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Cruiser | Italy | Tier X
Tech Tree Position
Research price238000 exp
Purchase price19,900,000 Credits
Hit Points51,800 
Main Battery
203 mm/55 Model 1934 in a turret5 х 3 pcs.
Rate of Fire2.86 shots/min.
Reload Time21 sec.
Rotation Speeddeg./sec.
180 Degree Turn Time25.71 sec.
Firing Range17.13 km.
Maximum Dispersion151 m.
Chance of Fire on Target Caused by HE Shell%
AP Shell203 mm proiettili AP 1924 mod.2 
Maximum AP Shell Damage4,800 
Initial AP Shell Velocity910 m./s.
AP Shell Weight125.3 kg.
Maximum SAP Shell Damage5,200 
Initial SAP Shell Velocity950 m./s.
Secondary Armament #1
90 mm/50 Model 1939 on a twin mount12 х 2 pcs.
Firing Range7.3 km.
Rate of Fire15 shots/min.
Reload Timesec.
HE Shell90 mm proiettili HE 
Maximum HE Shell Damage1,300 
Initial HE Shell Velocity860 m./s.
Chance of Fire on Target Caused by HE Shell%
Torpedo Tubes
533 mm tubo lanciasiluri2 х 3 pcs.
Rate of Fire0.85 shots/min.
Reload Time71 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
Torpedo533 mm Si 270 N 
Maximum Damage13,900 
Torpedo Speed56 knot
Torpedo Range13.5 km.
AA Defense
90 mm/50 Model 1939 on a twin mount12 х 2 pcs.
. . . Average Damage per Second162 
. . . Firing Range3.99 km.
37 mm/54 Breda Model 1939 on a quadruple mount10 х 4 pcs.
. . . Average Damage per Second191 
. . . Firing Range3.51 km.
65 mm/64 Model 1939 on a twin mount8 х 2 pcs.
. . . Average Damage per Second97.6 
. . . Firing Range3.69 km.
Maximum Speed36.6 knot
Turning Circle Radius760 m.
Rudder Shift Time13.6 sec.
Surface Detectability Range15.27 km.
Air Detectability Range9.92 km.
Battle Levels

Venezia — Italian Tier X cruiser.

The project of a heavy cruiser with fifteen main battery guns and a high speed. The ship embodied the achievements of Italian shipbuilding of the early 1940's.


Main Battery Guns Rate of Fire
180° Turn Time
Maximum Dispersion
Maximum HE Shell Damage
Chance of Fire on Target Caused by HE Shell
Maximum AP Shell Damage
Research price
Purchase price
203 mm/55 Model 1934 in a turret2.925.71514,800 02,000,000
Hull Hit Points
Main Turrets
Secondary Gun Turrets
AA Mounts
Torpedo Tubes
Hangar Capacity
Research price
Purchase price
Venezia51,800616551210/8/122 02,900,000
Torpedoes Rate of Fire
Torpedo Tubes Reload Time
180° Turn Time
Maximum Damage
Torpedo Speed
Torpedo Range
Research price
Purchase price
533 mm Si 270 N0.8717.213,9005613.5 01,600,000
Maximum Firing Range
Research price
Purchase price
SDT 10 mod.10 01,800,000
Engine Maximum Speed
Research price
Purchase price
Propulsion: 240,000 hp36.6 01,600,000

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Spotting Aircraft Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Aiming Systems Modification 1
Smoke Generator Modification 1
Torpedo Tubes Modification 1
Submarine Surveillance Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Airstrike Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Steering Gears Modification 2
Ship Consumables Modification 1
Augmented Smoke Generators
 Slot 6 
Main Battery Modification 3
Torpedo Tubes Modification 2
Gun Fire Control System Modification 2
Auxiliary Armaments Modification 2

Player Opinion


Warning. The data presented in the AA Defense sidebar section may be incorrect.
Refer to the in-game Port screens for more useful data.

Venezia sits atop the Italian Heavy Cruiser tree as the pinnacle of the gameplay style developed throughout the line. She feature an extra three barrels over Brindisi before her and significantly improved armor (unique penetration angles for her SAP shells were nerfed first, then removed totally). Captains who have made it to the end of the Italian Cruiser line will find Venezia to be an upgrade over previous ships in the line.

The gameplay of Venezia very much revolves around her offensive abilities. With the improved autobounce angles on Italian SAP shells(then removed), seeing damage numbers as high as 12-15,000 on angled cruisers and some battleships is quite common, and against lightly armored ships, numbers as high as 20,000 are completely possible(not anymore, they removed improved angles for SAP shells). Bear in mind that due to the massive alpha strike that Venezia offers, you may saturate areas of the target much faster than using her HE slinging counterparts. This can be dealt with by alternating between the different sections of the target ship. Captains shouldn't discredit her AP shells either; while lacking in penetration, a flat broadside of an enemy cruiser will always be susceptible to the monstrous weight of Venezia's broadside firepower.

