Harbin
130 mm/50 Model 1936 on a MK-18 mount5 х 2 pcs. |
Rate of Fire11.54 shots/min. |
Reload Time5.2 sec. |
Rotation Speed25 deg./sec. |
180 Degree Turn Time7.2 sec. |
Firing Range13.18 km. |
Maximum Dispersion133 m. |
HE Shell130 mm HE-46 |
Maximum HE Shell Damage1,900 |
Chance of Fire on Target Caused by HE Shell7 % |
Initial HE Shell Velocity870 m./s. |
HE Shell Weight33.4 kg. |
AP Shell130 mm AP-46 |
Maximum AP Shell Damage2,500 |
Initial AP Shell Velocity870 m./s. |
AP Shell Weight33.5 kg. |
533 mm 1-N4 х 3 pcs. |
Rate of Fire0.48 shots/min. |
Reload Time125 sec. |
Rotation Speed25 deg./sec. |
180 Degree Turn Time7.2 sec. |
TorpedoIDS_PZPT035_53_56_PAZ |
Maximum Damage17,933 |
Torpedo Speed62 knot |
Torpedo Range10.99 km. |
130 mm/50 Model 1936 on a MK-18 mount5 х 2 pcs. |
. . . Average Damage per Second68.5 |
. . . Firing Range5.19 km. |
37 mm 70-K mount10 х 1 pcs. |
. . . Average Damage per Second57 |
. . . Firing Range2.01 km. |
20 mm Oerlikon on a Mk.4 mount8 х 1 pcs. |
. . . Average Damage per Second28.8 |
. . . Firing Range2.01 km. |
37 mm 66-K mount2 х 2 pcs. |
. . . Average Damage per Second16.2 |
. . . Firing Range3.51 km. |
Maximum Speed33.4 knot |
Turning Circle Radius660 m. |
Rudder Shift Time9.7 sec. |
Surface Detectability Range11.68 km. |
Air Detectability Range7.42 km. |
Harbin — Pan-Asian Tier VIII cruiser.
Between 1939 and 1941, a number of draft designs of a "long-range small light cruiser" were developed. This ship was meant to be capable of fighting enemy destroyers and leaders, spearheading on its own, mining enemy waters, attacking communication lines, and supporting landing operations. The drafts included a project for a cruiser with the MK-6 number, armed with twin mounts housing dual-purpose 130 mm guns. If the ships of this class had actually been built, some of them might have been transferred to the People's Republic of China Navy along with Project 7 destroyers and coastguards.
Modules
Rate of Fire (shots/min) | Torpedo Tubes Reload Time (sec) | 180° Turn Time (sec) | Maximum Damage (HP) | Torpedo Speed (knot) | Torpedo Range (km) |
Research price (exp) |
Purchase price () | ||
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533 mm 53-38 | 0.5 | 125 | 7.2 | 0 | 900,000 |
Compatible Upgrades
Slot 1 |
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Slot 2 |
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Slot 3 |
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Slot 4 |
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Slot 5 |
Player Opinion
Performance
Refer to the in-game Port screens for more useful data.
Sitting at Tier VIII of the Pan-Asian cruiser line, Harbinimproves on her predecessor with improved damage output from torpedoes. She continues the trend of super light cruisers having weak armor and low health but has tools in the form of Pan-Asian Smoke Generator and Repair Party.
Armament:
Unlike the other high tier Pan-Asian cruisers, Harbinis equipped with 130 mm guns, ten in total housed in five dual turrets. However, these guns still possess similar characteristics to that of the line, with bad shell flight time and gun range. Compared to Chumphon, the damage per minute is not improved by much. The HE shells have poor alpha damage and low penetration, meaning that shells must hit superstructure on most ships to deal damage. The reload time and fire chance are improved, allowing Harbinto deal more damage to ships through DOT(damage over time) effects.
Alongside main armament damage, Harbinspecializes in dealing damage with her 11 km range deep water torpedoes. She carries twelve torpedoes separated into four triple launchers with 6 torpedoes per side. These torpedoes cannot hit destroyers or submarines but have very low detectability range that can deal devastating damage to ships without Hydroacoustic Search active. The Torpedo Reload Booster consumable further increases the torpedo threat that Harbinbrings against ships that are pushing into her, cutting down the long 125 second reload time instantly. It is important to note that much like how torpedo destroyers struggle against targets that are running away from them, Harbinwill struggle to land torpedoes against enemies that do not push into her.
