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Lepanto

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Lepanto
Lepanto_wows_main.jpg
Battleship | Italy | Tier IX
Tech Tree Position
Vittorio Veneto
Arrow_down.png
Lepanto_icon_small.png
Arrow_down.png
Cristoforo Colombo
stock
 top
General
Research price180000 exp
Purchase price15,500,000 Credits
Hit Points72,100 
Main Battery
381 mm/50 Model 1934 in a turret3 х 4 pcs.
Rate of Fire1.62 shots/min.
Reload Time37 sec.
Rotation Speeddeg./sec.
180 Degree Turn Time30 sec.
Firing Range16.49 km.
Maximum Dispersion243 m.
Chance of Fire on Target Caused by HE Shell%
AP Shell381 mm proiettili AP 
Maximum AP Shell Damage12,000 
Initial AP Shell Velocity850 m./s.
AP Shell Weight884.8 kg.
Maximum SAP Shell Damage12,500 
Initial SAP Shell Velocity880 m./s.
Secondary Armament #1
90 mm/50 Model 1939 on a twin mount12 х 2 pcs.
Firing Range6.95 km.
Rate of Fire15 shots/min.
Reload Timesec.
HE Shell90 mm proiettili HE 
Maximum HE Shell Damage1,300 
Initial HE Shell Velocity860 m./s.
Chance of Fire on Target Caused by HE Shell%
Secondary Armament #2
152 mm/55 Model 1936 on a Model 1936 mount6 х 3 pcs.
Firing Range6.95 km.
Rate of Fire7.5 shots/min.
Reload Timesec.
HE Shell152 mm proiettili HE 
Maximum HE Shell Damage2,100 
Initial HE Shell Velocity950 m./s.
Chance of Fire on Target Caused by HE Shell%
AA Defense
90 mm/50 Model 1939 on a twin mount12 х 2 pcs.
. . . Average Damage per Second162 
. . . Firing Range3.99 km.
20 mm/70 Scotti Model 1941 on a sextuple mount10 х 6 pcs.
. . . Average Damage per Second62 
. . . Firing Range2.01 km.
37 mm/54 Breda Model 1939 on a quadruple mount8 х 4 pcs.
. . . Average Damage per Second152.8 
. . . Firing Range3.51 km.
37 mm/54 Model 1938 on a Model 1938 mount4 х 2 pcs.
. . . Average Damage per Second46.4 
. . . Firing Range3.51 km.
Maneuverability
Maximum Speed29.5 knot
Turning Circle Radius910 m.
Rudder Shift Time20.9 sec.
Concealment
Surface Detectability Range16.59 km.
Air Detectability Range12.79 km.
Battle Levels
12345678910
Wows_anno_flag_italy.png
IX
Ship_PISB109_Lepanto.png
15,500,000

Lepanto — Italian Tier IX battleship.

The project for a battleship with a displacement of 42,000 tons was prepared by Italian engineers under an order from the U.S.S.R. The ship should have been equipped with nine 406 mm guns in three turrets. If such a ship had been built in Italy, she would have been ready by 1940 or 1941. Since the 406 mm gun was not developed in Italy, an increase in firepower would only be possible by increasing the number of guns per turret. Quadruple turrets with 381 mm guns were developed for battleship projects in the late 1910s and early 1920s.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
381 mm/50 Model 1934 in a turret1.63024312,000 01,200,000
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Lepanto (A)72,10019406312/610/4/8/12 01,800,000
Lepanto (B)75,90019406312/616/8 60,0005,100,000
Fire Control System IDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
SDT 9 mod.10 01,200,000
SDT 9 mod.20 40,0003,400,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 160,000 hp29.5 01,200,000

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Spotting Aircraft Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Aiming Systems Modification 1
Smoke Generator Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Airstrike Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Ship Consumables Modification 1
 Slot 6 
Main Battery Modification 3
Gun Fire Control System Modification 2
Auxiliary Armaments Modification 2

Player Opinion

Performance

Warning: The data presented in the AA Defense sidebar section may be incorrect.
Refer to the in-game Port screens for more useful data.

Lepanto is the penultimate battleship in the Italian Battleship tech tree. Like the other Italian BBs, she distinguishes herself from other BBs with access to SAP ammo and exhaust smoke. SAP performs extremely well against cruisers and lightly armored BBs while her fuel smoke can hide her position for ~50 seconds, allowing her to run away from heavy opposition or to charge opponents while taking little damage.

Like other Italian Battleships, Lepanto performs best at medium ranges, roughly between 10-15km from her targets. This gives her the best balance of firepower and survivability; close enough to offset her main battery's poor accuracy, but far enough to escape fights if she is in danger of being overwhelmed. Light cruisers and lightly armored BBs are your main targets as SAP will usually deal heavy damage to them. AP rounds should be used on broadside targets that you can hit their citadel. Of course, always focus DDs when you have a shot as they are your most dangerous enemies. Her shells do not deal much damage, but 12 shells can still deal significant damage to any DD they hit. Choose your shots wisely as Lepanto has a very slow reload; make every salvo count! Her built in -30% shell swapping time will help you use the best shell in each situation.

