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Jinan

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Jinan
Jinan_wows_main.jpg
Cruiser | Pan-Asia | Tier X
Tech Tree Position
Sejong
Arrow_down.png
Jinan_icon_small.png
General
Research price240000 exp
Purchase price20,000,000 Credits
Hit Points30,700 
Main Battery
127 mm/54 Mk.42 on a twin mount5 х 2 pcs.
Rate of Fire20 shots/min.
Reload Timesec.
Rotation Speed40 deg./sec.
180 Degree Turn Time4.5 sec.
Firing Range15.5 km.
Maximum Dispersion139 m.
HE Shell127 mm HE Mk.41 
Maximum HE Shell Damage1,800 
Chance of Fire on Target Caused by HE Shell%
Initial HE Shell Velocity808 m./s.
HE Shell Weight31.75 kg.
AP Shell127 mm AP/SC Mk38 Mod 2 
Maximum AP Shell Damage2,100 
Initial AP Shell Velocity808 m./s.
AP Shell Weight31.75 kg.
Torpedo Tubes
533 mm Mk144 х 5 pcs.
Rate of Fire0.48 shots/min.
Reload Time126 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
TorpedoIDS_PZPT037_MK17_E 
Maximum Damage17,900 
Torpedo Speed69 knot
Torpedo Range13.5 km.
AA Defense
127 mm/54 Mk.42 on a twin mount5 х 2 pcs.
. . . Average Damage per Second174.5 
. . . Firing Range5.19 km.
76.2 mm/70 Mk.23 on a Mk.37 mod. 0 mount7 х 2 pcs.
. . . Average Damage per Second247.8 
. . . Firing Range3.99 km.
Maneuverability
Maximum Speed35 knot
Turning Circle Radius670 m.
Rudder Shift Time7.7 sec.
Concealment
Surface Detectability Range12.13 km.
Air Detectability Range7.42 km.
Battle Levels
12345678910
Wows_anno_flag_pan_asia.png
X
Ship_PZSC110_Jinan.png
20,000,000

Jinan — Pan-Asian Tier X cruiser.

A further development of the Atlanta-class cruisers was to be the CL-154 project, which incorporated increased hull dimensions and replaced the main battery guns with 5-inch guns featuring a high rate of fire, long firing range, and heavy shells. The last project is dated 1944. The plan was to build six cruisers, but this never happened due to cuts in the naval budget in 1945. Had they been built, some of these cruisers might have been transferred to the Republic of China Navy, as from the 1950s until the 1980s, it was actively acquiring American-built Benson-, Gleaves-, Bristol-, Allen M. Sumner-, Gearing-, and Kidd-class destroyers.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
127 mm/54 Mk.42 on a twin mount204.51391,80092,100 02,000,000
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Jinan30,700622557/54 03,000,000
Torpedoes Rate of Fire
(shots/min)
Torpedo Tubes Reload Time
(sec)
180° Turn Time
(sec)
Maximum Damage
(HP)
Torpedo Speed
(knot)
Torpedo Range
(km)
Research price
(exp)
Purchase price
(Credits)
Mk16 mod. 10.51267.2 02,000,000
Fire Control System IDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
Mk10 mod. 10 02,000,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 110,000 hp35 02,000,000

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Defensive AA Fire Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
AA Guns Modification 1
Aiming Systems Modification 1
Smoke Generator Modification 1
Torpedo Tubes Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Depth Charges Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Steering Gears Modification 2
Ship Consumables Modification 1
 Slot 6 
Main Battery Modification 3
Torpedo Tubes Modification 2
Gun Fire Control System Modification 2
Auxiliary Armaments Modification 2

Player Opinion

Performance

Warning. The data presented in the AA Defense sidebar section may be incorrect.
Refer to the in-game Port screens for more useful data.


Topping off the Pan Asian cruiser line, Jinan stands as the pinnacle of the HE and torpedo spam play style developed over the preceding cruisers. A variant of the American CL-154 project, Jinan shares many similarities with her American cousin X Austin and other destroyer-caliber cruisers like VII Atlanta and Flint. Combining a fast-firing main battery and four heavy-hitting quintuple deepwater torpedo launchers with flexible Pan Asian smokescreens and Torpedo Reload Booster, Jinan can stall capital ship pushes and quickly deal with destroyers that get too close.

