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Cruiser | France | Tier III
Tech Tree Position
Jurien de la Gravière
Research price2150 exp
Purchase price247,000 Credits
Hit Points18,900 
Main Battery
139 mm/55 Mle 19214 х 2 pcs.
Rate of Fireshots/min.
Reload Time12 sec.
Rotation Speeddeg./sec.
180 Degree Turn Time25.71 sec.
Firing Range11.72 km.
Maximum Dispersion113 m.
HE Shell139 mm HE OEA Mle 1923 
Maximum HE Shell Damage2,000 
Chance of Fire on Target Caused by HE Shell%
Initial HE Shell Velocity840 m./s.
HE Shell Weight31.5 kg.
AP Shell139 mm AP OPFA Mle 1923 
Maximum AP Shell Damage2,700 
Initial AP Shell Velocity790 m./s.
AP Shell Weight39.5 kg.
Torpedo Tubes
550 mm tube lance-torpilles4 х 3 pcs.
Rate of Fire0.71 shots/min.
Reload Time84 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
Torpedo550 mm 19D 
Maximum Damage12,233 
Torpedo Speed57 knot
Torpedo Rangekm.
AA Defense
75 mm/50 Mle 19224 х 1 pcs.
. . . Average Damage per Second6.8 
. . . Firing Rangekm.
8 mm Mle 19142 х 1 pcs.
. . . Average Damage per Second2.6 
. . . Firing Range0.99 km.
Maximum Speed30 knot
Turning Circle Radius560 m.
Rudder Shift Time8.4 sec.
Surface Detectability Range11.34 km.
Air Detectability Range5.11 km.
Battle Levels

Friant — French Tier III cruiser.

A light cruiser project designed after the end of World War I that revealed an acute shortage of this type of ship in the French Navy. The primary features of the project were high speed, weak armor, powerful torpedo armament and main guns placed in turrets.


Main Battery Rate of Fire
180° Turn Time
Maximum Dispersion
Maximum HE Shell Damage
Chance of Fire on Target Caused by HE Shell
Maximum AP Shell Damage
Research price
Purchase price
139 mm/55 Mle 1921525.711132,00082,700 028,000
Hull Hit Points
Main Turrets
Secondary Gun Turrets
AA Mounts
Torpedo Tubes
Hangar Capacity
Research price
Purchase price
Friant (A)18,90063044/240 040,000
Friant (B)20,300630442/440 80098,000
Torpedoes Rate of Fire
Torpedo Tubes Reload Time
180° Turn Time
Maximum Damage
Torpedo Speed
Torpedo Range
Research price
Purchase price
550 mm 19D0.7847.212,233576 022,000
Gun Fire Control System Firing Range Increase
Maximum Firing Range
Research price
Purchase price
PCA n° 3 Mle 1011.7 021,000
PCA n° 3 Mle 21012.9 40053,000
Engine Maximum Speed
Research price
Purchase price
Propulsion: 54,000 hp30 018,000

Compatible Upgrades

 Slot 1  Main Armaments Modification 1 Auxiliary Armaments Modification 1 Magazine Modification 1
 Slot 2  Damage Control System Modification 1 Propulsion Modification 1 Steering Gears Modification 1

Player Opinion


Tier III's Friant is a ship of extremes. Her 30 knot top speed places her amongst the fastest cruisers at Tier III (though she is less maneuverable), while her 23mm of maximum armor protection make her the least-armored cruiser at her tier. Friant is exceedingly fragile, but her armaments give her a lot of flexibility that most of her Tier III counterparts can't match.

For starters, her HE shells have solid performance; they are more than capable of punishing destroyers that get too close, while her torpedoes make a lovely surprise for battleships and cruisers who think she will be an easy kill. She must be carefully angled in order to get the best performance out of her armor, as she takes a lot of damage from shell penetrations. A major advantage for Friant is the all-centreline arrangement of her main battery, which allows her to bring all of her guns to bear on a single target---a feature some cruiser lines don't acquire until three tiers later. Unfortunately, her slower reload means that she cannot put out the same number of shells as ships like Kolberg or St. Louis, so Friant captains must make every shot count. And, while her gun range is better than average for her tier, her low muzzle velocity and high dispersion are challenging at-range. Additionally, captains may want to take Expert Marksman to make up for slower turret traverse.

Beyond Damage Control Party, she has no additional consumables.


  • Torpedoes with decent range and excellent firing arcs.
  • Large health pool.
  • Good speed and maneuverability.
  • All-centreline AB-XY turret layout is excellent for its tier.


  • Takes heavy damage from hits.
  • Slow main gun reload.


The hull upgrade should be researched first. The additional hit points and faster rudder shift will make the ship more comfortable to play. The addition of secondary and anti-aircraft weaponry is marginal. After the hull, either research the Gun Fire Control System to add 10% to her gun range, or save the experience in order to unlock Duguay-Trouin faster.

Optimal Configuration

Friant is best set up to function as a long-range support cruiser. She will want to fire at medium and long range until the battle is nearly decided; then she can close in and use her torpedoes for maximum effect. Captains are recommended to stick close to their heavy hitting battleships and ward off any destroyers that attempt to kill them.


