Sejong
127 mm/54 Mk.42 on a twin mount6 х 2 pcs. |
Rate of Fire13.33 shots/min. |
Reload Time4.5 sec. |
Rotation Speed40 deg./sec. |
180 Degree Turn Time4.5 sec. |
Firing Range13.64 km. |
Maximum Dispersion127 m. |
HE Shell127 mm HE Mk.41 |
Maximum HE Shell Damage1,800 |
Chance of Fire on Target Caused by HE Shell9 % |
Initial HE Shell Velocity808 m./s. |
HE Shell Weight31.75 kg. |
AP Shell127 mm AP/SC Mk38 Mod 2 |
Maximum AP Shell Damage2,100 |
Initial AP Shell Velocity808 m./s. |
AP Shell Weight31.75 kg. |
533 mm Mk314 х 4 pcs. |
Rate of Fire0.48 shots/min. |
Reload Time125 sec. |
Rotation Speed25 deg./sec. |
180 Degree Turn Time7.2 sec. |
TorpedoIDS_PZPT034_MK16_MOD2_A |
Maximum Damage17,900 |
Torpedo Speed67 knot |
Torpedo Range12 km. |
127 mm/54 Mk.42 on a twin mount6 х 2 pcs. |
. . . Average Damage per Second209.4 |
. . . Firing Range5.19 km. |
20 mm Oerlikon on a Mk.24 mount6 х 2 pcs. |
. . . Average Damage per Second36.6 |
. . . Firing Range2.01 km. |
20 mm Oerlikon on a Mk.4 mount14 х 1 pcs. |
. . . Average Damage per Second50.4 |
. . . Firing Range2.01 km. |
40 mm/56 Bofors on a Mk.2 mount8 х 4 pcs. |
. . . Average Damage per Second127.2 |
. . . Firing Range3.51 km. |
Maximum Speed33 knot |
Turning Circle Radius670 m. |
Rudder Shift Time10.8 sec. |
Surface Detectability Range11.97 km. |
Air Detectability Range7.41 km. |
Sejong — Pan-Asian Tier IX cruiser.
CL-154 class cruisers were designed in the U.S. as a development of the Atlanta-class cruisers. They featured a larger hull and 5-inch guns. The new gun had a higher rate of fire, longer firing range, and heavier shells. Six ships even received their hull numbers, but construction was canceled due to cuts in the naval budget in 1945. Had they been completed, some of the cruisers might have been transferred to the Republic of Korea Navy, which in the 1950s and 60s acquired 42 warships of various types from the United States.
Modules
Rate of Fire (shots/min) | Torpedo Tubes Reload Time (sec) | 180° Turn Time (sec) | Maximum Damage (HP) | Torpedo Speed (knot) | Torpedo Range (km) |
Research price (exp) |
Purchase price () | ||
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Mark 17 | 0.5 | 125 | 7.2 | 0 | 1,300,000 |
Compatible Upgrades
Slot 1 |
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Slot 2 |
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Slot 3 |
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Slot 4 |
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Slot 5 |
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Slot 6 |
Player Opinion
Performance
Refer to the in-game Port screens for more useful data.
At Tier IX, Sejong continues the HE and torpedo spam play style developed over the rest of the line. A variant of the American CL-154 project, Sejong shares many similarities with her American cousin X Austin and Pan Asian successor X Jinan, as well as other destroyer-caliber cruisers like VII Atlanta and Flint. Combining a fast-firing main battery and four heavy-hitting quadruple deepwater torpedo launchers with flexible Pan Asian smokescreens and a Torpedo Reload Booster, Sejong can stall capital ship pushes and quickly deal with destroyers that get too close.
Armament
Sejong is armed with twelve 127mm guns in six twin turrets, with similar characteristics to those found on Austin. But while Austin’s HE shells have similar stats, Sejong's lose speed more quickly due to higher drag, and thus have longer flight times and higher shell arcs. Her turret traverse and reload are among the fastest of any cruiser, but her small caliber limits the damage she can do to battleships and heavily armored cruisers. In those cases, she relies on superstructure hits and setting fires. Although her fire chance per shell is one of the lowest for Tier IX – only 9% – with twelve shells per salvo and a fast reload she can still set fires consistently. Sejong has AP shells, but their low penetration makes them ineffective at almost all ranges. In most situations, her HE shells will be the best choice. With her floaty shells, hitting longer range or agile targets can be a challenge. But her fast reload makes her a big threat to any destroyer that gets caught too close.