Armament

Jinan is armed with ten 127mm guns in five twin turrets, with similar characteristics to those found on Austin and IX Sejong. Her HE and AP shells are identical to Sejong’s a tier lower. While Austin’s HE shells have similar stats, Jinan's lose speed quicker and have a longer flight time and higher shell arc. Her turret traverse and reload are among the fastest of any cruiser, but her small caliber limits the damage she can do to battleships and heavily armored cruisers. In those cases, she relies on superstructure hits and setting fires. Although her fire chance per shell is low for Tier X – only 9% – with ten shells per salvo and a fast reload she can still set fires consistently. While Jinan has AP shells with a shorter than normal fuse time for a cruiser, the low penetration leaves it ineffective at anything but point blank range.

With her floaty shells, hitting longer range or agile targets can be a challenge. But her fast reload makes her a big threat to any destroyer that gets caught too close.

In addition to her main battery, Jinan carries deepwater torpedoes with two quintuple launchers per side. As with other deepwater torpedoes, they are more difficult to detect and can’t hit destroyers. Jinan's are similar to those found on X Yueyang, but sacrifice a bit of damage and flooding chance for a slightly faster reload. They’re ideal for area denial or against isolated battleships and cruisers, as well as providing a painful deterrent against pushing ships if she has to run — with the torpedo reload booster, she can have up to 40 torpedoes in the water at the same time.

Consumables

Like the preceding tech tree ships, Jinan features the standard consumable suite for high tier Pan Asian cruisers. In addition to the normal cruiser repair party and damage control party, Jinan has access to the Defensive AA Fire consumable, a smokescreen with a relatively short cooldown period, and the Torpedo Reload Booster consumable. Unlike most other high tier cruisers, Jinan does not have access to the Hydroacoustic Search consumable, leaving her more vulnerable to enemy torpedoes.

Jinan's smokescreen consumable is identical to those found on the preceding cruisers. Like Yueyang’s, it has an average action and dispersion time, but the downtime between one smokescreen expiring and the next being available is only 40 seconds. However, Jinan only has three charges compared to Yueyang’s five.

While she doesn’t get the extended smoke times of US smokescreens, the shorter cooldown means less waiting for the next if she has to abandon a smokescreen early.

Maneuverability

Jinan is one of the fastest and most agile cruisers at Tier X, with a rudder shift, top speed, and turning circle identical to Austin. While her handling is slightly improved compared to VIII Harbin and IX Sejong, players familiar with the preceding ships should feel comfortable in Jinan.

If absolutely necessary, players can use her excellent agility to survive in the open. But her floaty shells and lack of health and armor make this a risky and less effective option to island or smoke cover.

Survivability

Like Austin, Jinan is the exact opposite of durable. Along with Austin, she has the smallest health pool of any Tier X cruiser, and one of the lowest out of all Tier VIII to X cruisers. Jinan inherits Austin’s armor, including a 32mm main belt that can provide some protection against battleship AP and smaller caliber cruiser shells. However, she also shares Austin’s relative lack of armor elsewhere, with 16mm bow, stern, and deck plating and an extremely vulnerable citadel that extends well above the waterline.

As with Austin and the preceding tech tree cruisers, players should not rely on Jinan's health or armor to keep her alive. Her agility, and a player’s ability to dodge incoming fire, will be her main source of protection when spotted and under fire.

Jinan's decent concealment also aids in her survival. While still worse than many Tier VIII cruisers and a couple IXs, she’s one of the stealthier cruisers at Tier X. When fully upgraded, her 9.8km detection allows her to sneak around the map and get closer to a cap before getting spotted. Her low smoke firing penalty also allows her to farm from smoke with less risk of being spotted by enemy destroyers.

Anti-aircraft

As an anti-aircraft focused cruiser, Jinan has an impressive anti-aircraft suite to deter enemy carriers. Although she doesn’t have the 6.9km reach of ships like X Worcester or Minotaur, her long range defenses and flak are still some of the strongest at Tier X. Her mid range defenses are slightly weaker in comparison, but still above average. Although she lacks close range AA, her mid and long range offer more than enough protection to deter attackers and cover nearby allied ships. A determined carrier will still be able to get a strike or two through, but it will be costly.

Like the other tech tree cruisers, Jinan mounts the Defensive AA Fire consumable by default, which can increase her defenses even further.

Battle performance

Just as with Austin, Flint, and other small caliber cruisers, Jinan prefers to play around island cover. With her high shell arcs, she can comfortably fire over her protective island armor to provide support in a cap or farm battleships. Her smokescreens allow her to produce an ‘island’ on demand if necessary, but her lack of hydro leaves her more vulnerable to incoming torpedoes.

