Giuseppe Verdi
406 mm/50 Model 1940 in a turret3 х 3 pcs. |
Rate of Fire1.94 shots/min. |
Reload Time31 sec. |
Rotation Speed5 deg./sec. |
180 Degree Turn Time36 sec. |
Firing Range19.12 km. |
Maximum Dispersion253 m. |
HE Shell406 mm proiettili HE 1940 |
Maximum HE Shell Damage5,700 |
Chance of Fire on Target Caused by HE Shell36 % |
Initial HE Shell Velocity836 m./s. |
HE Shell Weight1071 kg. |
AP Shell406 mm proiettili AP 1940 |
Maximum AP Shell Damage12,600 |
Initial AP Shell Velocity836 m./s. |
AP Shell Weight990 kg. |
90 mm/50 Model 1939 on a twin mount12 х 2 pcs. |
Firing Range6.95 km. |
Rate of Fire15 shots/min. |
Reload Time4 sec. |
152 mm/55 Model 1936 on a Model 1936 mount2 х 3 pcs. |
Firing Range6.95 km. |
Rate of Fire6 shots/min. |
Reload Time10 sec. |
152 mm/55 OTO 19362 х 3 pcs. |
Firing Range6.95 km. |
Rate of Fire6 shots/min. |
Reload Time10 sec. |
90 mm/50 Model 1939 on a twin mount12 х 2 pcs. |
. . . Average Damage per Second162 |
. . . Firing Range3.99 km. |
20 mm/70 Scotti Model 1941 on a sextuple mount16 х 6 pcs. |
. . . Average Damage per Second99.2 |
. . . Firing Range2.01 km. |
37 mm/54 Model 1938 on a Model 1938 mount10 х 2 pcs. |
. . . Average Damage per Second116 |
. . . Firing Range3.51 km. |
Maximum Speed32 knot |
Turning Circle Radius860 m. |
Rudder Shift Time16 sec. |
Surface Detectability Range16.3 km. |
Air Detectability Range12.98 km. |
Giuseppe Verdi — Italian special premium Tier IX battleship.
Several battleship projects were developed in Italy collaboratively with the U.S.S.R., including one with nine 406 mm guns in three turrets. If such a ship had been ordered, her construction would have been completed by 1940 or 1941. The battleship would have received Italian armament, developed on the basis of the existing 381 mm guns.
Giuseppe Verdi was first released for sale on 22 December 2021.
Modules
Compatible Upgrades
Slot 1 |
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Slot 2 |
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Slot 3 |
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Slot 4 |
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Slot 5 |
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Slot 6 |
Player Opinion
Performance
Refer to the in-game Port screens for more useful data.
Premium Tier IX Italian battleship Giuseppe Verdi shares many common traits with her premium sibling IX Marco Polo, including identical hulls and armor, as well as similar main guns. However, they each share different traits of the tech tree line, particularly their consumables and ammunition. While Marco Polo sacrifices the Exhaust Smoke Generator consumable to get larger caliber SAP, Giuseppe Verdi retains the smoke screen and gains improved secondary effectiveness but loses her main battery SAP.
Armament
Giuseppe Verdi is armed with nine (9) 406mm guns in three (3) triple turrets. She uses the same turrets as found on IX Marco Polo, but her ammunition and main battery performance differ significantly. Compared to Marco Polo and the tech tree Italian battleships, Giuseppe Verdi's most notable difference is her HE main battery shells. While it lacks the damage potential of SAP shells on other battleships, has some significant advantages — in addition to setting fires and breaking modules, she can deal more consistent damage against sharply angled targets. Most importantly, it doesn’t share the 10% damage cap against destroyers that AP and SAP have, allowing her to defend herself against destroyers. Giuseppe Verdi's AP rounds have similar ballistics to those found on Marco Polo, but they have slightly higher penetration at the expense of lower damage. Against thinly armored targets, that higher penetration can often result in overpenetrations for little damage.
Her reload is on the slower side of average for a Tier IX battleship, but still better than her Italian counterparts, and her turret traverse is decently fast for the tier. However, her firing range is one of the shortest, barely exceeding 19km. Additionally, her main battery accuracy leaves much to be desired. She uses the Italian/French battleship dispersion rather than the “standard” dispersion used on most other battleships, and her sigma is below average as well — only 1.7. When her shells hit and penetrate, they’ll hurt; but the relative inaccuracy can often result in shells landing nowhere near the target.
