Welcome to Wargaming.net Wiki!


Jump to: navigation, search
Cruiser | France | Tier VIII
Tech Tree Position
Research price110000 exp
Purchase price9,000,000 Credits
Hit Points43,100 
Main Battery
305 mm/50 Mle 1930 in a turret2 х 4 pcs.
Rate of Fire2.07 shots/min.
Reload Time29 sec.
Rotation Speeddeg./sec.
180 Degree Turn Time30 sec.
Firing Range16.09 km.
Maximum Dispersion196 m.
HE Shell305 mm HE OEA Mle 1931 
Maximum HE Shell Damage4,050 
Chance of Fire on Target Caused by HE Shell17 %
Initial HE Shell Velocity905 m./s.
HE Shell Weight308 kg.
AP Shell305 mm AP OPf Mle 1931 
Maximum AP Shell Damage8,200 
Initial AP Shell Velocity870 m./s.
AP Shell Weight442 kg.
Secondary Armament #1
130 mm/45 Mle 1932 on an Mle 1932 mount7 х 2 pcs.
Firing Range7.6 km.
Rate of Fire12 shots/min.
Reload Timesec.
HE Shell130 mm HE OEA Mle 1934 
Maximum HE Shell Damage1,900 
Initial HE Shell Velocity840 m./s.
Chance of Fire on Target Caused by HE Shell%
AA Defense
130 mm/45 Mle 1932 on an Mle 1932 mount7 х 2 pcs.
. . . Average Damage per Second60.2 
. . . Firing Range5.19 km.
13.2 mm Hotchkiss Mle 1929 on a CAQ Mle 1929 mount12 х 4 pcs.
. . . Average Damage per Second60 
. . . Firing Range1.2 km.
37 mm/50 CAIL Mle 1933 on a CAD Mle 1933 mount6 х 2 pcs.
. . . Average Damage per Second13.8 
. . . Firing Rangekm.
25 mm Hotchkiss Mle 1939 on a CAS Mle 1939 mount4 х 1 pcs.
. . . Average Damage per Second14.4 
. . . Firing Range2.49 km.
Maximum Speed31.9 knot
Turning Circle Radius670 m.
Rudder Shift Time17.4 sec.
Surface Detectability Range15.19 km.
Air Detectability Range8.46 km.
Battle Levels

Cherbourg — French Tier VIII cruiser.

A project of a super-heavy cruiser, close to the Dunkerque-class ships, with her main armament comprising eight 305 mm guns.

Cherbourg was first released in Early Access in Update 0.11.4.


Main Battery Guns Rate of Fire
180° Turn Time
Maximum Dispersion
Maximum HE Shell Damage
Chance of Fire on Target Caused by HE Shell
Maximum AP Shell Damage
Research price
Purchase price
305 mm/50 Mle 1930 in a turret2.1301964,050178,200 0900,000
Hull Hit Points
Main Turrets
Secondary Gun Turrets
AA Mounts
Torpedo Tubes
Hangar Capacity
Research price
Purchase price
Cherbourg (A)43,100163052712/4/6/7 01,350,000
Cherbourg (B)49,500163052716/6/7 36,0002,100,000
Maximum Firing Range
Research price
Purchase price
PCA n° 8 Mle 10 0900,000
PCA n° 8 Mle 20 24,0001,400,000
Engine Maximum Speed
Research price
Purchase price
Propulsion: 130,000 hp31.9 0900,000

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Boost Modification 1
Defensive AA Fire Modification 1
Hydroacoustic Search Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Aiming Systems Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Airstrike Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Steering Gears Modification 2
Ship Consumables Modification 1

Player Opinion


Warning. The data presented in the AA Defense sidebar section may be incorrect.
Refer to the in-game Port screens for more useful data.

Tier VIII Cherbourg is the first ship in the French large cruiser tech tree, splitting off the heavy cruiser line at Tier VII Algérie. Fast, maneuverable, and sporting a heavy main battery, she performs the intermediary role between a cruiser and battleship perfectly.

