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Cruiser | Italy | Tier VI
Tech Tree Position
Raimondo Montecuccoli
Research price32500 exp
Purchase price2,900,000 Credits
Hit Points29,700 
Main Battery
203 mm/50 Ansaldo 19244 х 2 pcs.
Rate of Fireshots/min.
Reload Time15 sec.
Rotation Speeddeg./sec.
180 Degree Turn Time25.71 sec.
Firing Range14.65 km.
Maximum Dispersion134 m.
Chance of Fire on Target Caused by HE Shell%
AP Shell203 mm proiettili AP 1924 mod.1 
Maximum AP Shell Damage4,700 
Initial AP Shell Velocity840 m./s.
AP Shell Weight125.3 kg.
Maximum SAP Shell Damage4,850 
Initial SAP Shell Velocity840 m./s.
Secondary Armament #1
100 mm /47 OTO 19286 х 2 pcs.
Firing Range4.96 km.
Rate of Fire10 shots/min.
Reload Timesec.
HE Shell100 mm proiettili HE 
Maximum HE Shell Damage1,500 
Initial HE Shell Velocity850 m./s.
Chance of Fire on Target Caused by HE Shel%
Torpedo Tubes
533 mm tubo lanciasiluri DAAN-Whitehead2 х 2 pcs.
Rate of Fire1.28 shots/min.
Reload Time47 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
Torpedo533 mm Si 270 M 
Maximum Damage12,667 
Torpedo Speed51 knot
Torpedo Range12 km.
AA Defense
100 mm /47 OTO 19286 х 2 pcs.
. . . Average Damage per Second39.6 
. . . Firing Range3.99 km.
13.2 mm/76 Breda 19314 х 2 pcs.
. . . Average Damage per Second16.4 
. . . Firing Range1.2 km.
37 mm/54 Breda 19324 х 2 pcs.
. . . Average Damage per Second46.4 
. . . Firing Range3.51 km.
Maximum Speed35 knot
Turning Circle Radius630 m.
Rudder Shift Time13.3 sec.
Surface Detectability Range14.5 km.
Air Detectability Range7.31 km.
Battle Levels

Trento — Italian Tier VI cruiser.

Trento belonged to the first series of Italian cruisers that were built under the restrictions of the Washington Naval Treaty. The ship carried 203 mm main battery guns. She was faster than her foreign counterparts and outmatched them in armor protection, though to a smaller extent.


Main Battery Guns Rate of Fire
180° Turn Time
Maximum Dispersion
Maximum HE Shell Damage
Chance of Fire on Target Caused by HE Shell
Maximum AP Shell Damage
Research price
Purchase price
203 mm/50 Ansaldo 1924425.711344,700 0225,000
Hull Hit Points
Main Turrets
Secondary Gun Turrets
AA Mounts
Torpedo Tubes
Hangar Capacity
Research price
Purchase price
Trento (A)29,70013100464/4/620 0375,000
Trento (B)34,50013100461020 10,250810,000
Torpedoes Rate of Fire
Torpedo Tubes Reload Time
180° Turn Time
Maximum Damage
Torpedo Speed
Torpedo Range
Research price
Purchase price
533 mm Si 270 M1.3717.212,6665112 0200,000
Fire Control System Firing Range Increase
Maximum Firing Range
Research price
Purchase price
SDT 6 mod.1014.7 0200,000
SDT 6 mod.21016.1 6,000460,000
Engine Maximum Speed
Research price
Purchase price
Propulsion: 150,000 hp35 0190,000

Compatible Upgrades

 Slot 1  Main Armaments Modification 1 Auxiliary Armaments Modification 1 Magazine Modification 1 Spotting Aircraft Modification 1 Damage Control Party Modification 1
 Slot 2  Damage Control System Modification 1 Engine Room Protection
 Slot 3  Main Battery Modification 2 Secondary Battery Modification 1 AA Guns Modification 1 Aiming Systems Modification 1 Torpedo Tubes Modification 1
 Slot 4  Damage Control System Modification 2 Propulsion Modification 1 Steering Gears Modification 1

Player Opinion


Tier VI Trento is the first heavy cruiser of the Italian tech tree. She shares many similarities with her Tier V cousin Genova, including identical shell characteristics and caliber as well as comparable agility, although Trento does have a faster reload and slightly better top speed and turning circle. Despite having larger guns than the light cruisers that precede her, her play style doesn’t change that drastically, particularly when compared to Tier V Raimondo Montecuccoli.

