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Cruiser | Pan-Asia | Tier V
Tech Tree Position
Research price11500 exp
Purchase price1,350,000 Credits
Hit Points20,100 
Main Battery
152 mm/50 BL Mk.XXIII on a Mk.XXI mount3 х 2 pcs.
Rate of Fire6.06 shots/min.
Reload Time9.9 sec.
Rotation Speeddeg./sec.
180 Degree Turn Time25.71 sec.
Firing Range11.82 km.
Maximum Dispersion114 m.
HE Shell152 mm HE 6crh Mk IV 
Maximum HE Shell Damage2,100 
Chance of Fire on Target Caused by HE Shell%
Initial HE Shell Velocity841 m./s.
HE Shell Weight50.8 kg.
AP Shell152 mm AP 6crh Mk IV 
Maximum AP Shell Damage3,100 
Initial AP Shell Velocity841 m./s.
AP Shell Weight50.8 kg.
Secondary Armament #1
102 mm/45 QF Mk.XVI on a Mk.XIX mount4 х 2 pcs.
Firing Range4.3 km.
Rate of Fire20 shots/min.
Reload Timesec.
HE Shell102 mm HE 35 lb 
Maximum HE Shell Damage1,500 
Initial HE Shell Velocity811 m./s.
Chance of Fire on Target Caused by HE Shell%
Torpedo Tubes
533 mm TR Mk IV2 х 3 pcs.
Rate of Fire0.52 shots/min.
Reload Time115 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
Maximum Damage15,867 
Torpedo Speed61 knot
Torpedo Range9.46 km.
AA Defense
102 mm/45 QF Mk.XVI on a Mk.XIX mount4 х 2 pcs.
. . . Average Damage per Second37.6 
. . . Firing Range5.01 km.
20 mm Oerlikon on a Mk.4 mount3 х 1 pcs.
. . . Average Damage per Second10.8 
. . . Firing Range2.01 km.
IDS_PZGA118_20MM_OERLIKON_MK42 х 1 pcs.
. . . Average Damage per Second7.2 
. . . Firing Range2.01 km.
40 mm Vickers 2-pdr. Mk VIII on a Mk.VII mount2 х 4 pcs.
. . . Average Damage per Second28 
. . . Firing Range2.49 km.
Maximum Speed32.25 knot
Turning Circle Radius570 m.
Rudder Shift Timesec.
Surface Detectability Range9.96 km.
Air Detectability Range6.44 km.
Battle Levels

Chungking — Pan-Asian Tier V cruiser.

HMS Aurora, a British Arethusa-class light cruiser, was built in Portsmouth between 1935 and 1937. The ship participated in the Norwegian campaign and the hunt for Bismarck, intercepted Italian convoys in the Mediterranean, and covered the landings of Allied forces in Africa, Sicily, and France. In 1948, the cruiser was transferred to the Republic of China Navy, where she received the name Chungking and was made their flagship. On February 25, 1949, the cruiser and her entire crew sided with the Communist Party of China, but a month later, the ship was sunk by Kuomintang aviation. After the civil war, the cruiser was raised, but plans to repair and upgrade her were never implemented.


Main Battery Guns Rate of Fire
180° Turn Time
Maximum Dispersion
Maximum HE Shell Damage
Chance of Fire on Target Caused by HE Shell
Maximum AP Shell Damage
Research price
Purchase price
152 mm/50 BL Mk.XXIII on a Mk.XXI mount6.725.71142,10093,100 0134,000
Hull Hit Points
Main Turrets
Secondary Gun Turrets
AA Mounts
Torpedo Tubes
Hangar Capacity
Research price
Purchase price
Chungking (A)20,1001070345/2/42 0201,000
Chungking (B)22,6001070342/3/2/42 5,100450,000
Torpedoes Rate of Fire
Torpedo Tubes Reload Time
180° Turn Time
Maximum Damage
Torpedo Speed
Torpedo Range
Research price
Purchase price
533 mm Mk IX**0.51157.2 0134,000
Maximum Firing Range
Research price
Purchase price
Mk V mod. 10 0134,000
Mk V mod. 20 3,400300,000
Engine Maximum Speed
Research price
Purchase price
Propulsion: 64,000 hp32.3 0134,000

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Aiming Systems Modification 1
Smoke Generator Modification 1
Torpedo Tubes Modification 1

Player Opinion


Warning. The data presented in the AA Defense sidebar section may be incorrect.
Refer to the in-game Port screens for more useful data.

The Ship

Tier V Chungking marks the start of the Pan-Asian cruiser line and introduces players to the defining characteristics of future ships. She features powerful deepwater torpedoes, a smoke generator, and decent AA defenses for her tier, but has lower survivability and weaker main guns.

