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Battleship | France | Tier ★
Tech Tree Position
Research priceexp
Purchase price57,000,000 Credits
Hit Points108,900 
Main Battery
431 mm/50 Mle 1940 in a turret3 х 4 pcs.
Rate of Fireshots/min.
Reload Time30 sec.
Rotation Speeddeg./sec.
180 Degree Turn Time36 sec.
Firing Range26.63 km.
Maximum Dispersion326 m.
HE Shell431 mm HE OEA Mle 1940 
Maximum HE Shell Damage6,300 
Chance of Fire on Target Caused by HE Shell48 %
Initial HE Shell Velocity840 m./s.
HE Shell Weight1321 kg.
AP Shell431 mm AP OPfK Mle 1940 
Maximum AP Shell Damage14,500 
Initial AP Shell Velocity840 m./s.
AP Shell Weight1321 kg.
Secondary Armament #1
152 mm/55 Mle 1930 on an Mle 1950 mount3 х 3 pcs.
Firing Range8.3 km.
Rate of Fire7.5 shots/min.
Reload Timesec.
HE Shell152 mm HE OEA Mle 1937 
Maximum HE Shell Damage2,200 
Initial HE Shell Velocity870 m./s.
Chance of Fire on Target Caused by HE Shell12 %
Secondary Armament #2
100 mm/55 Mle 1945 on a CAD Mle 1953 mount8 х 2 pcs.
Firing Range8.3 km.
Rate of Fire40 shots/min.
Reload Time1.5 sec.
HE Shell100 mm HE OEA Mle 1928 
Maximum HE Shell Damage1,400 
Initial HE Shell Velocity780 m./s.
Chance of Fire on Target Caused by HE Shell%
AA Defense
152 mm/55 Mle 1930 on an Mle 1950 mount3 х 3 pcs.
. . . Average Damage per Second33 
. . . Firing Range5.01 km.
100 mm/55 Mle 1945 on a CAD Mle 1953 mount8 х 2 pcs.
. . . Average Damage per Second256 
. . . Firing Range5.19 km.
57 mm/60 Mle 1951 on an ACAD Mle 1948 mount8 х 2 pcs.
. . . Average Damage per Second204 
. . . Firing Range3.81 km.
Maximum Speed31 knot
Turning Circle Radius1 090 m.
Rudder Shift Time19.7 sec.
Surface Detectability Range17.29 km.
Air Detectability Range15.14 km.
Battle Levels

Patrie — French Tier ★ battleship.

If development had continued on battleships with 431 mm main battery guns, the next logical step would have been to increase the number of guns. Achieving that would require an additional main battery turret, even taking into account a reduction in AA and auxiliary artillery. In that case, the battleship's artillery would have been twelve 431 mm guns in three quadruple-gun turrets.

Patrie was added to the French tech tree on 5 October 2022.


Main Battery Guns Rate of Fire
180° Turn Time
Maximum Dispersion
Maximum HE Shell Damage
Chance of Fire on Target Caused by HE Shell
Maximum AP Shell Damage
Research price
Purchase price
431 mm/50 Mle 1940 in a turret2363266,3004814,500 00
Hull Hit Points
Main Turrets
Secondary Gun Turrets
AA Mounts
Torpedo Tubes
Hangar Capacity
Research price
Purchase price
Patrie108,9001959038/38/8/3 00
Maximum Firing Range
Research price
Purchase price
PCA n° 11 Mle 10 00
Engine Maximum Speed
Research price
Purchase price
Propulsion: 220,000 hp31 00

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Boost Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Aiming Systems Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Airstrike Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Ship Consumables Modification 1
 Slot 6 
Main Battery Modification 3
Gun Fire Control System Modification 2
Auxiliary Armaments Modification 2

Player Opinion


Warning. The data presented in the AA Defense sidebar section may be incorrect.
Refer to the in-game Port screens for more useful data.

