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Trento

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Trento
Trento_wows_main.jpg
Cruiser | Italy | Tier VI
Tech Tree Position
Raimondo Montecuccoli
Arrow_down.png
Trento_icon_small.png
Arrow_down.png
Zara
stock
 top
General
Research price32500 exp
Purchase price2,900,000 Credits
Hit Points29,700 
Main Battery
203 mm/50 Model 1924 on a Model 1924 mount4 х 2 pcs.
Rate of Fireshots/min.
Reload Time15 sec.
Rotation Speeddeg./sec.
180 Degree Turn Time25.71 sec.
Firing Range14.65 km.
Maximum Dispersion134 m.
Chance of Fire on Target Caused by HE Shell%
AP Shell203 mm proiettili AP 1924 mod.1 
Maximum AP Shell Damage4,700 
Initial AP Shell Velocity840 m./s.
AP Shell Weight125.3 kg.
Maximum SAP Shell Damage4,850 
Initial SAP Shell Velocity840 m./s.
Secondary Armament #1
100 mm/47 Model 1924/27/28 on a Eugenio Minisini mount6 х 2 pcs.
Firing Range4.96 km.
Rate of Fire10 shots/min.
Reload Timesec.
HE Shell100 mm proiettili HE 
Maximum HE Shell Damage1,500 
Initial HE Shell Velocity850 m./s.
Chance of Fire on Target Caused by HE Shell%
Torpedo Tubes
533 mm tubo lanciasiluri DAAN-Whitehead2 х 2 pcs.
Rate of Fire1.28 shots/min.
Reload Time47 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
Torpedo533 mm Si 270 M 
Maximum Damage12,667 
Torpedo Speed51 knot
Torpedo Range12 km.
AA Defense
100 mm/47 Model 1924/27/28 on a Eugenio Minisini mount6 х 2 pcs.
. . . Average Damage per Second39.6 
. . . Firing Range3.99 km.
13.2 mm/76 Breda Model 1931 on a twin mount4 х 2 pcs.
. . . Average Damage per Second16.4 
. . . Firing Range1.2 km.
37 mm/54 Model 1938 on a Model 1938 mount4 х 2 pcs.
. . . Average Damage per Second46.4 
. . . Firing Range3.51 km.
Maneuverability
Maximum Speed35 knot
Turning Circle Radius630 m.
Rudder Shift Time13.3 sec.
Concealment
Surface Detectability Range14.5 km.
Air Detectability Range7.31 km.
Battle Levels
12345678910
Wows_anno_flag_italy.png
VI
Ship_PISC106_Trento.png
2,900,000

Trento — Italian Tier VI cruiser.

Trento belonged to the first series of Italian cruisers that were built under the restrictions of the Washington Naval Treaty. The ship carried 203 mm main battery guns. She was faster than her foreign counterparts and outmatched them in armor protection, though to a smaller extent.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
203 mm/50 Model 1924 on a Model 1924 mount425.711344,700 0225,000
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Trento (A)29,70013100464/4/62 0375,000
Trento (B)34,5001310046102 10,250810,000
Torpedoes Rate of Fire
(shots/min)
Torpedo Tubes Reload Time
(sec)
180° Turn Time
(sec)
Maximum Damage
(HP)
Torpedo Speed
(knot)
Torpedo Range
(km)
Research price
(exp)
Purchase price
(Credits)
533 mm Si 270 M1.3717.212,6665112 0200,000
Fire Control System Firing Range Increase
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
SDT 6 mod.1014.7 0200,000
SDT 6 mod.21016.1 6,000460,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 150,000 hp35 0190,000

Compatible Upgrades

 Slot 1  Main Armaments Modification 1 Auxiliary Armaments Modification 1 Magazine Modification 1 Spotting Aircraft Modification 1 Damage Control Party Modification 1
 Slot 2  Damage Control System Modification 1 Engine Room Protection
 Slot 3  Main Battery Modification 2 Secondary Battery Modification 1 AA Guns Modification 1 Aiming Systems Modification 1 Torpedo Tubes Modification 1
 Slot 4  Damage Control System Modification 2 Propulsion Modification 1 Steering Gears Modification 1 Depth Charges Modification 1

Player Opinion

Performance

Warning. The data presented in the AA Defense sidebar section may be incorrect.
For a graphic summary of ships Tiers VIII thru XI see LittleWhiteMouse's "Actual AA DPS".