Her tight 570m turning circle and quick 6.4 second rudder shift help her avoid incoming attacks. However, her 32.3 knot top speed is on the slow side for a Tier V cruiser. Chungking has a good concealment which can be reduced to just 9km, allowing her to reach advantageous firing positions unseen or disengage from dangerous situations.

Chungking mounts a standard cruiser Damage Control PartyWhen activated, instantly repairs fires, floods, and incapacitations, and prevents more for the duration., which is active for 5 seconds with a 60 second cool down, and a Smoke GeneratorWhile active, generates a smoke screen that blocks line-of-sight for both enemies and teammates.. The smoke generator has a long emission time of 30 seconds creating a large smoke cloud, although each individual puff will disperse after 70 seconds, which is shorter than those created by British cruisers.


Chungking cannot rely on her armor to protect her. Her 13mm bow and stern plating can be overmatched by heavy cruiser AP shells and all HE will penetrate it. Her citadel plating is only 70mm thick, offering little protection against broadside shots. This thin armor combined with one of the smallest HP pools for a Tier V cruiser mean any incoming fire has the potential to cause serious amounts of damage in a short time.


Chungking mounts a relatively small main battery of six 152mm guns in three twin turrets, with a short firing range of just 12km. These guns reload slowly for their caliber at 9.5 seconds. Her low barrel count and relatively slow reload time mean she has one of the lowest DPM totals of Tier V cruisers. Even most Tier IV cruisers have more HE and AP DPM. This is further compounded by her low base fire chance of 9% per shell, meaning Chungking can only expect to set up to 3 fires per minute. Her slow turret traverse also makes it difficult to quickly switch targets.

Chungking mounts a triple torpedo launcher on each side with good firing angles. Her torpedoes are some of the strongest carried by any Tier V cruiser, with a 9.5km range and high damage and flood chance. They also have a low detection range, typically allowing ships less than 5 seconds to react. However, her reload time of almost 2 minutes limits the number of salvos she can launch. Players should also bear in mind that deep water torpedoes cannot damage destroyers.


Chungking has some of the best long range AA defenses at Tier V, even outperforming many battleships. Her long range guns reach out to 5.8km with some of the highest DPM at Tier V. They also produce 2 powerful flak bursts, which can deal significant damage to aircraft that stray into range. The rest of her AA defenses are adequate for a Tier V cruiser; they can deal significant damage to Tier IV aircraft squadrons but are unlikely to deter a determined Tier VI carrier. Players should keep enemy aircraft at long ranges and use her long range AA defenses to support friendly ships under air attack.

Battle Performance

Chungking can be a challenging ship to play. Her low main battery DPM and slow turret traverse, slow torpedo reload, and small health pool mean she is unsuited to a straight up fight with almost any enemy ship. Even a Tier V destroyer can be a dangerous opponent. As Chungking does not have access to hydroacoustic search, players should be wary around enemy destroyers or when sitting in her smokescreen. Instead, she should use her concealment to reach a position to support team mates where she is less likely to become a target herself. Effective use of island cover and smoke screens is essential to reduce incoming fire and preserve health to remain in the battle.

Chungking should make use of her torpedoes where possible. They can be fired from stealth against distracted enemies or used while kiting away from enemy cruisers and battleships. Short range torpedo attacks can be devastating but reaching a launch position safely requires advance planning and use of cover.


  • Good torpedo firing angles
  • Hard hitting deep water torpedoes
  • Agile
  • Small detection radius
  • Smoke screen consumable
  • Small target
  • Strong long range AA batteries


  • Low main battery DPM
  • Turrets turn slowly
  • Low fire chance
  • Small hit point pool
  • Thin armor
  • Torpedoes reload slowly and cannot hit destroyers
  • No hydroacoustic search

Optimal Configuration


The recommended upgrades are:

Commander Skills


Chungking equips the following consumables:


Note: Use of the Juliet Charlie signal makes detonation impossible.


Historical Info

Historical Gallery


Ship Change Log

See here for links to Update notes.

  • Available for testing by supertesters in the game starting from Update 0.10.10.

