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Raimondo Montecuccoli

Raimondo Montecuccoli

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Raimondo Montecuccoli
Raimondo_Montecuccoli_wows_main.jpg
Cruiser | Italy | Tier V
Tech Tree Position
Alberto di Giussano
Arrow_down.png
Raimondo_Montecuccoli_icon_small.png
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Trento
stock
 top
General
Research price10000 exp
Purchase price1,240,000 Credits
Hit Points23,800 
Main Battery
152 mm/53 OTO Model 1929 on a Model 1929 mount4 х 2 pcs.
Rate of Fire4.2 shots/min.
Reload Time14.3 sec.
Rotation Speeddeg./sec.
180 Degree Turn Time30 sec.
Firing Range13.54 km.
Maximum Dispersion126 m.
Chance of Fire on Target Caused by HE Shell%
AP Shell152 mm proiettili AP 1926 
Maximum AP Shell Damage3,000 
Initial AP Shell Velocity850 m./s.
AP Shell Weight47.5 kg.
Maximum SAP Shell Damage3,850 
Initial SAP Shell Velocity950 m./s.
Secondary Armament #1
100 mm/47 Model 1924/27/28 on a Eugenio Minisini mount3 х 2 pcs.
Firing Range4.3 km.
Rate of Fire10 shots/min.
Reload Timesec.
HE Shell100 mm proiettili HE 
Maximum HE Shell Damage1,500 
Initial HE Shell Velocity850 m./s.
Chance of Fire on Target Caused by HE Shell%
Torpedo Tubes
533 mm tubo lanciasiluri2 х 2 pcs.
Rate of Fire1.09 shots/min.
Reload Time55 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
Torpedo533 mm Si 270 H 
Maximum Damage12,667 
Torpedo Speed51 knot
Torpedo Range9.99 km.
AA Defense
100 mm/47 Model 1924/27/28 on a Eugenio Minisini mount3 х 2 pcs.
. . . Average Damage per Second19.8 
. . . Firing Range3.99 km.
37 mm/54 Model 1938 on a Model 1938 mount4 х 2 pcs.
. . . Average Damage per Second46.4 
. . . Firing Range3.51 km.
13.2 mm/76 Breda Model 1931 on a twin mount10 х 2 pcs.
. . . Average Damage per Second41 
. . . Firing Range1.2 km.
Maneuverability
Maximum Speed37 knot
Turning Circle Radius610 m.
Rudder Shift Time10.7 sec.
Concealment
Surface Detectability Range11.62 km.
Air Detectability Range6.07 km.
Battle Levels
12345678910
Wows_anno_flag_italy.png
V
Ship_PISC105_Raimondo_Montecuccoli.png
1,240,000

Raimondo Montecuccoli — Italian Tier V cruiser.

The lead ship in the third series of Condottieri-class light cruisers. In comparison with her predecessors, Montecuccoli featured more balanced characteristics, achieved by strengthening her armor protection.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
152 mm/53 OTO Model 1929 on a Model 1929 mount4.2301263,000 0110,000
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Raimondo Montecuccoli (A)23,8006100434/10/32 0145,000
Raimondo Montecuccoli (B)26,5006100434/10/32 5,900420,000
Torpedoes Rate of Fire
(shots/min)
Torpedo Tubes Reload Time
(sec)
180° Turn Time
(sec)
Maximum Damage
(HP)
Torpedo Speed
(knot)
Torpedo Range
(km)
Research price
(exp)
Purchase price
(Credits)
533 mm Si 270 H1.1557.212,6665110 080,000
Fire Control System Firing Range Increase
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
SDT 5 mod.1013.5 090,000
SDT 5 mod.21014.9 2,200200,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 106,000 hp37 084,000

Compatible Upgrades

 Slot 1  Main Armaments Modification 1 Auxiliary Armaments Modification 1 Magazine Modification 1 Spotting Aircraft Modification 1 Damage Control Party Modification 1
 Slot 2  Damage Control System Modification 1 Engine Room Protection
 Slot 3  Main Battery Modification 2 Secondary Battery Modification 1 AA Guns Modification 1 Aiming Systems Modification 1 Torpedo Tubes Modification 1

Player Opinion

Performance

Warning. The data presented in the AA Defense sidebar section may be incorrect.
For a graphic summary of ships Tiers VIII thru XI see LittleWhiteMouse's "Actual AA DPS".


Tier V Italian light cruiser Raimondo Montecuccoli has average artillery, adequate torpedoes, and good maneuverability. The ship's eight 152mm guns are arranged in four twin turrets. She has a very long reload for a mid-tier cruiser (14.2 seconds) and sluggish turret traverse (taking 30 seconds to turn 180 degrees). The latter can be somewhat offset using upgrades and skills.

