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Revision as of 02:10, 9 August 2022
11.7 model changes
Latest revision as of 17:28, 28 November 2024
Removed references to Juliet Charlie signal.
 
8 intermediate revisions by 5 users not shown
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 |Signals=<!-- write text about best set of signals below --> |Signals=<!-- write text about best set of signals below -->
?Captains who have opted for a '''Torpedo Build''' ''{{#var:ship_name}}'' will want to equip a Juliet Whiskey Unaone ({{Juliet Whiskey Unaone|Size=18px}}) [[Ship:Flags#Signals|signal]] in order to maximize potential damage from torpedo hits. Throwing on a Sierra Mike ({{Sierra Mike|Size=18px}}) signal will further boost her excellent speed and allow her to move around the map more quickly as needed. November Foxtrot ({{November Foxtrot|Size=18px}}) and Juliet Charlie ({{Juliet Charlie|Size=18px}}) are also highly recommended, if available. '''Main Battery Build''' ''{{#var:ship_name}}'' captains should also consider Victor Lima ({{Victor Lima|Size=18px}}) and India X-Ray ({{India X-Ray|Size=18px}}) signals to maximize the fire chance of her main battery shells.+Captains who have opted for a '''Torpedo Build''' ''{{#var:ship_name}}'' will want to equip a Juliet Whiskey Unaone ({{Juliet Whiskey Unaone|Size=18px}}) [[Ship:Flags#Signals|signal]] in order to maximize potential damage from torpedo hits. Throwing on a Sierra Mike ({{Sierra Mike|Size=18px}}) signal will further boost her excellent speed and allow her to move around the map more quickly as needed. November Foxtrot ({{November Foxtrot|Size=18px}}) is recommended, if available. '''Main Battery Build''' ''{{#var:ship_name}}'' captains should also consider Victor Lima ({{Victor Lima|Size=18px}}) and India X-Ray ({{India X-Ray|Size=18px}}) signals to maximize the fire chance of her main battery shells.
  
 {{Signal Flags {{Signal Flags
?| November Echo Setteseven = 2+<!-- The usual 1,2,3 rating; others ignored. Zero may be useful to other editors to remind that the signal has no effect on the ship. -->
?| Mike Yankee Soxisix = +| Charlie Kilo = 3 <!-- + HP -->
?| India X-Ray = 2+| India Yankee = 1 <!-- -20% Fire duration -->
?| Juliet Whiskey Unaone = 3+| Juliet Yankee Bissotwo = <!-- -20% flood duration -->
?| Victor Lima = 2+| Hotel Yankee = 1 <!-- ram someone -->
?| Hotel Yankee = 1+| Victor Lima = 2 <!-- +1/0.5% (160mm) fire, +4% flood -->
? +| India X-Ray = 2 <!-- +1/0.5% (160mm) fire -->
?| November Foxtrot = 3+| Juliet Whiskey Unaone = 3 <!-- +15% flood chance -->
?| Sierra Mike = 3+
?| India Delta = +
?| Juliet Yankee Bissotwo = +
?| India Yankee = 1+
?| Juliet Charlie = 3+
  
 +| Mike Yankee Soxisix = <!-- Secondaries: +5% range, -5% reload, -5% dispersion-->
 +| November Echo Setteseven = 2 <!-- +5% AA damage -->
 +| Sierra Mike = 3 <!-- +5% speed -->
 +| November Foxtrot = 3 <!-- -5% Consumables reload -->
 +| India Delta = <!-- +20% HP from Repair Party -->
 +| X-Ray Papa Unaone = <!-- +15% Smoke Gen action time -->
 +| Sierra Bravo = <!-- +10% Hydro action time; -10% DAAF reload time -->
 }} }}
  