Main battery

Cherbourg’s major defining feature is her massive guns for a cruiser. At Tier VIII, a cruiser with a main battery of eight 305mm guns is a fearsome prospect. With these large guns comes the benefits of high armor-piercing (AP) shell damage, high shell velocity, excellent firing range, and the ability to fire all guns directly over her bow. However, while Cherbourg is classified as a cruiser, her guns feature battlecruiser dispersion. This means that her shells will have relatively tight horizontal and vertical dispersion when compared to most standard battleship guns, but worse than standard heavy and light cruisers. She also has a lower sigma value, which means that the shells don’t tend to group closely together. This can lead to some inaccurate - and occasionally frustrating - salvoes. Cherbourg’s guns are arranged in two quadruple-barrel turrets that boast excellent firing angles but modest turret traverse speeds. Along with her excellent AP shell performance, Cherbourg also has usable high explosive (HE) ammunition. It’s not all good news for Cherbourg’s guns, though; with battleship-sized guns comes a battleship’s reload: 29 seconds! This can be temporarily improved through the use of a Main Battery Reload BoosterWhen used, main battery reload time is significantly reduced., which will reduce her reload time by 50% and allow her to fire off two salvoes within a short time.

Another unique feature of the French large cruisers is their surprisingly powerful secondary gun battery. Cherbourg has numerous secondary turrets, and while their high explosive shell penetration is modest, they have improved accuracy. When built for secondaries, Cherbourg’s secondary guns can pose a significant threat to destroyers that stray too close.


Cherbourg’s armor leaves a lot to be desired. For a cruiser, she has excellent protection: somewhat standard bow and stern plating for a cruiser, but thicker belt armor that will shatter all HE shells and some smaller-caliber AP shells. Captains do need to take care while engaging enemy battleships, as any 380mm or larger AP shell or larger will overmatch the bow and stern plating and possibly penetrate the citadel. Therefore, angling perfectly bow-in to engage these battleships is not advisable. Instead, she should angle slightly, to bounce shells off her thick belt armor. Note that her upper belt is still relatively thin and can be overmatched by (and receive full penetration damage from) 406mm and larger guns. Cherbourg’s citadel is narrow and protected by a slight turtleback, but captains should still take care to avoid showing broadside to enemy vessels. As a large cruiser, fires are a threat to Cherbourg given their 60 second duration, twice as long as most cruisers. She also receives twice as much damage due to floods than other cruisers. A decently large hitpoint pool means she can take more punishment than the conventional heavy cruiser. Her Repair PartyWhile active, restores a percentage of the ship's health points each second. consumable allows her to recover some hitpoints, but captains should do their best to avoid taking damage when possible.


Cherbourg shines when it comes to speed and maneuverability. She’s fast but has a long rudder shift for a cruiser. Additionally, she has a small turning circle that will make dodging torpedoes much easier with her relatively small size. To further increase her already impressive top speed, she has access to an Engine BoostWhile active, increases a ship's speed by a fixed percentage. consumable that can push her top speed to just under 40 knots. Thanks to this, Cherbourg can disengage quickly or adapt to rapidly evolving combat situations with ease despite her rather large detection range. Captains should use Cherbourg’s excellent handling and speed to mitigate the amount of damage she takes.


Cherbourg has access to a large selection of consumables that improve her combat capabilities. She uses the standard cruiser Damage Control PartyWhen activated, instantly repairs fires, floods, and incapacitations, and prevents more for the duration. consumable, which should be managed carefully as she is subject to the 60-second fires that are characteristic of most large cruisers. Captains can also choose between a Hydroacoustic SearchWhile active, detects all enemy ships and torpedoes within the specified radius, without regard of obstacles such as smoke and terrain. to spot torpedoes and enemy vessels or Defensive AA FireWhile active, the damage per second of large caliber anti-aircraft guns is increased. consumable to provide a valuable 50% boost to the continuous damage of her AA guns and quadruple her flak damage for 40 seconds. In the third slot, captains again have a choice of consumables: either the characteristic French Engine BoostWhile active, increases a ship's speed by a fixed percentage. consumable or a Catapult FighterWhile active, a group of fighter planes circles the ship providing protection by attacking incoming enemy aircraft. consumable. The Engine Boost consumable improves her acceleration and increases her top speed by 20% (compared to the standard 8% of other ships), while the catapult fighter helps to repel air attack. The Repair PartyWhile active, restores a percentage of the ship's health points each second. consumable will prove useful when increasing the amount of damage that she can sustain, keeping her in the fight longer (See Survivability above). Lastly, she has access to a Main Battery Reload BoosterWhen used, main battery reload time is significantly reduced. to briefly improve her rate-of-fire.

