Flandre
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380 mm/45 Mle 1935 in a turret3 х 3 pcs. |
Rate of Fire1.82 shots/min. |
Reload Time33 sec. |
Rotation Speed5 deg./sec. |
180 Degree Turn Time36 sec. |
Firing Range20 km. |
Maximum Dispersion262 m. |
HE Shell380 mm HE OEA Mle 1945 |
Maximum HE Shell Damage5,400 |
Chance of Fire on Target Caused by HE Shell36 % |
Initial HE Shell Velocity830 m./s. |
HE Shell Weight884 kg. |
AP Shell380 mm AP OPfK Mle 1943 |
Maximum AP Shell Damage11,900 |
Initial AP Shell Velocity830 m./s. |
AP Shell Weight885 kg. |
152 mm/55 Mle 1930 on an Mle 1936 mount3 х 3 pcs. |
Firing Range7.6 km. |
Rate of Fire5 shots/min. |
Reload Time12 sec. |
HE Shell152 mm HE OEA Mle 1937 |
Maximum HE Shell Damage2,200 |
Initial HE Shell Velocity870 m./s. |
Chance of Fire on Target Caused by HE Shell12 % |
100 mm/55 Mle 1945 on a CAD Mle 1945 mount14 х 2 pcs. |
Firing Range7.6 km. |
Rate of Fire20 shots/min. |
Reload Time3 sec. |
HE Shell100 mm HE OEA Mle 1945 |
Maximum HE Shell Damage1,400 |
Initial HE Shell Velocity855 m./s. |
Chance of Fire on Target Caused by HE Shell5 % |
152 mm/55 Mle 1930 on an Mle 1936 mount3 х 3 pcs. |
. . . Average Damage per Second24.9 |
. . . Firing Range5.01 km. |
100 mm/55 Mle 1945 on a CAD Mle 1945 mount14 х 2 pcs. |
. . . Average Damage per Second207.2 |
. . . Firing Range5.01 km. |
20 mm Oerlikon on a Mk.24 mount6 х 2 pcs. |
. . . Average Damage per Second36.6 |
. . . Firing Range2.01 km. |
40 mm Bofors on a Mk.1 mount6 х 2 pcs. |
. . . Average Damage per Second67.8 |
. . . Firing Range3.51 km. |
Maximum Speed33.5 knot |
Turning Circle Radius910 m. |
Rudder Shift Time16.6 sec. |
Surface Detectability Range15.71 km. |
Air Detectability Range12.09 km. |
Flandre — French special premium Tier VIII battleship.
A variant of the Alsace-class battleship project with her main guns placed in triple turrets and differently arranged AA armament.
Flandre was first released for sale on at the end of March 2021.
Modules
Compatible Upgrades
Slot 1 |
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Slot 2 |
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Slot 3 |
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Slot 4 |
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Slot 5 |
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Player Opinion
Performance
Warning. The data presented in the AA Defense sidebar section may be incorrect.
For a graphic summary of ships Tiers VIII thru XI see LittleWhiteMouse's "Actual AA DPS".
Pros:
- Good main battery traverse speed
- Good shell velocity and AP penetration
- Good main battery HE fire chance
- Heavy secondary armament with good base range and firestarting capability
- Largest hitpoint pool among Tier 8 battleships
- Very good torpedo damage reduction
- Powerful long-range AA defenses
- Fast, with an unmodified top speed of 33.5 knots
Cons:
- Worse than average main battery reload speed at 33 seconds
- Very poor main battery HE damage output
- High AP penetration can lead to overpenetrations on lightly armored targets
- Small gun caliber for a Tier 8 battleship, cannot overmatch 27mm armor
- Huge turn radius and slower than average rudder shift
- Pitifully weak mid and short range AA, very vulnerable to plane attacks
- Extensively covered in 32mm common plating, vulnerable to HE/SAP penetrations and AP overmatch
- Lacks the Engine Boost
consumable
- The Repair Party
consumable has one less charge than normal (three stock)
LittleWhiteMouse's Premium Ship Review: Flandre from the NA forums
Research
Optimal Configuration
The straightforward shoot-and-survive build is optimal for Flandre for most captains. However, some may prefer a secondary build - quite fun in the right circumstances. Due to the poor forward gun angles of her secondaries, building them for brawling is not recommended.
Upgrades
The recommended upgrades for Flandre are:
- Slot 1: Main Armaments Modification 1
- Slot 2: Damage Control System Modification 1
- Slot 3: Aiming Systems Modification 1
*
- Slot 4: Damage Control System Modification 2
- Slot 5: Concealment System Modification 1
*
In Slot 3, Secondary Battery Modification 1 if the captain is going for a secondary build.
In Slot 5, if the captain prefers to position well forward so that Concealment isn't an issue, then Torpedo Lookout System may be the better choice.
Commander Skills
While not normally considered optimal, for a secondary build take Inertial Fuse for HE Shells, Long-Range Secondary Battery Shells, Improved Secondary Battery Aiming, and possibly Pyrotechnician,
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Cost (points) |
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1 |
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2 |
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3 |
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4 |
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Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Not Useful |
Consumables
Flandre equips:
- Slot 1: Damage Control Party
- Slot 2: Repair Party
- 3 charges
Camouflage
As a premium ship, Flandre comes with Default permanent camouflage and a set of permanent combat bonuses.
Signals
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Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
Historical Info
Historical Gallery
Video
References
Wargaming
- Armada: Flandre. 2 Apr 2021.
Ship Change Log
See here for links to Update notes.
- Available for testing by supertesters in the game starting from Update 0.10.0.
Testing Changes
- DevBlog 102:
- Preliminary characteristics.
- Update 0.10.2:
- Available for purchase in the Armory for doubloons and in the Premium store.
- Update 0.10.3:
- Fixed a bug that led to incorrect operation of the overview camera in battle.
- Update 0.10.11:
- Fixed model and textures of the ship.
Destroyers | II Enseigne Gabolde • III Fusilier • IV Bourrasque • V Jaguar • V Siroco![]() ![]() ![]() |
Cruisers | I Bougainville • II Jurien de la Gravière • III Friant • IV Duguay-Trouin • V Émile Bertin • VI La Galissonnière • VI De Grasse![]() ![]() ![]() ![]() ![]() ![]() |
Battleships | III Turenne • IV Courbet • V Bretagne • VI Normandie • VI Dunkerque![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Aircraft Carriers | VI Béarn![]() |