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La Galissonnière

La Galissonnière

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La Galissonnière
La_Galissonnière_wows_main.jpg
Cruiser | France | Tier VI
Tech Tree Position
Émile Bertin
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La_Galissonnière_icon_small.png
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Algérie
stock
 top
General
Research price33500 exp
Purchase price2,850,000 Credits
Hit Points24,800 
Main Battery
152 mm/55 Mle 1930 on an Mle 1930 mount3 х 3 pcs.
Rate of Fire6.67 shots/min.
Reload Timesec.
Rotation Speed12 deg./sec.
180 Degree Turn Time15 sec.
Firing Range14.47 km.
Maximum Dispersion132 m.
HE Shell152 mm HE OEA Mle 1937 
Maximum HE Shell Damage2,200 
Chance of Fire on Target Caused by HE Shell12 %
Initial HE Shell Velocity870 m./s.
HE Shell Weight55 kg.
AP Shell152 mm AP OPfK Mle 1937 
Maximum AP Shell Damage3,300 
Initial AP Shell Velocity870 m./s.
AP Shell Weight57.1 kg.
Secondary Armament #1
90 mm/50 Mle 1926 on an Mle 1930 mount4 х 2 pcs.
Firing Range5.6 km.
Rate of Fire15 shots/min.
Reload Timesec.
HE Shell90 mm HE OEA Mle 1925 
Maximum HE Shell Damage1,300 
Initial HE Shell Velocity850 m./s.
Chance of Fire on Target Caused by HE Shell%
Torpedo Tubes
550 mm tube lance-torpilles2 х 2 pcs.
Rate of Fireshots/min.
Reload Time60 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
Torpedo550 mm 23DT 
Maximum Damage14,833 
Torpedo Speed60 knot
Torpedo Rangekm.
AA Defense
90 mm/50 Mle 1926 on an Mle 1930 mount4 х 2 pcs.
. . . Average Damage per Second15.2 
. . . Firing Range3.99 km.
40 mm Bofors on a Mk.3 mount6 х 1 pcs.
. . . Average Damage per Second45.6 
. . . Firing Range3.51 km.
13.2 mm Hotchkiss Mle 1929 on a single mount16 х 1 pcs.
. . . Average Damage per Second40 
. . . Firing Range1.2 km.
Maneuverability
Maximum Speed31 knot
Turning Circle Radius650 m.
Rudder Shift Time10.7 sec.
Concealment
Surface Detectability Range12.92 km.
Air Detectability Range5.74 km.
Battle Levels
12345678910
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VI
Ship_PFSC106_La_Galissonniere.png
2,850,000

La Galissonnière — French Tier VI cruiser.

By the outbreak of World War II, La Galissonnière was one of the best light cruisers in the world. In contrast to her predecessor, she featured good main battery guns and the best armor protection among ships of this type. In 1943, cruisers of this class received enhanced anti-aircraft armament and surveillance radars.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
152 mm/55 Mle 1930 on an Mle 1930 mount6.7151322,200123,300 0225,000
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
La Galissonnière (A)24,8006105344/16/62 0375,000
La Galissonnière (B)27,3006105344/16/62 9,800780,000
Torpedoes Rate of Fire
(shots/min)
Torpedo Tubes Reload Time
(sec)
180° Turn Time
(sec)
Maximum Damage
(HP)
Torpedo Speed
(knot)
Torpedo Range
(km)
Research price
(exp)
Purchase price
(Credits)
550 mm 23DT1607.214,833609 0200,000
Fire Control System Firing Range Increase
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
PCA n° 6 Mle 1014.5 0200,000
PCA n° 6 Mle 21015.9 5,500440,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 84,000 hp31 0190,000

Compatible Upgrades

 Slot 1  Main Armaments Modification 1 Auxiliary Armaments Modification 1 Magazine Modification 1 Damage Control Party Modification 1
 Slot 2  Damage Control System Modification 1 Engine Boost Modification 1 Defensive AA Fire Modification 1 Hydroacoustic Search Modification 1 Engine Room Protection
 Slot 3  Main Battery Modification 2 Secondary Battery Modification 1 AA Guns Modification 1 Aiming Systems Modification 1 Torpedo Tubes Modification 1
 Slot 4  Damage Control System Modification 2 Propulsion Modification 1 Steering Gears Modification 1 Airstrike Modification 1