Anti-Aircraft Defenses

Cherbourg’s anti-aircraft battery is unremarkable. While the long- and medium-ranged auras do mediocre damage, the short-range aura is capable of dealing large damage numbers to enemy planes. Captains that wish to increase her AA performance can swap her hydroacoustic search for the Defensive AA FireWhile active, the damage per second of large caliber anti-aircraft guns is increased. consumable. (see Consumables).

Battle Performance

Cherbourg is a capable ship in the right hands. She will perform best when captains know how to make the most of a situation, repositioning and flanking when the opportunity arises. Since her rudder control is above average, varying your speed to position yourself in ambush positions quickly is a deadly advantage Cherbourg is gifted with. Given her poor armor, big guns, and good maneuverability, Cherbourg should be played at medium- to long-range, where active dodging can mitigate some of the damage she will receive. Captains are strongly encouraged to switch between ammunition types given the combat situation to best maximize this ship’s full potential. Use the Main Battery Reload BoosterWhen used, main battery reload time is significantly reduced. to briefly improve her rate-of-fire, either to capitalize on an enemy providing a good target or to ward off an enemy ship’s charge.


  • Large-caliber guns with high shell velocity and good damage
  • Access to a Main Battery Reload BoosterWhen used, main battery reload time is significantly reduced.
  • Excellent maneuverability and speed for a large cruiser
  • Good survivability and armor for a cruiser


  • Long (battleship) reload on the main battery guns
  • Susceptible to high explosive and semi-armor piercing (SAP) damage and overmatch
  • Mediocre anti-aircraft battery
  • Large detection radius for a cruiser
  • 60 second (battleship-length) fire duration


Researchable upgrades for Cherbourg:

  1. Hull: Upgrade to Hull (B) for improved survivability and maneuverability. Research of this module unlocks progression to Brest.
  2. Gun Fire Control System: Upgrade to PCA no 8 Mle 2 for an extra 10% range on the main battery.

Optimal Configuration

  • Should captains choose to improve her AA performance, choosing the Defensive AA Fire consumable is recommended
  • Captains can choose between a Hydroacoustic Search or Defensive AA Fire consumable; the former is recommended due to its versatility
  • The Engine Boost consumable is recommended to improve her acceleration and increase her top speed by 20% (compared to the standard 8% of other ships)


The recommended upgrades are:

Engine Boost Modification 1 Increases the action time of the Engine Boost and Emergency Engine Power consumables.: +50% action time. is recommended in slot 2 for players that have large coal reserves, to further boost Cherbourg's Engine Boost duration. But for those short on coal, it may be better to save that upgrade for the higher tier tech tree large cruisers.
In Slot 4, both Propulsion Modification 1 Reduces time to full speed: -50% to time for reaching full power. / Increases engine power when the ship starts moving. and Steering Gears Modification 1 : -20% rudder shift time. are viable options. Damage Control System Modification 2 : -15% flooding recovery time. / -15% fire duration. is available for players that want to reduce her 60 second fire duration, but is less optimal.

Commander Skills

The Honoré brothers feel particularly well-suited for the French large cruisers with their improved Grease the Gears skill.


Cherbourg equips the following consumables:


Note: Use of the Juliet Charlie signal makes detonation impossible.


Historical Info

Historical Gallery


Ship Change Log

See here for links to Update notes.

  • Available for testing by supertesters in the game starting from Update 0.11.2.

Testing Changes

  • DevBlog 273:
    • Preliminary characteristics.
  • DevBlog 313:
    • Main battery reload time increased from 25 to 28 s.
  • DevBlog 320:
    • Deck armor increased from 27 to 30 mm.
    • Citadel deck armor increased from 20 to 30 mm.
    • In Update 0.11.4:
      • Depth Charge Airstrike reload time decreased from 90 to 45 s.
  • Update 0.11.4:
    • Available in early access as the final reward for completing combat missions in the French Cruisers event.
  • Introduced into the game as a researchable ship in Update 0.11.6.
  • Update 12.2:
    • Main battery reload time increased from 28 to 29 s.
  • Update 12.3:
    • Fixed the geometry and textures of the ship.

