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Flandre

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Flandre
Flandre_wows_main.jpg
Battleship | France | Tier VIII
Tech Tree Position
Flandre_icon_small.png
General
Purchase pricepromo Doubloons
Hit Points75,400 
Main Battery
380 mm/45 Mle 1935 in a turret3 х 3 pcs.
Rate of Fire1.82 shots/min.
Reload Time33 sec.
Rotation Speeddeg./sec.
180 Degree Turn Time36 sec.
Firing Range20 km.
Maximum Dispersion262 m.
HE Shell380 mm HE OEA Mle 1945 
Maximum HE Shell Damage5,400 
Chance of Fire on Target Caused by HE Shell36 %
Initial HE Shell Velocity830 m./s.
HE Shell Weight884 kg.
AP Shell380 mm AP OPfK Mle 1943 
Maximum AP Shell Damage11,900 
Initial AP Shell Velocity830 m./s.
AP Shell Weight885 kg.
Secondary Armament #1
100 mm/55 Mle 1945 on a CAD Mle 1945 mount14 х 2 pcs.
Firing Range7.6 km.
Rate of Fire20 shots/min.
Reload Timesec.
HE Shell100 mm HE OEA Mle 1945 
Maximum HE Shell Damage1,400 
Initial HE Shell Velocity855 m./s.
Chance of Fire on Target Caused by HE Shell%
Secondary Armament #2
152 mm/55 Mle 1930 on an Mle 1936 mount3 х 3 pcs.
Firing Range7.6 km.
Rate of Fireshots/min.
Reload Time12 sec.
HE Shell152 mm HE OEA Mle 1937 
Maximum HE Shell Damage2,200 
Initial HE Shell Velocity870 m./s.
Chance of Fire on Target Caused by HE Shell12 %
AA Defense
100 mm/55 Mle 1945 on a CAD Mle 1945 mount14 х 2 pcs.
. . . Average Damage per Second207.2 
. . . Firing Range5.01 km.
152 mm/55 Mle 1930 on an Mle 1936 mount3 х 3 pcs.
. . . Average Damage per Second24.9 
. . . Firing Range5.01 km.
20 mm Oerlikon on a Mk.24 mount6 х 2 pcs.
. . . Average Damage per Second36.6 
. . . Firing Range2.01 km.
40 mm Bofors on a Mk.1 mount6 х 2 pcs.
. . . Average Damage per Second67.8 
. . . Firing Range3.51 km.
Maneuverability
Maximum Speed33.5 knot
Turning Circle Radius910 m.
Rudder Shift Time16.6 sec.
Concealment
Surface Detectability Range16.2 km.
Air Detectability Range12.09 km.
Battle Levels
12345678910
Wows_anno_flag_france.png
VIII
Ship_PFSB538_Flandre.png
promo

Flandre — French promo premium Tier VIII battleship.

A variant of the Alsace-class battleship project with her main guns placed in triple turrets and differently arranged AA armament.

Flandre was first released for sale on at the end of March 2021.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
380 mm/45 Mle 1935 in a turret1.8362625,4003611,900 00
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Flandre75,40019430314/36/3/6/14 00
Fire Control System Firing Range Increase
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
PCA n° 8 Mle 1020 00
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 192,000 hp33.5 00

Compatible Upgrades

 Slot 1  Main Armaments Modification 1 Auxiliary Armaments Modification 1 Magazine Modification 1 Damage Control Party Modification 1
 Slot 2  Damage Control System Modification 1 Engine Room Protection
 Slot 3  Main Battery Modification 2 Secondary Battery Modification 1 AA Guns Modification 1 Aiming Systems Modification 1
 Slot 4  Damage Control System Modification 2 Propulsion Modification 1 Steering Gears Modification 1 Airstrike Modification 1
 Slot 5  Torpedo Lookout System Concealment System Modification 1 Ship Consumables Modification 1

Player Opinion

Performance

Flandre is a Tier VIII French battleship based on Alsace.

Pros:

  • Good main battery traverse speed
  • Good shell velocity and AP penetration
  • Good main battery HE fire chance
  • Heavy secondary armament with good base range and firestarting capability
  • Largest hitpoint pool among Tier 8 battleships
  • Very good torpedo damage reduction
  • Powerful long-range AA defenses
  • Fast, with an unmodified top speed of 33.5 knots

Cons:

  • Worse than average main battery reload speed at 33 seconds
  • Very poor main battery HE damage output
  • High AP penetration can lead to overpenetrations on lightly armored targets
  • Small gun caliber for a Tier 8 battleship, cannot overmatch 27mm armor
  • Huge turn radius and slower than average rudder shift
  • Pitifully weak mid and short range AA, very vulnerable to plane attacks
  • Extensively covered in 32mm common plating, vulnerable to HE/SAP penetrations and AP overmatch
  • Lacks the Engine BoostWhile active, increases a ship's speed by a fixed percentage. consumable
  • The Repair PartyWhile active, restores a percentage of the ship's health points each second. consumable has one less charge than normal (three stock)


Research

As a premium ship, Flandre has no upgrades to research.

Optimal Configuration

The straightforward shoot-and-survive build is optimal for Flandre for most captains. However, some may prefer a secondary build - quite fun in the right circumstances. Due to the poor forward gun angles of her secondaries, building them for brawling is not recommended.

Upgrades

The recommended upgrades for Flandre are:

In Slot 3, Secondary Battery Modification 1 Extends firing range and increases firing accuracy of the secondary battery: +20% secondary battery firing range. / -20% secondary battery dispersion. if the captain is going for a secondary build.

In Slot 5, if the captain prefers to position well forward so that Concealment isn't an issue, then Torpedo Lookout System Increases the assured acquisition range of torpedoes. to a base value of 1.8 km. may be the better choice.

Commander Skills

While not normally considered optimal, for a secondary build take Inertial Fuse for HE Shells, Long-Range Secondary Battery Shells, Improved Secondary Battery Aiming, and possibly Pyrotechnician,

Consumables

Flandre equips:

Camouflage

As a premium ship, Flandre comes with Type 10 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her service cost, and increases the amount of experience she earns.

Signals

Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info

Historical Gallery

Video

References


Wargaming

Ship Change Log

See here for links to Update notes.

  • Available for testing by supertesters in the game starting from Update 0.10.0.

Testing Changes

  • Update 0.10.2:
    • Available for purchase in the Armory for doubloons and in the Premium store.
  • Update 0.10.3:
    • Fixed a bug that led to incorrect operation of the overview camera in battle.
  • Update 0.10.11:
    • Fixed model and textures of the ship.

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