Hull:
Armor protection is very lacking on Harbin, as it is with most super light cruisers. Alongside having a very low health pool of 26,500 (a mere 100 hp difference from that of Chumphon), she is covered in 16 mm plating meaning ships with gun calibers higher than 229 will overmatch her armor nearly everywhere.
The best way to mitigate damage is to utilize her great maneuverability and consumables to avoid being hit at all. Her top speed is average at 33.4 knots but she has a very tight turning radius of 690 meters and very quick ruddershift time of 6.9 seconds. While dangerous, this allows Harbinto play on open water and dodge incoming salvos while her Smoke Generator is on cooldown. She can also utilize her great concealment of 9.5 km to remain undetected when needed.
Consumables:
As mentioned above, the best way to avoid damage is to not be hit in the first place. Thankfully, Harbin’s consumables allow her to do exactly that. Her Smoke Generator Consumable is that of the Pan-Asian destroyers, with short dispersion time but also a fast cooldown. This allows Harbinto set up smokes as ways to deal damage and relocate soon afterwards. However, these smokes are not as good as the ones found on the destroyer line as she only has 3 charges base. Important to note that Harbindoes not get Hydroacoustic Search consumable and players must be wary of sitting in smokes against torpedo destroyers.
Another way for Harbinto mitigate her overall weak survivability is the Repair Party consumable. It comes with 3 charges but due to the low health of Harbin, it only heals 3710 health per charge.
Defensive AA Fire consumable is a third way for Harbinto improve her survivability, specifically against aircraft. It comes with 3 charges base and boosts continuous damage by 50% and flak damage by 300%.
As discussed earlier in the armament section, Harbinimproves her torpedo threat power by having access to Torpedo Reload Booster consumable. It comes with 2 charges base and when activated it instantly reduces the reload time of her torpedoes to 8 seconds. This consumable comes with a hefty drawback of having a three minute reload time. Players will find that in order to maximize its use, they will have to fire all sets on both sides of the ship and then utilize TRB for another set of torpedoes, dropping a total of 24 torpedoes into the water. This can be easily achieved by spinning around in open water while remaining undetected.
Anti-Aircraft:
While she is a super light cruiser with access to Defensive AA Fire consumable, her AA dps is quite lacking. Alongside only producing 4 flak and having the standard 6 km AA range, her AA dps values are low and not enough to destroy tier VIII and X plane squadrons before they strike her. As she cannot stop entire squads on her own, it is recommended to overlap AA auras with friendly ships in games with carriers.
Battle Performance:
Harbinfits the role of a smoke damage farmer, with the added benefit of zone control through deepwater torpedoes. However, she gives up a lot for having smoke screens and damage output as her survivability is one of the worst at tier VIII. Alongside having no utility consumables in the form of Surveillance Radar or Hydroacoustic Search, Harbinonly really shines when enemy ships push into her. Even then, her main way of defending pushes, deepwater torpedoes, are hard countered by Hydroacoustic Search and enemy destroyers screening for their team. Her guns, while rapid firing, are hard to use due to their slow shell speed and short range.
In the right scenario, Harbinhelps her team by applying dot effects through fires and floods onto enemy ships, stopping enemy advances with a flood of torpedoes, and smoking herself and potentially allied cruisers. Players must be wary of long range Surveillance Radar that is prevalent at high tier and of cruisers with high caliber guns that have no problem overmatching and citadelling Harbin’s fragile hull.Pros:
- Fast main battery reload
- Deepwater torpedoes with low detection
- Tight turn radius
- Low ruddershift time
- Great concealment
- Smoke Generator with increased action time and reduced cooldown
- Access to Torpedo Reload Booster
- Access to Repair Party
Cons:
- Very low HP pool
- 16 mm armor plating
- 4% torpedo protection
- Does not have Hydroacoustic Search
- Mediocre Anti-Aircraft defenses
- Torpedoes cannot hit destroyers or submarines
- High shell arc and long shell travel time
Research
Availability of researchable upgrades for Harbin is as follows:
- Hull: Upgrade to Hull (B) for XXX. Research of this module unlocks progression to Sejong.