Giuseppe Verdi's secondary suite is identical to Marco Polo’s, mostly consisting of twin 90mm mounts with a pair of triple 152mm turrets on each side. However, unlike the tech tree battleships and Marco Polo, Giuseppe Verdi has SAP secondaries. As with other SAP shells, they are less effective against bow-in targets, but have increased penetration and damage compared to same-caliber HE shells. They also have improved ricochet angles, with the 152s able to penetrate up to an 85° angle. That increased penetration is especially helpful against destroyers, as it allows her to directly damage them rather than shattering most of her shells and relying on fires.
When fully built for them, Giuseppe Verdi's secondaries can reach out to 10.5km with a fast reload on the smaller caliber turrets. Unlike other secondary focused battleships, Giuseppe Verdi does not have any sort of improved dispersion, but the higher rate of fire and increased penetration mean they will still deal a fair amount of damage.
Consumables
Giuseppe Verdi's consumable suite is nearly identical to her tech tree counterparts. In addition to the standard Repair Party and Damage Control Party consumables, she has the Italian Exhaust Smoke Generator and a choice between a Catapult Fighter and Spotting Aircraft . Her smoke generator features a longer action and dispersion time, as well as a wider radius, compared to the tech tree version.
As with the tech tree battleships and cruisers, the smoke generator can conceal her even at full speed. It can be used offensively, allowing her secondaries to fire while the ship remains undetected, as well as defensively, allowing her to turn and disengage without exposing her vulnerable side. However, her smoke firing penalty is huge, so firing her main battery while in smoke will almost always get her detected.
Maneuverability
For a battleship of her size, Giuseppe Verdi is surprisingly agile. She is one of the fastest battleships for her tier, with a below average turning circle and fast rudder shift. While she can’t outrun most of the cruisers she’ll face, she has the speed to choose some of her battleship-on-battleship engagements and respond quickly to changes in the battle over time.
Although her main battery firing angles are average, her smaller turning circle and fast rudder shift allow her to play a little like VIII Vanguard, turning out to get her rear turret on target and then angling back before the return fire arrives.
Survivability
Giuseppe Verdi shares the same armor protection as Marco Polo, with respectable belt and deck armor and a slightly sloped turtleback protecting her citadel. However, the lower section of the turtleback is only 25mm thick and can be overmatched by almost all battleships in her matchmaking range. As long as they have enough penetration to get through her main belt, she will easily take citadel damage. She also has a small section of 130mm plating extending just in front of her main belt, but the remainder of her bow and all of her stern are only 32mm thick. Although it offers protection against most battleships she can face, it’s vulnerable to almost all cruiser HE as well as overmatch from 460mm+ battleship AP.
Despite having decent armor, Giuseppe Verdi has one of the lowest HP pools among Tier IX battleships. Along with other low health battleships, Giuseppe Verdi prefers to avoid taking fire, either through positioning and intelligent use of cover or by using her smoke screen to remain undetected. When not concealing herself within a smoke screen, Giuseppe Verdi’s concealment is average at best among her peers.
While her torpedo protection is technically average for the tier, it doesn’t offer much in the way of damage reduction. Giuseppe Verdi relies on her agility to dodge incoming torpedoes and conserve her limited health pool.
Anti-aircraft
Giuseppe Verdi's anti-aircraft defenses are poor at best. Her long-range guns have the shortest reach of all Tier IX battleships, although their continuous damage is among the best, and her mid- and short-range defenses are rather weak. Her mid range continuous damage is actually worst in tier, tied with Marco Polo. Her long range mounts produce a lot of flak clouds, but each deals substantially less damage than other battleship flak. If planes get caught in her flak, she will likely kill at least a few, but she can do little to deter strikes from experienced carrier players.
Like Marco Polo and Lepanto, she has access to a Catapult Fighter to boost her defenses, but it still won’t be enough to completely protect herself against strikes.
Battle performance
Like Marco Polo, Giuseppe Verdi offers a different take on the Italian battleship play style. But unlike many other Italian ships that tend to favor either longer or shorter ranges, Giuseppe Verdi is split between the two. Her secondaries, poor main battery accuracy, and exhaust smoke suit closer engagements, but her low health pool is a better fit for longer ranges.