In addition to her main battery, Sejong carries two quadruple deepwater torpedo launchers per side. Like those found on the Pan Asian destroyer line, they have a low detection range but can’t hit destroyers. Sejong's are faster than those of any other Tier IX cruiser, with an excellent range as well as high damage and flood chance. They’re ideal for area denial or against isolated battleships and cruisers, as well as providing a painful deterrent against pushing ships if she has to run. With her torpedo reload booster, she can have up to 32 torpedoes in the water at the same time.
Consumables
Sejong features the standard consumable suite for high tier Pan Asian cruisers. In addition to the normal cruiser Repair Party and Damage Control Party, she has access to the Defensive AA Fire consumable, a Smokescreen with a relatively short cooldown period, and the Torpedo Reload Booster consumable. Unlike most other high tier cruisers, Sejong does not have access to the Hydroacoustic Search consumable, leaving her more vulnerable to enemy torpedoes.
Sejong's smokescreen consumable is identical to those found on the preceding cruisers. Like the Pan Asian destroyer smoke generator, it has a good action time and average dispersion time, but the downtime between one smokescreen expiring and the next being available is just 40 seconds. However, Sejong only has three charges compared to Chung Mu’s five.
While she doesn’t get the extended smoke times of US smokescreens, the shorter cooldown means less waiting for the next if she has to abandon a smokescreen early.
Maneuverability
Sejong is one of the most agile cruisers at Tier IX, with an excellent rudder shift and turning circle. Unlike the preceding ships, Sejong is one of the slowest in her tier. Although her handling is slightly worse than VIII Harbin, players familiar with the lower tier cruisers should still feel comfortable in Sejong.
If absolutely necessary, players can use her excellent agility to survive in the open. But her floaty shells, lack of health and armor, and slow speed make this a risky and less effective last resort if island or smoke cover is available.
Survivability
Like her predecessors, Sejong is the exact opposite of durable. She has the second smallest health pool of any Tier IX cruiser, and one of the lowest out of all Tier VIII to X cruisers. Sejong inherits Austin’s armor, including a 32mm main belt that can provide some protection against battleship AP and smaller caliber cruiser shells. However, she also shares Austin’s relative lack of armor elsewhere, with 16mm bow, stern, and deck plating and a vulnerable citadel that extends well above the waterline.
Sejong's excellent concealment also aids in her survival. When fully upgraded, her surface detection can get as low as 9.7km. Although some Tier VIII cruisers can still outspot her, she is one of the stealthiest cruisers at Tier IX or X. She can sneak around the map and get closer to a cap or move between island cover before getting spotted. Her low 5.5km smoke firing penalty also allows her to farm from smoke with less risk of enemy destroyers spotting her.
Players should not rely on Sejong’s health or armor to keep her alive. Staying undetected, along with a player’s ability to dodge incoming fire when spotted, will be her main sources of protection.
Anti-aircraft
As an anti-aircraft focused cruiser, Sejong has an impressive anti-aircraft suite to deter enemy planes. Although she doesn’t have the 6.9km reach of ships like IX Seattle or Neptune, her long range defenses and flak are still some of the strongest at Tier IX. Although Seattle’s flak deals slightly more damage per individual explosion, Sejong produces more flak per salvo than any other Tier IX cruiser. Her mid range defenses are below average for the tier, but in exchange they have some of the longest range. Although her close range defenses lack the extended reach of Dmitri Donskoi and Dalian, only Alaska’s deal more damage.
Like the other tech tree cruisers, Sejong mounts the Defensive AA Fire consumable by default, which can increase her defenses even further.
Her long range defenses and high flak count offer more than enough protection to deter attacking planes and cover nearby allied ships. A determined carrier will still be able to get a strike through, but it will be costly.
Battle performance
Just as with Austin, Flint, and other small caliber cruisers, Sejong prefers to play around island cover. With her high shell arcs, she can comfortably fire over her protective island armor to provide support in a cap or farm battleships. Her smokescreens allow her to produce an ‘island’ on demand if necessary, but her lack of hydro leaves her more vulnerable to incoming torpedoes.Pros:
- Fast main battery reload and turret traverse
- Uses deepwater torpedoes, with high damage and low detection
- Reasonably fast torpedo reload
- Strong AA defenses, further boosted by the Defensive AA Fire consumable
- Very agile
- Good concealment
- Has access to the Smoke Generator consumable
- Has access to the Torpedo Reload Booster consumable
Cons:
- Very thin armor plating and vulnerable citadel
- Very low health
- Small main battery shell caliber, making it more difficult to damage capital ships
- Slow shell velocity makes hitting targets at range more difficult
- Deepwater torpedoes can’t hit destroyers
- Lower top speed
- Does not have access to the Hydroacoustic Search consumable
Research
Availability of researchable upgrades for Sejong is as follows:
- Hull: Upgrade to Sejong (B) for more health, improved maneuverability, and AA (see above for cost). Research of this module unlocks progression to Jinan.
