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Cruiser | Italy | Tier VII
Tech Tree Position
Research price68000 exp
Purchase price5,700,000 Credits
Hit Points32,700 
Main Battery
203 mm/53 Model 1927 on a Model 1927 mount4 х 2 pcs.
Rate of Fire4.14 shots/min.
Reload Time14.5 sec.
Rotation Speeddeg./sec.
180 Degree Turn Time25.71 sec.
Firing Range14.65 km.
Maximum Dispersion144 m.
Chance of Fire on Target Caused by HE Shell%
AP Shell203 mm proiettili AP 1927 
Maximum AP Shell Damage4,800 
Initial AP Shell Velocity900 m./s.
AP Shell Weight125.3 kg.
Maximum SAP Shell Damage5,050 
Initial SAP Shell Velocity900 m./s.
Secondary Armament #1
100 mm/47 Model 1924/27/28 on a Eugenio Minisini mount6 х 2 pcs.
Firing Range5.6 km.
Rate of Fire10 shots/min.
Reload Timesec.
HE Shell100 mm proiettili HE 
Maximum HE Shell Damage1,500 
Initial HE Shell Velocity850 m./s.
Chance of Fire on Target Caused by HE Shell%
Torpedo Tubes
533 mm tubo lanciasiluri2 х 3 pcs.
Rate of Fire0.85 shots/min.
Reload Time71 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
Torpedo533 mm Si 270 M 
Maximum Damage12,667 
Torpedo Speed51 knot
Torpedo Range12 km.
AA Defense
100 mm/47 Model 1924/27/28 on a Eugenio Minisini mount6 х 2 pcs.
. . . Average Damage per Second39.6 
. . . Firing Range3.99 km.
13.2 mm/76 Breda Model 1931 on a twin mount2 х 2 pcs.
. . . Average Damage per Second8.2 
. . . Firing Range1.2 km.
37 mm/54 Model 1938 on a Model 1938 mount4 х 2 pcs.
. . . Average Damage per Second46.4 
. . . Firing Range3.51 km.
20 mm/65 Breda Model 1935 on a Model 1935 mount4 х 2 pcs.
. . . Average Damage per Second13.6 
. . . Firing Range2.01 km.
Maximum Speed32 knot
Turning Circle Radius580 m.
Rudder Shift Time13.7 sec.
Surface Detectability Range13.54 km.
Air Detectability Range6.98 km.
Battle Levels

Zara — Italian Tier VII cruiser.

Under the 1928–1929 program, four cruisers of the new Zara class featuring a 150 mm armor belt were to be built to counter the French cruisers, which had 203 mm artillery. Lead ship Zara was laid down in 1929. Three years later, she entered service and became the flagship of the 1st Squadron. The cruiser led the cover of the Italian landing force in Durres. During World War II, she participated in the battle near Punta Stilo, where she was attacked by her own air force. In a battle near Cape Matapan, Zara was attacked by British forces and sunk by destroyer HMS Jervis.


Main Battery Guns Rate of Fire
180° Turn Time
Maximum Dispersion
Maximum HE Shell Damage
Chance of Fire on Target Caused by HE Shell
Maximum AP Shell Damage
Research price
Purchase price
203 mm/53 Model 1927 on a Model 1927 mount4.125.71444,800 0440,000
Hull Hit Points
Main Turrets
Secondary Gun Turrets
AA Mounts
Torpedo Tubes
Hangar Capacity
Research price
Purchase price
Zara (A)32,70013150462/4/4/62 0610,000
Zara (B)37,100131504610/62 19,5001,250,000
Torpedoes Rate of Fire
Torpedo Tubes Reload Time
180° Turn Time
Maximum Damage
Torpedo Speed
Torpedo Range
Research price
Purchase price
533 mm Si 270 M0.8717.212,6665112 0400,000
Maximum Firing Range
Research price
Purchase price
SDT 7 mod.10 0400,000
SDT 7 mod.20 11,500770,000
Engine Maximum Speed
Research price
Purchase price
Propulsion: 95,000 hp32 0390,000

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Spotting Aircraft Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Aiming Systems Modification 1
Smoke Generator Modification 1
Torpedo Tubes Modification 1
Submarine Surveillance Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Airstrike Modification 1

Player Opinion


Warning. The data presented in the AA Defense sidebar section may be incorrect.
Refer to the in-game Port screens for more useful data.