For Upgrade Slot 1, Main Armaments Modification 1 (-20% to the risk of main battery becoming incapacitated. / +50% to main battery survivability. / -20% to main battery repair time. / -20% to the risk of torpedo tubes becoming incapacitated. / +50% to torpedo tubes survivability. / -20% to torpedo tubes repair time.) is recommended; it will keep Friant’s guns and torpedoes firing. In Upgrade Slot 2, either take Damage Control System Modification 1 (-3% to the risk of flooding and damage received when torpedoes hit the torpedo protection. / -5% to the risk of fire.) for reduced fire/flood chance, or Steering Gears Modification 1 (-20% to the steering gears repair time. / -20% to the risk of the steering gears becoming incapacitated.) to ensure your rudder survives so you can continue to angle against incoming fire.

Commander Skills

Like most long-range cruisers, Friant will benefit most from skills that help the ship survive and also punish enemies who push too close to her.


The premium Damage Control Party is recommended to help ensure the ship's vital systems are running at maximum efficiency.


Type 1, 2, or 5 camouflage can be equipped for credits; Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells.



Historical Info

Ships of France
Destroyers  II Enseigne Gabolde • III Fusilier • IV Bourrasque • V Jaguar • V Siroco Doubloons • VI Guépard • VI Aigle Doubloons • VII Vauquelin • VIII Le Fantasque • VIII Le Terrible Doubloons • IX Mogador • X Kléber • X Marceau 
Cruisers  I Bougainville • II Jurien de la Gravière • III Friant • IV Duguay-Trouin • V Émile Bertin • VI La Galissonnière • VI De Grasse Doubloons • VII Algérie • VIII Charles Martel • VIII Bayard Doubloons • IX Saint-Louis • X Henri IV • X Colbert Doubloons 
Battleships  III Turenne • IV Courbet • V Bretagne • VI Normandie • VI Dunkerque Doubloons • VII Lyon • VIII Richelieu • VIII Gascogne Doubloons • IX Alsace • IX Jean Bart Doubloons • X République • X Bourgogne Doubloons 
Aircraft Carriers
Japan  I Hashidate • II Chikuma • III Tenryū • III Katori Doubloons • IV Yūbari Doubloons • IV Kuma • IV Iwaki Alpha Doubloons • V Furutaka • V Yahagi Doubloons • VI Aoba • VII Myōkō • VII ARP Myōkō Doubloons • VII ARP Ashigara Doubloons • VII ARP Haguro Doubloons • VII Southern Dragon Doubloons • VII Eastern Dragon Doubloons • VII ARP Nachi Doubloons • VIII Mogami • VIII Atago Doubloons • VIII Atago B Doubloons • VIII ARP Takao Doubloons • IX Ibuki • IX Azuma Doubloons • X Zaō • X Yoshino Doubloons 
U.S.A.  I Erie • II Chester • II Albany Doubloons • III St. Louis • III Charleston Doubloons • IV Phoenix • V Omaha • V Marblehead Doubloons • V Marblehead Lima Doubloons • VI Pensacola • VI Dallas • VII Atlanta Doubloons • VII New Orleans • VII Helena • VII Indianapolis Doubloons • VII Boise Doubloons • VII Flint Doubloons • VIII Baltimore • VIII Cleveland • VIII Wichita Doubloons • VIII AL Montpelier Doubloons • IX Buffalo • IX Seattle • IX Alaska Doubloons • IX Alaska B Doubloons • X Des Moines • X Worcester • X Puerto Rico • X Salem Doubloons 
U.S.S.R.  I Orlan • II Diana Doubloons • II Diana Lima Doubloons • II Novik • III Aurora Doubloons • III Bogatyr • III Oleg Doubloons • III Varyag Doubloons • IV Svietlana • V Murmansk Doubloons • V Kirov • V Krasny Krym Doubloons • VI Budyonny • VI Molotov Doubloons • VI Admiral Makarov Doubloons • VII Shchors • VII Lazo Doubloons • VIII Chapayev • VIII Mikhail Kutuzov Doubloons • IX Dmitri Donskoi • IX Kronshtadt Doubloons • X Moskva • X Stalingrad Doubloons • X Smolensk Doubloons 
Germany  I Hermelin • II Dresden • II Emden Doubloons • III Kolberg • IV Karlsruhe • V Königsberg • VI Nürnberg • VI Admiral Graf Spee Doubloons • VI HSF Admiral Graf Spee Doubloons • VII Yorck • VIII Admiral Hipper • VIII Prinz Eugen Doubloons • VIII Mainz • IX Roon • IX Siegfried • X Hindenburg 
Italy  I Eritrea • II Nino Bixio • III Taranto • IV Alberto di Giussano • V Raimondo Montecuccoli • V Genova Doubloons • VI Trento • VI Duca d'Aosta Doubloons • VII Zara • VII Duca degli Abruzzi Doubloons • VII Gorizia Doubloons • VIII Amalfi • IX Brindisi • X Venezia 
U.K.  I Black Swan • II Weymouth • III Caledon • IV Danae • V Emerald • V Hawkins • V Exeter Doubloons • VI Leander • VI Devonshire • VI London • VII Fiji • VII Surrey • VII Belfast Doubloons • VIII Edinburgh • VIII Albemarle • VIII Cheshire • IX Neptune • IX Drake • X Minotaur • X Goliath 
Pan-Asia  I Chengan • VI Huanghe Doubloons • VIII Irian Doubloons • VIII Wukong 
France  I Bougainville • II Jurien de la Gravière • III Friant • IV Duguay-Trouin • V Émile Bertin • VI La Galissonnière • VI De Grasse Doubloons • VII Algérie • VIII Charles Martel • VIII Bayard Doubloons • IX Saint-Louis • X Henri IV • X Colbert Doubloons 
Commonwealth  VI Perth Doubloons 
Pan-America  VII Nueve de Julio Doubloons