Trento is armed with eight (8) 203mm guns in four (4) twin turrets. Like many lower tier heavy cruisers, both her reload speed and turret traverse speed are on the slow side. The latter can be offset using the commander skill Grease the Gears and the Main Battery Modification 2 ship upgrade. Having access to both semi-armor-piercing (SAP) and armor piercing (AP) shells, Trento has the potential for high alpha strikes, but her long reload prevents her from damaging ships quickly and that makes good target selection critical.

Due to its consistent damage and improved ricochet angles, Trento’s primary shell type should be SAP. It excels at damaging lightly armored targets, including destroyers and the more thinly armored cruisers that are common in Trento’s matchmaking range. However, as SAP can ricochet and doesn’t set fires or damage modules (unlike HE), Trento will struggle against sharply angled targets and higher tiered battleships with thick armor plating.

Although her SAP seems universally useful, Trento’s AP shouldn’t be overlooked. Although it is best used against broadside cruisers at close to medium range, 203mm AP can be deadly at a tier where many cruisers have vulnerable citadels and thinner armor. It can also be effective against battleship upper belts at closer range, but the dangers of getting into that range mean SAP still should be Trento’s primary shell against them.

Trento is also armed with a pair of torpedo launchers[1] — one on each side — with fairly comfortable firing angles. They have a long range for a Tier VI cruiser and slow speed, making them effective area denial weapons, and while their reload is longer than Raimondo Montecuccoli a tier lower, by the time the first set reaches max range another set will almost be reloaded. The slow torpedo speed especially can catch an unsuspecting enemy captain off guard. But their low damage means they’ll be more useful as a source of additional damage rather than a primary offensive weapon. Against cruisers, hitting just a single torpedo could cripple the target and hitting two or all three could kill it outright. But against battleships and carriers, even all three hitting might not be enough to sink it.

Because Trento’s bow and stern armor is only 16mm thick, every battleship in the game (and even VI Graf Spee) can overmatch her bow and stern. However, her main deck and upper belt are 25mm thick, which can bounce up to 356mm AP when correctly angled. Against lower tier battleships, this can be a huge advantage, but most higher tier battleships and even some same tier battleships (like VI Bayern and VI Queen Elizabeth) can still overmatch this section. She also features a higher than average health pool for a Tier VI cruiser. Captains should take note, however, that her citadel is large and extends quite a distance above the water. Protected by just a single layer of 70mm armor, cruiser and battleship AP rounds can easily penetrate it and quickly drain her health pool. While her armor and health pool don’t offer a lot of protection against higher tier opponents, when top tier, a well-played Trento can be a difficult ship to kill.

All Tier V and up tech tree Italian cruisers (plus premium Tier VII cruiser Gorizia) mount an Exhaust Smoke Generator that can conceal the ship even at full speed. It can be used offensively to prevent being spotted while firing at enemies (although the smoke firing penalty makes this less dangerous at longer ranges). But it also has a useful defensive role, allowing her to turn and disengage without exposing her vulnerable citadel in the process.

Neither Trento’s secondary nor her anti-aircraft armaments are anything spectacular. She has three (3) secondary turrets on either side, each containing two (2) 100mm guns, but they can only penetrate the thinner armor of destroyers and cruiser extremities. And the low barrel count and longer reload mean they won’t even be a great deterrent against those targets. Being an interwar cruiser designed and built during the 1920s, Trento’s anti-aircraft suite will likewise provide little protection against air strikes from same and higher tier carriers. Trento can mount the fighter consumable to further boost her anti-aircraft defense if desired, but a determined carrier captain won’t be deterred.

Like the rest of the Italian cruiser line, one of Trento’s greatest strengths is her agility. Her top speed is respectable, but not outstanding compared to same-tier cruisers, and her decent rudder shift and smaller turning circle mean she can dodge a lot of incoming fire.

