Genova
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203 mm/50 Model 1924 on a Model 1924 mount4 х 2 pcs. |
Rate of Fire3 shots/min. |
Reload Time20 sec. |
Rotation Speed7 deg./sec. |
180 Degree Turn Time25.71 sec. |
Firing Range14.3 km. |
Maximum Dispersion131 m. |
Chance of Fire on Target Caused by HE Shell0 % |
AP Shell203 mm proiettili AP 1924 mod.1 |
Maximum AP Shell Damage4,700 |
Initial AP Shell Velocity840 m./s. |
AP Shell Weight125.3 kg. |
Maximum SAP Shell Damage4,850 |
Initial SAP Shell Velocity840 m./s. |
102 mm/35 Vickers-Terni Model 1915 on a single mount12 х 1 pcs. |
Firing Range4.3 km. |
Rate of Fire15 shots/min. |
Reload Time4 sec. |
HE Shell102 mm proiettili HE 1933 |
Maximum HE Shell Damage1,450 |
Initial HE Shell Velocity811 m./s. |
Chance of Fire on Target Caused by HE Shell6 % |
IDS_PIGT029_533_MM_2_TUBES_L2 х 2 / 2 х 2 pcs. |
Rate of Fire1.28 shots/min. |
Reload Time47 sec. |
Rotation Speed25 deg./sec. |
180 Degree Turn Time7.2 sec. |
Torpedo533 mm Si 270 G |
Maximum Damage9,067 |
Torpedo Speed51 knot |
Torpedo Range8.01 km. |
102 mm/35 Vickers-Terni Model 1915 on a single mount12 х 1 pcs. |
. . . Average Damage per Second33.6 |
. . . Firing Range3.51 km. |
76 mm/40 Ansaldo Model 1916 on an RM1916 mount4 х 1 pcs. |
. . . Average Damage per Second8.4 |
. . . Firing Range3 km. |
Maximum Speed34.5 knot |
Turning Circle Radius660 m. |
Rudder Shift Time8.6 sec. |
Surface Detectability Range11.47 km. |
Air Detectability Range8.28 km. |
Genova — Italian special premium Tier V cruiser.
In 1923, Italy began working on the design of a "Washington cruiser" that had a displacement of up to 10,000 tons and was equipped with 203 mm guns. It resulted in a project for a cruiser with eight 203 mm guns in four turrets, an echelon propulsion plant, and a flush-deck hull. According to that project, the ship had a catapult and seaplane hangar. The construction plan was not implemented, and further development led to the appearance of heavy cruisers of the Trento class.
Genova could be obtained through the Italian Cruisers event that ran from October 7th until November 13th, 2019.
Modules
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Hit Points (HP) | Armor (mm) | Armor (mm) | Main Turrets (pcs.) | Secondary Gun Turrets (pcs.) | AA Mounts (pcs.) | Torpedo Tubes (pcs.) | Hangar Capacity (pcs.) |
Research price (exp) |
Purchase price ( ![]() | |
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Genova | 30,100 | 10 | 150 | 4 | 12 | 4/12 | 4 | 0 | 0 |
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Rate of Fire (shots/min) | Torpedo Tubes Reload Time (sec) | 180° Turn Time (sec) | Maximum Damage (HP) | Torpedo Speed (knot) | Torpedo Range (km) |
Research price (exp) |
Purchase price ( ![]() | |
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533 mm Si 270 G | 1.3 | 47 | 7.2 | 9,066 | 51 | 8 | 0 | 0 |
Compatible Upgrades
Slot 1 |
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Slot 2 |
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Slot 3 |
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Player Opinion
Performance
Refer to the in-game Port screens for more useful data.
The third Tier 5 cruiser in the game with 203mm main guns after Furutaka and Exeter, Genova's performance is centered around her main battery. Like other Italian cruisers, her HE shells have been replaced with SAP shells. These perform similarly to HE shells with good penetration, but cannot start fires. To take advantage of this ship's firepower, it is key to learn which ships in her matchmaking spread can be penetrated reliably with which ammunition. Heavily armored BBs which will require you to fire AP into the superstructure when angled can often be devastated by SAP into the broadside. Meanwhile, the powerful AP may citadel some angled cruisers while nearly always over-penetrating others. Becoming familiar with these situations is key to your success.