French super-battleship Patrie is the pinnacle of the French battleship tech tree. She’s armed with twelve 431 mm guns in quadruple turrets, but she doesn’t have a Combat Instruction like other superships. Her consumable choice is the same as other high tier French battleships, although her Speed Boost consumable is similar to Bourgogne’s.


Like all other Tier VIII+ French battleships, Patrie is entirely covered with 32 mm armor. Her citadel is at the waterline, with 80 mm deck plating and 45-55 mm side plating, and protected behind a massive 420 mm turtleback with an additional 90 mm plating on the slopes. Her turtleback is thick enough to prevent citadel damage at long range, but at close range battleships can still punch through that armor and reach her citadel. Her 32 mm plating covering the entire ship means that most enemy cruisers can easily farm her with HE. Also, battleships that overmatch 32 mm plating are a significant threat, as she can't angle against their AP.


Patrie’s main battery consists of twelve 431 mm guns in three quadruple turrets, two fore and one aft. They are the same guns found on République, but they reload slower at 30 seconds rather than 24. She compensates this extra reload time with a larger number of rifles. Her 1.8 sigma is rather low, leading to more shells landing further away from where she aims. Her AP shells can overmatch 30 mm of armor, and each one of them can deal up to 14,500 damage. This poses a massive threat to most of the cruisers in her matchmaking window. Her sheer broadside weight makes her a threat to other targets as well, given the amount of shells that can hit and her high salvo damage. Her secondary battery consists of nine 152 mm dual-purpose guns in three triple turrets, one fore and two aft, and sixteen 100 mm dual-purpose guns in eight twin mounts. They have a decent range, 8.3 km stock, and can reach out to 12.5 km when fully upgraded. However, investing captain skills into secondaries isn't recommended. Due to the lack of penetration on her 100 mm guns, she needs the Inertia Fuse for HE Shells skill for them to penetrate superstructures and destroyer hulls, which cuts her secondary and main battery fire chance in half.

AA Armament:

Patrie’s AA defenses are decent overall. Unlike other super battleships, her AA is divided into two auras, long range and medium range, lacking the short range damage aura. Her continuous AA damage is overall similar to other super battleships, slightly less than Hannover but better than Satsuma, but the combination of high flak count and damage is what puts her AA effectiveness at the front of the pack, with 1680 damage per single explosion on twelve puffs. Her huge AA battery can be a good deterrent against most enemy carriers that want to strike the ship. However, super carrier tactical squadrons are too fast to be consistently damaged by her AAA, unless the player makes mistakes like flying through her AA without striking her.. The lack of a short range aura doesn’t really impact her defenses, since the DPS is high enough for both long and medium range.


Patrie is equipped with a standard battleship Damage Control Party, with 15 s action time and 80 s cooldown. Her Repair Party is the standard battleship version of the consumable, healing 0.5% of her total HP each second, with a 28 s duration and 80 s reload. As her last consumable, Patrie comes with an Engine Boost consumable, which increases her maximum speed by 15% like Bourgogne rather than République's 8%, with a 120 second action time and cooldown. This higher maximum speed buff comes at the cost of 60 seconds of action time, since République speed boost lasts for 180 s with the same reload time.


Patrie has 108,900 hitpoints. She’s spotted from 14 km by sea and 12.3 km by air, which is average for super battleships. The combination of her concealment, her size and her weak external armor make her a vulnerable target against both carriers and surface ships. She can’t sustain prolonged fights against ships that can consistently do high amounts of damage to her, like Hannover and Satsuma, or against large numbers of enemy ships that can focus fire her and kill her quickly. Like other battleships, her fires burn for 60 s and floods last for 40 s. To mitigate the damage taken by fires and floods, it’s essential to take all the signals and upgrades to reduce their duration, in addition to the Fire Prevention and Basics of Survivability captain skills. Her torpedo belt can reduce incoming torpedo damage by 29%, so it’s not a bad idea to increase that value with the Vigilance captain skill, bringing that value up to 36%.


