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De Grasse

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De Grasse
De_Grasse_wows_main.jpg
Cruiser | France | Tier VI
Tech Tree Position
De_Grasse_icon_small.png
General
Purchase pricepromo Doubloons
Hit Points31,200 
Main Battery
152 mm/55 Mle 19363 х 3 pcs.
Rate of Fire7.41 shots/min.
Reload Time8.1 sec.
Rotation Speed12 deg./sec.
180 Degree Turn Time15 sec.
Firing Range16.17 km.
Maximum Dispersion144 m.
HE Shell152 mm HE OEA Mle 1937 
Maximum HE Shell Damage2,200 
Chance of Fire on Target Caused by HE Shell12 %
Initial HE Shell Velocity870 m./s.
HE Shell Weight55 kg.
AP Shell152 mm AP OPfK Mle 1937 
Maximum AP Shell Damage3,300 
Initial AP Shell Velocity870 m./s.
AP Shell Weight57.1 kg.
Secondary Armament #1
100 mm/45 Mle 19333 х 2 pcs.
Firing Rangekm.
Rate of Fire15 shots/min.
Reload Timesec.
HE Shell100 mm HE OEA Mle 1928 
Maximum HE Shell Damage1,400 
Initial HE Shell Velocity780 m./s.
Chance of Fire on Target Caused by HE Shel%
Torpedo Tubes
550 mm tube lance-torpilles2 х 3 pcs.
Rate of Fire0.67 shots/min.
Reload Time90 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
Torpedo550 mm 23DT 
Maximum Damage14,833 
Torpedo Speed60 knot
Torpedo Rangekm.
AA Defense
37 mm/50 Mle 19334 х 2 pcs.
. . . Average Damage per Second9.2 
. . . Firing Rangekm.
13.2 mm/76 CAQ Mle 19291 х 4 pcs.
. . . Average Damage per Second
. . . Firing Range1.2 km.
13.2 mm/76 CAD Mle 19292 х 2 pcs.
. . . Average Damage per Second
. . . Firing Range1.2 km.
100 mm/45 Mle 19333 х 2 pcs.
. . . Average Damage per Second20.4 
. . . Firing Range5.01 km.
152 mm/55 Mle 19362 х 3 pcs.
. . . Average Damage per Second16.6 
. . . Firing Range5.01 km.
152 mm/55 Mle 19361 х 3 pcs.
. . . Average Damage per Second8.3 
. . . Firing Range5.01 km.
Maneuverability
Maximum Speed33.5 knot
Turning Circle Radius690 m.
Rudder Shift Time8.8 sec.
Concealment
Surface Detectability Range13.32 km.
Air Detectability Range6.44 km.
Battle Levels
12345678910
Wows_anno_flag_france.png
VI
Ship_PFSC506_De_Grasse.png
promo

De Grasse — French promo premium Tier VI cruiser.

According to the draft design in 1938, the light cruiser De Grasse was developed from the La Galissonnière-class ships, and shared their main advantages: improved armor and good main battery guns. She had distinctive AA armament, increased speed, and slightly reinforced torpedo tubes.
De Grasse was first released for sale on 9 June 2017 for the EU server and 19 June 2017 for the NA server.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
( Credits)
152 mm/55 Mle 19367.4151442,200123,300 00
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
( Credits)
De Grasse31,2006100334/1/2/3/320 00
Torpedoes Rate of Fire
(shots/min)
Torpedo Tubes Reload Time
(sec)
180° Turn Time
(sec)
Maximum Damage
(HP)
Torpedo Speed
(knot)
Torpedo Range
(km)
Research price
(exp)
Purchase price
( Credits)
550 mm 23DT0.7907.214,833609 00
Fire Control System Firing Range Increase
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
( Credits)
PCA n° 6 Mle 1016.2 00
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
( Credits)
Propulsion: 110,000 hp33.5 00

Compatible Upgrades

 Slot 1  Main Armaments Modification 1 Auxiliary Armaments Modification 1 Magazine Modification 1 Damage Control Party Modification 1
 Slot 2  Damage Control System Modification 1 Engine Boost Modification 1 Defensive AA Fire Modification 1 Hydroacoustic Search Modification 1 Engine Room Protection
 Slot 3  Main Battery Modification 2 Secondary Battery Modification 1 AA Guns Modification 1 Aiming Systems Modification 1 Torpedo Tubes Modification 1
 Slot 4  Damage Control System Modification 2 Propulsion Modification 1 Steering Gears Modification 1

Player Opinion

Performance

De Grasse is a Tier VI premium French cruiser that is a development of the La Galissonnière class. Both ships feature triple 152mm turrets in an AB-X configuration firing identical shells, though De Grasse has a slightly longer range. Given how quickly she puts shells downrange and the fire chance on her high explosive rounds, De Grasse is a superb fire-starter and a threat to burn down enemy capital ships at ranges that make her difficult to hit.

Torpedo-wise, De Grasse features triple launchers instead of the twin launchers found on La Galissonnière, and each mount has a longer reload time as a result. De Grasse’s torpedoes are excellent long range harassment and area denial weapons, good for throwing around islands and into caps hoping to hit unsuspecting enemies; however, with only 3 fish on each side, captains shouldn't rely on them to devastate enemy battleships at close range.