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 {{WoWS Ship Changelog Insert|1= {{WoWS Ship Changelog Insert|1=
 +{{WoWS Ship Testing Changes Insert|1=
 +*<span class="plainlinks">[https://www.facebook.com/wowsdevblog/posts/pfbid02ig7GY8EaR9mWkJ3FT4kndfJV9iWVYHBLY8YnuZ5gRicK8GoZnwRfaix3jbUYKK8sl October 10, 2017]</span>:
 +**Surveillance Radar consumable action time was increased from 12 to 17 s.
 +*<span class="plainlinks">[https://www.facebook.com/wowsdevblog/posts/pfbid02R5YKfRsneENesDUagzFznQveFhjByP97a82EELUUjxp26MigFW6akQrkNA4z6M1Hl November 9, 2017]</span>:
 +**Surveillance Radar Modification 1 can now be mounted.
 +*<span class="plainlinks">[https://www.facebook.com/wowsdevblog/posts/pfbid05Y3qZvjzgoQehPhLGCVip9hyS2Suij6uVE1KTvLqgXrTc1Q7F6ZW8VUMPbURxyCRl November 9, 2017]</span>:
 +**The Smoke Generator consumable was adjusted:
 +***The action time was decreased from 40 to 30 s.
 +***The dispersal time was increased from 60 to 70 s.
 +***The consumable cooldown was increased from 90 to 120 s, and from 60 to 80 s for the premium version.
 +*<span class="plainlinks">[https://www.facebook.com/wowsdevblog/posts/pfbid0xfDL6ZYtrMpbRgFHCadRc3gCJZZ6qtY8rUVQmks4m8kP3dRW5EhGa2fW5pWSfQaVl November 23, 2017]</span>:
 +**Base torpedo launchers were added to the ship, similar to those of the preceding ship's top torpedo launchers.
 +**Torpedo launchers that were previously mounted became the new top option, and needed to be researched.
 +}}
 *Available for testing by supertesters in the game starting from Update 0.6.10. *Available for testing by supertesters in the game starting from Update 0.6.10.
 *Introduced in Update 0.6.14. *Introduced in Update 0.6.14.
Line 185:Line 201:
 **Minor fixes to model and textures of the ship. **Minor fixes to model and textures of the ship.
 *Update 0.11.7: *Update 0.11.7:
?**Minor fixes to the model and textures of the ship. 
 **Fixed incorrect display of AA mounts when using the Turtle Ship permanent camouflage.  **Fixed incorrect display of AA mounts when using the Turtle Ship permanent camouflage.
 +*Update 13.3:
 +**The number of bombs per Depth Charge drop increased from 12 to 14.
 +**Depth Charge damage increased from 1,700 to 2,100.
 +*Update 13.4:
 +**Researchable torpedo parameters changed:
 +***Maximum damage reduced from 19,033 to 17,967.
 +***Torpedo speed reduced from 67 to 64 knots.
 }} }}
 }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->

Latest revision as of 17:28, 28 November 2024

Chung Mu
Chung_Mu_wows_main.jpg
Destroyer | Pan-Asia | Tier IX
Tech Tree Position
Hsienyang
Arrow_down.png
Chung_Mu_icon_small.png
Arrow_down.png
Yueyang
stock
 top
General
Research price160000 exp
Purchase price13,000,000 Credits
Hit Points14,800 
Main Battery
127 mm/38 Mk.12 on a Mk.30 mod.0 mount5 х 1 pcs.
Rate of Fire17.14 shots/min.
Reload Time3.5 sec.
Rotation Speed34 deg./sec.
180 Degree Turn Time5.29 sec.
Firing Range11.04 km.
Maximum Dispersion97 m.
HE Shell127 mm HE Mk32 
Maximum HE Shell Damage1,800 
Chance of Fire on Target Caused by HE Shell%
Initial HE Shell Velocity792 m./s.
HE Shell Weight24.5 kg.
AP Shell127 mm AP/SC Mk38 
Maximum AP Shell Damage2,100 
Initial AP Shell Velocity792 m./s.
AP Shell Weight25 kg.
Torpedo Tubes
533 mm Mk151 х 5 / 1 х 5 pcs.
Rate of Fire0.51 shots/min.
Reload Time117 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
TorpedoIDS_PZPT019_MK_15_MOD3_D 
Maximum Damage16,633 
Torpedo Speed59 knot
Torpedo Range9.51 km.
AA Defense
127 mm/38 Mk.12 on a Mk.30 mod.0 mount5 х 1 pcs.
. . . Average Damage per Second53.5 
. . . Firing Range5.01 km.
40 mm Bofors on a Mk.1 mount3 х 2 pcs.
. . . Average Damage per Second33.9 
. . . Firing Range3.51 km.
20 mm Oerlikon on a Mk.4 mount6 х 1 pcs.
. . . Average Damage per Second21.6 
. . . Firing Range2.01 km.
Maneuverability
Maximum Speed38 knot
Turning Circle Radius620 m.
Rudder Shift Time5.5 sec.
Concealment
Surface Detectability Range6.98 km.
Air Detectability Range3.24 km.
Battle Levels
12345678910
Wows_anno_flag_pan_asia.png
IX
Ship_PZSD109_Chung_Mu.png
13,000,000

Chung Mu — Pan-Asian Tier IX destroyer.