- Gun Fire Control System: Upgrade to Mk 8 mod. 2 for an extra 10% range on the main battery.
Optimal Configuration
Upgrades
The recommended upgrades are:
- Slot 1: Main Armaments Modification 1
- Slot 2: Engine Room Protection
- Slot 3: Aiming Systems Modification 1 or Torpedo Tubes Modification 1
- Slot 4: Propulsion Modification 1
- Slot 5: Concealment System Modification 1
Commander Skills
Players may choose to build Harbinfor torpedoes or for her main battery. The skills Concealment Expert, Superintendent, and Survivability Expert are mandatory for increasing her ability to stay alive.
Consumables
Harbin equips the following consumables:
- Slot 1: Damage Control Party
- Slot 2: Smoke Generator – 3 charges
- Slot 3: Defensive AA Fire – 3 charges
- Slot 4: Torpedo Reload Booster – 2 charges
- Slot 5: Repair Party – 3 charges
Signals
Recommended Signal Flags | |||||
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Combat | |||||
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★ |
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★★★ |
★★★ |
★★ |
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★★ |
★★ |
★★ |
★★★ |
★★ |
★★ |
Gallery
Historical Info
Historical Gallery
References
Ship Change Log
See here for links to Update notes.
- Available for testing by supertesters in the game starting from Update 0.10.10.
Testing Changes
- DevBlog 220:
- Preliminary characteristics.
- DevBlog 239:
- Number of Depth Charges decreased from 18 to 12.
- DevBlog 242:
- AP and HE shell ballistics became more arcing for stock and researchable guns.
- DevBlog 249:
- Maximum torpedo range increased from 10 to 11 km.
- Main battery 180° turn time decreased from 18.6 to 7.2 s.
- Main battery firing range increased from 13 to 13.5 km.
- Hull B torpedo protection decreased from 25% to 4%.
- DevBlog 257:
- Time to reach full engine power decreased to the value standard for cruisers.
- DevBlog 264:
- Main battery reload time increased from 5.25 to 5.5 s.
- Smoke Generator consumable cooldown time increased from 100 to 110 s.
- Update 0.11.0:
- Available from sequential bundle #5 of the Pan-Asian Cruisers event (for Pan-Asian Tokens).
- Update 0.11.1:
- Minor corrections to geometry and textures of the ship.
- Introduced into the game as a researchable ship in Update 0.11.2.
- Update 0.11.4:
- Sigma reduced from 2.05 to 2.0.
- Updated 0.11.8:
- Added the Repair Party consumable.
- Update 0.11.10:
- Corrected the AP shell name from 130 mm SAP-46 to 130 mm AP-46.
- Update 12.10:
- Main battery reload time reduced from 5.5 to 5.2 s.
- Researchable Gun Fire Control System main battery firing range increased from 13.5 to 14.5 km; the stock module’s main battery firing range has been increased accordingly.
- Main battery shell ballistics have been changed; the trajectory will now be flatter.
- Update 13.3:
- Depth Charge damage increased from 1,700 to 2,100.
Destroyers | II Longjiang • III Phra Ruang • IV Shenyang • V Jianwei • VI Fushun • VI Anshan • VII Gadjah Mada • VIII Hsienyang • VIII Siliwangi • VIII Loyang • VIII Fenyang • VIII Loyang B • VIII Zhu Que • VIII Ship Smasha • IX Chung Mu • X Yueyang • X Lüshun • ★ Kunming |
Cruisers | I Chengan • III Ning Hai • V Chungking • VI Rahmat • VI Huanghe • VII Chumphon • VIII Harbin • VIII Irian • VIII Wukong • IX Sejong • IX Dalian • IX Mengchong • IX Tianjin • X Jinan • X Incheon |
Battleships | VII Teng She • IX Bajie • IX Wujing • IX Sun Yat-Sen • IX Louchuan • IX Xuan Wu |
Aircraft Carriers | VIII Sanzang |