Montecuccoli’s primary ammunition choice will be her semi-armor-piercing (SAP) shells, only switching to her AP shells when a target is in close proximity and broadside. SAP shells excel at damaging lightly armored targets of which there are many in Montecuccoli’s matchmaking range. Her ammunition will have trouble penetrating some higher-tier battleships and those with thick external armor plating.

Montecuccoli is armed with a pair of twin torpedo launchers, one on either side of her midsection. They have great launching angles to the fore and rear but are not to be considered a primary weapon. They have a 10km range but a speed of only 51 knots, which makes them a weapon of opportunity at best. With a 55 second reload, captains can at least have a set in the water at all times. Do note that these torpedoes have relatively low Alpha (12,667 apiece) so torpedo rushing a target via Exhaust Smoke is not recommended.

As a Tier V light cruiser the armor on Montecuccoli is thin and not to be relied upon. Spaced 60mm side plating over a 30mm citadel affords little protection beyond ensuring she will not be citadeled by HE and battleship caliber SAP shells as they detonate on contact. Combined with her hitpoint pool of 26,500 her overall durability is rather low.

Where Montecuccoli excels is her maneuverability. She has a maximum speed of 37 knots (38.9 with a Sierra Mike signal) making her one of the fastest Tier V cruisers. Her rudder shift time is average, but her tight turning circle of 610m helps her to evade incoming fire. Montecuccoli will out-spot most of her counterparts due to her base concealment of 11.62km (10.14km with full upgrades).

Recommended play style:

Montecuccoli’s speed and tight turning circle are her primary means of defense and avoiding damage. Focus fire destroyers and cruisers with SAP shells while avoiding close proximity with enemy battleships. Note: SAP shells will shatter on contact with armor plates 43mm and thicker, so aim for superstructure and upper belt areas of larger targets. Head to a flank and use your exhaust smoke to turn around if pressure mounts. Players will need time to deal damage as the inability to light fires makes dealing with battleships difficult.

Pros:

  • SAP ammo is effective against softer targets as it will not over-penetrate
  • Very fast (37 knots)
  • Tight turning radius (610m)
  • Access to Exhaust Smoke Generator

Cons:

  • Slow reloading main battery
  • Poor turret traverse
  • Slow torpedoes
  • Prone to Engine and Rudder incapacitations from HE shells

Research

Availability of researchable upgrades for Raimondo Montecuccoli is as follows:

  • Hull: Upgrade to Hull (B) for more hit points, better AA and faster rudder shift time. Research of this module unlocks progression to Tier VI Trento.
  • Gun Fire Control System: Upgrade to SDT 5 mod. 2 for an extra 10% range on the main battery.

Optimal Configuration

Upgrades

The recommended upgrades are:

Commander Skills

Consumables

Raimondo Montecuccoli can equip the following consumables:

Camouflage

Type 1, 2, or 5 camouflage can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce detectability range.

Signals

Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info

Historical Gallery

References


Ship Change Log

See here for links to Update notes.

  • Available for testing by supertesters in the game starting from Update 0.8.7.

Testing Changes

  • July 23, 2019:
    • Preliminary characteristics.
  • Aug 20, 2019:
    • Removed the 10% damage limit for semi-armor-piercing shell penetrations against destroyers.
    • Improved ricochet angles of semi-armor-piercing shells from 60-85 degrees to 80-85 degrees.
  • Sep 13, 2019:
    • Ricochet angles for SAP shells changed from 80-85 degrees to 65-80 degrees.
    • Detectability by air decreased from 6.64 to 6.07 km.
  • Oct 14, 2019:
    • Main battery reload time increased from 13 to 14.3 s.
    • Torpedo tubes reload time increased from 47 to 55 s.
  • Update 0.8.9:
    • Available by completing a combat mission from the Italian Cruisers container during the Italian Cruisers event.
  • Update 0.8.10:
    • Added to the tech tree.
    • The starting ricochet angle for a semi-armor-piercing shell was increased from 65 to 70 degrees.
    • Fixed overview camera in battle.
  • Update 0.9.2:
    • The armor thickness was changed: the central section was reinforced from 13 to 16 mm.
  • Update 0.9.3:
    • Minor fixes to textures and ship model.
  • Update 0.9.4:
    • Minor fixes to textures and ship model.
  • Update 0.9.5:
    • Small changes to geometry and textures.
  • Update 0.9.7:
    • Minor fixes to geometry and textures.
  • Update 0.10.0:
    • The firing range of the secondary battery was increased to 4.3 km.
  • Update 0.11.1:
    • The ship's silhouette in the purchase window and other places was fixed.

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