Due to her high speed and decent agility, Exhaust Smoke Generator, and the peculiarities of her SAP shells, Trento is most comfortable on a flank. Her weaker armor means she should avoid close quarters combat, especially against battleships, and her weaker torpedo armament may not be enough to prevent an enemy ship from charging her. In the early stages of the game, she should focus on dealing damage to destroyers and cruisers, using her Exhaust Smoke Generator and distance to go undetected if she gets focused. Later on, she can get closer to the enemy and use her AP and torpedoes more aggressively, but she is still more comfortable playing at a distance.


  • Large health pool and 25mm deck and upper belt plating that can bounce 356mm AP shells
  • Good main battery range that can be further increased with the spotter plane
  • High alpha strike potential with both SAP and AP shells
  • Faster than most other Tier VI cruisers with a smaller than average turning circle
  • Access to the Exhaust Smoke Generator consumable


  • No HE (replaced by SAP)
  • Long reload for a cruiser
  • Torpedoes are slow and don’t deal a lot of damage
  • Poor concealment for a cruiser — only 12.66km when fully upgraded
  • No hydroacoustic search consumable, making it more risky to hunt destroyers solo


Availability of researchable upgrades for Trento is as follows:

  • Hull: Upgrade to Hull (B) for more hit points, faster torpedo reload time, better AA and faster rudder shift time. Research of this module unlocks progression to Zara.
  • Gun Fire Control System: Upgrade to SDT 6 mod. 2 for an extra 10% range on the main battery.

Optimal Configuration


The recommended upgrades for Trento are as follows:

Commander Skills

Due to the absence of HE shells and a limited number of consumables, Trento captains are not under a high amount of pressure when it comes to skill point distribution. The primary consideration is whether the player wishes to build the captain towards increased DD-hunting effectiveness [Radio Position Finding] or general purpose survivability [Survivability Expert, Last Stand, and/or Incoming Fire Alert].


Trento can equip the following consumables:


Type 1, 2, or 5 camouflage can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce detectibility range.

Players who wish to spend doubloons can equip Trento with Type 16 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.


Trento players should prioritize X-Ray Papa Unaone and Sierra Mike to boost two of the ship's big strengths; November Foxtrot is also useful to help manage the long consumable cooldowns. Players who have faced detonation problems will want to consider mounting Juliet Charlie.

Note: Use of the Juliet Charlie signal makes detonation impossible.


Historical Info

Historical Gallery


  1. Trento’s stock (A) hull mounts double torpedo launchers, and her upgraded (B) hull mounts triple launchers.
  2. 2.0 2.1 2.2 Use of the Juliet Charlie signal makes detonation impossible.

