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Cruiser | Italy | Tier X
Tech Tree Position
Research price238000 exp
Purchase price19,900,000 Credits
Hit Points51,800 
Main Battery
203 mm/55 model 19345 х 3 pcs.
Rate of Fireshots/min.
Reload Time20 sec.
Rotation Speeddeg./sec.
180 Degree Turn Time25.71 sec.
Firing Range17.13 km.
Maximum Dispersion151 m.
Chance of Fire on Target Caused by HE Shell%
AP Shell203 mm proiettili AP 1924 mod.2 
Maximum AP Shell Damage4,800 
Initial AP Shell Velocity910 m./s.
AP Shell Weight125.3 kg.
Secondary Armament #1
90 mm/50 OTO 193912 х 2 pcs.
Firing Rangekm.
Rate of Fire15 shots/min.
Reload Timesec.
HE Shell90 mm proiettili HE 
Maximum HE Shell Damage1,300 
Initial HE Shell Velocity860 m./s.
Chance of Fire on Target Caused by HE Shel%
Torpedo Tubes
533 mm tubo lanciasiluri2 х 3 pcs.
Rate of Fire0.85 shots/min.
Reload Time71 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
Torpedo533 mm Si 270 N 
Maximum Damage13,900 
Torpedo Speed56 knot
Torpedo Range13.5 km.
AA Defense
37 mm/54 Breda 193910 х 4 pcs.
. . . Average Damage per Second191 
. . . Firing Range3.51 km.
65 mm/64 model 19398 х 2 pcs.
. . . Average Damage per Second97.6 
. . . Firing Range3.69 km.
90 mm/50 OTO 193912 х 2 pcs.
. . . Average Damage per Second162 
. . . Firing Range3.99 km.
Maximum Speed36.6 knot
Turning Circle Radius760 m.
Rudder Shift Time11.6 sec.
Surface Detectability Range15.74 km.
Air Detectability Range9.92 km.
Battle Levels

Venezia — Italian Tier X cruiser.

The project of a heavy cruiser with fifteen main battery guns and a high speed. The ship embodied the achievements of Italian shipbuilding of the early 1940's.


Main Battery Rate of Fire
180° Turn Time
Maximum Dispersion
Maximum HE Shell Damage
Chance of Fire on Target Caused by HE Shell
Maximum AP Shell Damage
Research price
Purchase price
203 mm/55 model 1934325.711514,800 02,000,000
Hull Hit Points
Main Turrets
Secondary Gun Turrets
AA Mounts
Torpedo Tubes
Hangar Capacity
Research price
Purchase price
Venezia51,80062005128/12/1020 02,900,000
Torpedoes Rate of Fire
Torpedo Tubes Reload Time
180° Turn Time
Maximum Damage
Torpedo Speed
Torpedo Range
Research price
Purchase price
533 mm Si 270 N0.8717.213,9005613.5 01,600,000
Gun Fire Control System Firing Range Increase
Maximum Firing Range
Research price
Purchase price
SDT 10 mod.1017.1 01,800,000
Engine Maximum Speed
Research price
Purchase price
Propulsion: 240,000 hp36.6 01,600,000

Compatible Upgrades

 Slot 1  Main Armaments Modification 1 Auxiliary Armaments Modification 1 Magazine Modification 1
 Slot 2  Damage Control System Modification 1 Engine Room Protection
 Slot 3  Main Battery Modification 2 Secondary Battery Modification 1 AA Guns Modification 1 Aiming Systems Modification 1 Torpedo Tubes Modification 1
 Slot 4  Damage Control System Modification 2 Propulsion Modification 1 Steering Gears Modification 1
 Slot 5  Torpedo Lookout System Concealment System Modification 1 Steering Gears Modification 2 Ship Consumables Modification 1
 Slot 6  Main Battery Modification 3 Torpedo Tubes Modification 2 Gun Fire Control System Modification 2 Auxiliary Armaments Modification 2

Player Opinion


Venezia sits atop the Italian Heavy Cruiser tree as the pinnacle of the gameplay style developed throughout the line. Not only does she feature an extra three barrels over Brindisi before her, but also significantly improved armor and unique penetration angles for her SAP shells. Captains who have made it to the end of the Italian Cruiser line will find Venezia to be an absolute upgrade over previous ships in the line.

