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Chumphon

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Chumphon
Chumphon_wows_main.jpg
Cruiser | Pan-Asia | Tier VII
Tech Tree Position
Rahmat
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Chumphon_icon_small.png
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Harbin
stock
 top
General
Research price72000 exp
Purchase price5,700,000 Credits
Hit Points23,900 
Main Battery
127 mm/38 Mk.12 on a Mk.29 mount6 х 2 pcs.
Rate of Fire9.84 shots/min.
Reload Time6.1 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
Firing Range12.91 km.
Maximum Dispersion130 m.
HE Shell127 mm HE Mk32 
Maximum HE Shell Damage1,800 
Chance of Fire on Target Caused by HE Shell%
Initial HE Shell Velocity792 m./s.
HE Shell Weight24.5 kg.
AP Shell127 mm AP/SC Mk38 
Maximum AP Shell Damage2,100 
Initial AP Shell Velocity792 m./s.
AP Shell Weight25 kg.
Torpedo Tubes
533 mm Mk142 х 4 pcs.
Rate of Fire0.67 shots/min.
Reload Time90 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
TorpedoIDS_PZPT038_MK_15_MOD3_D_2 
Maximum Damage16,633 
Torpedo Speed59 knot
Torpedo Range10.47 km.
AA Defense
127 mm/38 Mk.12 on a Mk.29 mount6 х 2 pcs.
. . . Average Damage per Second99.6 
. . . Firing Range5.01 km.
28 mm Mk.1 on a Mk.2 mount8 х 4 pcs.
. . . Average Damage per Second18.4 
. . . Firing Range2.4 km.
Maneuverability
Maximum Speed32.5 knot
Turning Circle Radius610 m.
Rudder Shift Time10.1 sec.
Concealment
Surface Detectability Range10.31 km.
Air Detectability Range6.44 km.
Battle Levels
12345678910
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VII
Ship_PZSC107_Chumphon.png
5,700,000

Chumphon — Pan-Asian Tier VII cruiser.

American Atlanta-class ships were designed as destroyer flotilla leaders but were mainly used as AA defense cruisers to escort aircraft carrier forces. The main caliber of these ships was represented by dual-purpose 5-inch guns. A total of 11 ships of this class were built; 2 of them were lost during World War II, and the rest were incapacitated between 1959 and 1965. In the 1960s, the Thai Navy needed ships, and given the alliance between the countries, they had a chance to consider acquiring decommissioned American cruisers.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
127 mm/38 Mk.12 on a Mk.29 mount9.87.21301,80052,100 0570,000
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Chumphon (A)23,900108968/62 0855,000
Chumphon (B)26,400108968/62 24,0001,500,000
Torpedoes Rate of Fire
(shots/min)
Torpedo Tubes Reload Time
(sec)
180° Turn Time
(sec)
Maximum Damage
(HP)
Torpedo Speed
(knot)
Torpedo Range
(km)
Research price
(exp)
Purchase price
(Credits)
Mk15 mod. 30.7907.2 0570,000
Fire Control System IDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
Mk VII mod. 10 0570,000
Mk VII mod. 20 16,0001,000,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 75,000 hp32.5 0570,000

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Defensive AA Fire Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
AA Guns Modification 1
Aiming Systems Modification 1
Smoke Generator Modification 1
Torpedo Tubes Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Depth Charges Modification 1

Player Opinion

Performance

Warning. The data presented in the AA Defense sidebar section may be incorrect.
Refer to the in-game Port screens for more useful data.


At first glance, Chumphon looks like a direct clone of Flint, which is for the most part largely true. Both ships share the same 127mm dual-purpose main batteries, have the same 32.5 knot maximum speed, and have virtually the same hitpoint pool when fully upgraded. However that is where the similarities end. Although Chumphon looks like it was directly cloned, there are a few key differences.

The most striking difference between Chumphon and Flint are the torpedoes they possess. While Flint wields torpedoes that can strike any target, Chumphon possesses the signature Pan-Asian deep-water torpedoes. These are limited in their choice of targets as they are incapable of attacking destroyers, but in exchange are far less detectable than normal torpedoes. In addition to this, she is equipped with the Torpedo Reload BoosterWhen used, torpedo reload time is significantly reduced. consumable, which is something her american counterpart cannot possess.

The 5-inch guns are also different. Although they have similar performance, having the same damage values for their shells and have the same turret traverse speed, Chumphon has a standard reload time of 6.5 seconds, compared to Flint's 5.1 second reload. This means that Chumphon will have a somewhat more difficult time attempting to farm damage, and in certain circumstances the longer reload could mean life or death. As a result, players must play carefully if they want to make it to at least the mid-game, as the reload will hamper the ship's ability to take down destroyers.

To summarize, Chumphon is essentially a nerfed Flint, trading reload speed and torpedo target choices in exchange for torpedo detectability and focusing more on a torpedo build. Players will need to be more careful playing her around destroyers because of her incapability to strike them with torpedoes, and also due to a longer reload.

Pros:

  • Deep-water torpedoes that have extremely long range and are hard to detect.
  • Same 127mm dual-purpose guns that are extremely dangerous to destroyers.
  • Decently powerful AA Suite that is capable of shredding an entire squadron with Defensive AA FireWhile active, the damage per second of large caliber anti-aircraft guns is increased. active.
  • Torpedo Reload BoosterWhen used, torpedo reload time is significantly reduced. which allows up to 8 torpedoes a broadside
  • Access to the Smoke GeneratorWhile active, generates a smoke screen that blocks line-of-sight for both enemies and teammates. consumable, which is uncommon for a ship of this class.
  • High shell arcs which allow her to shoot over islands and remain virtually undetected.

