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Zara
Zara_wows_main.jpg
Cruiser | Italy | Tier VII
Tech Tree Position
Trento
Arrow_down.png
Zara_icon_small.png
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Amalfi
stock
 top
General
Research price68000 exp
Purchase price5,700,000 Credits
Hit Points32,700 
Main Battery
203 mm/53 Ansaldo 19274 х 2 pcs.
Rate of Fire4.14 shots/min.
Reload Time14.5 sec.
Rotation Speeddeg./sec.
180 Degree Turn Time25.71 sec.
Firing Range14.65 km.
Maximum Dispersion144 m.
Chance of Fire on Target Caused by HE Shell%
AP Shell203 mm proiettili AP 1927 
Maximum AP Shell Damage4,800 
Initial AP Shell Velocity900 m./s.
AP Shell Weight125.3 kg.
Maximum SAP Shell Damage5,050 
Initial SAP Shell Velocity900 m./s.
Secondary Armament #1
100 mm /47 OTO 19286 х 2 pcs.
Firing Range5.6 km.
Rate of Fire10 shots/min.
Reload Timesec.
HE Shell100 mm proiettili HE 
Maximum HE Shell Damage1,500 
Initial HE Shell Velocity850 m./s.
Chance of Fire on Target Caused by HE Shel%
Torpedo Tubes
533 mm tubo lanciasiluri2 х 3 pcs.
Rate of Fire0.85 shots/min.
Reload Time71 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
Torpedo533 mm Si 270 M 
Maximum Damage12,667 
Torpedo Speed51 knot
Torpedo Range12 km.
AA Defense
100 mm /47 OTO 19286 х 2 pcs.
. . . Average Damage per Second39.6 
. . . Firing Range3.99 km.
13.2 mm/76 Breda 19312 х 2 pcs.
. . . Average Damage per Second8.2 
. . . Firing Range1.2 km.
37 mm/54 Breda 19324 х 2 pcs.
. . . Average Damage per Second46.4 
. . . Firing Range3.51 km.
20 mm/65 Breda 19354 х 2 pcs.
. . . Average Damage per Second13.6 
. . . Firing Range2.01 km.
Maneuverability
Maximum Speed32 knot
Turning Circle Radius580 m.
Rudder Shift Time13.7 sec.
Concealment
Surface Detectability Range13.96 km.
Air Detectability Range6.98 km.
Battle Levels
12345678910
Wows_anno_flag_italy.png
VII
Ship_PISC107_Zara.png
5,700,000

Zara — Italian Tier VII cruiser.

During the pre-war period, she was one of the best heavy cruisers in the world. The ship differed favorably from most contemporary counterparts by her good armor protection and overall well-balanced characteristics, but most of all, by her armament and speed.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
( Credits)
203 mm/53 Ansaldo 19274.125.711444,800 0440,000
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
( Credits)
Zara (A)32,70013150464/2/6/420 0610,000
Zara (B)37,10013150466/1020 19,5001,250,000
Torpedoes Rate of Fire
(shots/min)
Torpedo Tubes Reload Time
(sec)
180° Turn Time
(sec)
Maximum Damage
(HP)
Torpedo Speed
(knot)
Torpedo Range
(km)
Research price
(exp)
Purchase price
( Credits)
533 mm Si 270 M0.8717.212,6665112 0400,000
Fire Control System Firing Range Increase
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
( Credits)
SDT 7 mod.1014.7 0400,000
SDT 7 mod.21016.1 11,500770,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
( Credits)
Propulsion: 95,000 hp32 0390,000

Compatible Upgrades

 Slot 1  Main Armaments Modification 1 Auxiliary Armaments Modification 1 Magazine Modification 1 Spotting Aircraft Modification 1 Damage Control Party Modification 1
 Slot 2  Damage Control System Modification 1 Engine Room Protection
 Slot 3  Main Battery Modification 2 Secondary Battery Modification 1 AA Guns Modification 1 Aiming Systems Modification 1 Torpedo Tubes Modification 1
 Slot 4  Damage Control System Modification 2 Propulsion Modification 1 Steering Gears Modification 1

Player Opinion

Performance

Zara builds upon the strengths of her predecessor, while addressing some of the shortcomings of the Trento. Zara retains the 4x2 203mm main battery -- however with upgraded shells that are superior in terms of alpha damage and shell velocity. Although the citadel remains prominent, the upper belt armor has been made thicker, allowing for more effective kiting. The maximum concealment has been slightly improved and the hit point pool is now among the best in tier. Veteran players will be able to abuse the tightened turning circle to dodge long range fire. Overall, while the Zara remains a difficult ship for inexperienced players to master, long-time cruiser players will be rewarded for their mechanical skill and game knowledge.

Pros:

  • Excellent alpha strike potential with upgraded 4x2 203mm SAP shells, highly effective against Destroyers and Cruisers.
  • Good range (16.12km) which can be further increased with spotter plane.
  • Versatile triple torpedo launchers per side with good firing angles and 12km range.
  • High base health pool of 37,100hp.
  • Exhaust Smoke Generator (Generates a smoke screen that allows the ship to remain undetected at full speed.) and excellent turning circle allow for effective dodging and disengaging.
  • 30mm upper belt can bounce ≤429mm AP rounds from battleships.

Cons:

  • Poor vision control with a 12.19km fully upgraded detection.
  • Cannot effectively engaged nose-in targets with SAP or AP. Will lose DPM fights against HE-equipped cruisers.
  • Prominent citadel and 25mm deck armor scheme remain vulnerable to the majority of BBs in her matchmaking spread.
  • Lack of Hydroacoustic Search (While active, detects all enemy ships and torpedoes within the specified radius, without regard of obstacles such as smoke and terrain.) makes solo hunting DDs challenging.
  • Lackluster AA-range cannot adequately deter carrier strikes.

Research

Availability of researchable upgrades for Zara is as follows:

  • Hull: Upgrade to Hull (B) for better armor and anti-air defenses. Research of this module unlocks progression to Amalfi.
  • Gun Fire Control System: Upgrade for an extra 10% range on the main battery.

Optimal Configuration

Upgrades

The recommended upgrades for Zara are as follows:

Commander Skills

Like the Trento before her, Zara captains are not under a high amount of pressure when it comes to skill point distribution, due to the absence of HE shells and a limited number of consumables. The primary consideration is whether the player wishes to build the captain towards increased DD-hunting effectiveness [Vigilance + Radio Position Finding] or general purpose survivability [Survivability Expert, Preventative Maintenance, and/or Incoming Fire Alert].

Consumables

Zara can equip the following consumables:

Signals

Zara players should prioritize X-Ray Papa Unaone to boost the ship's strongest consumable; Sierra Mike and November Foxtrot will also be useful in every battle. Players who have faced detonation problems will want to consider mounting Juliet Charlie.

Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info

Historical Gallery

References

  1. Italian cruiser Zara - Wikipedia
  2. Zara-class cruiser - Wikipedia
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Pan-Asia  I Chengan • VI HuangheDoubloons • VIII IrianDoubloons • VIII WukongDoubloons 
Commonwealth  VI PerthDoubloons • VI MysoreDoubloons 
Pan-America  II Almirante AbreuDoubloons • VII Nueve de JulioDoubloons


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