Pros:

  • Fast main battery reload and turret traverse
  • Uses deepwater torpedoes, with high damage and low detection
  • Reasonably fast torpedo reload
  • Strong AA defenses, further boosted by the Defensive AA FireWhile active, the damage per second of large caliber anti-aircraft guns is increased. consumable
  • Very agile
  • Good concealment
  • Has access to the Smoke GeneratorWhile active, generates a smoke screen that blocks line-of-sight for both enemies and teammates. consumable
  • Has access to the Torpedo Reload BoosterWhen used, torpedo reload time is significantly reduced. consumable

Cons:

  • Very thin armor plating and vulnerable citadel
  • Very low health
  • Small main battery shell caliber, making it more difficult to damage capital ships
  • Slow shell velocity makes hitting targets at range more difficult
  • Deepwater torpedoes can’t hit destroyers
  • Does not have access to the Hydroacoustic SearchWhile active, detects all enemy ships and torpedoes within the specified radius, without regard of obstacles such as smoke and terrain. consumable

Research

Jinan has no upgrades to research.

Optimal Configuration

Upgrades

The recommended upgrades are:


Slot 3 presents the biggest choice in defining Jinan's play style. Players that wish to boost her gun performance should select Aiming Systems Modification 1 : -7% main battery dispersion. / +20% torpedo tubes traverse speed. / +5% secondary battery firing range. / -5% secondary battery dispersion. or the coal Smoke Generator Modification 1 Increases the action time of the Smoke Generator, Short-Burst Smoke Generator, Crawling Smoke Generator, Exhaust Smoke Generator, and Smoke Curtain Generator consumables.: +20% smoke screen emission time. upgrade. Those that wish to play Jinan as a torpedo cruiser should instead select Torpedo Tubes Modification 1 +20% traverse speed of torpedo tubes. / −40% chance of critical damage to torpedo tubes. / +5% to the speed of shipborne torpedoes. to increase her torpedo speed and reduce the risk of her torpedo tubes getting knocked out or destroyed.

In slot 6, players can opt for Gun Fire Control System Modification 2 : +16% firing range. to increase Jinan's firing range. However, her floaty shells and long flight times will limit the usefulness of that extra range to farming battleships and stationary cruisers.

Commander Skills

Consumables

Jinan equips the following consumables:

Signals

Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info

Historical Gallery

References


Ship Change Log

See here for links to Update notes.

  • Available for testing by supertesters in the game starting from Update 0.10.10.

Testing Changes

  • DevBlog 220:
    • Preliminary Characteristics.
  • DevBlog 241:
    • Torpedo Reload Booster consumable changed:
      • Number of charges decreased from 3 to 2.
      • Reload time increased from 240 to 300 s.
  • DevBlog 249:
    • Main battery reload time decreased from 3.8 to 3.5 s.
    • Main battery firing range increased from 13.5 to 14.5 km.
    • Torpedo tubes reload time decreased from 133 to 126 s.
  • DevBlog 264:
    • Smoke Generator consumable cooldown time increased from 100 to 110 s.
  • Added in early access in Update 0.11.0, as the last bundle out of 8 in the Pan-Asian Cruisers event. The final stage of these sequential bundles cost 20,000 doubloons, and to unlock the Jinan on the very first day of the patch cost players approximately 85,000 doubloons.
  • Update 0.11.1:
    • Minor corrections to geometry and textures of the ship.
  • Introduced into the game as a researchable ship in Update 0.11.2.
  • Updated 0.11.8
    • Main battery reload time reduced from 3.5 to 3.2 s.
  • Update 0.11.10:
    • Minor fixes to the geometry and textures of the ship.
  • Update 12.10:
    • Main battery reload time reduced from 3.2 to 3 s.
    • Main battery firing range increased from 14.5 to 15.5 km.
    • Main battery shell ballistics have been changed; the trajectory will now be flatter.

