Brisbane
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152 mm/50 QF Mk.V on a Mk.XXVI mount5 х 2 pcs. |
Rate of Fire12 shots/min. |
Reload Time5 sec. |
Rotation Speed38 deg./sec. |
180 Degree Turn Time4.74 sec. |
Firing Range15.76 km. |
Maximum Dispersion141 m. |
HE Shell152 mm HE Mk XXVIM |
Maximum HE Shell Damage2,150 |
Chance of Fire on Target Caused by HE Shell9 % |
Initial HE Shell Velocity768 m./s. |
HE Shell Weight58.85 kg. |
AP Shell152 mm AP Mk V |
Maximum AP Shell Damage3,200 |
Initial AP Shell Velocity768 m./s. |
AP Shell Weight59.85 kg. |
533 mm PR Mk II2 х 5 / 2 х 5 pcs. |
Rate of Fire0.46 shots/min. |
Reload Time131 sec. |
Rotation Speed25 deg./sec. |
180 Degree Turn Time7.2 sec. |
Torpedo533 mm Mk IXM* |
Maximum Damage16,767 |
Torpedo Speed65 knot |
Torpedo Range13.5 km. |
152 mm/50 QF Mk.V on a Mk.XXVI mount5 х 2 pcs. |
. . . Average Damage per Second118 |
. . . Firing Range6 km. |
76.2 mm/70 QF Mk.N1 on a Mk.6 mount8 х 2 pcs. |
. . . Average Damage per Second315.2 |
. . . Firing Range3.99 km. |
40 mm/56 OQF Mk.III on a Mk.VII mount6 х 1 pcs. |
. . . Average Damage per Second52.2 |
. . . Firing Range3.51 km. |
Maximum Speed33.5 knot |
Turning Circle Radius750 m. |
Rudder Shift Time10.4 sec. |
Surface Detectability Range12.13 km. |
Air Detectability Range8.52 km. |
Brisbane — Commonwealth Tier X cruiser.
Developed after the end of World War II, this light cruiser project has powerful and advanced AA defenses. She is armed with rapid-firing 152 mm dual-purpose main battery guns housed in turrets.
Modules
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Hit Points (HP) | Armor (mm) | Armor (mm) | Main Turrets (pcs.) | Secondary Gun Turrets (pcs.) | AA Mounts (pcs.) | Torpedo Tubes (pcs.) | Hangar Capacity (pcs.) |
Research price (exp) |
Purchase price ( ![]() | |
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Brisbane | 43,300 | 13 | 102 | 5 | 8/6/5 | 4 | 0 | 0 |
Compatible Upgrades
Slot 1 | ![]() |
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Slot 2 | ![]() |
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Slot 4 | ![]() |
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Player Opinion
Performance
Warning. The data presented in the AA Defense sidebar section may be incorrect.
For a graphic summary of ships Tiers VIII thru XI see LittleWhiteMouse's "Actual AA DPS".
Pros:
Cons:
Research
Optimal Configuration
Upgrades
The recommended upgrades are:
- Slot 1:
- Slot 2:
- Slot 3:
- Slot 4:
- Slot 5:
- Slot 6:
Commander Skills
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Cost (points) |
Attack | Defense | ||||
1 |
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2 |
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3 |
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4 |
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Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Not Useful |
Consumables
Brisbane equips the following consumables:
- Slot 1: Damage Control Party
- Slot 2: Specialized Repair Teams
– 3 charges
- Slot 3: Hydroacoustic Search
– 3 charges
- Slot 4: Surveillance Radar
– 3 charges
Camouflage
As a premium ship, Brisbane comes with Default permanent camouflage and a set of permanent combat bonuses.
Signals
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Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
Historical Info
Historical Gallery
References
Ship Change Log
See here for links to Update notes.
- Available for testing by supertesters in the game starting from Update 0.11.11.
Testing Changes
- DevBlog 385:
- Preliminary characteristics.
- DevBlog 397:
- Main battery reload time increased from 4.5 to 6 s.
- DevBlog 403:
- Torpedo range increased from 12.5 to 13.5 km.
- DevBlog 409:
- Main battery reload time reduced from 6 to 5 s.
- Surveillance Radar consumable action time reduced from 40 to 20 s.
- Surveillance Radar consumable ship detection range increased from 10 to 12 km.
- Detectability range by sea increased from 11.5 to 12.1 km.
- Detectability range after firing the main battery in smoke increased from 5.6 to 6.1 km.