Testing Changes

  • DevBlog 220:
    • Preliminary characteristics.
  • DevBlog 264:
    • Base hull main battery reload time increased from 7.5 to 10.5 s.
    • Researchable hull main battery reload time increased from 7.5 to 9.5 s.
    • Torpedo tubes reload time increased from 85 to 115 s.
    • Smoke Generator consumable cooldown time increased from 100 to 110 s.
    • Sigma parameter decreased from 2.05 to 2.
  • Update 0.11.0:
    • Available from stage #2 of the Pan-Asian Fleet mission chains.
  • Update 0.11.1:
    • Minor corrections to geometry and textures of the ship.
    • A bug that caused the AP shell settings for Chungking to be similar to that of British light cruisers was fixed.
      • Fuse time increased from 0.005 to 0.025 s.
      • AP shells' ricochet check angle decreased from 60 to 45 degrees.
      • AP shells' guaranteed ricochet angle decreased from 75 to 60 degrees.
  • Introduced into the game as a researchable ship in Update 0.11.2.
  • Update 0.11.6:
    • Minor fixes to the model and textures of the ship.
  • Update 12.10:
    • Base hull main battery reload time reduced from 10.5 to 9.9 s.
    • Researchable hull main battery reload time reduced from 9.5 to 9 s.
    • Researchable Gun Fire Control System main battery firing range increased from 12 to 13 km; the stock module’s main battery firing range has been increased accordingly.
    • Main battery shell ballistics have been changed; the trajectory will now be flatter.
  • Update 13.3:
    • The number of bombs per Depth Charge drop decreased from 9 to 7.
    • Depth Charge damage increased from 1,700 to 2,100.