- Gun Fire Control System: Upgrade to Mk9 mod. 2 for an extra 10% range on the main battery.
Optimal Configuration
Upgrades
The recommended upgrades are:
- Slot 1: Main Armaments Modification 1
- Slot 2: Engine Room Protection or Defensive AA Fire Modification 1
- Slot 3: Aiming Systems Modification 1 or Torpedo Tubes Modification 1 or Smoke Generator Modification 1
- Slot 4: Propulsion Modification 1
- Slot 5: Concealment System Modification 1
- Slot 6: Main Battery Modification 3 or Gun Fire Control System Modification 2
Slot 3 presents the biggest choice in defining Sejong's play style. Players that wish to boost her gun performance should select Aiming Systems Modification 1 or the coal Smoke Generator Modification 1 upgrade. Those that wish to play Sejong as a torpedo cruiser should instead select Torpedo Tubes Modification 1 to increase her torpedo speed and reduce the risk of her torpedo tubes getting knocked out or destroyed.
In slot 6, players can opt for Gun Fire Control System Modification 2 to increase Sejong's lackluster firing range. However, her floaty shells and long flight times will limit the usefulness of that extra range to farming battleships and stationary cruisers.
Commander Skills
Consumables
Sejong equips the following consumables:
- Slot 1: Damage Control Party
- Slot 2: Smoke Generator
- Slot 3: Defensive AA Fire
- Slot 4: Torpedo Reload Booster
- Slot 5: Repair Party
Signals
Recommended Signal Flags | |||||
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Combat | |||||
★★ |
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★ |
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★★★ |
★★★ |
★★ |
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★★ |
★★ |
★★ |
★★★ |
★★ |
★★ |
Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
Historical Info
Historical Gallery
References
Ship Change Log
See here for links to Update notes.
- Available for testing by supertesters in the game starting from Update 0.10.10.
Testing Changes
- DevBlog 220:
- Preliminary characteristics.
- DevBlog 242:
- Fixed an issue because of which the HE shell ballistics of the ship differed from the similar shells of Tier X cruiser Jinan:
- HE shell ballistics became more arcing.
- Fixed an issue because of which the HE shell ballistics of the ship differed from the similar shells of Tier X cruiser Jinan:
- DevBlog 249:
- Main battery reload time decreased from 5.25 to 5 s.
- Main battery firing range increased from 13.3 to 14 km.
- Torpedo tubes reload time decreased from 133 to 126 s.
- DevBlog 264:
- Main battery reload time increased from 5 to 5.5 s.
- Smoke Generator consumable cooldown time increased from 100 to 110 s.
- Added to early access in Update 0.11.0, Sejong could drop from 1 of 60 random bundles available in the Armory for 1000 doubloons each.
- Update 0.11.1:
- Minor corrections to geometry and textures of the ship.
- Introduced into the game as a researchable ship in Update 0.11.2.
- Update 12.0:
- Main battery reload time reduced from 5.5 to 5.2 s.
- Update 12.5:
- Main battery reload time reduced from 5.2 to 4.8 seconds.
- Reload time of the ship's torpedo tubes has been reduced from 133 to 125 seconds.
- Update 12.10:
- Main battery reload time reduced from 4.8 to 4.5 s.
- Researchable Gun Fire Control System main battery firing range increased from 14 to 15 km; the stock module’s main battery firing range has been increased accordingly.
- Main battery shell ballistics have been changed; the trajectory will now be flatter.
- Update 13.3:
- Depth Charge damage increased from 1,700 to 2,100.
Destroyers | II Longjiang • III Phra Ruang • IV Shenyang • V Jianwei • VI Fushun • VI Anshan • VII Gadjah Mada • VIII Hsienyang • VIII Siliwangi • VIII Loyang • VIII Fenyang • VIII Loyang B • VIII Zhu Que • VIII Ship Smasha • IX Chung Mu • X Yueyang • X Lüshun • ★ Kunming |
Cruisers | I Chengan • III Ning Hai • V Chungking • VI Rahmat • VI Huanghe • VII Chumphon • VIII Harbin • VIII Irian • VIII Wukong • IX Sejong • IX Dalian • IX Mengchong • IX Tianjin • X Jinan • X Incheon |
Battleships | VII Teng She • IX Bajie • IX Wujing • IX Sun Yat-Sen • IX Louchuan • IX Xuan Wu |
Aircraft Carriers | VIII Sanzang |