Condé
240 mm/50 Mle 1930 in a turret3 х 4 pcs. |
Rate of Fire4.29 shots/min. |
Reload Time14 sec. |
Rotation Speed5.5 deg./sec. |
180 Degree Turn Time32.73 sec. |
Firing Range19.5 km. |
Maximum Dispersion167 m. |
HE Shell240 mm HE OEA Mle 1939 |
Maximum HE Shell Damage3,400 |
Chance of Fire on Target Caused by HE Shell22 % |
Initial HE Shell Velocity845 m./s. |
HE Shell Weight220 kg. |
AP Shell240 mm AP OPfK Mle 1939 |
Maximum AP Shell Damage6,200 |
Initial AP Shell Velocity845 m./s. |
AP Shell Weight220 kg. |
127 mm/54 Mle 1948 on an Mle 1948 mount8 х 2 pcs. |
Firing Range8.3 km. |
Rate of Fire15 shots/min. |
Reload Time4 sec. |
HE Shell127 mm HE Mark 41 |
Maximum HE Shell Damage1,800 |
Initial HE Shell Velocity808 m./s. |
Chance of Fire on Target Caused by HE Shell9 % |
550 mm tube lance-torpilles1 х 4 / 1 х 4 pcs. |
Rate of Fire0.55 shots/min. |
Reload Time110 sec. |
Rotation Speed25 deg./sec. |
180 Degree Turn Time7.2 sec. |
Torpedo550 mm 23DT |
Maximum Damage14,833 |
Torpedo Speed60 knot |
Torpedo Range9 km. |
127 mm/54 Mle 1948 on an Mle 1948 mount8 х 2 pcs. |
. . . Average Damage per Second125.6 |
. . . Firing Range5.19 km. |
57 mm/60 Mle 1951 on an ACAD Mle 1948 mount8 х 2 pcs. |
. . . Average Damage per Second204 |
. . . Firing Range3.81 km. |
Maximum Speed34.5 knot |
Turning Circle Radius900 m. |
Rudder Shift Time12.9 sec. |
Surface Detectability Range16.1 km. |
Air Detectability Range9.89 km. |
Condé — French Tier ★ cruiser.
A large heavy cruiser armed with twelve 240 mm guns housed in quad-gun turrets. The ship's air defenses are represented by post-war dual-purpose guns and dedicated AA weapon systems.
Condé was unleashed into the French tech tree on 14 April 2022.
Modules
Hit Points (HP) | Armor (mm) | Armor (mm) | Main Turrets (pcs.) | Secondary Gun Turrets (pcs.) | AA Mounts (pcs.) | Torpedo Tubes (pcs.) | Hangar Capacity (pcs.) |
Research price (exp) |
Purchase price () | ||
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Condé | 55,400 | 10 | 250 | 3 | 8 | 8/8 | 2 | 0 | 0 |
Rate of Fire (shots/min) | Torpedo Tubes Reload Time (sec) | 180° Turn Time (sec) | Maximum Damage (HP) | Torpedo Speed (knot) | Torpedo Range (km) |
Research price (exp) |
Purchase price () | ||
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550 mm 23DT | 0.5 | 110 | 7.2 | 14,833 | 60 | 9 | 0 | 0 |
Compatible Upgrades
Slot 1 |
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Slot 2 |
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Slot 3 |
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Slot 4 |
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Slot 5 |
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Slot 6 |
Player Opinion
Performance
Condé is the supership of the French heavy cruiser tech tree. She shares similar characteristics to Henri IV, with big improvements to firepower.
Armament:
Condé carries twelve 240 mm guns in three quad turrets. These guns have a long range of 19.5 km and a 14-second base reload. While the reload time is longer, the damage per minute and fires set per minute is higher than her predecessor. Condé’s turrets, much like the rest of the French heavy cruiser line, have a slow 180-degree turn time of 32.7 seconds.