Tier VI Trento is the first heavy cruiser of the Italian tech tree. She shares many similarities with her Tier V cousin Genova, including identical shell characteristics and caliber as well as comparable agility, although Trento does have a faster reload and slightly better top speed and turning circle. Despite having larger guns than the light cruisers that precede her, her play style doesn’t change that drastically, particularly when compared to Tier V Raimondo Montecuccoli.

Trento is armed with eight (8) 203mm guns in four (4) twin turrets. Like many lower tier heavy cruisers, both her reload speed and turret traverse speed are on the slow side. The latter can be offset using the commander skill Grease the Gears and the Main Battery Modification 2 ship upgrade. Having access to both semi-armor-piercing (SAP) and armor piercing (AP) shells, Trento has the potential for high alpha strikes, but her long reload prevents her from damaging ships quickly and that makes good target selection critical.

Due to its consistent damage and improved ricochet angles, Trento’s primary shell type should be SAP. It excels at damaging lightly armored targets, including destroyers and the more thinly armored cruisers that are common in Trento’s matchmaking range. However, as SAP can ricochet and doesn’t set fires or damage modules (unlike HE), Trento will struggle against sharply angled targets and higher tiered battleships with thick armor plating.

Although her SAP seems universally useful, Trento’s AP shouldn’t be overlooked. Although it is best used against broadside cruisers at close to medium range, 203mm AP can be deadly at a tier where many cruisers have vulnerable citadels and thinner armor. It can also be effective against battleship upper belts at closer range, but the dangers of getting into that range mean SAP still should be Trento’s primary shell against them.

Trento is also armed with a pair of torpedo launchers[1] — one on each side — with fairly comfortable firing angles. They have a long range for a Tier VI cruiser and slow speed, making them effective area denial weapons, and while their reload is longer than Raimondo Montecuccoli a tier lower, by the time the first set reaches max range another set will almost be reloaded. The slow torpedo speed especially can catch an unsuspecting enemy captain off guard. But their low damage means they’ll be more useful as a source of additional damage rather than a primary offensive weapon. Against cruisers, hitting just a single torpedo could cripple the target and hitting two or all three could kill it outright. But against battleships and carriers, even all three hitting might not be enough to sink it.

Because Trento’s bow and stern armor is only 16mm thick, every battleship in the game (and even VI Graf Spee) can overmatch her bow and stern. However, her main deck and upper belt are 25mm thick, which can bounce up to 356mm AP when correctly angled. Against lower tier battleships, this can be a huge advantage, but most higher tier battleships and even some same tier battleships (like VI Bayern and VI Queen Elizabeth) can still overmatch this section. She also features a higher than average health pool for a Tier VI cruiser. Captains should take note, however, that her citadel is large and extends quite a distance above the water. Protected by just a single layer of 70mm armor, cruiser and battleship AP rounds can easily penetrate it and quickly drain her health pool. While her armor and health pool don’t offer a lot of protection against higher tier opponents, when top tier, a well-played Trento can be a difficult ship to kill.

All Tier V and up tech tree Italian cruisers (plus premium Tier VII cruiser Gorizia) mount an Exhaust Smoke Generator that can conceal the ship even at full speed. It can be used offensively to prevent being spotted while firing at enemies (although the smoke firing penalty makes this less dangerous at longer ranges). But it also has a useful defensive role, allowing her to turn and disengage without exposing her vulnerable citadel in the process.

Neither Trento’s secondary nor her anti-aircraft armaments are anything spectacular. She has three (3) secondary turrets on either side, each containing two (2) 100mm guns, but they can only penetrate the thinner armor of destroyers and cruiser extremities. And the low barrel count and longer reload mean they won’t even be a great deterrent against those targets. Being an interwar cruiser designed and built during the 1920s, Trento’s anti-aircraft suite will likewise provide little protection against air strikes from same and higher tier carriers. Trento can mount the fighter consumable to further boost her anti-aircraft defense if desired, but a determined carrier captain won’t be deterred.

Like the rest of the Italian cruiser line, one of Trento’s greatest strengths is her agility. Her top speed is respectable, but not outstanding compared to same-tier cruisers, and her decent rudder shift and smaller turning circle mean she can dodge a lot of incoming fire.