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Battleships  IX BajieDoubloons • IX WujingDoubloons • IX Sun Yat-SenDoubloons • IX LouchuanDoubloons 
Aircraft Carriers  VIII SanzangDoubloons
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U.K.  I Black Swan • II Weymouth • III Caledon • IV Danae • V Emerald • V Hawkins • V ExeterDoubloons • VI Leander • VI Devonshire • VI LondonDoubloons • VI DidoDoubloons • VII Fiji • VII Surrey • VII BelfastDoubloons • VIII Edinburgh • VIII Albemarle • VIII CheshireDoubloons • VIII Tiger '59Doubloons • VIII Belfast '43Doubloons • VIII HampshireDoubloons • VIII NottinghamDoubloons • VIII AL CheshireDoubloons • VIII STAR EdinburghDoubloons • IX Neptune • IX Drake • X Monmouth • X Minotaur • X Goliath • X PlymouthDoubloons • X GibraltarDoubloons • X Defence •  Edgar 
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U.S.S.R.  I Orlan • II DianaDoubloons • II Diana LimaDoubloons • II Novik • III AuroraDoubloons • III Bogatyr • III OlegDoubloons • III VaryagDoubloons • III AL AvroraDoubloons • IV Svietlana • V MurmanskDoubloons • V Kotovsky • V Krasny KrymDoubloons • V MikoyanDoubloons • V KirovDoubloons • VI Budyonny • VI MolotovDoubloons • VI Admiral MakarovDoubloons • VII Shchors • VII LazoDoubloons • VII Lazo BDoubloons • VIII Chapayev • VIII Tallinn • VIII Mikhail KutuzovDoubloons • VIII OchakovDoubloons • VIII Pyotr BagrationDoubloons • VIII Dmitry PozharskyDoubloons • IX Dmitri Donskoi • IX Riga • IX KronshtadtDoubloons • X MoskvaDoubloons • X Alexander Nevsky • X Petropavlovsk • X StalingradDoubloons • X Smolensk B • X SmolenskDoubloons • X SevastopolDoubloons • X Kommissar •  Novosibirsk 
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Germany  I Hermelin • II Dresden • II EmdenDoubloons • III Kolberg • IV Karlsruhe • V Königsberg • VI Nürnberg • VI Admiral Graf SpeeDoubloons • VI LeipzigDoubloons • VI HSF Admiral Graf SpeeDoubloons • VII Yorck • VII MünchenDoubloons • VII WeimarDoubloons • VIII Admiral Hipper • VIII Prinz EugenDoubloons • VIII MainzDoubloons • VIII SchillDoubloons • VIII Mainz BDoubloons • VIII Cross of DornDoubloons • VIII Wiesbaden • IX Roon • IX SiegfriedDoubloons • IX ÄgirDoubloons • IX Admiral SchröderDoubloons • IX Roon CLRDoubloons • X Hindenburg •  Clausewitz 
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Spain  I Júpiter • II Méndez Núñez • III Navarra • IV Almirante Cervera • V Galicia • VI Baleares • VI CanariasDoubloons • VII Asturias • VIII Cataluña • VIII NumanciaDoubloons • IX Andalucía • X Castilla 
Europe  I Gryf • VI ElliDoubloons 
Netherlands  I Van Kinsbergen • II Gelderland • III Java • IV De Ruyter • V Celebes • VI Kijkduin • VII Eendracht • VIII Haarlem • VIII De Zeven ProvinciënDoubloons • IX Johan de Witt • IX Van SpeijkDoubloons • X Gouden Leeuw • X Prins van Oranje 
Italy  I Eritrea • II Nino Bixio • III Taranto • IV Alberto di Giussano • V Raimondo Montecuccoli • V GenovaDoubloons • VI Trento • VI Duca d'AostaDoubloons • VII Zara • VII Duca degli AbruzziDoubloons • VII Francesco FerruccioDoubloons • VII GoriziaDoubloons • VIII Amalfi • IX Brindisi • IX MichelangeloDoubloons • X Venezia • X NapoliDoubloons • X Napoli BDoubloons •  Piemonte 
Commonwealth  I Sutlej • II Port Jackson • III Caradoc • IV Dunedin • V Red Fort • VI Hobart • VI PerthDoubloons • VI MysoreDoubloons • VII Uganda • VIII Auckland • IX Encounter • IX HectorDoubloons • X Cerberus • X BrisbaneDoubloons 
Pan-America  I Hércules • II Almirante Barroso • II Almirante AbreuDoubloons • III Vicente Guerrero • IV Córdoba • V La Argentina • VI Almirante Cochrane • VII Coronel Bolognesi • VII Nueve de JulioDoubloons • VIII Ignacio Allende • VIII Almirante GrauDoubloons • IX Santander • X San Martín