As a supership, Condé’s key difference compared to Henri IV is the addition of the Alternative Firing Mode, which gives her a Burst Fire option. It fires 2 salvos in quick succession, increases HE shell penetration by +25%, and decreases maximum shell dispersion by 20%, at the cost of a long 50 second main battery reload. The Alternate Firing Mode should be used on broadside cruisers by burst firing AP shells or used on destroyers with the HE shells to deal heavy damage or outright destroy ships. This makes Condé substantially better than Henri IV, with the ability to outright remove ships from battle while still maintaining higher damage per minute when not using Alternative Firing Mode.
Due to their large caliber, these guns can overmatch the 16 mm plating commonly found on superlight cruisers like Minotaur and Jinan. Her AP shells are identical to those found on Henri IV, with 6,200 alpha, good penetration, and average ballistics. Her HE shells feature great alpha damage, high penetration of 40%, and a high 22% fire chance.
Condé’s torpedoes are the same ones found on Henri IV. Her launchers are positioned amidship with 4 torpedoes per launcher, but a longer 110 second reload time. These torpedoes have a 9 km range and travel at 60 knots. Due to the short range relative to her concealment, they should be used as a last ditch armament at close ranges.
Hull:
Condé has a large health pool of 63,000 and a fast base speed of 34.5 knots. Her maneuverability is average, with a 12.9-second rudder shift and 900 meter turning radius. Alongside these characteristics, her concealment is high with a minimum detection range of just 13 km. This means Condé will frequently be out spotted compared to other super cruisers, and players will have to be aware of long range artillery from enemy battleships and cruisers. Unlike her predecessor Henri IV which has nerfed acceleration characteristics, Condé does not suffer from those drawbacks and is able to effectively dodge shells at range with cruiser acceleration and the help of Engine Boost.
She does not gain any significant improvements in her armor scheme in comparison to Henri IV. She features the same 25 mm bow plating and 30 mm midsection and side armor. Much like Henri IV, Condé is easily overmatched by many Tier X and super battleships. As a result, Condé relies on her fast speed with Engine Boost and cruiser propulsion to dodge shells at range.
Consumables:
Condé shares the same consumables as her predecessor, having the signature French Engine Boost and Main Battery Reload Booster consumables. Her Engine Boost increases her maximum speed by 20% for 180 seconds, with a 90 second cooldown and 3 base charges. This allows Condé to travel at 40.14 knots, allowing her to push positions and rotate quickly when needed.
Her Main Battery Reload Booster reduces her reload time by 50% for 15 seconds, allowing Condé to fire nearly 3 salvos in quick succession. When using Main Battery Reload Booster after burst firing, the burst fire salvo cooldown is also reduced by 50% for 15 seconds.
Condé has access to the Repair Party consumable, with three charges that each heal up to 14% of her maximum HP.
Anti-Aircraft:
Condé’s AA defenses are relatively poor. Her AA range is 6 km, and the low dps and low flak count of 5 means she cannot stop strikes by herself. Sticking with allied ships to overlap anti-aircraft auras is recommended in games with carriers.
Battle Performance:
Largely regarded as a better Henri IV, Condé does everything her predecessor does but up another level, with more damage output and potential to devastating strike multiple targets throughout the match with ease. However, much like Henri IV, she is not a ship that should be seen as tanky as she relies on her high speed to dodge salvos rather than with raw armor thickness. It is important not to overextend too far into crossfires/focus fire, as her speed can get players into bad situations easily.
Condé is best played kiting for the first part of the match, making use of her great HE shells with high fire chance to light fires and whittle away health pools. Whenever cruisers turn broadside, burst fire should be used in combination with AP to guarantee 2 accurate salvos fired in quick succession and deal devastating damage. Burst fire combined with HE can also do the same against destroyers. Burst fire can also be used when disengaging behind hard cover, where the long reload time does not matter. Main Battery Reload Booster can be used flexibly, either reducing reload time to deal more damage, apply permanent fires after enemies have used damage control party, or to reduce the downtime after burst firing.
Experienced players may opt to build Condé as a “lighthouse” farmer, meaning all concealment modules and commander skills are dropped in favor of damage output skills/modules (Heavy HE and SAP Shells, Top Grade Gunner, and Steering Gears Modification 2 in place of Concealment Systems Modification 1). The main reason for doing this is to gain the most value from Top Grade Gunner, which reduces reload time whenever a ship is within detection range. This build increases damage output and maneuverability at the cost of her concealment increasing to 18.5 km.
