Carnot
305 mm/50 Mle 1930 in a turret2 х 3 / 1 х 4 pcs. |
Rate of Fire2.4 shots/min. |
Reload Time25 sec. |
Rotation Speed6 deg./sec. |
180 Degree Turn Time30 sec. |
Firing Range18.56 km. |
Maximum Dispersion203 m. |
HE Shell305 mm HE OEA Mle 1931 |
Maximum HE Shell Damage4,250 |
Chance of Fire on Target Caused by HE Shell25 % |
Initial HE Shell Velocity905 m./s. |
HE Shell Weight426 kg. |
AP Shell305 mm AP OPf Mle 1931 |
Maximum AP Shell Damage8,700 |
Initial AP Shell Velocity870 m./s. |
AP Shell Weight442 kg. |
100 mm/55 Mle 1945 on a CAD Mle 1945 mount8 х 2 pcs. |
Firing Range7.95 km. |
Rate of Fire20 shots/min. |
Reload Time3 sec. |
HE Shell100 mm HE OEA Mle 1945 |
Maximum HE Shell Damage1,400 |
Initial HE Shell Velocity855 m./s. |
Chance of Fire on Target Caused by HE Shell5 % |
139 mm/50 Mle 1934 on an Mle 1935 mount4 х 2 pcs. |
Firing Range7.95 km. |
Rate of Fire6 shots/min. |
Reload Time10 sec. |
HE Shell139 mm HE OEA Mle 1910 |
Maximum HE Shell Damage2,000 |
Initial HE Shell Velocity840 m./s. |
Chance of Fire on Target Caused by HE Shell8 % |
100 mm/55 Mle 1945 on a CAD Mle 1945 mount8 х 2 pcs. |
. . . Average Damage per Second118.4 |
. . . Firing Range5.01 km. |
40 mm Bofors on a Mk.2 mount12 х 4 pcs. |
. . . Average Damage per Second190.8 |
. . . Firing Range3.51 km. |
20 mm Oerlikon on a Mk.4 mount13 х 1 pcs. |
. . . Average Damage per Second46.8 |
. . . Firing Range2.01 km. |
20 mm Oerlikon on a Mk.24 mount1 х 2 pcs. |
. . . Average Damage per Second6.1 |
. . . Firing Range2.01 km. |
Maximum Speed34.5 knot |
Turning Circle Radius870 m. |
Rudder Shift Time14.4 sec. |
Surface Detectability Range14.84 km. |
Air Detectability Range10.62 km. |
Carnot — French special premium Tier IX cruiser.
In the process of developing a "large cruiser" in the late 1920s and early 1930s, several cruiser projects with a displacement of 23,690 tons were created. One of these projects was a ship equipped with ten 305 mm guns in three turrets: two triple and one quadruple, with the latter being placed in a superfiring position on the bow and one of the triple turrets on the stern of the ship. The cruiser is also equipped with four 138.6 mm twin-gun mounts and eight 100 mm twin-gun mounts.
Carnot was first released for sale on 17 September 2021 for WoWs' 6th Anniversary!
Modules
Compatible Upgrades
Slot 1 |
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Slot 2 |
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Slot 3 |
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Slot 4 |
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Slot 5 |
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Slot 6 |
Player Opinion
Performance
Refer to the in-game Port screens for more useful data.
Carnot is a French super cruiser and the first of its kind added to the French navy represented in the game. Carnot features a turtleback armor layout, large caliber artillery with high accuracy but long reload, and a high speed hull that surpasses most at the tier.
Carnot resembles a supersized Henri IV and is something of a cross between Henri IV and Alaska, combining Henri IV’s high speeds and ‘’Alaska’s’’ large, heavy-hitting guns.
Her bow and stern armor is covered with 25mm plating, meaning she can be citadelled through the bow and stern by a 381mm or larger shell. Carnot’s survivability primarily comes from her turtleback-protected citadel sides, with 180mm lower side plating and torpedo protection for her waterline citadel. Her upper casemate armor consists of 30mm plating along most of the ship.
Carnot has a uniquely arranged main armament, with 2x3 and 1x4 305mm turrets — one triple mount and the quad mount forward and the other triple mount aft — bringing her total main armament to ten (10) 305mm rifles. To fire a full salvo, Carnot does not need to show a significant amount of broadside to get all of its guns on target while angled forward. Each HE shell has a 25% chance at starting a fire, a max damage of 4250, and penetration of 51mm with no modifications applied. The AP shells have an alpha damage of 8700 with no modifications applied. Her guns have a stock reload of 25 seconds, and can be reduced to 22 seconds if players choose to mount Main Battery Modification 3 . They have a maximum range of 18.6km which can be extended an extra 2.9km by mounting Gun Fire Control System Modification 2 . They are extremely accurate with a sigma of 2.05, and a well-aimed salvo can be extremely punishing to those caught broadside.