Like the rest of the Italian heavy cruisers, Zara's defining traits are her SAP ammunition, good maneuverability, and Exhaust Smoke GeneratorGenerates a smoke screen that allows the ship to remain undetected at full speed. consumable. Captains familiar with her immediate predecessor Trento's playstyle will learn Zara's play style quickly.


When looking at visible statistics, Zara and her predecessor barely differ. Both use a 203mm main battery in a 4x2 layout, and both share the same torpedoes mounted three to a side. These differences in firepower are expected, given the increased tier: a slight increase in alpha damage, a 0.5s decrease in reload, and a 7% increase in DPM and shell velocity.

This isn't to say that Zara's damage is spectacular for the tier. Indeed, the only reason why her AP DPM isn't the worst in tier is because her sister ship Gorizia has a half-second worse reload. However, given the anemic damage output of their AP, it rarely sees use, with the exception of broadside cruisers at a range close enough to guarantee citadels.

More important for her damage output is saturated SAP DPM. Unfortunately, Zara lacks here as well. Permanent fires generally contribute just under half of a cruiser's sustained damage, so even Indianapolis out-damages Zara with just a single blaze. As such, although Zara may see hefty initial salvos, finishing off kiting battleships is an excruciating task without fires to hasten the demise.

Finally, despite having the exact same torpedoes as Trento, they still are worth noting as an option. Due to their 51 knot speed and 7.5 second reaction time, actual hits may prove rare, but a single hit will deal enough damage to cripple unwary destroyers in smoke, and a full set can execute a severely damaged battleship in a drive-by –or guarantee a trade, if cornered.


As with Trento, Zara's best defense is dodging. Her defenses are slightly better, with upper belt armor strengthened enough to improve kiting ability. If sufficiently angled, the 30mm upper belt can even bounce the 16" shells found on Montana. However, this isn't damage immunity. 25mm deck armor still allows overmatch penetrations from most battleships in her matchmaking spread. Furthermore, 16mm bow/aft plating leaves the ship vulnerable to battleship penetrations and citadels.

In addition to these armor changes, Zara trades three knots of maximum speed for a 50m smaller turning circle. Her concealment is improved as well, with a fully upgraded detection of 12.19 km to Trento's 12.66 km. Still, despite the improvement, most cruisers (and some battleships) will still outspot her. Finally, her fully-upgraded health pool increases by 2,600 to 37,100 without Survivability Expert, which puts her above most cruisers in her tier.


Like the rest of her line, Zara has access to the Italian Exhaust Smoke GeneratorGenerates a smoke screen that allows the ship to remain undetected at full speed. consumable, and either Catapult FighterWhile active, a group of fighter planes circles the ship providing protection by attacking incoming enemy aircraft. or Spotting AircraftWhile active, a spotter plane circles the ship enhancing main battery firing range.. Her AA is above average, though below that of an American cruiser. Rounding out her utility is a pair of depth charge launchers, which provide some amount of anti-submarine deterrent.


