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Tech Tree Position
Purchase priceSpecial Doubloons
Hit Points43,300 
Main Battery
152 mm/50 QF Mk.V on a Mk.XXVI mount5 х 2 pcs.
Rate of Fire12 shots/min.
Reload Timesec.
Rotation Speed38 deg./sec.
180 Degree Turn Time4.74 sec.
Firing Range15.76 km.
Maximum Dispersion141 m.
HE Shell152 mm HE Mk XXVIM 
Maximum HE Shell Damage2,150 
Chance of Fire on Target Caused by HE Shell%
Initial HE Shell Velocity768 m./s.
HE Shell Weight58.85 kg.
AP Shell152 mm AP Mk V 
Maximum AP Shell Damage3,200 
Initial AP Shell Velocity768 m./s.
AP Shell Weight59.85 kg.
Torpedo Tubes
533 mm PR Mk II2 х 5 / 2 х 5 pcs.
Rate of Fire0.46 shots/min.
Reload Time131 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
Torpedo533 mm Mk IXM* 
Maximum Damage16,767 
Torpedo Speed65 knot
Torpedo Range13.5 km.
AA Defense
152 mm/50 QF Mk.V on a Mk.XXVI mount5 х 2 pcs.
. . . Average Damage per Second118 
. . . Firing Rangekm.
76.2 mm/70 QF Mk.N1 on a Mk.6 mount8 х 2 pcs.
. . . Average Damage per Second315.2 
. . . Firing Range3.99 km.
40 mm/56 OQF Mk.III on a Mk.VII mount6 х 1 pcs.
. . . Average Damage per Second52.2 
. . . Firing Range3.51 km.
Maximum Speed33.5 knot
Turning Circle Radius750 m.
Rudder Shift Time10.4 sec.
Surface Detectability Range12.13 km.
Air Detectability Range8.52 km.
Battle Levels

Brisbane — Commonwealth special premium Tier X cruiser.

Developed after the end of World War II, this light cruiser project has powerful and advanced AA defenses. She is armed with rapid-firing 152 mm dual-purpose main battery guns housed in turrets.

Brisbane was first released on 10 March 2023 as part of the Queen of the Seas event. She was made available in the Armory permanently for 252,000Coal on 16 August 2023.


Main Battery Guns Rate of Fire
180° Turn Time
Maximum Dispersion
Maximum HE Shell Damage
Chance of Fire on Target Caused by HE Shell
Maximum AP Shell Damage
Research price
Purchase price
152 mm/50 QF Mk.V on a Mk.XXVI mount124.71412,15093,200 00
Hull Hit Points
Main Turrets
Secondary Gun Turrets
AA Mounts
Torpedo Tubes
Hangar Capacity
Research price
Purchase price
Brisbane43,3001310256/8/54 00
Torpedoes Rate of Fire
Torpedo Tubes Reload Time
180° Turn Time
Maximum Damage
Torpedo Speed
Torpedo Range
Research price
Purchase price
533 mm Mk VII0.51317.216,7666513.5 00
Maximum Firing Range
Research price
Purchase price
Mk X mod. 10 00
Engine Maximum Speed
Research price
Purchase price
Propulsion: 110,000 hp33.5 00

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Hydroacoustic Search Modification 1
Surveillance Radar Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
AA Guns Modification 1
Aiming Systems Modification 1
Torpedo Tubes Modification 1
 Slot 4 
Damage Control System Modification 2
Steering Gears Modification 1
Airstrike Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Steering Gears Modification 2
Ship Consumables Modification 1
 Slot 6 
Main Battery Modification 3
Torpedo Tubes Modification 2
Gun Fire Control System Modification 2
Auxiliary Armaments Modification 2

Player Opinion


Warning. The data presented in the AA Defense sidebar section may be incorrect.
Refer to the in-game Port screens for more useful data.

Tier X Commonwealth light cruiser Brisbane is a unique analogue of tech-tree British cruiser Minotaur. She carries both high-explosive and armor-piercing rounds, and features a 12 km radar that allows her to bully destroyers and other lightly armored ships. She also has an improved torpedo armament, but is just as poorly armored as Minotaur.

Main Battery

Brisbane’s main battery is identical in composition to Minotaur’s, with ten 150 mm guns mounted in five turrets, three fore and two aft. As the second turret is not superfiring, Brisbane must angle slightly to fire all of her guns at a target. Despite sharing the same guns, the similarities end there. Unlike her British counterpart, Brisbane has access to both high-explosive and armor-piercing shells, allowing her to damage angled targets more reliably. In exchange, she has a longer reload, but at five seconds they’re still rapid-firing and can dish out damage in a hurry against lightly armored targets. They have a comfortable range of almost 16 km, but the relatively slow shell velocity typical of most light cruisers makes leading and hitting targets at range challenging. Her high-explosive shells have decent damage per shell and a high fire chance, giving her decent fire-starting capabilities. Her armor-piercing shells lack the improved penetration angles, shorter fuse times, and reduced arming threshold of ‘’Minotaur, but are still potent against broadside ships.