Given the nature of high-tier armor schemes (namely the "all-or-nothing" scheme), the SAP shells actually end up performing quite a bit better against battleships than they would at lower tiers. Battleships with extensive 32 mm plating will take massive damage from SAP; German and Russian battleships, however, require more precise aim due to their better armored extremities. When facing the Tier VIII-X battleships of either nation, captains should either aim for the superstructure and high on bow/stern sections, or simply switch to AP if the enemy present flat enough side. While her 15-gun broadside is certainly impressive, her second forward-facing turret has rather poor forward angles. Captains should be wary of trying to use all three forward turrets in engagements where enemy AP is of concern.

Venezia also features some very noticeable improvements to her armor. Unlike previous ships in the line, Venezia features an internal belt and spaced armor, much like that of Henri IV. Her citadel deck is also quite a bit thicker, and her upper deck is increased from the 25 mm of Amalfi and Brindisi to a unified 30 mm over her mid-section. Her aft and stern deck and side plating remain 25 mm, but Venezia features an extended belt armor of 40 mm all the way to her bow and most of the stern. Unlike the 50 mm sections of the two previous ships, Venezia's lower-thickness plate actually extends above the waterline enough to make brawling a possibility. Venezia also enjoys a small increase to her torpedo protection compared to previous vessels.

Captains should take advantage of her increased survival and smoke to make riskier hit-and-run attacks against unsuspecting enemies. Her high speed allows her to rapidly adjust position to make better use of her SAP or to put a well-placed AP salvo into an enemy broadside. In a pinch, her above-average armor and torpedoes can even allow her to brawl enemy battleships, though this certainly isn't an ideal scenario.

By the time most captains reach Venezia, they should be somewhat aware of the differences in the playstyle of Italian cruisers to that of cruisers of other nations. Anyone who enjoyed the previous ships, or where on the fence about the SAP shells, should be pleased with the improvements of Venezia over previous ships. Play her to her strengths, and Venezia can make a huge difference in the outcome of a battle.


  • With fifteen (15) 203mm guns, Venezia's broadside can be devastating
  • Excellent ballistics, high shell velocity and flat arcs on both SAP and AP
  • Incredible handling for a vessel of this size, with great turning radius and blazing-fast speed
  • The Exhaust Smoke GeneratorGenerates a smoke screen that allows the ship to remain undetected at full speed. allows to quickly disengage while maintaining full speed
  • Good continuous damage output on her anti-aircraft guns
  • Extended above the waterline belt reaches the tip of the bow and is 40mm thick
  • Armed with torpedoes with long range and low detectability
  • Very good turret angles for a ship with 5 turrets


  • Poor concealment
  • Horrible smoke firing penalty
  • Very poor reload speed for a heavy cruiser
  • The placement of her turrets allows only 2 of her 5 turrets to be available when bow-in
  • Poorly armored turrets can be disabled/destroyed often
  • Despite good anti-aircraft armament, the performance is impaired by poor range
  • SAP shells lose a lot of effectiveness if they cannot penetrate or hit saturated areas
  • Lacks utility tools such as Surveillance RadarWhile active, detects all enemy ships within the specified radius, disregarding obstacles such as smoke and terrain. and Hydroacoustic SearchWhile active, detects all enemy ships and torpedoes within the specified radius, without regard of obstacles such as smoke and terrain.


As a Tier X ship, Venezia has no module upgrades to research.

Optimal Configuration


The recommended upgrades for Venezia are as follows:

Commander Skills


Venezia can equip the following consumables:


Note: Use of the Juliet Charlie signal makes detonation impossible.


Historical Gallery


Ship Change Log

See here for links to Update notes.

  • Available for testing by supertesters in the game starting from Update 0.8.7.