The guns have significant but easily mitigable weaknesses. It is key to remain near your somewhat short maximum firing range, which will increase your survivability tenfold while taking advantage of your guns' strong characteristics. The turrets have very poor rotation speed, further weakening Genova in knife fights and when caught unaware. Finally, in exchange for their atypical caliber, the reload is a miserable 20 seconds. Fortunately, above-average concealment allows the ship to take advantage of disappearing between powerful strikes. Good planning and clear foresight will keep these traits from being your frustrating end.
Genova may be comfortable against any opponent, but she truly excels against other cruisers. Her armor, health, and shell performance make her a frightening foe for her generally smaller peers.
In most other cases, the ship is quite average. Her armor is above-average, but it remains forgettable cruiser armor to large guns. Speed is slightly above average, and she has a somewhat sluggish rudder. AA defenses are functional but they're not likely to scare away any strike craft on their own.
Genova lacks a Hydroacoustic Search. This is probably her greatest weakness as compared to her cruiser peers at Tier V. Combined with the ship's length and rudder, it makes remaining aware of enemy torpedo vessels paramount, while precluding aggressive DD hunting.
All-in-all, Genova is a straightforward ranged support ship that will reward attentive play.Pros:
- Guns have good damage output and ballistic performance
- Long-range torpedoes for a Tier V cruiser
- Average to high speed for class and tier, matching Furutaka but falling behind Emile Bertin's blistering ~40 knots
- Large health pool
- Passable armor, good for a T5 cruiser
- Good concealment
Cons:
- Exceptionally terrible reload and turret rotation
- Mediocre rudder shift
- No Hydroacoustic Search
Research
Optimal Configuration
Upgrades
The recommended upgrades for Genova are as follows:
- Slot 1: Main Armaments Modification 1
- Slot 2: Engine Room Protection
- Slot 3: Aiming Systems Modification 1
Commander Skills
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Cost (points) |
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1 |
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2 |
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3 |
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4 |
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Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Not Useful |
Consumables
Genova can equip the following consumables:
- Slot 1: Damage Control Party
- Slot 2: Spotting Aircraft
- 4x charges or Catapult Fighter
(2 fighters) - 3x charges
Camouflage
As a premium ship, Genova comes with Default permanent camouflage and a set of permanent combat bonuses.
Signals
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Combat | |||||
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Gallery
Historical Info
Historical Gallery
References
Ship Change Log
See here for links to Update notes.
- Available for testing by supertesters in the game starting from Update 0.8.7.
Testing Changes
- July 23, 2019:
- Preliminary characteristics.
- Aug 20, 2019:
- Removed the 10% damage limit for semi-armor-piercing shell penetrations against destroyers.
- Improved ricochet angles of semi-armor-piercing shells from 60-85 degrees to 80-85 degrees.
- Aug 23, 2019:
- Ricochet angles for SAP shells changed from 80-85 degrees to 75-80 degrees.
- Sep 13, 2019:
- Ricochet angles for SAP shells changed from 75-80 degrees to 65-80 degrees.
- Stock main battery firing range increased from 13 to 14.3 km.
- Detectability by air decreased from 11.1 to 8.28 km.
- Update 0.8.9:
- Added for sale in the Premium Shop. Also became available to obtain from "Patria e Onore" random bundles in the "Italian Cruisers" section of the Armory.
- Update 0.8.10:
- The starting ricochet angle for a semi-armor-piercing shell was increased from 65 to 70 degrees.
- Update 0.9.2:
- The armor thickness was changed: the central section was reinforced from 13 to 16 mm.
- Update 0.9.5:
- Small changes to geometry and textures.
- Update 0.10.0:
- The firing range of the secondary battery was increased to 4.3 km.
- Update 13.0:
- Fixed Commander skill recommendations for the ship.
Destroyers | II Curtatone • III Nazario Sauro • IV Turbine • V Maestrale • VI Aviere • VI Leone![]() ![]() ![]() |
Cruisers | I Eritrea • II Nino Bixio • III Taranto • IV Alberto di Giussano • V Raimondo Montecuccoli • V Genova![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Battleships | IV Dante Alighieri • V Conte di Cavour • V Giulio Cesare![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Aircraft Carriers | VIII Aquila![]() |