Ship Change Log

Ships of Italy
Destroyers  VI LeoneDoubloons • IX Paolo EmilioDoubloons 
Cruisers  I Eritrea • II Nino Bixio • III Taranto • IV Alberto di Giussano • V Raimondo Montecuccoli • V GenovaDoubloons • VI Trento • VI Duca d'AostaDoubloons • VII Zara • VII Duca degli AbruzziDoubloons • VII GoriziaDoubloons • VIII Amalfi • IX Brindisi • X Venezia • X Napoli 
Battleships  IV Dante Alighieri • V Conte di Cavour • V Giulio CesareDoubloons • VI Andrea Doria • VII Francesco Caracciolo • VIII Vittorio Veneto • VIII RomaDoubloons • VIII AL LittorioDoubloons • IX Lepanto • IX Marco PoloDoubloons • X Cristoforo Colombo 
Aircraft Carriers
Japan  I Hashidate • II Chikuma • III Tenryū • III KatoriDoubloons • IV YūbariDoubloons • IV Kuma • IV Iwaki AlphaDoubloons • V Furutaka • V YahagiDoubloons • VI Aoba • VII Myōkō • VII ARP MyōkōDoubloons • VII ARP AshigaraDoubloons • VII ARP HaguroDoubloons • VII Southern DragonDoubloons • VII Eastern DragonDoubloons • VII ARP NachiDoubloons • VIII Mogami • VIII ToneDoubloons • VIII AtagoDoubloons • VIII Atago BDoubloons • VIII ARP TakaoDoubloons • VIII ARP MayaDoubloons • IX Ibuki • IX AzumaDoubloons • X Zaō • X YoshinoDoubloons • X Kitakami 
U.S.S.R.  I Orlan • II DianaDoubloons • II Diana LimaDoubloons • II Novik • III AuroraDoubloons • III Bogatyr • III OlegDoubloons • III VaryagDoubloons • IV Svietlana • V MurmanskDoubloons • V Kotovsky • V Krasny KrymDoubloons • V MikoyanDoubloons • V KirovDoubloons • VI Budyonny • VI MolotovDoubloons • VI Admiral MakarovDoubloons • VII Shchors • VII LazoDoubloons • VIII Chapayev • VIII Tallinn • VIII Mikhail KutuzovDoubloons • VIII OchakovDoubloons • VIII Pyotr BagrationDoubloons • VIII Bagration • IX Dmitri Donskoi • IX Riga • IX KronshtadtDoubloons • X Moskva • X Alexander Nevsky • X Petropavlovsk • X StalingradDoubloons • X SmolenskDoubloons 
U.S.A.  I Erie • II Chester • II AlbanyDoubloons • III St. Louis • III CharlestonDoubloons • IV Phoenix • V Omaha • V MarbleheadDoubloons • V Marblehead LimaDoubloons • VI Pensacola • VI Dallas • VII AtlantaDoubloons • VII New Orleans • VII Helena • VII IndianapolisDoubloons • VII Atlanta BDoubloons • VII BoiseDoubloons • VII FlintDoubloons • VIII Baltimore • VIII Cleveland • VIII WichitaDoubloons • VIII AnchorageDoubloons • VIII CongressDoubloons • VIII Rochester • VIII AL MontpelierDoubloons • IX Buffalo • IX Seattle • IX AlaskaDoubloons • IX Alaska BDoubloons • X Des Moines • X Worcester • X Puerto Rico • X SalemDoubloons • X Austin 
Europe  I Gryf 
Italy  I Eritrea • II Nino Bixio • III Taranto • IV Alberto di Giussano • V Raimondo Montecuccoli • V GenovaDoubloons • VI Trento • VI Duca d'AostaDoubloons • VII Zara • VII Duca degli AbruzziDoubloons • VII GoriziaDoubloons • VIII Amalfi • IX Brindisi • X Venezia • X Napoli 
Germany  I Hermelin • II Dresden • II EmdenDoubloons • III Kolberg • IV Karlsruhe • V Königsberg • VI Nürnberg • VI Admiral Graf SpeeDoubloons • VI HSF Admiral Graf SpeeDoubloons • VII Yorck • VII MünchenDoubloons • VII WeimarDoubloons • VIII Admiral Hipper • VIII Prinz EugenDoubloons • VIII MainzDoubloons • IX Roon • IX Siegfried • IX Ägir • X Hindenburg 
France  I Bougainville • II Jurien de la Gravière • III Friant • IV Duguay-Trouin • V Émile Bertin • VI La Galissonnière • VI De GrasseDoubloons • VII Algérie • VIII Charles Martel • VIII BayardDoubloons • IX Saint-Louis • IX Carnot • X Henri IV • X ColbertDoubloons 
U.K.  I Black Swan • II Weymouth • III Caledon • IV Danae • V Emerald • V Hawkins • V ExeterDoubloons • VI Leander • VI Devonshire • VI LondonDoubloons • VII Fiji • VII Surrey • VII BelfastDoubloons • VIII Edinburgh • VIII Albemarle • VIII CheshireDoubloons • VIII Tiger '59Doubloons • VIII Belfast '43Doubloons • IX Neptune • IX Drake • X Minotaur • X Goliath • X Plymouth 
Pan-Asia  I Chengan • VI HuangheDoubloons • VIII IrianDoubloons • VIII WukongDoubloons 
Commonwealth  VI PerthDoubloons • VI MysoreDoubloons 
Netherlands  I Van Kinsbergen • II Gelderland • III Java • IV De Ruyter • V Celebes • VI Kijkduin • VII Eendracht • VIII Haarlem • VIII De Zeven Provinciën • IX Johan de Witt • X Gouden Leeuw 
Pan-America  II Almirante AbreuDoubloons • VII Nueve de JulioDoubloons