Picardie
Revision as of 19:42, 25 October 2023 Devblog 488 | Revision as of 18:10, 20 November 2023 Added a % to the 17 "HE shell fire chance reduced from 17 to 15%" | |||
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**HE shell maximum damage reduced from 4,050 to 3,500. | **HE shell maximum damage reduced from 4,050 to 3,500. | |||
? | **HE shell fire chance reduced from 17 to 15%. | + | **HE shell fire chance reduced from 17% to 15%. | |
**AP shell maximum damage reduced from 8,000 to 7,450. | **AP shell maximum damage reduced from 8,000 to 7,450. | |||
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Revision as of 18:10, 20 November 2023
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305 mm/45 Mle 1910 in a turret4 х 4 pcs. |
Rate of Fire2.22 shots/min. |
Reload Time27 sec. |
Rotation Speed5 deg./sec. |
180 Degree Turn Time36 sec. |
Firing Range22.69 km. |
Maximum Dispersion288 m. |
HE Shell305 mm HE OEA Mle 1910 |
Maximum HE Shell Damage3,500 |
Chance of Fire on Target Caused by HE Shell15 % |
Initial HE Shell Velocity905 m./s. |
HE Shell Weight308 kg. |
AP Shell305 mm AP OPf Mle 1910 |
Maximum AP Shell Damage7,450 |
Initial AP Shell Velocity798 m./s. |
AP Shell Weight395 kg. |
130 mm/45 Mle 1932 on an Mle 1932 mount4 х 2 pcs. |
Firing Range7.6 km. |
Rate of Fire12 shots/min. |
Reload Time5 sec. |
HE Shell130 mm HE OEA Mle 1934 |
Maximum HE Shell Damage1,900 |
Initial HE Shell Velocity840 m./s. |
Chance of Fire on Target Caused by HE Shell9 % |
130 mm/45 Mle 1932 on an Mle 1932 mount4 х 4 pcs. |
Firing Range7.6 km. |
Rate of Fire12 shots/min. |
Reload Time5 sec. |
HE Shell130 mm HE OEA Mle 1934 |
Maximum HE Shell Damage1,900 |
Initial HE Shell Velocity840 m./s. |
Chance of Fire on Target Caused by HE Shell9 % |
130 mm/45 Mle 1932 on an Mle 1932 mount4 х 2 pcs. |
. . . Average Damage per Second34.4 |
. . . Firing Range5.19 km. |
130 mm/45 Mle 1932 on an Mle 1932 mount4 х 4 pcs. |
. . . Average Damage per Second48.8 |
. . . Firing Range5.19 km. |
37 mm/50 CAIL Mle 1933 on a CAD Mle 1933 mount20 х 2 pcs. |
. . . Average Damage per Second46 |
. . . Firing Range3 km. |
13.2 mm Hotchkiss Mle 1929 on a CAD Mle 1929 mount6 х 2 pcs. |
. . . Average Damage per Second21 |
. . . Firing Range1.2 km. |
25 mm Hotchkiss Mle 1939 on a CAD Mle 1939 mount6 х 2 pcs. |
. . . Average Damage per Second33.6 |
. . . Firing Range2.49 km. |
13.2 mm Hotchkiss Mle 1929 on a CAQ Mle 1929 mount6 х 4 pcs. |
. . . Average Damage per Second30 |
. . . Firing Range1.2 km. |
Maximum Speed27 knot |
Turning Circle Radius700 m. |
Rudder Shift Time14.1 sec. |
Surface Detectability Range13.93 km. |
Air Detectability Range9.22 km. |
Picardie — French special premium Tier VIII battleship.
In 1912, France initiated the construction of larger docks at shipyards in Toulon and Brittany. By that time, the major naval powers were laying down ships significantly more advanced than their predecessors in terms of main caliber. France was also contemplating a shift toward a caliber of 370–380 mm; however, naval guns of this caliber were not yet accessible in France. As a solution, engineers opted to increase the number of smaller-caliber guns, with the final design featuring as many as 16 guns placed in four turrets.
Picardie was first released for sale on DD MMM YYYY.
Modules
Compatible Upgrades
Slot 1 |
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Slot 2 |
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Slot 3 |
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Slot 4 |
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Slot 5 |
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Player Opinion
Performance
Refer to the in-game Port screens for more useful data.
Pros:
Cons:
Research
Optimal Configuration
Upgrades
The recommended upgrades are:
- Slot 1:
- Slot 2:
- Slot 3:
- Slot 4:
- Slot 5:
Commander Skills
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Cost (points) |
Attack | Defense | ||||
1 |
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2 |
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3 |
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4 |
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Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Not Useful |
Consumables
Picardie equips the following consumables:
- Slot 1: Damage Control Party
- Slot 2: Repair Party
– 4 charges
- Slot 3: Main Battery Reload Booster
– 4 charges
Camouflage
As a premium ship, Picardie comes with Default permanent camouflage and a set of permanent combat bonuses.
Signals
Recommended Signal Flags ![]() | |||||
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Combat | |||||
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Gallery
Historical Info
Historical Gallery
References
Ship Change Log
See here for links to Update notes.
- Available for testing by supertesters in the game starting from Update 12.8.
Testing Changes
- DevBlog 471:
- Preliminary characteristics.
- DevBlog 477:
- AP shell fuse delay increased from 0.01 to 0.033 s.
- DevBlog 483:
- Main battery reload time increased: from 25 to 27 s.
- Shell ballistics changed. The firing arcs will now be flatter.
- AP shell air drag decreased from 0.4 to 0.31.
- HE shell air drag decreased from 0.35 to 0.28.
- DevBlog 488:
- HE shell maximum damage reduced from 4,050 to 3,500.
- HE shell fire chance reduced from 17% to 15%.
- AP shell maximum damage reduced from 8,000 to 7,450.