value increased from 1.7 to 1.8.
    • Stock hull Rudder shift time reduced from 21.7 to 20.2 s.
    • Researchable hull Rudder shift time reduced from 15.5 to 14.4 s.

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