Testing Changes

  • July 23, 2019:
    • Preliminary characteristics.
  • July 25, 2019:
    • Renamed from Milano to Venezia.
  • Aug 20, 2019:
    • Removed the 10% damage limit for semi-armor-piercing shell penetrations against destroyers.
    • Improved ricochet angles of semi-armor-piercing shells from 60-85 degrees to 80-85 degrees.
    • Improved firing angles for the second (B) turret by 19 degrees to both sides.
  • Aug 23, 2019:
    • Ricochet angles for SAP shells changed from 80-85 degrees to 75-80 degrees.
  • Sep 13, 2019:
    • Detectability by air decreased from 11.12 to 9.92 km.
  • Update 0.8.10:
    • Added to the tech tree.
  • Update 0.9.1:
    • Fixed the name of the fire control system module.
  • Update 0.9.3:
    • Minor fixes to textures and ship model.
  • Update 0.9.4:
    • Minor fixes to textures and ship model.
  • Update 0.9.6:
    • The starting ricochet angle for a semi-armor-piercing shell was decreased from 75 to 70 degrees.
    • Main battery reload time increased from 20 to 20.5 s.
    • Rudder shift time increased from 11.6 s to 12.6 s.
  • Update 0.9.7:
    • Main battery reload time increased from 20.5 to 21 s.
    • Rudder shift time increased from 12.6 s to 13.6 s.
  • Update 0.10.0:
    • The firing range of the secondary battery was increased to 7.3 km.
  • Update 0.10.10:
    • Minor fixes to geometry and textures of the ship.
  • Update 0.11.5:
    • The name of the AA gun 37 mm/54 Model 1939 was changed to 37 mm/54 Breda Model 1939.
  • Update 12.3:
    • Added the "Augmented Smoke Generators" unique upgrade in Slot 5, available in the Research Bureau for 19,200 Research Points, with the following parameters:
      • Provides two additional Exhaust Smoke Generator consumable charges.
      • Reduces Exhaust Smoke Generator consumable cooldown time from 180 to 81 s.
  • Update 12.5:
    • The Smoke Generator Modification 1 upgrade can now be mounted in slot 3.
  • Update 12.10:
    • Added fixes to the textures and other visuals of the ship.
  • Update 13.0:
    • Fixed Commander skill recommendations for the ship.
  • Update 13.1:
    • Removed Depth Charges.
    • Added Depth Charge Airstrike with the following characteristics:
      • Range: 8 km.
      • Reload: 30 s.
      • Number of charges: 2.
      • Number of aircraft: 1.
      • Number of bombs per aircraft: 2.
      • Damage: 4,900.
    • Added the Submarine Surveillance consumable with the following characteristics:
      • Range: 8 km.
      • Reload: 120 s.
      • Number of charges: 3.
      • Action time: 20 s.

Ships of Italy
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Battleships  IV Dante Alighieri • V Conte di Cavour • V Giulio CesareDoubloons • VI Andrea Doria • VII Francesco Caracciolo • VIII Vittorio Veneto • VIII RomaDoubloons • VIII AL LittorioDoubloons • IX Lepanto • IX Marco PoloDoubloons • IX Giuseppe VerdiDoubloons • X Cristoforo Colombo • X Ruggiero di Lauria • X Sicilia 
Aircraft Carriers  VIII AquilaDoubloons
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U.S.A.  I Erie • II Chester • II AlbanyDoubloons • III St. Louis • III CharlestonDoubloons • IV Phoenix • V Omaha • V MarbleheadDoubloons • V Marblehead LimaDoubloons • V RattleheadDoubloons • VI Pensacola • VI Dallas • VII AtlantaDoubloons • VII New Orleans • VII Helena • VII IndianapolisDoubloons • VII Atlanta BDoubloons • VII BoiseDoubloons • VII FlintDoubloons • VIII Baltimore • VIII Cleveland • VIII WichitaDoubloons • VIII AnchorageDoubloons • VIII CongressDoubloons • VIII RochesterDoubloons • VIII San DiegoDoubloons • VIII AL MontpelierDoubloons • IX Buffalo • IX Seattle • IX VallejoDoubloons • IX AlaskaDoubloons • IX TulsaDoubloons • IX Alaska BDoubloons • X Des Moines • X Worcester • X Puerto RicoDoubloons • X SalemDoubloons • X AustinDoubloons •  Annapolis 
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Pan-Asia  I Chengan • III Ning HaiDoubloons • V Chungking • VI Rahmat • VI HuangheDoubloons • VII Chumphon • VIII Harbin • VIII IrianDoubloons • VIII WukongDoubloons • IX Sejong • IX DalianDoubloons • IX MengchongDoubloons • IX TianjinDoubloons • X Jinan 
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Europe  I Gryf • VI ElliDoubloons 
Netherlands  I Van Kinsbergen • II Gelderland • III Java • IV De Ruyter • V Celebes • VI Kijkduin • VII Eendracht • VIII Haarlem • VIII De Zeven ProvinciënDoubloons • IX Johan de Witt • IX Van SpeijkDoubloons • X Gouden Leeuw • X Prins van Oranje 
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Commonwealth  I Sutlej • II Port Jackson • III Caradoc • IV Dunedin • V Delhi • VI Hobart • VI PerthDoubloons • VI MysoreDoubloons • VII Uganda • VIII Auckland • IX Encounter • IX HectorDoubloons • X Cerberus • X BrisbaneDoubloons 
Pan-America  I Hércules • II Almirante Barroso • II Almirante AbreuDoubloons • III Vicente Guerrero • IV Córdoba • V La Argentina • VI Almirante Cochrane • VII Coronel Bolognesi • VII Nueve de JulioDoubloons • VIII Ignacio Allende • VIII Almirante GrauDoubloons • IX Santander • X San Martín