However, this playstyle is very high risk, as the player will almost always be spotted and will have trouble disengaging. This playstyle also makes it harder to surprise enemy ships, as being permanently spotted gives away her position very early. It is not recommended for inexperienced or average players.
Competitive Modes:
In clan battle seasons that allow superships, Condé is the most common pick as her great damage output, speed, and burst fire are perfect for most clan battle lineups. She is a flexible ship, being able to kite, push, farm, and rotate. However, as the supership of most lineups, clans should put their best cruiser player in it to ensure the most value from their supership.
Note: Due to her popularity and strength, Condé has been restricted or outright banned in supership clan battle seasons.
Combat Capability - Alternative Firing Mode
Requirements:
Burst fire can be toggled on and off at will.Effects:
- +25% HE shell armor penetration capacity
- -20% Maximum main battery shell dispersion
- Reload time: 50 seconds
- Interval between individual shots: 1.5 seconds
- Number of bursts in a series: 2
Pros:
- Good health pool
- HE shells with good penetration, high alpha, and high fire chance
- AP shells with good penetration and high alpha
- AP shells overmatch 16mm
- Long main battery range
- 9km torpedoes
- High top speed
- Access to Engine Boost
- Access to Main Battery Reload Booster
- Access to Alternative Firing Mode: Burst Fire
Cons:
- High concealment
- Poor anti-aircraft defenses
- 25mm nose and 30mm side/deck are easily overmatched
Research
Optimal Configuration
Upgrades
The recommended upgrades for Condé are as follows:
- Slot 1: Main Armaments Modification 1
- Slot 2: Engine Room Protection or Engine Boost Modification 1
- Slot 3: Aiming Systems Modification 1
- Slot 4: Propulsion Modification 1
- Slot 5: Concealment System Modification 1 or Steering Gears Modification 2
- Slot 6: Main Battery Modification 3
Commander Skills
Consumables
Condé can equip the following consumables:
- Slot 1: Damage Control Party
- Slot 2: Defensive AA Fire or Hydroacoustic Search
- Slot 3: Engine Boost
- Slot 4: Repair Party
- Slot 5: Main Battery Reload Booster
Signals
Recommended Signal Flags | |||||
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Combat | |||||
★★★ |
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★★ |
★★ |
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★ |
★★★ |
★★★ |
★★★ |
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★★ |
Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
Historical Info
Historical Gallery
References
Ship Change Log
See here for links to Update notes.
- Available for testing by all players in Ranked and Co-op battles during Update 0.10.10.
- From Update 0.11.0 also available for testing in Random battles.
Testing Changes
- DevBlog 231:
- Preliminary characteristics.
- DevBlog 239:
- Alternate fire mode changed:
- Interval between salvoes increased from 1 to 1.5 s.
- Reload time increased from 40 to 50 s.
- Number of salvoes in the burst decreased from 3 to 2.
- Main battery dispersion while using alternate fire mode decreased from +25 to -40%.
- Added bonuses to shell characteristics while using alternate fire mode:
- AP shell damage +10%.
- HE shell armor penetration +25%.
- Alternate fire mode changed:
- DevBlog 241:
- Main battery reload time increased from 14.5 to 15 s.
- Alternate fire AP shell damage bonus (+10%) removed.
- Turning circle radius increased from 840 to 900 m.
- Update 0.10.11:
- Fixed model and textures of the ship.
- Update 0.11.0:
- Small fixes to geometry and textures of the ship.
- Update 0.11.3:
- Added to the French tech tree as a special ship unlocked once the player researches Tier 10 Cruiser Henri IV, then purchased for 47,500,000 credits.
- Update 13.1:
- Main Battery reload time reduced from 15 to 14 s.
- Bonus to maximum main battery shell dispersion during burst fire reduced from 40 to 20%.
- Update 13.4:
- HP reduced from 63,000 to 55,400.