Ships of Pan-Asia
Destroyers  II Longjiang • III Phra Ruang • IV Shenyang • V Jianwei • VI Fushun • VI AnshanDoubloons • VII Gadjah Mada • VIII Hsienyang • VIII SiliwangiDoubloons • VIII LoyangDoubloons • VIII FenyangDoubloons • VIII Loyang BDoubloons • VIII Ship SmashaDoubloons • IX Chung Mu • X Yueyang • X Lüshun •  Kunming 
Cruisers  I Chengan • III Ning HaiDoubloons • V Chungking • VI Rahmat • VI HuangheDoubloons • VII Chumphon • VIII Harbin • VIII IrianDoubloons • VIII WukongDoubloons • IX Sejong • IX DalianDoubloons • IX MengchongDoubloons • IX TianjinDoubloons • X Jinan 
Battleships  IX BajieDoubloons • IX WujingDoubloons • IX Sun Yat-SenDoubloons • IX LouchuanDoubloons 
Aircraft Carriers  VIII SanzangDoubloons
Japan  I Hashidate • II Chikuma • III Tenryū • III KatoriDoubloons • IV YūbariDoubloons • IV Kuma • IV Iwaki AlphaDoubloons • V Furutaka • V Agano • V YahagiDoubloons • VI Aoba • VI Gokase • VII Myōkō • VII Omono • VII TokachiDoubloons • VII MayaDoubloons • VII ARP MyōkōDoubloons • VII ARP AshigaraDoubloons • VII ARP HaguroDoubloons • VII Southern DragonDoubloons • VII Eastern DragonDoubloons • VII ARP NachiDoubloons • VIII Mogami • VIII ToneDoubloons • VIII AtagoDoubloons • VIII Shimanto • VIII Atago BDoubloons • VIII ARP TakaoDoubloons • VIII ARP MayaDoubloons • IX Ibuki • IX Takahashi • IX AzumaDoubloons • IX AL AzumaDoubloons • IX Chikuma II • X Zaō • X Yodo • X YoshinoDoubloons • X Yoshino BDoubloons • X Kitakami 
U.K.  I Black Swan • II Weymouth • III Caledon • IV Danae • V Emerald • V Hawkins • V ExeterDoubloons • VI Leander • VI Devonshire • VI LondonDoubloons • VI DidoDoubloons • VI Orion '44Doubloons • VII Fiji • VII Surrey • VII BelfastDoubloons • VIII Edinburgh • VIII Albemarle • VIII CheshireDoubloons • VIII Tiger '59Doubloons • VIII Belfast '43Doubloons • VIII HampshireDoubloons • VIII NottinghamDoubloons • VIII AL CheshireDoubloons • VIII STAR EdinburghDoubloons • IX Neptune • IX Drake • X Monmouth • X Minotaur • X Goliath • X PlymouthDoubloons • X GibraltarDoubloons • X Defence •  Edgar 
France  I Bougainville • II Jurien de la Gravière • III Friant • IV Duguay-Trouin • V Émile Bertin • VI La Galissonnière • VI De GrasseDoubloons • VI DupleixDoubloons • VI MontcalmDoubloons • VII Algérie • VII ToulonDoubloons • VIII Charles Martel • VIII Cherbourg • VIII BayardDoubloons • IX Saint-Louis • IX Brest • IX CarnotDoubloons • X Henri IV • X Marseille • X ColbertDoubloons •  Condé 
U.S.S.R.  I Orlan • II DianaDoubloons • II Diana LimaDoubloons • II Novik • III AuroraDoubloons • III Bogatyr • III OlegDoubloons • III VaryagDoubloons • III AL AvroraDoubloons • IV Svietlana • V MurmanskDoubloons • V Kotovsky • V Krasny KrymDoubloons • V MikoyanDoubloons • V KirovDoubloons • VI Budyonny • VI MolotovDoubloons • VI Admiral MakarovDoubloons • VII Shchors • VII LazoDoubloons • VII Lazo BDoubloons • VIII Chapayev • VIII Tallinn • VIII Mikhail KutuzovDoubloons • VIII OchakovDoubloons • VIII Pyotr BagrationDoubloons • VIII Dmitry PozharskyDoubloons • IX Dmitri Donskoi • IX Riga • IX KronshtadtDoubloons • X MoskvaDoubloons • X Alexander Nevsky • X Petropavlovsk • X StalingradDoubloons • X Smolensk B • X SmolenskDoubloons • X SevastopolDoubloons • X Kommissar •  Novosibirsk 
U.S.A.  I Erie • II Chester • II AlbanyDoubloons • III St. Louis • III CharlestonDoubloons • IV Phoenix • V Omaha • V MarbleheadDoubloons • V Marblehead LimaDoubloons • V RattleheadDoubloons • VI Pensacola • VI Dallas • VII AtlantaDoubloons • VII New Orleans • VII Helena • VII IndianapolisDoubloons • VII Atlanta BDoubloons • VII BoiseDoubloons • VII FlintDoubloons • VIII Baltimore • VIII Cleveland • VIII WichitaDoubloons • VIII AnchorageDoubloons • VIII CongressDoubloons • VIII RochesterDoubloons • VIII San DiegoDoubloons • VIII AL MontpelierDoubloons • IX Buffalo • IX Seattle • IX VallejoDoubloons • IX AlaskaDoubloons • IX TulsaDoubloons • IX Alaska BDoubloons • X Des Moines • X Worcester • X Puerto RicoDoubloons • X SalemDoubloons • X AustinDoubloons •  Annapolis 
Germany  I Hermelin • II Dresden • II EmdenDoubloons • III Kolberg • IV Karlsruhe • V Königsberg • VI Nürnberg • VI Admiral Graf SpeeDoubloons • VI LeipzigDoubloons • VI HSF Admiral Graf SpeeDoubloons • VII Yorck • VII MünchenDoubloons • VII WeimarDoubloons • VIII Admiral Hipper • VIII Prinz EugenDoubloons • VIII MainzDoubloons • VIII SchillDoubloons • VIII Mainz BDoubloons • VIII Cross of DornDoubloons • VIII Wiesbaden • IX Roon • IX SiegfriedDoubloons • IX ÄgirDoubloons • IX Admiral SchröderDoubloons • IX Roon CLRDoubloons • X Hindenburg •  Clausewitz 
Pan-Asia  I Chengan • III Ning HaiDoubloons • V Chungking • VI Rahmat • VI HuangheDoubloons • VII Chumphon • VIII Harbin • VIII IrianDoubloons • VIII WukongDoubloons • IX Sejong • IX DalianDoubloons • IX MengchongDoubloons • IX TianjinDoubloons • X Jinan 
Spain  I Júpiter • II Méndez Núñez • III Navarra • IV Almirante Cervera • V Galicia • VI Baleares • VI CanariasDoubloons • VII Asturias • VIII Cataluña • VIII NumanciaDoubloons • IX Andalucía • X Castilla 
Europe  I Gryf • VI ElliDoubloons 
Netherlands  I Van Kinsbergen • II Gelderland • III Java • IV De Ruyter • V Celebes • VI Kijkduin • VII Eendracht • VIII Haarlem • VIII De Zeven ProvinciënDoubloons • IX Johan de Witt • IX Van SpeijkDoubloons • X Gouden Leeuw • X Prins van Oranje 
Italy  I Eritrea • II Nino Bixio • III Taranto • IV Alberto di Giussano • V Raimondo Montecuccoli • V GenovaDoubloons • VI Trento • VI Duca d'AostaDoubloons • VII Zara • VII Duca degli AbruzziDoubloons • VII Francesco FerruccioDoubloons • VII GoriziaDoubloons • VIII Amalfi • IX Brindisi • IX MichelangeloDoubloons • X Venezia • X NapoliDoubloons • X Napoli BDoubloons •  Piemonte 
Commonwealth  I Sutlej • II Port Jackson • III Caradoc • IV Dunedin • V Delhi • VI Hobart • VI PerthDoubloons • VI MysoreDoubloons • VII Uganda • VIII Auckland • IX Encounter • IX HectorDoubloons • X Cerberus • X BrisbaneDoubloons 
Pan-America  I Hércules • II Almirante Barroso • II Almirante AbreuDoubloons • III Vicente Guerrero • IV Córdoba • V La Argentina • VI Almirante Cochrane • VII Coronel Bolognesi • VII Nueve de JulioDoubloons • VIII Ignacio Allende • VIII Almirante GrauDoubloons • IX Santander • X San Martín