Friant
139 mm/55 Mle 1923 in a turret4 х 2 pcs. |
Rate of Fire5 shots/min. |
Reload Time12 sec. |
Rotation Speed7 deg./sec. |
180 Degree Turn Time25.71 sec. |
Firing Range11.72 km. |
Maximum Dispersion113 m. |
HE Shell139 mm HE OEA Mle 1923 |
Maximum HE Shell Damage2,000 |
Chance of Fire on Target Caused by HE Shell8 % |
Initial HE Shell Velocity840 m./s. |
HE Shell Weight31.5 kg. |
AP Shell139 mm AP OPFA Mle 1923 |
Maximum AP Shell Damage2,700 |
Initial AP Shell Velocity790 m./s. |
AP Shell Weight39.5 kg. |
550 mm tube lance-torpilles4 х 3 pcs. |
Rate of Fire0.71 shots/min. |
Reload Time84 sec. |
Rotation Speed25 deg./sec. |
180 Degree Turn Time7.2 sec. |
Torpedo550 mm 19D |
Maximum Damage12,233 |
Torpedo Speed57 knot |
Torpedo Range6 km. |
75 mm/50 Mle 1922 on an Mle 1922 mount4 х 1 pcs. |
. . . Average Damage per Second6.8 |
. . . Firing Range3 km. |
8 mm Hotchkiss Mle 1914 on a single mount2 х 1 pcs. |
. . . Average Damage per Second2.6 |
. . . Firing Range0.99 km. |
Maximum Speed30 knot |
Turning Circle Radius560 m. |
Rudder Shift Time8.4 sec. |
Surface Detectability Range11 km. |
Air Detectability Range5.11 km. |
Friant — French Tier III cruiser.
A light cruiser project designed after the end of World War I that revealed an acute shortage of this type of ship in the French Navy. The primary features of the project were high speed, weak armor, powerful torpedo armament and main guns placed in turrets.
Modules
Rate of Fire (shots/min) | Torpedo Tubes Reload Time (sec) | 180° Turn Time (sec) | Maximum Damage (HP) | Torpedo Speed (knot) | Torpedo Range (km) |
Research price (exp) |
Purchase price () | ||
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550 mm 19D | 0.7 | 84 | 7.2 | 12,233 | 57 | 6 | 0 | 22,000 |
Compatible Upgrades
Slot 1 |
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Slot 2 |
Player Opinion
Performance
Tier III's Friant is a ship of extremes. Her 30 knot top speed places her amongst the fastest cruisers at Tier III (though she is less maneuverable), while her 23mm of maximum armor protection make her the least-armored cruiser at her tier. Friant is exceedingly fragile, but her armaments give her a lot of flexibility that most of her Tier III counterparts can't match.
For starters, her HE shells have solid performance; they are more than capable of punishing destroyers that get too close, while her torpedoes make a lovely surprise for battleships and cruisers who think she will be an easy kill. She must be carefully angled in order to get the best performance out of her armor, as she takes a lot of damage from shell penetrations. A major advantage for Friant is the all-centreline arrangement of her main battery, which allows her to bring all of her guns to bear on a single target---a feature some cruiser lines don't acquire until three tiers later. Unfortunately, her slower reload means that she cannot put out the same number of shells as ships like Kolberg or St. Louis, so Friant captains must make every shot count. And, while her gun range is better than average for her tier, her low muzzle velocity and high dispersion are challenging at-range. Additionally, captains may want to take Expert Marksman to make up for slower turret traverse.
Beyond Damage Control Party, she has no additional consumables.Pros:
- Torpedoes with decent range and excellent firing arcs.
- Large health pool.
- Good speed and maneuverability.
- All-centreline AB-XY turret layout is excellent for its tier.
Cons:
- Paper-thin armor.
- Despite her overall advanced layout, the main guns have low rate of fire, which results in low damage output, compared with same tier "quaint" cruisers.
Research
Optimal Configuration
Friant is best set up to function as a long-range support cruiser. She will want to fire at medium and long range until the battle is nearly decided; then she can close in and use her torpedoes for maximum effect. Captains are recommended to stick close to their heavy hitting battleships and ward off any destroyers that attempt to kill them.
Upgrades
For Upgrade Slot 1, Main Armaments Modification 1 is recommended; it will keep Friant’s guns and torpedoes firing. In Upgrade Slot 2, either take Damage Control System Modification 1 for reduced fire/flood chance, or Engine Room Protection to ensure your rudder survives so you can continue to angle against incoming fire.
Commander Skills
Like most long-range cruisers, Friant will benefit most from skills that help the ship survive and also punish enemies who push too close to her. Last Stand is critical as all French cruisers are prone to steering damage.
Recommended Commander Skills | ||||||
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Cost (points) |
Attack | Defense | ||||
1 |
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★★ |
2 |
★★ |
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3 |
★★ |
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★★ |
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4 |
★★ |
★★ |
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★★ |
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Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Not Useful |
Consumables
Friant equips Damage Control Party .
Signals
Recommended Signal Flags | |||||
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Combat | |||||
★ |
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★ |
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★ |
★ |
★ |
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★ |
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Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
Historical Info
References
Ship Change Log
See here for links to Update notes.
- Available for testing by supertesters in the game starting from Update 0.6.3.
- Introduced in Update 0.6.4.
- Update 0.6.12:
- Detectability when firing main guns in smoke changed to 5.04 km.
- Update 0.6.13:
- Fire extinguishing time now 30 s instead of 60 s.
- Update 0.8.7:
- Increased the normalization of AP shells from 8.5 to 10 degrees.
- Update 0.10.0:
- The firing range of the secondary battery was increased to 4 km.
- Update 0.10.5:
- Fixed geometry and textures of the ship.