Korea.png
A former U.S. Navy Fletcher-class destroyer (USS Erben, DD-631) that was transferred to the Republic of Korea Navy in 1963. The ship carried good armament and had enhanced AA capabilities.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
127 mm/38 Mk.12 on a Mk.30 mod.0 mount17.15.3971,80052,100 01,000,000
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Chung Mu (A)14,80032056/3/52 01,400,000
Chung Mu (B)17,10032052/1/52 40,0003,200,000
Torpedoes Rate of Fire
(shots/min)
Torpedo Tubes Reload Time
(sec)
180° Turn Time
(sec)
Maximum Damage
(HP)
Torpedo Speed
(knot)
Torpedo Range
(km)
Research price
(exp)
Purchase price
(Credits)
Mk15 mod. 30.51177.2 01,300,000
Mk16 mod. 10.51177.2 25,0001,900,000
Fire Control System IDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
Mk9 mod. 10 0900,000
Mk9 mod. 20 20,0001,500,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 60,000 hp38 01,100,000

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Boost Modification 1
Surveillance Radar Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
AA Guns Modification 1
Aiming Systems Modification 1
Smoke Generator Modification 1
Torpedo Tubes Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Depth Charges Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Steering Gears Modification 2
Ship Consumables Modification 1
 Slot 6 
Main Battery Modification 3
Torpedo Tubes Modification 2
Gun Fire Control System Modification 2
Auxiliary Armaments Modification 2

Player Opinion

Performance

Warning: The data presented in the AA Defense sidebar section may be incorrect.
Refer to the in-game Port screens for more useful data.

Players familiar with Tier IX American destroyer Fletcher will be at home in Chung Mu, as most of the important characteristics of both ships are extremely similar.

While Chung Mu retains the excellent close range firepower of Fletcher, she has the Pan-Asian line signature weapon — deep water torpedoes — and has access to the unique Pan-Asian Smoke GeneratorWhile active, generates a smoke screen that blocks line-of-sight for both enemies and teammates. and Surveillance RadarWhile active, detects all enemy ships within the specified radius, disregarding obstacles such as smoke and terrain.. Consequently, Chung Mu is uniquely dangerous to both cruisers, battleships, and the occasional aircraft carrier. While Chung Mu is entirely capable of contesting capture points just like her American sister, her inability to damage destroyers with her torpedoes hampers her ability to control enemy destroyer access to those capture points. Rather, Chung Mu excels at cooperative flanking, where she can easily destroy distracted cruisers and battleships. Her most important upgrade from Hsienyang is gaining access to Upgrade Slot 6, allowing captains to customize their Chung Mu into builds that befit their preferred play style for the ship.

Players will be tempted to exchange the Smoke GeneratorWhile active, generates a smoke screen that blocks line-of-sight for both enemies and teammates. for Surveillance RadarWhile active, detects all enemy ships within the specified radius, disregarding obstacles such as smoke and terrain., but the radar's modest range and duration makes it difficult to employ effectively in the absence of smoke. As such, the radar consumable is best used by experienced players or those working in a division, as the consumable requires the close cooperation of allies to take advantage of the targets thus spotted.

Pros:

  • Excellent close range main battery firepower.
  • Good AA capabilities.
  • Good maneuver profile, especially when in top configuration.
  • Good concealment values.
  • Powerful torpedoes with excellent detection values.
  • Access to radar consumable.
  • Smoke screen can be made to operate nearly continuously with proper captain skills, and signal flags.

Cons:

  • Poor main battery muzzle velocity.
  • Incapable of damaging destroyers with torpedoes.
  • Radar is short-ranged and short-lived.

Research

Availability of researchable upgrades for Chung Mu is as follows:

  • Hull: Upgrade to Hull (B) for a bump in AA, more health, and a faster rudder shift time. Research of this module unlocks progression to Yueyang.
  • Torpedoes: Chung Mu’s upgraded torpedo module is one of the best investments out there, as it provides a moderate bump up damage but a 20% increase in speed.
  • Gun Fire Control System: Upgrade to Mk9 mod. 2 for an extra 10% range on the main battery.
Captains will want to prioritize Hull (B) first, as the extra range provided by the fire control module is far less important than the extra hit points and better rudder shift of the B hull. The improved torpedoes should come next; the increase to main battery range should be saved for last or skipped entirely.

Optimal Configuration

Upgrades

The recommended upgrades for Chung Mu are as follows:


Upgrade recommendations for Slots 1, 3, 4, and 5 are fairly easy to make; captains who equip Surveillance RadarWhile active, detects all enemy ships within the specified radius, disregarding obstacles such as smoke and terrain. instead of Smoke GeneratorWhile active, generates a smoke screen that blocks line-of-sight for both enemies and teammates. are encouraged to equip special upgrade Surveillance Radar Modification 1 :  +20% action time. in Upgrade Slot 2. The upgrade chosen for Upgrade Slot 6 — and the corresponding commander skills — will separate one Chung Mu from another.