Carnot has a solid AA suite for the tier and does not need to be further upgraded but if players choose, they can further improve the AA by swapping Hydroacoustic Search for Defensive AA Fire and Spotting Aircraft or Engine Boost for Catapult Fighter , giving Carnot the ability to have an extremely potent AA suite.
Carnot, like most of the French cruisers, should stick to flanks using its speed to get to positions and its powerful artillery to set up cross fires. Players should mount Engine Boost to get to and from positions allowing them to set up a crossfire more quickly, dodge incoming fire, or reposition elsewhere. Carnot should focus on broadsiding cruisers and upper decks of battleships with AP and use HE only when ships are angled or when firing at a destroyer. Due to Carnot featuring battleship fire duration (60 seconds), players should be careful of the amount of HE focus they receive as being set on fire can cause more damage than a heal can return.Pros:
- Good armor- features a turtleback armor scheme that makes it difficult for other cruisers to citadel.
- High speed- max speed of 34.5 knots stock, 36 knots with Sierra Mike (+5% to ship’s maximum speed) mounted.
- Large (305 mm) and accurate guns.
- Good AA for the tier.
Cons:
- Battleship fire duration (60 seconds).
- Long main battery reload.
- High detectability for a cruiser.
Research
Optimal Configuration
Played optimally, Carnot uses her superior speed to get to positions on a flank that allow captains to create crossfire and dodge incoming fire. The latter is extremely important due to the fact that Carnot features battleship fire duration at 60 seconds. In doing so, punishing salvos can land on broadside cruisers and battleships with regularity.
Upgrades
The recommended flank build for Carnot includes:
- Slot 1: Main Armaments Modification 1 to reduce the chance of the main battery getting incapacitated and reduce the repair time
- Slot 2: Engine Boost Modification 1 to increase the Engine Boost time from 180 seconds to 234 seconds. If players do not wish to purchase Engine Boost Modification 1 from the armory for 17,000 coal then Damage Control System Modification 1 to reduce the risk of being set on fire or flooding.
- Slot 3: Aiming Systems Modification 1 to reduce the maximum dispersion of main battery shells by 7%.
- Slot 4: Propulsion Modification 1 to reduce the time to reach full engine power by 50%.
- Slot 5: Concealment System Modification 1 to reduce the ship's detectability range by 10%. Alternatively for players who wish to run a “lighthouse” build, Steering Gears Modification 2 can be mounted to reduce rudder shift time by 40% and reduce the steering gears repair time by 80%.
- Slot 6: For players who prefer faster reload time, Main Battery Modification 3 should be mounted to reduce the reload time by 12%, however players who prefer range over reload, Gun Fire Control System Modification 2 can be mounted for an extra 16% of range.
Commander Skills
Consumables
Carnot can equip:
- Slot 1: Damage Control Party
- Slot 2: Defensive AA Fire - 3 charges or Hydroacoustic Search - 3 charges
- Slot 3: Engine Boost - 3 charges or Spotting Aircraft - 4 charges or Catapult Fighter (4) - 3 charges
- Slot 4: Repair Party - 3 charges
Camouflage
As a premium ship, Carnot comes with Default permanent camouflage and a set of permanent combat bonuses.
Signals
Recommended Signal Flags | |||||
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Combat | |||||
★★★ |
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★★★ |
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★★ |
★★ |
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★ |
★★★ |
★★★ |
★★★ |
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★ |
Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
Historical Info
Historical Gallery
References
Ship Change Log
See here for links to Update notes.
- Available for testing by supertesters in the game starting from Update 0.10.6.
Testing Changes
- DevBlog 162:
- Preliminary characteristics.
- DevBlog 187:
- AP shell fuse arming time increased from 0.01 to 0.033 s.
- DevBlog 194:
- Main battery firing range decreased from 19.0 to 18.1 km.
- Main battery reload time increased from 24 to 25 s.
- Sigma parameter decreased from 2.05 to 1.9.
- DevBlog 203:
- Main Battery firing range increased from 18.1 to 18.6 km.
- Sigma parameter increased from 1.9 to 2.05.
- First appeared on sale in September 2021 (during Update 0.10.8) in the Premium store, the Armory (for 228,000 Coal), or 19,300 doubloons.