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Henri IV

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Henri IV
Cruiser | France | Tier X
Tech Tree Position
Research price238000 exp
Purchase price19,500,000 Credits
Hit Points53,300 
Main Battery
240 mm/55 Schneider Mle 1930 in a turret3 х 3 pcs.
Rate of Fire4.62 shots/min.
Reload Time13 sec.
Rotation Speed5.5 deg./sec.
180 Degree Turn Time32.73 sec.
Firing Range19.08 km.
Maximum Dispersion164 m.
HE Shell240 mm HE OEA Mle 1939 
Maximum HE Shell Damage3,400 
Chance of Fire on Target Caused by HE Shell22 %
Initial HE Shell Velocity845 m./s.
HE Shell Weight220 kg.
AP Shell240 mm AP OPfK Mle 1939 
Maximum AP Shell Damage6,200 
Initial AP Shell Velocity845 m./s.
AP Shell Weight220 kg.
Secondary Armament #1
127 mm/54 Mle 1948 on an Mle 1948 mount6 х 2 pcs.
Firing Range8.3 km.
Rate of Fire15 shots/min.
Reload Timesec.
HE Shell127 mm HE Mark 41 
Maximum HE Shell Damage1,800 
Initial HE Shell Velocity808 m./s.
Chance of Fire on Target Caused by HE Shell%
Torpedo Tubes
550 mm tube lance-torpilles2 х 3 pcs.
Rate of Fire0.67 shots/min.
Reload Time90 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
Torpedo550 mm 23DT 
Maximum Damage14,833 
Torpedo Speed60 knot
Torpedo Rangekm.
AA Defense
127 mm/54 Mle 1948 on an Mle 1948 mount6 х 2 pcs.
. . . Average Damage per Second94.2 
. . . Firing Range5.19 km.
57 mm/60 Mle 1951 on an ACAD Mle 1948 mount8 х 2 pcs.
. . . Average Damage per Second204 
. . . Firing Range3.81 km.
Maximum Speed35 knot
Turning Circle Radius840 m.
Rudder Shift Time11.2 sec.
Surface Detectability Range16.06 km.
Air Detectability Range8.28 km.
Battle Levels

Henri IV — French Tier X cruiser.

Developed from the preceding project with enhanced anti-aircraft defenses, this cruiser carried 240 mm main guns designed in the 1930s. The ship featured a powerful propulsion plant and a very high speed.


Main Battery Guns Rate of Fire
180° Turn Time
Maximum Dispersion
Maximum HE Shell Damage
Chance of Fire on Target Caused by HE Shell
Maximum AP Shell Damage
Research price
Purchase price
240 mm/55 Schneider Mle 1930 in a turret4.632.731643,400226,200 02,000,000
Hull Hit Points
Main Turrets
Secondary Gun Turrets
AA Mounts
Torpedo Tubes
Hangar Capacity
Research price
Purchase price
Henri IV (A)53,30016220368/62 02,900,000
Torpedoes Rate of Fire
Torpedo Tubes Reload Time
180° Turn Time
Maximum Damage
Torpedo Speed
Torpedo Range
Research price
Purchase price
550 mm 23DT0.7907.214,833609 01,600,000
Fire Control System Firing Range Increase
Maximum Firing Range
Research price
Purchase price
PCA n° 10 Mle 1019.1 01,800,000
Engine Maximum Speed
Research price
Purchase price
Propulsion: 220,000 hp35 01,600,000

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Boost Modification 1
Defensive AA Fire Modification 1
Hydroacoustic Search Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Aiming Systems Modification 1
Torpedo Tubes Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Airstrike Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Steering Gears Modification 2
Improved Main Battery Loading Mechanisms
Ship Consumables Modification 1
 Slot 6 
Main Battery Modification 3
Torpedo Tubes Modification 2
Gun Fire Control System Modification 2
Auxiliary Armaments Modification 2

Player Opinion


Proudly standing at the peak of the French cruisers tree, Henri IV takes her place alongside the Russian Petropavlovsk, the British Goliath, and the Dutch Gouden Leeuw as one of the “Big Gun” cruisers of Tier X. Henri IV’s key upgrades from her predecessor Saint-Louis are her speed (she is now capable of 35 knots in a straight line) and her new 3x3 240mm cannons, which are the second-largest caliber guns found on all Tech Tree cruisers at Tier X. Her main battery shells have some of the highest armor-piercing damage available to Tier X cruisers and tie with Zao for the 2nd highest high explosive damage (behind Goliath). With their excellent penetration statistics, good accuracy, and great range, these guns, combined with the ship's amazing speed, make Henri IV very potent indeed.

Several trade-offs must be made in order to squeeze guns of this caliber on to a cruiser hull: they have a relatively slow reload time, below-average shell velocity, and there are only nine of them. Henri IV is armed with a torpedo configuration that will feel familiar to veterans of the line: a single triple-tube 550mm torpedo launcher on each side of the ship with excellent firing arcs, which boasts a 9.0 km range married with decent reload time, low speed, and moderate damage. Henri IV captains have far fewer torpedoes available than captains of Hindenburg, Minotaur, or Zao and as such, they must be treated as a supplementary or last-ditch weapon. Henri IV’s base AA performance is lackluster, and while it's suitable for self-defense it won’t truly be capable of defending friendly ships.