The gameplay of Venezia very much revolves around her offensive abilities. Captains who may have been put-off or disappointed in the performance of the Italian SAP shells in previous tiers should be happy to hear that Venezia has improved, albeit slightly, penetration angles compared to all previous vessels in the line; 75-80 degrees instead of 70-80 (See the Ammo page for details). While not a huge difference, the increased range of angles in which she can deal damage, combined with the extra three guns, allows her to do some noticeably larger chunks of damage with each salvo. Seeing damage numbers as high as 12-15,000 on angled cruisers and some battleships is quite common, and against lightly armored ships, numbers as high as 20,000 are completely possible. Captains shouldn't discredit her AP shells either; while lacking in penetration, a flat broadside of an enemy cruiser will always be susceptible to the monstrous weight of Venezia's broadside firepower.

Given the nature of high-tier armor schemes (namely the "all-or-nothing" scheme), the SAP shells actually end up performing quite a bit better against battleships than they would at lower tiers. Battleships with extensive 32 mm plating will take massive damage from SAP; German and Russian battleships, however, require more precise aim due to their better armored extremities. When facing the Tier VIII-X battleships of either nation, captains should either aim for the superstructure and high on bow/stern sections, or simply switch to AP if the enemy present flat enough side. While her 15-gun broadside is certainly impressive, her second forward-facing turret has rather poor forward angles. Captains should be wary of trying to use all three forward turrets in engagements where enemy AP is of concern.

Venezia also features some very noticeable improvements to her armor. Unlike previous ships in the line, Venezia features an internal belt and spaced armor, much like that of Henri IV. Her citadel deck is also quite a bit thicker, and her upper deck is increased from the 25 mm of Amalfi and Brindisi to a unified 30 mm over her mid-section. Her aft and stern deck and side plating remain 25 mm, but Venezia features an extended belt armor of 40 mm all the way to her bow and most of the stern. Unlike the 50 mm sections of the two previous ships, Venezia's lower-thickness plate actually extends above the waterline enough to make brawling a possibility. Venezia also enjoys a small increase to her torpedo protection compared to previous vessels.

Captains should take advantage of her increased survival and smoke to make riskier hit-and-run attacks against unsuspecting enemies. Her high speed allows her to rapidly adjust position to make better use of her SAP or to put a well-placed AP salvo into an enemy broadside. In a pinch, her above-average armor and torpedoes can even allow her to brawl enemy battleships, though this certainly isn't an ideal scenario.

By the time most captains reach Venezia, they should be somewhat aware of the differences in the playstyle of Italian cruisers to that of cruisers of other nations. Anyone who enjoyed the previous ships, or where on the fence about the SAP shells, should be pleased with the improvements of Venezia over previous ships. Play her to her strengths, and Venezia can make a huge difference in the outcome of a battle.


  • With fifteen (15) 203mm guns, Venezia's broadside can be devastating
  • SAP shells benefit from improved penetration angles compared to previous ships in the line
  • Excellent ballistics, high shell velocity and flat arcs on both SAP and AP
  • Very good speed for a vessel of this size
  • The Exhaust Smoke Generator (Generates a smoke screen that allows the ship to remain undetected at full speed.) allows to quickly disengage while maintaining full speed
  • Powerful AA suite
  • Extended above the waterline belt reaches the tip of the bow and is 40mm thick
  • Excellent turn radius
  • Armed with torpedoes with long range and low detectability


  • Poor concealment
  • Short base main battery range
  • Horrible smoke firing penalty
  • Very poor reload speed for a heavy cruiser
  • Poorly armored turrets can be disabled/destroyed often
  • Spotted from the air well before its AA defenses can activate
  • SAP shells lose a lot of effectiveness if they cannot penetrate or hit saturated areas
  • Lacks utility tools such as Surveillance Radar (While active, detects all enemy ships within the specified radius, disregarding obstacles such as smoke and terrain.)


Venezia has no modules to research.

Optimal Configuration


The recommended upgrades for Venezia are as follows:

Commander Skills

Venezia, like the ships before her, can somewhat afford to have a rather unique skill tree build. Skills such as Inertia Fuse for HE Shells and Demolition Expert are completely irrelevant for her, so points that would normally be allocated to those skills on other cruisers can be spent elsewhere. That being said, the remainder of the build is mostly standard for a cruiser, with the only notable skill of importance being Expert Loader, as efficient shell-type switching is one of the key aspects of her gameplay.


Venezia can equip the following consumables:


Type 1, 2, or 5 camouflage can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce detectibility range.

Players who wish to spend doubloons can equip Venezia with Type 20 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.