Ships of France
Destroyers  II Enseigne Gabolde • III Fusilier • IV Bourrasque • V Jaguar • V SirocoDoubloons • VI Guépard • VI AigleDoubloons • VII Vauquelin • VIII Le Fantasque • VIII Le TerribleDoubloons • IX Mogador • X Kléber • X MarceauDoubloons • X Kléber CLR 
Cruisers  I Bougainville • II Jurien de la Gravière • III Friant • IV Duguay-Trouin • V Émile Bertin • VI La Galissonnière • VI De GrasseDoubloons • VI DupleixDoubloons • VI MontcalmDoubloons • VII Algérie • VII ToulonDoubloons • VIII Charles Martel • VIII Cherbourg • VIII BayardDoubloons • IX Saint-Louis • IX Brest • IX CarnotDoubloons • X Henri IV • X Marseille • X ColbertDoubloons •  Condé 
Battleships  III Turenne • IV Courbet • V Bretagne • VI Normandie • VI DunkerqueDoubloons • VI Dunkerque BDoubloons • VII Lyon • VII StrasbourgDoubloons • VIII Richelieu • VIII GascogneDoubloons • VIII ChampagneDoubloons • VIII FlandreDoubloons • VIII PicardieDoubloons • IX Alsace • IX Jean BartDoubloons • IX Jean Bart BDoubloons • X République • X BourgogneDoubloons •  Patrie 
Aircraft Carriers  VI BéarnDoubloons
Japan  I Hashidate • II Chikuma • III Tenryū • III KatoriDoubloons • IV YūbariDoubloons • IV Kuma • IV Iwaki AlphaDoubloons • V Furutaka • V Agano • V YahagiDoubloons • VI Aoba • VI Gokase • VII Myōkō • VII Omono • VII TokachiDoubloons • VII MayaDoubloons • VII ARP MyōkōDoubloons • VII ARP AshigaraDoubloons • VII ARP HaguroDoubloons • VII Southern DragonDoubloons • VII Eastern DragonDoubloons • VII ARP NachiDoubloons • VIII Mogami • VIII ToneDoubloons • VIII AtagoDoubloons • VIII Shimanto • VIII Atago BDoubloons • VIII ARP TakaoDoubloons • VIII ARP MayaDoubloons • IX Ibuki • IX Takahashi • IX AzumaDoubloons • IX AL AzumaDoubloons • IX Chikuma II • X Zaō • X Yodo • X YoshinoDoubloons • X Yoshino BDoubloons • X Kitakami 
U.K.  I Black Swan • II Weymouth • III Caledon • IV Danae • V Emerald • V Hawkins • V ExeterDoubloons • VI Leander • VI Devonshire • VI LondonDoubloons • VI DidoDoubloons • VI Orion '44Doubloons • VII Fiji • VII Surrey • VII BelfastDoubloons • VIII Edinburgh • VIII Albemarle • VIII CheshireDoubloons • VIII Tiger '59Doubloons • VIII Belfast '43Doubloons • VIII HampshireDoubloons • VIII NottinghamDoubloons • VIII AL CheshireDoubloons • VIII STAR EdinburghDoubloons • IX Neptune • IX Drake • X Monmouth • X Minotaur • X Goliath • X PlymouthDoubloons • X GibraltarDoubloons • X Defence •  Edgar 
France  I Bougainville • II Jurien de la Gravière • III Friant • IV Duguay-Trouin • V Émile Bertin • VI La Galissonnière • VI De GrasseDoubloons • VI DupleixDoubloons • VI MontcalmDoubloons • VII Algérie • VII ToulonDoubloons • VIII Charles Martel • VIII Cherbourg • VIII BayardDoubloons • IX Saint-Louis • IX Brest • IX CarnotDoubloons • X Henri IV • X Marseille • X ColbertDoubloons •  Condé 
U.S.S.R.  I Orlan • II DianaDoubloons • II Diana LimaDoubloons • II Novik • III AuroraDoubloons • III Bogatyr • III OlegDoubloons • III VaryagDoubloons • III AL AvroraDoubloons • IV Svietlana • V MurmanskDoubloons • V Kotovsky • V Krasny KrymDoubloons • V MikoyanDoubloons • V KirovDoubloons • VI Budyonny • VI MolotovDoubloons • VI Admiral MakarovDoubloons • VII Shchors • VII LazoDoubloons • VII Lazo BDoubloons • VIII Chapayev • VIII Tallinn • VIII Mikhail KutuzovDoubloons • VIII OchakovDoubloons • VIII Pyotr BagrationDoubloons • VIII Dmitry PozharskyDoubloons • IX Dmitri Donskoi • IX Riga • IX KronshtadtDoubloons • X MoskvaDoubloons • X Alexander Nevsky • X Petropavlovsk • X StalingradDoubloons • X Smolensk B • X SmolenskDoubloons • X SevastopolDoubloons • X Kommissar •  Novosibirsk 
