Welcome to Wargaming.net Wiki!
Variants

Picardie

Jump to: navigation, search
Revision as of 17:04, 22 September 2023
Created page with "<!-- DO NOT EDIT OR DELETE LINES WITH COMMENTS (it's look like as this or next line) --> <!-- Add |Ship=code for manual override --> {{WoWs_Ship |Promo=<!-- in case of gift or..."
 
Latest revision as of 20:04, 26 March 2024
Protected "Ship:Picardie" ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite)) [cascading]
 
14 intermediate revisions by 5 users not shown
Line 3:Line 3:
 {{WoWs_Ship {{WoWs_Ship
 |Promo=<!-- in case of gift or promo ship write conditions to get it. (optional)--> |Promo=<!-- in case of gift or promo ship write conditions to get it. (optional)-->
?<!-- ''{{#var:ship_name}}'' was first released for sale on DD MMM YYYY for the NA server and DD MMM YYYY for the EU server. -->+''{{#var:ship_name}}'' was first released for sale on 22 November 2023.
  
?|Anno=<!-- you can write below short description for the ship. it will replace default once. -->+|Anno=<!-- you can write below short description for the ship. It will replace the default one. -->
?<!-- <br><br>{{Model3DViewer|XXXX}} -->+
  
?|Performance=<!-- write text about performance in battles below -->+|Performance=
?<!--{{AA Sidebar Warning Insert}} -->+{{AA Sidebar Warning Insert}}
 <!-- <!--
?PERFORMANCE SECTION GUIDELINES+Insert the PERFORMANCE SECTION below.
?1. Write a brief intro paragraph of 1-3 sentences.+See the [https://wiki.wargaming.net/en/Ship:Style_Guide Style Guide] for guidelines. -->
?2. Write 1-3 paragraphs of "meat". Talk about what the ship does well, what it doesn't, how it compares to same tier ships of the same type, how it compares to the previous ship in the tech tree, whatever. Try to avoid quoting vital statistics to players unless it is really relevant (i.e. concealment); they can see those in the sidebar on the right and don't need them read back. +Tier VIII premium French battleship ''{{#var:ship_name}}'' follows a similar concept to her lower tier cousin ''[[Lyon]]''. She focuses on shell volume, firing as many shells as possible with a high amount of fast-firing guns combined with her {{Main Battery Reload Booster}}.
?3. Write a brief summary paragraph of 1-3 sentences highlighting the key takeaways from the paragraphs above.+ 
?-->+<h4>Hull</h4>
 +As with ''Lyon'', ''{{#var:ship_name}}’s'' armor is poor overall. She is covered in 32 mm plating, allowing virtually any HE shell to deal damage. Her main belt is only 240 mm thick, which most battleship AP shells can easily penetrate. Her 180 mm upper belt covers a large portion of her side, and can even be damaged by some cruiser AP at range. In addition, her HP pool is among the smallest of Tier VIII battleships, sitting at 53,400. Finally, her torpedo protection is abysmal at only 17%, making them a significant threat in combination with her already low HP. Her one redeeming factor to her armor scheme is that her citadel sits underwater, making it difficult to hit. Regardless, captains should not be looking to actively tank damage in ''{{#var:ship_name}}''.
 + 
 +''{{#var:ship_name}}’s'' maneuverability is a mixed bag. On the one hand, her small hull gives her an equally small turning circle of just 700 meters. Combined with her decent rudder shift of 14.1 s, she can dodge long range shots and torpedoes spotted from a distance. On the other hand, her slow speed of 27 knots means that she will struggle if captains are not careful in their positioning. Thankfully, her concealment is superb, reaching 11.3 km when fully specced for it. This gives her the upper hand in dictating engagements, provided enemy ships are at a distance.
 + 
 +<h4>Armament</h4>
 +''{{#var:ship_name}}'' carries the highest number of main battery guns of any Tier VIII battleship, an astounding 16 guns mounted in four turrets. Her guns are similar to those found on ''[[Toulon]]'', but have lower damage and fire chance. Due to their smaller caliber, HE shells should be the primary ammunition of choice, as her AP shells have low penetration. When using HE, most of her damage will come from penetrations, due to her bad fire chance of only 17%. When using her AP shells, captains should aim for the upper belts of enemy battleships, as they will have an easier time penetrating those sections of armor. This is easier said than done, as ''{{#var:ship_name}}’s'' guns have terrible accuracy, with a low sigma of 1.5 and poor dispersion. Thankfully, her guns have an improved reload of 27 s, allowing her to constantly fire at enemy ships. This partially compensates for her bad accuracy and low shell damage. ''{{#var:ship_name}}’s'' gun handling is acceptable, with decent firing angles and turret traverse, as well as her middle two turrets being able to traverse 360 degrees. Her guns boast a high firing range of 22.7 km, but due to their low accuracy, captains should try to engage enemy ships at medium range.
 + 
 +''{{#var:ship_name}}’s'' secondary armament consists of 12 secondary guns each side, evenly split between quadruple and double mounts. While their DPM is on the higher side and they have improved range, their lack of improved accuracy means captains should avoid speccing into them.
 + 
 +''{{#var:ship_name}}’s'' AA is weak. While her long-range AA mounts have an above-average range of 6 km, their DPS is underwhelming. Her mid- and short-range mounts also share similarly low DPS values. Due to this, any defense against enemy aircraft should be sought through allied AA.
 + 
 +''{{#var:ship_name}}'' carries standard Depth Charge Airstrikes for a Tier VIII battleship. She has two charges with a 10 km range and 30 second reload. Each charge has one aircraft armed with two bombs that deal up to 4,200 damage each. Captains should make active use of this armament whenever there are signs of a submarine's presence nearby, such as fuel spills and sonar pings.
 + 
 +<h4>Consumables</h4>
 +''{{#var:ship_name}}'' carries a standard {{Damage Control Party}} and {{Repair Party}} for a battleship, but she stands out with her {{Main Battery Reload Booster}}. It reduces her reload time by 50%, allowing her to fire two salvoes through its duration. Captains should make frequent use of the consumable. In particular, it should be used when an enemy ship presents its broadside to quickly fire AP salvoes. It can also be used after an enemy ship extinguishes one or multiple fires, to potentially light subsequent ones.
 + 
 +<h4>Gameplay</h4>
 +''{{#var:ship_name}}'' captains should primarily focus on mid-range engagements. With her great concealment, she can take up advantageous positions in the early game and lay down fire on enemy ships. Should enemy ships present their broadside or put out a fire, her {{Main Battery Reload Booster}} will be useful for firing multiple salvoes in quick succession. Captains should be wary in their positioning, as her slow speed and poor survivability mean she won't survive under heavy fire.
 + 
 +''{{#var:ship_name}}'' doesn’t bring much in terms of game impact. While she boasts a large number of main guns, their downsides keep her potential in check. Due to her poor shell damage and accuracy, her damage output will generally be low in practice. Captains will likely find these aspects frustrating, and struggle to perform as well as many other Tier VIII battleships can.
  