Historical Gallery

Ships of Italy
Destroyers  VI Leone • X Paolo Emilio 
Cruisers  I Eritrea • II Nino Bixio • III Taranto • IV Alberto di Giussano • V Raimondo Montecuccoli • V Genova Doubloons • VI Trento • VI Duca d'Aosta Doubloons • VII Zara • VII Duca degli Abruzzi Doubloons • VII Gorizia Doubloons • VIII Amalfi • IX Brindisi • X Venezia 
Battleships  V Giulio Cesare Doubloons • VIII Roma Doubloons 
Aircraft Carriers
Japan  I Hashidate • II Chikuma • III Tenryū • III Katori Doubloons • IV Yūbari Doubloons • IV Kuma • IV Iwaki Alpha Doubloons • V Furutaka • V Yahagi Doubloons • VI Aoba • VII Myōkō • VII ARP Myōkō Doubloons • VII ARP Ashigara Doubloons • VII ARP Haguro Doubloons • VII Southern Dragon Doubloons • VII Eastern Dragon Doubloons • VII ARP Nachi Doubloons • VIII Mogami • VIII Atago Doubloons • VIII Atago B Doubloons • VIII ARP Takao Doubloons • IX Ibuki • IX Azuma Doubloons • X Zaō • X Yoshino Doubloons 
U.S.A.  I Erie • II Chester • II Albany Doubloons • III St. Louis • III Charleston Doubloons • IV Phoenix • V Omaha • V Marblehead Doubloons • V Marblehead Lima Doubloons • VI Pensacola • VI Dallas • VII Atlanta Doubloons • VII New Orleans • VII Helena • VII Indianapolis Doubloons • VII Boise Doubloons • VII Flint Doubloons • VIII Baltimore • VIII Cleveland • VIII Wichita Doubloons • VIII AL Montpelier Doubloons • IX Buffalo • IX Seattle • IX Alaska Doubloons • IX Alaska B Doubloons • X Des Moines • X Worcester • X Puerto Rico • X Salem Doubloons 
U.S.S.R.  I Orlan • II Diana Doubloons • II Diana Lima Doubloons • II Novik • III Aurora Doubloons • III Bogatyr • III Oleg Doubloons • III Varyag Doubloons • IV Svietlana • V Murmansk Doubloons • V Kirov • V Krasny Krym Doubloons • VI Budyonny • VI Molotov Doubloons • VI Admiral Makarov Doubloons • VII Shchors • VII Lazo Doubloons • VIII Chapayev • VIII Mikhail Kutuzov Doubloons • IX Dmitri Donskoi • IX Kronshtadt Doubloons • X Moskva • X Stalingrad Doubloons • X Smolensk Doubloons 
Germany  I Hermelin • II Dresden • II Emden Doubloons • III Kolberg • IV Karlsruhe • V Königsberg • VI Nürnberg • VI Admiral Graf Spee Doubloons • VI HSF Admiral Graf Spee Doubloons • VII Yorck • VIII Admiral Hipper • VIII Prinz Eugen Doubloons • VIII Mainz • IX Roon • IX Siegfried • IX Ägir • X Hindenburg 
Europe  I Gryf 
Italy  I Eritrea • II Nino Bixio • III Taranto • IV Alberto di Giussano • V Raimondo Montecuccoli • V Genova Doubloons • VI Trento • VI Duca d'Aosta Doubloons • VII Zara • VII Duca degli Abruzzi Doubloons • VII Gorizia Doubloons • VIII Amalfi • IX Brindisi • X Venezia 
U.K.  I Black Swan • II Weymouth • III Caledon • IV Danae • V Emerald • V Hawkins • V Exeter Doubloons • VI Leander • VI Devonshire • VI London Doubloons • VII Fiji • VII Surrey • VII Belfast Doubloons • VIII Edinburgh • VIII Albemarle • VIII Cheshire Doubloons • IX Neptune • IX Drake • X Minotaur • X Goliath 
Pan-Asia  I Chengan • VI Huanghe Doubloons • VIII Irian Doubloons • VIII Wukong Doubloons 
France  I Bougainville • II Jurien de la Gravière • III Friant • IV Duguay-Trouin • V Émile Bertin • VI La Galissonnière • VI De Grasse Doubloons • VII Algérie • VIII Charles Martel • VIII Bayard Doubloons • IX Saint-Louis • X Henri IV • X Colbert Doubloons 
Commonwealth  VI Perth Doubloons 
Pan-America  VII Nueve de Julio Doubloons