Torpedo Build: Captains wishing to focus their Chung Mu as a torpedo boat will opt for Torpedo Tubes Modification 2 : -15% reload time. / +50% risk of incapacitation. in Upgrade Slot 6. This lowers her torpedo reload to only 103.7 seconds (down from 122 seconds). If her commander invests in the Level 3 commander skill Torpedo Armament Expertise, the reload time drops to a scant 93 seconds. Given how hard her torpedoes hit and how fast they travel, this configuration of Chung Mu can give even the vaunted Japanese destroyers a run for their money in the torpedo damage category.

Main Battery (Maximum Rate of Fire) Build: Another solid choice for Chung Mu in Upgrade Slot 6 is Main Battery Modification 3 : -12% main battery loading time. / -13% main battery traverse speed.. When coupled with Level 3 commander skill Basic Firing Training, her rate of fire increases significantly. In this configuration, the reload time on her main battery guns drops to 2.6 seconds (from a base of 3.3 seconds).

Main Battery (Maximum Range) Build: Some captains prefer to maximize the range of Chung Mu’s main battery guns utilizing Gun Fire Control System Modification 2 : +16% firing range. in the final upgrade slot. While this pushes her main battery range out to 15.0 km, landing shells on all but the slowest, largest ships at such range is incredibly difficult.

Commander Skills

The following captain skills are useful for Chung Mu. Skills with a single star are objectively useful, but two and three star options are far superior.

Regardless of other choices, Chung Mu commanders are strongly encouraged invest in either Priority Target or Preventative Maintenance at Level 1, Last Stand at Level 2, Survivability Expert at Level 3, and Concealment Expert at Level 4. Where points go after that depends on how captains wish to play the ship.

A Torpedo Build Chung Mu will want to invest in Torpedo Armament Expertise at Level 3, whereas a Main Battery Build Chung Mu will want to pick up Basic Firing Training — and probably Demolition Expert — instead. Captains concerned about enemy aircraft could opt for Advanced Firing Training or Manual Fire Control for AA Armament. The latter is the better option, as Chung Mu will run most of the time with her anti-aircraft guns disabled in order to avoid detection (making the additional AA range less valuable).

Consumables

Chung Mu can equip the following consumables:

Signals

Captains who have opted for a Torpedo Build Chung Mu will want to equip a Juliet Whiskey Unaone (+15% chance of causing flooding.) signal in order to maximize potential damage from torpedo hits. Throwing on a Sierra Mike (+5% to the ship's maximum speed.) signal will further boost her excellent speed and allow her to move around the map more quickly as needed. November Foxtrot (-5% reload time on all consumables.) is recommended, if available. Main Battery Build Chung Mu captains should also consider Victor Lima (+1% chance of causing a fire for bombs and shells with a caliber above 160mm / +0.5% chance of causing a fire for bombs and shells with a caliber below 160mm. / +4% chance of causing flooding.) and India X-Ray (+1% chance of causing a fire for bombs and shells with a caliber above 160mm. / +0.5% chance of causing a fire for bombs and shells with a caliber below 160mm.) signals to maximize the fire chance of her main battery shells.


Gallery

Historical Info

Historical Gallery

References

  1. USS Erben (DD-631) - Wikipedia
  2. Fletcher-class destroyer - Wikipedia


Ship Change Log

See here for links to Update notes.