While Henri IV lacks a catapult to launch a reconnaissance seaplane or catapult fighter, she comes with a choice between Defensive AA FireWhile active, the damage per second of large caliber anti-aircraft guns is increased. or Hydroacoustic SearchWhile active, detects all enemy ships and torpedoes within the specified radius, without regard of obstacles such as smoke and terrain. as well as default access to the improved French cruiser version of Engine BoostWhile active, increases a ship's speed by a fixed percentage. consumable that increases her speed by a massive 20%. Combined with the Sierra Mike (+5% to the ship's maximum speed.) signal flag, she is capable of reaching 43.9 knots... which is patently absurd for a cruiser. As with all high-tier cruisers, she also has access to Repair PartyWhile active, restores a percentage of the ship's health points each second.. Her last consumable is the Main Battery Reload BoosterWhen used, main battery reload time is significantly reduced. which cuts the reload of her impressive artillery by 50%, allowing for devastating burst damage when used at the correct time. Captains have a choice between Defensive AA Fire for a massive increase in her AA performance, or Hydroacoustic Search for hunting destroyers, something the speed-demon Henri IV excels at.

Similar to the rest of the French cruisers, Henri IV’s armor shouldn't be relied upon. While she does have a large health pool among the Tech Tree Tier X cruisers, her large size and poor concealment coupled with her limited armor can lead to an over-extending Henri IV being sent back to port very quickly. Henri IV’s speed can almost work against her, as she must avoid overextending at all costs, something that is a tad difficult in a ship that goes so fast. One should also be aware that her base acceleration has been toned down, meaning that maneuvers involving playing with the ship's speed to dodge enemy attacks are now riskier without her Engine Boost online. Overall, Henri IV offers a unique playstyle with her excellent guns and speed, which becomes more rewarding the longer that she lasts in battle.


  • AP shells have excellent penetration statistics and high alpha damage, and ties with Zao for the 2nd highest HE damage of Tech Tree cruisers.
  • Fire chance of 22% on primary HE shells is second only to Goliath among Tech Tree cruisers.
  • Leagues ahead of most other cruisers at her tier in terms of speed; with Engine BoostWhile active, increases a ship's speed by a fixed percentage. active Henri IV is capable of reaching 43.9 knots, and can catch up to and even outrun high-tier destroyers.
  • Mounts the 2nd biggest guns of the Tech Tree Tier X cruisers (240mm) behind Gouden Leeuw (280), Goliath is third place (234mm) and Petropavlovsk takes fourth (220mm).
  • Main Battery Reload BoosterWhen used, main battery reload time is significantly reduced. allows her to set multiple fires over a short period of time or punish enemy broadsides heavily when used at the right time.
  • Armed with three torpedo tubes per broadside with decent range, speed, and reload time.


  • Average shell velocity on both HE and AP shells; the arcs make it harder to land citadel hits at long range, even against broadside targets.
  • At long range, the penetration value of her AP shells starts to decline.
  • Fewer number of guns plus a longer reload time reduces Henri IV’s DPM capabilities.
  • Mediocre AA characteristics.
  • Concealment is horrible, which is further worsened if she's equipped with her Unique Upgrade.
  • While fast in a straight line, Henri IV bleeds a lot of speed in a hard turn.
  • Lacks aviation facilities for a Spotting AircraftWhile active, a spotter plane circles the ship enhancing main battery firing range. or a Catapult FighterWhile active, a group of fighter planes circles the ship providing protection by attacking incoming enemy aircraft..
  • Poor acceleration characteristics while the Engine BoostWhile active, increases a ship's speed by a fixed percentage. consumable is inactive.


As a Tier X ship, Henri IV has no additional modules to research.

Condé is researched off Henri IV at a cost of 1 XP.

Optimal Configuration


The recommended upgrades for Henri IV are as follows:

Commander Skills


Henri IV can equip the following consumables:


Note: Use of the Juliet Charlie signal makes detonation impossible.


Historical Info


Ship Change Log

See here for links to Update notes.

  • Available for testing by supertesters in the game starting from Update 0.6.3.
  • Introduced in Update 0.6.4.
  • Update
    • The anti-aircraft damage values for the 57-mm / 60 ACAD Mle 1951 were increased: from 97 to 204 damage per second and from 3.5 to 4.5 km range.
  • Update 0.6.5:
    • Added animation of radar rotation.
  • Update 0.6.8:
    • The range of the secondary battery was increased from 4.5 to 6 km.
  • Update 0.6.12:
    • Detectability when firing main guns in smoke changed to 11.54 km.
  • Update 0.6.13:
    • Fire extinguishing time now 30 s instead of 60 s.
  • Update 0.7.1:
    • Fixed geometry and textures of the ship. These changes do not affect the in-game characteristics of the ship.
  • Update 0.7.2:
    • Minor geometry and texture fixes for the ship.
  • Update 0.7.8:
    • The Main Battery Reload Booster consumable was added.
  • Update 0.7.10:
    • The range of the Hydroacoustic Search consumable was unified: 5 km for detecting ships, 3.5 km for detecting torpedoes.
  • Update 0.8.5:
    • Credit earnings decreased by 5%.
  • Update 0.8.6:
    • Main battery reload time increased from 12.3 to 13 s.
  • Update 0.9.0:
    • Engine acceleration values changed:
      • Time to reach full speed forwards from 40 to 70 s.
      • Time to reach full speed in reverse from 20 to 60 s.
    • Changed the acceleration parameters when using the Engine Boost consumable.
  • Update 0.9.3:
    • Minor fixes to textures and ship model.
  • Update 0.10.0:
    • The firing range of the secondary battery was increased to 8.3 km.
  • Update 0.10.3:
    • Fixed the smoke effect while the Engine Boost consumable is active on the Fossil permanent camouflage.
  • Update 0.11.1:
    • Engine acceleration values changed:
      • Time to reach full speed forwards from 70 to 60 s.
      • Time to reach full speed in reverse from 60 to 50 s.
  • Update 0.11.4:
    • Rudder shift time decreased from 11.9 to 11.2 s.

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