Due to her high speed and decent agility, Exhaust Smoke Generator, and the peculiarities of her SAP shells, Trento is most comfortable on a flank. Her weaker armor means she should avoid close quarters combat, especially against battleships, and her weaker torpedo armament may not be enough to prevent an enemy ship from charging her. In the early stages of the game, she should focus on dealing damage to destroyers and cruisers, using her Exhaust Smoke Generator and distance to go undetected if she gets focused. Later on, she can get closer to the enemy and use her AP and torpedoes more aggressively, but she is still more comfortable playing at a distance.

Pros:

  • Large health pool and 25mm deck and upper belt plating that can bounce 356mm AP shells
  • Good main battery range that can be further increased with the spotter plane
  • High alpha strike potential with both SAP and AP shells
  • Faster than most other Tier VI cruisers with a smaller than average turning circle
  • Access to the Exhaust Smoke Generator consumable

Cons:

  • No HE (replaced by SAP)
  • Long reload for a cruiser
  • Torpedoes are slow and don’t deal a lot of damage
  • Poor concealment for a cruiser — only 12.66km when fully upgraded
  • No hydroacoustic search consumable, making it more risky to hunt destroyers solo

Research

Availability of researchable upgrades for Trento is as follows:

  • Hull: Upgrade to Hull (B) for more hit points, faster torpedo reload time, better AA and faster rudder shift time. Research of this module unlocks progression to Zara.
  • Gun Fire Control System: Upgrade to SDT 6 mod. 2 for an extra 10% range on the main battery.

Optimal Configuration

Upgrades

The recommended upgrades for Trento are as follows:

Commander Skills

Due to the absence of HE shells and a limited number of consumables, Trento captains are not under a high amount of pressure when it comes to skill point distribution. The primary consideration is whether the player wishes to build the captain towards increased DD-hunting effectiveness [Radio Position Finding] or general purpose survivability [Survivability Expert, Last Stand, and/or Incoming Fire Alert].

Consumables

Trento can equip the following consumables:

Signals

Trento players should prioritize X-Ray Papa Unaone and Sierra Mike to boost two of the ship's big strengths; November Foxtrot is also useful to help manage the long consumable cooldowns. Players who have faced detonation problems will want to consider mounting Juliet Charlie.

Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info

Historical Gallery

References

  1. Trento’s stock (A) hull mounts double torpedo launchers, and her upgraded (B) hull mounts triple launchers.


Ship Change Log

See here for links to Update notes.

  • Available for testing by supertesters in the game starting from Update 0.8.7.

Testing Changes

  • July 23, 2019:
    • Preliminary characteristics.
  • Aug 20, 2019:
    • Removed the 10% damage limit for semi-armor-piercing shell penetrations against destroyers.
    • Improved ricochet angles of semi-armor-piercing shells from 60-85 degrees to 80-85 degrees.
    • Stock main battery firing range decreased from 15.37 to 14.65 km.
  • Aug 23, 2019:
    • Ricochet angles for SAP shells changed from 80-85 degrees to 75-80 degrees.
  • Sep 13, 2019:
    • Ricochet angles for SAP shells changed from 75-80 degrees to 65-80 degrees.
    • Main battery reload time increased from 15 to 16 s.
    • Detectability by air decreased from 7.86 to 5.31 km.
  • Oct 14, 2019:
    • Main battery reload time decreased from 16 to 15 s.
  • Update 0.8.9:
    • Available by completing a combat mission from the Italian Cruisers container during the Italian Cruisers event.
  • Update 0.8.10:
    • Added to the tech tree.
    • The starting ricochet angle for a semi-armor-piercing shell was increased from 65 to 70 degrees.
    • Fixed overview camera in battle.
    • Auxiliary rangefinders now rotate when turning the main turrets.
  • Update 0.8.11:
    • Fixed models of destroyed parts of the ship.
  • Update 0.9.1:
    • Fixed the names of the modules of the fire control system.
  • Update 0.9.2:
    • Updated model and textures.
    • Updated hull geometry.
    • The armor thickness was changed: the central section was reinforced from 16 to 25 mm.
  • Update 0.9.4:
    • Minor fixes to textures and ship model.
  • Update 0.9.5:
    • Small changes to geometry and textures.
  • Update 0.10.0:
    • The firing range of the secondary battery was increased to 4.95 km.

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