Testing Changes

  • October 10, 2017:
    • Surveillance Radar consumable action time was increased from 12 to 17 s.
  • November 9, 2017:
    • Surveillance Radar Modification 1 can now be mounted.
  • November 9, 2017:
    • The Smoke Generator consumable was adjusted:
      • The action time was decreased from 40 to 30 s.
      • The dispersal time was increased from 60 to 70 s.
      • The consumable cooldown was increased from 90 to 120 s, and from 60 to 80 s for the premium version.
  • November 23, 2017:
    • Base torpedo launchers were added to the ship, similar to those of the preceding ship's top torpedo launchers.
    • Torpedo launchers that were previously mounted became the new top option, and needed to be researched.
  • Available for testing by supertesters in the game starting from Update 0.6.10.
  • Introduced in Update 0.6.14.
  • Update 0.7.1:
    • Disabled national voiceovers for the ship. Now, even if the national voiceover is selected, the voiceover of the player's region or the selected sound mode in the settings will be played.
  • Update 0.7.6:
    • The reload time of the Smoke Generator consumable was increased from 120 to 150 s (from 80 to 100 s for improved consumables).
  • Update 0.7.7:
    • For 127mm AP / SC Mk38 armor-piercing shells, the fuse detonation time was decreased from 0.03 to 0.01 s.
  • Update 0.8.6:
    • Main battery reload time increased from 3.3 to 3.5 s.
    • Researchable torpedo tubes' reload time increased from 106 to 122 s.
  • Update 0.9.1:
    • The speed of stock torpedoes increased from 55 to 56 knots.
    • Stock torpedo tubes reload time decreased from 122 to 119 s.
    • The speed of researchable torpedoes increased from 66 to 67 knots.
    • Researchable torpedo tubes reload time decreased from 122 to 119 s.
  • Update 0.9.2:
    • Torpedo tubes reload time decreased from 119 to 117 s.
  • Update 0.10.4:
    • The range of stock torpedoes was increased from 9.2 to 9.5 km.
    • Stock torpedo speed increased from 56 to 59 knots.
  • Update 0.11.4:
    • Torpedo Reload Boost consumable added
      • Number of consumable charges: 2
      • Reload time: 300 s.
  • Update 0.11.6:
    • Minor fixes to model and textures of the ship.
  • Update 0.11.7:
    • Fixed incorrect display of AA mounts when using the Turtle Ship permanent camouflage.
  • Update 13.3:
    • The number of bombs per Depth Charge drop increased from 12 to 14.
    • Depth Charge damage increased from 1,700 to 2,100.
  • Update 13.4:
    • Researchable torpedo parameters changed:
      • Maximum damage reduced from 19,033 to 17,967.
      • Torpedo speed reduced from 67 to 64 knots.

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Pan-America  VI JuruáDoubloons • X La PampaDoubloons 
Japan  II TachibanaDoubloons • II Umikaze • II Tachibana LimaDoubloons • III Wakatake • IV Isokaze • V Minekaze • V FūjinDoubloons • V KamikazeDoubloons • V Kamikaze RDoubloons • V Mutsuki • VI [[Ship:Mutsuki (< 01.12.2016)|Mutsuki (< 01.12.2016)]] • VI Fubuki • VI Hatsuharu • VI Shinonome BDoubloons • VI ShinonomeDoubloons • VII [[Ship:Hatsuharu (< 01.12.2016)|Hatsuharu (< 01.12.2016)]] • VII Akatsuki • VII Shiratsuyu • VII YūdachiDoubloons • VIII [[Ship:Fubuki (< 01.12.2016)|Fubuki (< 01.12.2016)]] • VIII Akizuki • VIII Kagerō • VIII AsashioDoubloons • VIII HSF Harekaze IIDoubloons • VIII Asashio BDoubloons • VIII HSF HarekazeDoubloons • VIII AL YukikazeDoubloons • IX [[Ship:Kagerō (< 01.12.2016)|Kagerō (< 01.12.2016)]] • IX Yūgumo • IX Kitakaze • IX MinegumoDoubloons • IX STAR KitakazeDoubloons • X Shimakaze • X Harugumo • X HayateDoubloons • X AL ShimakazeDoubloons • X [[Ship:[Shimakaze]|[Shimakaze]]] •  Yamagiri 
U.K.  II Medea • III Valkyrie • III CampbeltownDoubloons • IV Wakeful • V Acasta • VI Icarus • VI GallantDoubloons • VII Jervis • VII Jupiter '42Doubloons • VIII Lightning • VIII CossackDoubloons • VIII Cossack BDoubloons • IX Jutland • IX SommeDoubloons • X Daring • X DruidDoubloons 
France  II Enseigne Gabolde • III Fusilier • IV Bourrasque • V L'Adroit • V Jaguar • V SirocoDoubloons • VI Duchaffault • VI Guépard • VI AigleDoubloons • VII Le Hardi • VII Vauquelin • VIII L'Aventurier • VIII Le Fantasque • VIII Le TerribleDoubloons • IX Orage • IX Mogador • X Cassard • X Kléber • X MarceauDoubloons • X Kléber CLRDoubloons 
Pan-Asia  II Longjiang • III Phra Ruang • IV Shenyang • V Jianwei • VI Fushun • VI AnshanDoubloons • VII Gadjah Mada • VIII Hsienyang • VIII SiliwangiDoubloons • VIII LoyangDoubloons • VIII FenyangDoubloons • VIII Loyang BDoubloons • VIII Zhu QueDoubloons • VIII Ship SmashaDoubloons • IX Chung Mu • X Yueyang • X LüshunDoubloons •  Kunming 
Spain  X Álvaro de BazánDoubloons 
Commonwealth  III VampireDoubloons • VII HaidaDoubloons • VII HuronDoubloons • X Vampire IIDoubloons