Both ships have unimpressive secondaries and weak AA. While De Grasse’s anti-aircraft armament is sufficient for self-defense, her long range AA power is badly lacking even with Defensive AA Fire (While active, the damage per second of large caliber anti-aircraft guns is increased.) active; she's not a ship that her teammates can rely on for anti-aircraft support. De Grasse is notably faster than La Galissonnière, but has a longer rudder shift time and a wider turning circle. She retains La Galissonnière’s access to the Engine Boost (While active, increases a ship's speed by a fixed percentage.) consumable, while adding access to a Catapult Fighter (While active, a group of fighter planes circles the ship providing protection by attacking incoming enemy aircraft.) that La Galissonnière doesn't have.

Captains who are veterans of La Galissonnière will feel right at home playing De Grasse, and will find the slight improvements to her rate of fire and torpedoes to be welcome upgrades.


Pros:

  • Main battery turrets traverse quickly, taking only 15 seconds for a full turn.
  • Torpedoes have a range of 9.0 km with decent 60 knot speed.
  • Wide torpedo launching angles.
  • High top speed which can be increased further with the potent French Engine Boost (While active, increases a ship's speed by a fixed percentage.) consumable.
  • Good main battery range.
  • Secondary guns are quite disappointing; their damage output is very low.

Cons:

  • While her reload time is faster than both Émile Bertin’s and La Galissonnière’s, it is still slow compared to other cruisers carrying 152mm guns.
  • Only three torpedoes per side. Like La Galissonnière, the torps should not be relied on to win fights with battleships.
  • The ship’s rudder can be incapacitated very easily.
  • Anti-aircraft suite is woefully inadequate. Even with Defensive AA Fire (While active, the damage per second of large caliber anti-aircraft guns is increased.) and Catapult Fighter (While active, a group of fighter planes circles the ship providing protection by attacking incoming enemy aircraft.), barely half of a T6 squadron can be shot down.
  • Almost impossible to land hits at full range due to horrid dispersion.
  • Deck armor is nearly non-existent; bomb hits from carriers can easily penetrate and land citadel hits.

Research

As a premium ship, De Grasse doesn't have any upgrades to research.

Optimal Configuration

Upgrades

The recommended upgrades for De Grasse are as follows:

  • Slot 1: Main Armaments Modification 1 (-20% to the risk of main battery becoming incapacitated. / +50% to main battery survivability. / -20% to main battery repair time. / -20% to the risk of torpedo tubes becoming incapacitated. / +50% to torpedo tubes survivability. / -20% to torpedo tubes repair time.) as De Grasse's anti-air capabilities and secondaries are not very good and she relies mainly on her main batteries to deal damage.
  • Slot 2: Engine Room Protection (Reduces the risk of incapacitation, and accelerates repairs of the engine and steering gears.: -20% to the risk of incapacitation. / -20% to repair time.) as she is a French light cruiser with a very weak armor scheme (modules are easily incapacitated).
  • Slot 3: Aiming Systems Modification 1 (Increases the firing accuracy of the main battery and secondary battery, accelerates the traverse speed of torpedo tubes, and extends the firing range of the secondary battery: -7% main battery dispersion. / +20% torpedo tubes traverse speed. / +5% secondary battery firing range. / -5% secondary battery dispersion.) because the decrease in dispersion will help a little bit more.
  • Slot 4: Steering Gears Modification 1 (Reduces rudder shift time: -20% rudder shift time.) to help with the already poor rudder shift time on the cruiser; she has the worst rudder shift out of all the Tier VI cruisers (with Budyonny second-worst).

Commander Skills

Captains should focus their commander skills for De Grasse on protecting her modules and increasing her damage output by her main guns and torpedoes; however it is not worth investing points in her weak secondaries and AA capabilities (they are 'beyond help'). For a 10-point commander, captains are advised to invest their points in Preventive Maintenance, Adrenaline Rush, Demolition Expert and Concealment Expert. For a 15-point commander, captains are advised to invest their points in Preventive Maintenance, Adrenaline Rush, Last Stand, Torpedo Armament Expertise, Demolition Expert and Concealment Expert.

Consumables

De Grasse has all the same consumables as La Galissonnière but has a Catapult Fighter in a 4th slot as well. The following consumables are available on De Grasse:

Hydroacoustic Search is recommended to increase De Grasse's anti-DD capabilities. She basically has the same consumables as Algérie and Charles Martel, but with the Catapult Fighter and Engine Boost consumables in switched positions.

Camouflage

As a premium ship, De Grasse comes included with Type 10 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, and increases the amount of experience she earns.

Signals

Like other French cruisers, De Grasse benefits significantly from signal flags that increase HE fire chance, for example Victor Lima (+1% chance of causing a fire for bombs and shells with a caliber above 160mm / +0.5% chance of causing a fire for bombs and shells with a caliber below 160mm. / +4% chance of causing flooding.). Juliet Charlie (-100% to the risk of your ship's magazine detonating.) may be used to mitigate the increased risk of detonation gained when mounting India X-Ray (+1% chance of causing a fire for bombs and shells with a caliber above 160mm. / +0.5% chance of causing a fire for bombs and shells with a caliber below 160mm. / +5% to the risk of your ship's magazine detonating.) flags. November Foxtrot (-5% reload time on all consumables.) reduces the cool-down timer for consumables which is especially useful for the potent engine boost consumable. Sierra Mike (+5% to the ship's maximum speed.) is also highly recommended to increase the ship’s top speed. Special and Economic signal flags can be mounted to increase the experience and credit gain per battle.

Gallery

Historical Info

Historical Gallery

Video

References

  1. French cruiser De Grasse - Wikipedia
  2. La Galissonnière-class cruiser - Wikipedia
  3. Armada: De Grasse - World of Warships Official Channel - YouTube
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