  • Great maneuverability for kiting, with an overmatch-resistant upper belt
  • Excellent alpha-strike potential on lightly armored targets and superstructure
  • Great gun handling (angles and ballistics) with good range
  • Good AP Penetration High health pool for a Tier VII cruiser
  • Access to Exhaust Smoke for pushes and turnouts
  • Has torpedoes for self-defense and occasional hits
  • Acceptable anti-air firepower


  • Poor sustained DPM on saturated targets
  • No HE ammo and thus lower efficiency against armored/angled/bow in targets
  • Poor concealment (12.19 km fully upgraded)
  • Lack of Hydroacoustic SearchWhile active, detects all enemy ships and torpedoes within the specified radius, without regard of obstacles such as smoke and terrain. makes pushing into concealed destroyers challenging


Availability of researchable upgrades for Zara is as follows:

  • Hull: Increases health by 4400 in addition to improved armor and anti-air defenses. Unlocks progression to Amalfi.
  • Gun Fire Control System: Increases main battery range from 14.1km to 16.1km.
As Zara has access to Spotting Aircraft, captains should upgrade Hull first.

Optimal Configuration


The recommended upgrades for Zara are as follows:

Commander Skills

Like the rest of the line, Zara captain builds do not require many skill points for effectiveness. Like many other cruisers, the first ten points go to Expert Loader, Priority Target, Superintendent, and Concealment Expert. After that, prioritize Adrenaline Rush and Survivability Expert in that order. The five remaining points can go to the player's choice of recommended skills. However, due to the ship's good maneuverability, players should strongly consider Incoming Fire Alert.

Experienced captains can switch Priority Target for an alternative, though at least one of Incoming Fire Alert and Priority Target remain the recommended build.


Zara can equip the following consumables:


Note: Use of the Juliet Charlie signal makes detonation impossible.


Historical Info

Historical Gallery


  1. Italian cruiser Zara - Wikipedia
  2. Zara-class cruiser - Wikipedia

Ship Change Log

See here for links to Update notes.

  • Available for testing by supertesters in the game starting from Update 0.8.7.

Testing Changes

  • July 23, 2019:
    • Preliminary characteristics.
  • Aug 20, 2019:
    • Removed the 10% damage limit for semi-armor-piercing shell penetrations against destroyers.
    • Improved ricochet angles of semi-armor-piercing shells from 60-85 degrees to 80-85 degrees.
    • Stock main battery firing range increased from 14.32 to 14.65 km.
  • Aug 23, 2019:
    • Ricochet angles for SAP shells changed from 80-85 degrees to 75-80 degrees.
  • Sep 13, 2019:
    • Ricochet angles for SAP shells changed from 75-80 degrees to 65-80 degrees.
    • Main battery reload time decreased from 15 to 14.5 s.
    • Action time of Exhaust Smoke Generator increased from 25 to 40 s.
    • Detectability by air decreased from 7.52 to 6.98 km.
  • Update 0.8.9:
    • Available by completing a combat mission from the Italian Cruisers container during the Italian Cruisers event.
  • Update 0.8.10:
    • Added to the tech tree.
    • The starting ricochet angle for a semi-armor-piercing shell was increased from 65 to 70 degrees.
  • Update 0.9.2:
    • The armor thickness was changed: the central section was reinforced from 16 to 25 mm.
  • Update 0.9.4:
    • Minor fixes to textures and ship model.
  • Update 0.9.5:
    • Small changes to geometry and textures.
  • Update 0.9.6:
    • Fixed a bug due to which the names of the rear and frontal plates of the main battery turrets were reversed.
  • Update 0.10.0:
    • The firing range of the secondary battery was increased to 5.6 km.
  • Update 12.5:
    • The Smoke Generator Modification 1 upgrade can now be mounted in slot 3.
  • Update 13.0:
    • Fixed Commander skill recommendations for the ship.
  • Update 13.1:
    • Removed Depth Charges.
    • Added Depth Charge Airstrike with the following characteristics:
      • Range: 6 km.
      • Reload: 25 s.
      • Number of charges: 2.
      • Number of aircraft: 1.
      • Number of bombs per aircraft: 1.
      • Damage: 3,400.
    • Added the Submarine Surveillance consumable with the following characteristics:
      • Range: 6 km.
      • Reload: 120 s.
      • Number of charges: 3.
      • Action time: 20 s.

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Aircraft Carriers  VIII AquilaDoubloons
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