Access to Exhaust Smoke GeneratorGenerates a smoke screen that allows the ship to remain undetected at full speed. gives Lepanto unique options that other BBs can only dream of. Most of the time, Lepanto will be using her smoke to disengage from fights. If caught bow into the enemy, she can deploy smoke before turning around, hiding her vulnerable broadside from preying BBs. This synergizes with her Damage Control PartyWhen activated, instantly repairs fires, floods, and incapacitations, and prevents more for the duration. and Repair PartyWhile active, restores a percentage of the ship's health points each second. as the smoke protects her when the other consumables are on cooldown. As a result, Lepanto can play more aggressively than other BBs, knowing that the exhaust smoke always gives her an avenue of escape. Alternatively, smoke can be used to safely close the distance on an enemy. This works well when coordinated with other BBs as the enemy must choose to angle to you or your allies. Keep in mind the smoke will not hide you from enemy radar, hydro, or if you fire your main guns. Avoid shooting your main guns unless you think the potential damage dealt to a vulnerable ship is worth being detected.

Though Lepanto is a well-rounded BB, she still has some weaknesses. While her main guns are powerful, they are inconsistent due to their low sigma. Even perfectly aimed salvoes will occasionally miss, frustrating the player and potentially letting the target escape. Lack of HE for her main guns means Lepanto can't deal fire damage to other BBs aside from using her weak secondary guns. The front turrets also have a poor firing arc to the rear, making kiting more difficult to perform. Skilled enemy BBs can use this to their advantage to land citadel hits under Lepanto 's rear turret. Like other Italian BBs, she carries short range AA, inadequate for dealing with enemy carrier attacks. Lepanto must rely more on allied AA support or use a smoke to thwart CV attacks.

Other than her SAP and exhaust smoke, Lepanto behaves similarly to other BBs so typical BB tactics still apply. Angling to enemy threats, tanking damage for your team, and focusing fire on low HP targets also applies to her.

Overall, Lepanto is a solid Tier IX BB. Though her guns are inconsistent and have slow reloading, this is compensated by her hard-hitting SAP shells and 12 gun salvo. She can also prove one of the hardest BBs to kill due to her good armor, excellent torpedo protection, and access to exhaust smoke.

Pros:

  • Access to Semi-Armor Piercing main battery ammunition.
  • Built-in -30% shell swap time.
  • Powerful 12 gun main battery broadside.
  • Flat ballistics on her 381mm guns
  • Has Spotting AircraftWhile active, a spotter plane circles the ship enhancing main battery firing range. to compensate for the short main battery range.
  • Excellent torpedo protection, second only to Musashi among Tier IX Battleships
  • High survivability due to her exhaust smoke and resilient armor scheme
  • Decent speed of 29.5 knots.

Cons:

  • Inability to deal fire damage with her main guns
  • 381mm AP rounds are unable to overmatch 27mm armor, seen on US and German heavy cruisers
  • Long reload of 37s, only 3s shy of Minnesota.
  • Shortest main battery range of all Tier IX Battleships
  • Poor dispersion due to her 1.5 sigma accuracy
  • Restrictive turret angles, especially when firing to the rear
  • Mediocre AA due to her short AA range
  • Mediocre concealment

Research

Recommended module research order:

  1. Hull (B) For maneuverability (and a little more health). Research of this module unlocks progression to Cristoforo Colombo.
  2. Gun Fire Control System: Upgrade to SDT 9 mod.2 for an extra 10% range on the main battery.

Optimal Configuration

Upgrades

The recommended upgrades for Lepanto are as follows:

Commander Skills

Consumables

Lepanto can equip the following consumables:

Signals

Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Gallery

References


Ship Change Log

See here for links to Update notes.

  • Available for testing by supertesters in the game starting from Update 0.9.11.

Testing Changes

  • DevBlog 90:
    • Preliminary characteristics.
  • DevBlog 99:
    • Main battery reload time increased from 33 to 35 s.
    • Secondary battery accuracy decreased to standard battleship values.
  • DevBlog 103:
    • Main armor belt thickness decreased from 380 to 350 mm.
    • Citadel roof thickness decreased from 35 to 25 mm.
    • Citadel upper angled armor decreased from 35 to 25 mm.
    • Citadel torpedo bulkhead armor thickness decreased from 60 to 50 mm.
    • Internal 40 mm casemate bulkhead armor removed.
  • DevBlog 117:
    • Main battery reload time increased from 35 to 37 s.
  • DevBlog 125:
    • View range increased from 25.3 km to 28.3 km.
  • Update 0.10.1:
    • Available from one of the random bundles in the Armory.
  • Update 0.10.2:
    • Fixed a bug due to which in some cases the firing range exceeded the view range. View range increased from 25.3 to 28.3 km.
    • The captain skill recommendations were changed.
  • Introduced into the game as a researchable ship in Update 0.10.3:
  • Update 0.11.1:
    • Fixed an issue that caused the 90 mm secondary armament to have different accuracy settings than the 152 mm armaments.
  • Update 0.11.5:
    • The names of the anti-aircraft armaments were changed:
      • On Hulls (A) and (B), 20 mm/70 Breda Model 1941 was changed to 20 mm/70 Scotti Model 1941.
      • On Hulls (A) and (B), 37 mm/54 Model 1939 was changed to 37 mm/54 Breda Model 1939.
  • Update 0.11.8:
    • Added a separate 30% bonus to the shell-type switching time, applied even when the Gun Feeder skill is inactive.
  • Update 12.5:
    • The Smoke Generator Modification 1 upgrade can now be mounted in slot 3.
  • Update 12.8:
    • Fixed textures for the ship.
  • Update 13.1:
    • Stock hull Rudder shift time reduced from 23.3 to 20.9 s.
    • Researchable hull Rudder shift time reduced from 16.7 to 14.9 s.

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