U.S.A.  I Erie • II Chester • II AlbanyDoubloons • III St. Louis • III CharlestonDoubloons • IV Phoenix • V Omaha • V MarbleheadDoubloons • V Marblehead LimaDoubloons • V RattleheadDoubloons • VI Pensacola • VI Dallas • VII AtlantaDoubloons • VII New Orleans • VII Helena • VII IndianapolisDoubloons • VII Atlanta BDoubloons • VII BoiseDoubloons • VII FlintDoubloons • VIII Baltimore • VIII Cleveland • VIII WichitaDoubloons • VIII AnchorageDoubloons • VIII CongressDoubloons • VIII RochesterDoubloons • VIII San DiegoDoubloons • VIII AL MontpelierDoubloons • IX Buffalo • IX Seattle • IX VallejoDoubloons • IX AlaskaDoubloons • IX TulsaDoubloons • IX Alaska BDoubloons • X Des Moines • X Worcester • X Puerto RicoDoubloons • X SalemDoubloons • X AustinDoubloons •  Annapolis 
Germany  I Hermelin • II Dresden • II EmdenDoubloons • III Kolberg • IV Karlsruhe • V Königsberg • VI Nürnberg • VI Admiral Graf SpeeDoubloons • VI LeipzigDoubloons • VI HSF Admiral Graf SpeeDoubloons • VII Yorck • VII MünchenDoubloons • VII WeimarDoubloons • VIII Admiral Hipper • VIII Prinz EugenDoubloons • VIII MainzDoubloons • VIII SchillDoubloons • VIII Mainz BDoubloons • VIII Cross of DornDoubloons • VIII Wiesbaden • IX Roon • IX SiegfriedDoubloons • IX ÄgirDoubloons • IX Admiral SchröderDoubloons • IX Roon CLRDoubloons • X Hindenburg •  Clausewitz 
Pan-Asia  I Chengan • III Ning HaiDoubloons • V Chungking • VI Rahmat • VI HuangheDoubloons • VII Chumphon • VIII Harbin • VIII IrianDoubloons • VIII WukongDoubloons • IX Sejong • IX DalianDoubloons • IX MengchongDoubloons • IX TianjinDoubloons • X Jinan 
Spain  I Júpiter • II Méndez Núñez • III Navarra • IV Almirante Cervera • V Galicia • VI Baleares • VI CanariasDoubloons • VII Asturias • VIII Cataluña • VIII NumanciaDoubloons • IX Andalucía • X Castilla 
Europe  I Gryf • VI ElliDoubloons 
Netherlands  I Van Kinsbergen • II Gelderland • III Java • IV De Ruyter • V Celebes • VI Kijkduin • VII Eendracht • VIII Haarlem • VIII De Zeven ProvinciënDoubloons • IX Johan de Witt • IX Van SpeijkDoubloons • X Gouden Leeuw • X Prins van Oranje 
Italy  I Eritrea • II Nino Bixio • III Taranto • IV Alberto di Giussano • V Raimondo Montecuccoli • V GenovaDoubloons • VI Trento • VI Duca d'AostaDoubloons • VII Zara • VII Duca degli AbruzziDoubloons • VII Francesco FerruccioDoubloons • VII GoriziaDoubloons • VIII Amalfi • IX Brindisi • IX MichelangeloDoubloons • X Venezia • X NapoliDoubloons • X Napoli BDoubloons •  Piemonte 
Commonwealth  I Sutlej • II Port Jackson • III Caradoc • IV Dunedin • V Delhi • VI Hobart • VI PerthDoubloons • VI MysoreDoubloons • VII Uganda • VIII Auckland • IX Encounter • IX HectorDoubloons • X Cerberus • X BrisbaneDoubloons 
Pan-America  I Hércules • II Almirante Barroso • II Almirante AbreuDoubloons • III Vicente Guerrero • IV Córdoba • V La Argentina • VI Almirante Cochrane • VII Coronel Bolognesi • VII Nueve de JulioDoubloons • VIII Ignacio Allende • VIII Almirante GrauDoubloons • IX Santander • X San Martín