 |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
?* +* Sixteen main battery guns with good reload
?* +* Long main battery firing range
?* +* Middle two turrets can traverse 360 degrees
?* +* Small turning circle
 +* Great concealment
 +* Access to {{Main Battery Reload Booster}}
  
 |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
?* +* Small HP pool
?* +* Weak armor, extensively covered in 32 mm
?* +* Poor torpedo protection
?* +* Small caliber guns with poor shell damage
? +* Low AP penetration
?|Research=<!-- write text about priority sequence of research below -->+* Terrible HE shell fire chance for her gun caliber
?<!--Availability of researchable upgrades for ''{{#var:ship_name}}'' is as follows: +* Main battery guns have poor accuracy
?* '''Main Battery:''' +* Poor AA defenses
?* '''Hull:''' Upgrade to Hull (B) for XXX. Research of this module unlocks progression to YYY.+* Slow speed
?* '''Torpedoes:''' +
?* '''Gun Fire Control System:''' Upgrade to XXX for an extra 10% range on the main battery. +
?* '''Propulsion:''' +
?-->+
  
?<!-- FOR PREMIUM SHIPS:+|Research=
?As a premium ship, ''{{#var:ship_name}}'' doesn't have any upgrades to research.-->+<!-- Check this! Some do.-->
 +As a premium ship, ''{{#var:ship_name}}'' has no module upgrades to research.
  
 |OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)--> |OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)-->
Line 45:Line 63:
 |Upgrades=<!-- write text about best upgrades below, add * after upgrade link to designate that another upgrade may be viable --> |Upgrades=<!-- write text about best upgrades below, add * after upgrade link to designate that another upgrade may be viable -->
  
?<!--The recommended upgrades for ''{{#var:ship_name}}'' are as follows:+The recommended upgrades are:
?* '''Slot 1''': +* '''Slot 1''': {{Main Armaments Modification 1}}
?* '''Slot 2''': +* '''Slot 2''': {{Damage Control System Modification 1}}
?* '''Slot 3''': +* '''Slot 3''': {{Aiming Systems Modification 1}}
?* '''Slot 4''': +* '''Slot 4''': {{Propulsion Modification 1}}
?* '''Slot 5''': +* '''Slot 5''': {{Concealment System Modification 1}}
?* '''Slot 6''': +
?-->+
  
 |CommanderSkills=<!-- write text about best set of Commander Skills below --> |CommanderSkills=<!-- write text about best set of Commander Skills below -->
?<!--{{Commander Skills 3 CR+{{Commander Skills 3 BB
?<!-- Ratings 1,2,3 are legit. Others are ignored. Zero might be used to remind other editors that the skill has no effect on this ship. --> +<!-- Ratings 1,2,3 are legit. Others are ignored. You can use zero to indicate that skill has no effect, but that's just for other editors. -->
? +| rating11 = 3 <!-- Gun Feeder -->
?| rating11 = <!-- Grease the Gears -->+| rating12 = <!-- Demolition Expert +1% fire + ASW -->
?| rating12 = <!-- Swift Fish -->+| rating13 = 1 <!-- Consumables Specialist - Reload Boosts,aircraft,DAAF -->
?| rating13 = <!-- Consumables Specialist -->+| rating14 = 2 <!-- Emergency Repair Specialist -->
?| rating14 = <!-- Gun Feeder -->+
 | rating15 = <!-- Incoming Fire Alert --> | rating15 = <!-- Incoming Fire Alert -->
?| rating16 = <!-- Last Stand -->+| rating16 = 1 <!-- Preventive Maintenance -->
  