Player Opinion

Performance

Tier VI's La Galissonnière has a main armament of nine 152mm guns on three turrets with an AB-X turret configuration, as well as a twin tube torpedo launcher on each side. Her main guns have fast shell velocity and decent range, along with a high fire chance for 152mm high explosive shells at 12%. While the reload is slower than other 152mm-gunned cruisers, this high fire chance makes her a threat to enemy ships, forcing them to use Damage Control PartyWhen activated, instantly repairs fires, floods, and incapacitations, and prevents more for the duration. to put out fires or suffer large amounts of damage. Her armor piercing rounds are decent at short ranges and plunging fire citadels are possible, while her torpedoes are different from those of most cruisers at this tier, featuring a 9.0 km base range and only two tubes per side. Instead of a point blank self-defense weapon able to delete full health battleships, La Galissonnière’s torpedoes are more long range harassment and area denial weapons, good for throwing around islands and into caps hoping to hit unsuspecting enemies.

Like most cruisers, she is fairly soft and will take large amounts of damage from anything that lands shells on her. She handles somewhat sluggishly, bleeding large amounts of speed in turns. However, while slower on paper, La Galissonnière is given access to the Engine BoostWhile active, increases a ship's speed by a fixed percentage. consumable, allowing her to increase her speed significantly and making her lower top speed a bit less noticeable. Her anti-aircraft armament is comprised mainly of quad 40mm Bofors and 20mm mounts, and while it's sufficient for self-defense, her long range AA power is badly lacking; she's not a ship that her teammates can rely on for anti-aircraft support.

Pros:

  • Decent rate of fire compared to her predecessor Émile Bertin
  • Main battery guns are accurate, with relatively flat arcs and a decent punch
  • Has access to the Main Battery Reload BoosterWhen used, main battery reload time is significantly reduced. consumable, significantly improving her rate of fire for 15 seconds at a time
  • Relatively well-armored for a light cruiser
  • Long ranged torpedoes for a cruiser
  • Decent anti-aircraft capability, especially with Defensive AA consumable

Cons:

  • Rate of fire still worse than other cruisers at the same tier mounting the same gun caliber
  • Smaller torpedo armament array compared to her predecessor
  • Steering gear is noticeably vulnerable - shells landing close enough to the rudder can easily disable it
  • Slower than same-tier cruisers with sluggish handling and acceleration

Research

Research the B hull first. The extra health and agility are worth more than the extra range.

Optimal Configuration

Upgrades

Commander Skills

Last Stand is critical as French cruisers are prone to steering damage.

Consumables

La Galissonnière can equip the following consumables:

Signals

Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info

Historical Gallery

References

  1. French cruiser La Galissonnière - Wikipedia
  2. La Galissonnière-class cruiser - Wikipedia


Ship Change Log

See here for links to Update notes.

  • Available for testing by supertesters in the game starting from Update 0.6.3.
  • Introduced in Update 0.6.4.
  • Update 0.6.6:
    • Main battery reload time decreased from 10 to 9 s.
  • Update 0.6.12:
    • Detectability when firing main guns in smoke changed to 6.72 km.
  • Update 0.6.13:
    • Fire extinguishing time now 30 s instead of 60 s.
    • Improved display of thin elements.
  • Update 0.6.15:
    • A bonus was added to the "Type 16" permanent camouflage - a 10% discount to the cost of post-battle maintenance.
  • Update 0.7.8:
    • Added the Main Battery Reload Booster consumable.
  • Update 0.7.9:
    • Minor fixes to geometry and textures.
  • Update 0.7.10:
    • The range of the Hydroacoustic Search consumable was unified - 4 km for detecting ships, 3 km for detecting torpedoes.
  • Update 0.8.7:
    • Added permanent camouflage "Dazzling" with standard bonuses:
      • −3% to detectability from ships.
      • +4% to the dispersion of enemy shells firing at your ship.
      • −10% to the cost of post-battle ship maintenance.
      • +50% to experience earned in a battle.
  • Update 0.9.2:
    • HE shell armor penetration increased from 24 to 25 mm.
    • Changed armor thickness: deck armor increased from 16 to 25 mm.
  • Update 0.9.3:
    • Minor fixes to textures and ship model.
  • Update 0.10.0:
    • The firing range of the secondary battery was increased to 5.6 km.

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