Patrie is the fastest super battleship, with a max speed of 37.5 knots with the Sierra Mike flag and speed boost consumable. If the player decides to take the Brisk captain skill, her maximum speed increases to 41.2 knots. This high maximum speed allows her to relocate quickly between different parts of the map, making her versatile in a competitive environment like Ranked and Clan Battles. However, her agility is awful because she has a 1090 m turning radius, one of the largest among battleships, and 19.6 s rudder shift time.

Battle Performance:

Like other high tier French battleships, Patrie is best suited for medium to long range combat. Players must be aware of her strengths and weaknesses and act accordingly as the game evolves, leading the charge if the flank is empty or waving the white flag if there are six enemy ships pushing. She has poor concealment and poor handling, so the captain has to avoid committing too much to a flank, because it can be hard to disengage without island cover, or an allied smoke screen. However, if the captain stays out of trouble or can manage HP correctly, she can move quickly around the map, creating crossfires and flanking enemy ships. Patrie’s guns are overall good, but her poor dispersion

Both Patrie’s HE and AP shells are good, so selecting the right shell is important to perform well on this ship. HE should be used to burn down angled targets and AP to blast cruisers or battleships giving broadside. Her secondary battery is situational, needing IFHE to work if the captain wants to go for the full secondary build, but it’s not recommended. She lacks a Combat Instruction, so she doesn’t have any special gimmick to spice up her gameplay, but it also doesn’t compromise her playability. All in all, Patrie can be enjoyable to play and a reliable choice for captains that like battleships with more dynamic gameplay.


  • Excellent main battery range of 26.63 km.
  • 30mm overmatch thanks to her 431 mm guns.
  • Large number of main battery guns.
  • Great secondary battery range that can reach 12.5 km with a full secondary build
  • Decent AA armament.
  • Fastest super battleship.
  • Has access to the Engine Boost consumable.


  • Relatively weak armor, susceptible to HE penetrations and very large-caliber AP.
  • Mediocre dispersion with 1.8 sigma may lead to inconsistent performances by the main battery.
  • Most of her secondary turrets are 100 mm, with poor penetration.
  • Poor rudder shift and high turning radius.
  • Enormous target with poor concealment.


As a top tier ship, Patrie has no module upgrades to research.

Optimal Configuration


The recommended upgrades are:

Commander Skills


Patrie equips the following consumables:


Note: Use of the Juliet Charlie signal makes detonation impossible.


Historical Info

Historical Gallery


Ship Change Log

See here for links to Update notes.

  • Available for testing by supertesters in the game starting from Update 0.11.3.

Testing Changes

  • DevBlog 292:
    • Preliminary characteristics.
  • DevBlog 313:
    • Main battery reload time increased from 28 to 30 s.
    • Main battery sigma decreased from 2.0 to 1.8.
    • Combat Instructions bonuses changed:
      • Removed bonus to the main battery reload time (was -20% main battery reload time).
      • HE shell penetration bonus decreased from 90 to 60%.
  • DevBlog 326:
    • Reload time of 100 mm secondary guns increased from 1 to 1.5 s.
    • Removed the Combat Instructions.
    • Engine Boost consumable changed:
      • Speed bonus increased from 8 to 15%.
      • Action time decreased from 180 to 120 s.
  • Update 0.11.6:
    • Available in limited Early Access as part of a Lighthouse Auction event, as a single-price auction with 500 ships available across all servers. The winning bid was 250,000,000 credits. Lots were delivered to winners on July 26, 2022.
  • Update 0.11.7:
    • Minor fixes to the model and textures of the ship.
  • Update 0.11.9:
    • Added to the French tech tree as a special ship unlocked once the player reaches Tier 10 battleship Republique, then purchased for credits.
  • Update 12.3:
    • Fixed the geometry and textures of the ship.

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