Brisbane’s torpedo battery is fierce and a thorough upgrade over Minotaur’s. They boast a much longer range of 13.5 km, higher speed, and one extra tube per launcher, allowing her to fire 10 torpedoes off each side of the ship. She retains the British ability to choose between launching individual torpedoes or the whole launcher in a narrow spread. Their only downside is that they have a longer reload of over two minutes, whereas Minotaur’s reload in 96 seconds.


Brisbane is lacking when it comes to survivability. She is covered in 16 mm plating that can be overmatched by large cruisers and almost all battleships, and she is vulnerable to all calibers of high-explosive and semi-armor piercing shells. Her citadel is immense, sits well above the waterline, and is poorly armored. When she gets focused, her decent 43,300 hitpoints evaporate quickly; if she doesn’t get immediately dev-struck, she will eat large chunks of damage. Fortunately, she can restore a large amount of her lost hitpoints with the Specialized Repair TeamsWhile active, restores a percentage of the ship's health points each second. consumable. A base surface detection range of 12.1 km can be lowered to 9.8 km through the use of the appropriate commander skills and upgrades, allowing her to disengage when necessary to recover hitpoints and/or regroup.


Given the lack of armor, it’s a good thing Brisbane is maneuverable, with a base top speed of 33.5 knots. She has an ace up her sleeve: she has enhanced acceleration like the British light cruisers. Her tight 750 m turning circle and decent 10.4-second rudder shift mean that experienced captains can quite comfortably dodge incoming fire, prolonging her life expectancy.


Brisbane offers a fixed set of consumables: Damage Control PartyWhen activated, instantly repairs fires, floods, and incapacitations, and prevents more for the duration., Specialized Repair TeamsWhile active, restores a percentage of the ship's health points each second., Hydroacoustic SearchWhile active, detects all enemy ships and torpedoes within the specified radius, without regard of obstacles such as smoke and terrain., and Surveillance RadarWhile active, detects all enemy ships within the specified radius, disregarding obstacles such as smoke and terrain.. Her Specialized Repair Teams consumable is extremely powerful, allowing her to recover valuable hitpoints. The Hydroacoustic Search consumable is identical to that found on most other cruisers, allowing her to provide some utility to the team. However, her most useful consumable is Surveillance Radar. Like the one carried by IX Alexander Nevsky, it has a 12 km range and 20 second base duration, allowing her to comfortably detect enemy vessels without putting herself at risk. With a full concealment build, Brisbane has a massive two-kilometer stealth radar range. This means that any ship that is close enough to spot her is also within her radar range.

Anti-Aircraft Defenses

Brisbane’s anti-aircraft suite is quite potent. Long-ranged and boasting high damage-per-second values, she can put up a fight against persistent aircraft attacks. In particular, her mid-range AAA reaches out to 4 km and can deal almost 600 damage per second.


Brisbane is equipped with air-dropped anti-submarine depth charges, allowing her greater flexibility in countering that class. They are fairly standard for cruisers, but being plane-dropped rather than ship-launched gives her a slight edge over X Minotaur.

Battle Performance

Brisbane has all the necessary tools to be flexible in her role as a light cruiser. She should utilize cover as much as possible, prioritizing the use of HE shells to set fires on enemy vessels. When the opportunity presents itself, use her radar to spot concealed targets. With her heavy torpedo loadout, it doesn’t hurt to launch some pre-emptive torpedoes down channels or between islands on the off-chance of getting some extra damage. Her heavy AAA suite will be a welcome asset to teammates in matches involving aircraft. Above all, it is critical to remember that she is a lightly-armored target, and having an enhanced Repair Party won’t be of any use after being sunk, so captains are advised to pay attention to their surroundings and fall back from unfavorable scenarios at the first sign of danger.


  • Decent fire-starting capabilities
  • Impressive torpedo armament
  • Strong, long-range AAA suite
  • Good handling and speed, with enhanced acceleration
  • Decent concealment
  • Access to long-range but short duration radar


  • Poor armor
  • Low rate-of-fire for a light cruiser
  • Short main battery firing range
  • Longer torpedo reload


As a premium ship, Brisbane has no module upgrades to research.

Optimal Configuration


The recommended upgrades are:

Commander Skills


Brisbane equips the following consumables:


As a premium ship, Brisbane comes with Default permanent camouflage and a set of permanent combat bonuses.


Note: Use of the Juliet Charlie signal makes detonation impossible.


Historical Info

Historical Gallery



Ship Change Log

See here for links to Update notes.

  • Available for testing by supertesters in the game starting from Update 0.11.11.

Testing Changes

  • DevBlog 385:
    • Preliminary characteristics.
  • DevBlog 397:
    • Main battery reload time increased from 4.5 to 6 s.
  • DevBlog 403:
    • Torpedo range increased from 12.5 to 13.5 km.
  • DevBlog 409:
    • Main battery reload time reduced from 6 to 5 s.
    • Surveillance Radar consumable action time reduced from 40 to 20 s.
    • Surveillance Radar consumable ship detection range increased from 10 to 12 km.
    • Detectability range by sea increased from 11.5 to 12.1 km.
      • Detectability range after firing the main battery in smoke increased from 5.6 to 6.1 km.
  • Initially available on 10 March 2023, during Update 12.1, as part of the Queen of the Seas event. During the event, she was available in the armory in a bundle that cost 700 Pirate Tokens.
  • Available for purchase in the Armory for 252,000 Coal on 16 August 2023.

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