Cons:

  • Only one charge of the Torpedo Reload BoosterWhen used, torpedo reload time is significantly reduced. consumable. Finding a prime time when to use it is a large factor.
  • Unlike Flint, Chumphon does not get unlimited charges of the Defensive AA Fire consumable.
  • She is unable to trade Defensive AA Fire for Hydroacoustic SearchWhile active, detects all enemy ships and torpedoes within the specified radius, without regard of obstacles such as smoke and terrain..
  • High shell arcs and low shell velocity makes shooting at range difficult.
  • Reload is 1.4 seconds longer than Flint, which hampers her ability to deal with destroyers
  • Torpedoes cannot hit destroyers.
  • Armor can be penetrated by HE shells of virtually all calibers.

Research

Availability of researchable upgrades for Chumphon is as follows:

  • Hull: Upgrade to Hull (B) for 24,000 XP. Research of this module unlocks progression to Harbin.
  • Gun Fire Control System: Upgrade to Mk VII mod. 2 for an extra 10% range on the main battery.

Optimal Configuration

Upgrades

The recommended upgrades are:

Commander Skills

Consumables

Chumphon equips the following consumables:

Signals

Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info

Historical Gallery

References


Ship Change Log

See here for links to Update notes.

  • Available for testing by supertesters in the game starting from Update 0.10.10.

Testing Changes

  • DevBlog 220:
    • Preliminary characteristics.
  • DevBlog 249:
    • Added Torpedo Reload Booster consumable.
    • Main battery firing range increased from 12.7 to 13.2 km.
    • Torpedo range increased from 9.5 to 10.5 km.
  • DevBlog 264:
    • Main battery reload time increased from 6.25 to 6.5 s.
    • Smoke Generator consumable cooldown time increased from 100 to 110 s.
    • Sigma parameter decreased from 2.05 to 2.
  • Update 0.11.0:
    • Available from stage #4 of the Pan-Asian Fleet mission chains.
  • Update 0.11.1:
    • Minor corrections to geometry and textures of the ship.
  • Introduced into the game as a researchable ship in Update 0.11.2.
  • Update 12.10:
    • Main battery reload time reduced from 6.5 to 6.1 s.
    • Researchable Gun Fire Control System main battery firing range increased from 13.2 to 14.2 km; the stock module’s main battery firing range has been increased accordingly.
    • Main battery shell ballistics have been changed; the trajectory will now be flatter.

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Cruisers  I Chengan • III Ning HaiDoubloons • V Chungking • VI Rahmat • VI HuangheDoubloons • VII Chumphon • VIII Harbin • VIII IrianDoubloons • VIII WukongDoubloons • IX Sejong • IX DalianDoubloons • IX MengchongDoubloons • IX TianjinDoubloons • X Jinan 
Battleships  IX BajieDoubloons • IX WujingDoubloons • IX Sun Yat-SenDoubloons • IX LouchuanDoubloons 
Aircraft Carriers  VIII SanzangDoubloons
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U.S.S.R.  I Orlan • II DianaDoubloons • II Diana LimaDoubloons • II Novik • III AuroraDoubloons • III Bogatyr • III OlegDoubloons • III VaryagDoubloons • III AL AvroraDoubloons • IV Svietlana • V MurmanskDoubloons • V Kotovsky • V Krasny KrymDoubloons • V MikoyanDoubloons • V KirovDoubloons • VI Budyonny • VI MolotovDoubloons • VI Admiral MakarovDoubloons • VII Shchors • VII LazoDoubloons • VII Lazo BDoubloons • VIII Chapayev • VIII Tallinn • VIII Mikhail KutuzovDoubloons • VIII OchakovDoubloons • VIII Pyotr BagrationDoubloons • VIII Dmitry PozharskyDoubloons • IX Dmitri Donskoi • IX Riga • IX KronshtadtDoubloons • X MoskvaDoubloons • X Alexander Nevsky • X Petropavlovsk • X StalingradDoubloons • X Smolensk B • X SmolenskDoubloons • X SevastopolDoubloons • X Kommissar •  Novosibirsk 
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Pan-Asia  I Chengan • III Ning HaiDoubloons • V Chungking • VI Rahmat • VI HuangheDoubloons • VII Chumphon • VIII Harbin • VIII IrianDoubloons • VIII WukongDoubloons • IX Sejong • IX DalianDoubloons • IX MengchongDoubloons • IX TianjinDoubloons • X Jinan 
Spain  I Júpiter • II Méndez Núñez • III Navarra • IV Almirante Cervera • V Galicia • VI Baleares • VI CanariasDoubloons • VII Asturias • VIII Cataluña • VIII NumanciaDoubloons • IX Andalucía • X Castilla 
Europe  I Gryf • VI ElliDoubloons 
Netherlands  I Van Kinsbergen • II Gelderland • III Java • IV De Ruyter • V Celebes • VI Kijkduin • VII Eendracht • VIII Haarlem • VIII De Zeven ProvinciënDoubloons • IX Johan de Witt • IX Van SpeijkDoubloons • X Gouden Leeuw • X Prins van Oranje 
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Commonwealth  I Sutlej • II Port Jackson • III Caradoc • IV Dunedin • V Red Fort • VI Hobart • VI PerthDoubloons • VI MysoreDoubloons • VII Uganda • VIII Auckland • IX Encounter • IX HectorDoubloons • X Cerberus • X BrisbaneDoubloons 
Pan-America  I Hércules • II Almirante Barroso • II Almirante AbreuDoubloons • III Vicente Guerrero • IV Córdoba • V La Argentina • VI Almirante Cochrane • VII Coronel Bolognesi • VII Nueve de JulioDoubloons • VIII Ignacio Allende • VIII Almirante GrauDoubloons • IX Santander • X San Martín