Giuseppe Verdi's strongest defining feature is her secondary suite, and it offers a unique gameplay option when combined with her smoke screen. But she needs to pick her fights with care and avoid taking too much focus fire.Pros:
- Well-armoured main deck and belt
- Reasonably quick main battery traverse speed
- Secondaries fire SAP shells with improved penetration (for their caliber) and ricochet angles
- Good mobility - high top speed and decent rudder shift time and turn radius
- Has access to an improved Exhaust Smoke Generator
Cons:
- Main batteries use standard HE shells, not SAP shells
- Low health pool
- Poorly armoured citadel, very vulnerable when showing broadside
- Poor main battery accuracy, and secondaries have standard accuracy
- Fairly short secondary range, much lower than the ship's maximum concealment
- Secondary SAP shells cannot start fires, nor can they break modules
- Short-ranged AA defenses will struggle to prevent air attacks
Research
Optimal Configuration
Upgrades
The recommended upgrades are:
- Slot 1: Main Armaments Modification 1 or Auxiliary Armaments Modification 1
- Slot 2: Damage Control System Modification 1
- Slot 3: Secondary Battery Modification 1
- Slot 4: Damage Control System Modification 2
- Slot 5: Concealment System Modification 1
- Slot 6: Main Battery Modification 3 or Auxiliary Armaments Modification 2
For most players, Damage Control System Modification 2 is recommended in slot 4 to reduce the amount of fire and flood damage she takes. For more experienced players, the faster rudder shift from Steering Gears Modification 1 may be more beneficial
Commander Skills
Recommended Commander Skills | ||||||
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Cost (points) |
Attack | Defense | ||||
1 |
★★ |
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★★ |
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★★ |
2 |
★★ |
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★ |
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3 |
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★★★ |
★★★ |
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4 |
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★★★ |
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★★★ |
★★★ |
★★★ |
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Not Useful |
Consumables
Giuseppe Verdi equips the following consumables:
- Slot 1: Damage Control Party
- Slot 2: Repair Party – 4 charges
- Slot 3: Exhaust Smoke Generator – 3 charges
- Slot 4: Spotting Aircraft – 4 charges or Catapult Fighter – 3 charges
Camouflage
As a premium ship, Giuseppe Verdi comes with Default permanent camouflage and a set of permanent combat bonuses.
Signals
Recommended Signal Flags | |||||
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Combat | |||||
★★★ |
★ |
★★★ |
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★★ |
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★ |
★★ |
★★★ |
★ |
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Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
Historical Info
Historical Gallery
Video
References
Ship Change Log
See here for links to Update notes.
- Available for testing by supertesters in the game starting from Update 0.10.9.
Testing Changes
- DevBlog 199:
- Preliminary characteristics.
- DevBlog 215:
- Fixed an issue that prevented the ship from mounting the Spotting Aircraft Modification 1 special upgrade.
- DevBlog 239:
- Sigma parameter decreased from 1.8 to 1.7.
- Reload time of 152 mm secondary battery guns decreased from 12 to 10 s.
- Action radius of the fuel smoke consumable decreased from 1.05 to 0.9 km.
- DevBlog 247:
- Main battery reload time increased from 30 to 31 s.
- Maximum AP shell damage decreased from 13,050 to 12,600.
- DevBlog 253:
- Action time of the Exhaust Smoke Generator decreased from 80 to 60 s.
- First appeared on sale in late December 2021, during Update 0.10.11:
- Available for purchase in the Armory for 19,300 doubloons and in the Premium store.
- Update 0.11.1:
- Minor corrections to geometry and textures of the ship.
- Update 0.11.5:
- The name of the AA gun 20 mm/70 Breda Model 1941 was changed to 20 mm/70 Scotti Model 1941.
- Update 0.11.8:
- Minor fixes to geometry and textures of the ship.
- Update 12.5:
- The Smoke Generator Modification 1 upgrade can now be mounted in slot 3.
Destroyers | II Curtatone • III Nazario Sauro • IV Turbine • V Maestrale • VI Aviere • VI Leone • VII Luca Tarigo • VII FR25 • VIII Vittorio Cuniberti • IX Adriatico • IX Paolo Emilio • X Attilio Regolo |
Cruisers | I Eritrea • II Nino Bixio • III Taranto • IV Alberto di Giussano • V Raimondo Montecuccoli • V Genova • VI Trento • VI Duca d'Aosta • VII Zara • VII Duca degli Abruzzi • VII Francesco Ferruccio • VII Gorizia • VIII Amalfi • IX Brindisi • IX Michelangelo • X Venezia • X Napoli • X Napoli B • X Ravenna • ★ Piemonte |
Battleships | IV Dante Alighieri • V Conte di Cavour • V Giulio Cesare • VI Andrea Doria • VII Francesco Caracciolo • VIII Vittorio Veneto • VIII Roma • VIII AL Littorio • IX Lepanto • IX Marco Polo • IX Giuseppe Verdi • X Cristoforo Colombo • X Ruggiero di Lauria • X Sicilia • X Amerigo Vespucci |
Aircraft Carriers | VIII Aquila |