?| rating21 = <!-- Demolition Expert -->+| rating21 = 2 <!-- Grease the Gears -->
?| rating22 = <!-- Fill the Tubes -->+| rating22 = <!-- Inertial Fuse for HE Shells -->
?| rating23 = <!-- Consumables Enhancements -->+| rating23 = 3 <!-- Brisk - +10% while unspotted -->
?| rating24 = <!-- Eye in the Sky -->+| rating24 = <!-- Vigilance - +25% torp detect range, +7% TPS -->
 | rating25 = <!-- Priority Target --> | rating25 = <!-- Priority Target -->
?| rating26 = <!-- Focus Fire Training -->+| rating26 = <!-- AA Defense and ASW Expert - +10% damage -->
  
?| rating31 = <!-- Heavy HE and SAP Shells -->+| rating31 = <!-- Super-Heavy AP Shells - +7.5% AP but +25% fire/fl time -->
?| rating32 = <!-- Enhanced Torpedo Explosive Charge -->+| rating32 = <!-- Long-Range Secondary Battery Shells - +20% range -->
?| rating33 = <!-- Adrenaline Rush -->+| rating33 = 3 <!-- Adrenaline Rush -->
?| rating34 = <!-- Heavy AP Shells -->+| rating34 = <!-- Basics of Survivability -->
?| rating35 = <!-- Superintendent -->+| rating35 = 2 <!-- Improved Repair Part Readiness -->
?| rating36 = <!-- Survivability Expert -->+| rating36 = <!-- Focus Fire Training - sector reinf. & Airstrike-->
  
?| rating41 = <!-- Top Grade Gunner -->+| rating41 = 2 <!-- Furious - buff for being on fire-->
?| rating42 = <!-- Outnumbered -->+| rating42 = <!-- Manual Secondary Battery Aiming -->
?| rating43 = <!-- Radio Location -->+| rating43 = <!-- Close Quarters Combat - -10% MB reload if an enemy is spotted close -->
?| rating44 = <!-- Inertial Fuse for HE Shells -->+| rating44 = 3 <!-- Emergency Repair Expert - DCP,RP +1 charge, +10% action -->
?| rating45 = <!-- Concealment Expert -->+| rating45 = 3 <!-- Concealment Expert -->
?| rating46 = <!-- AA Defense & ASW Expert -->+| rating46 = 3 <!-- Fire Prevention Expert -->
?}}-->+}}
 + 
 +<!-- Where to get the Commander skills matrix for the type of ship
 +https://wiki.wargaming.net/en/Category:Ship_Page_Inserts -->
  
 |Consumables=<!-- write text about selection of Consumables below --> |Consumables=<!-- write text about selection of Consumables below -->
?<!--''{{#var:ship_name}}'' can equip the following consumables:+''{{#var:ship_name}}'' equips the following consumables:
 + 
 * '''Slot 1:''' {{Damage Control Party}} * '''Slot 1:''' {{Damage Control Party}}
?* {{Repair Party}}+* '''Slot 2:''' {{Repair Party}} &ndash; 4 charges
?* {{Smoke Generator}}+* '''Slot 3:''' {{Main Battery Reload Booster}} &ndash; 4 charges
?* {{Defensive AA Fire}} '''or''' {{Hydroacoustic Search}}+
?* {{Surveillance Radar}}+
?* {{Torpedo Reload Booster}}+
?* {{Main Battery Reload Booster}}+
?* {{Engine Boost}}+
?* {{Spotting Aircraft}} '''or''' {{Catapult Fighter}}+
?-->+
  
?|Camouflage=<!-- write text about useful camouflage below -->+|Camouflage={{Prem Ship Camo Insert|shiptier=8}}
?<!-- FOR TECH TREE SHIPS+
?[[Ship:Camouflage#Standard Camouflage|Type 1, 2, or 5 camouflage]] can be equipped for credits; +
? +
?Choose one and append after semicolon above:+
?Types 1 or 5 are recommended at a minimum to reduce detectibility range.+
?Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells.+
? +
?Players who wish to spend doubloons can equip ''{{#var:ship_name}}'' with [[Ship:Camouflage#Permanent_Camouflage|Type XX camouflage]] that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.+
?-->+
? +
?<!--FOR PREMIUM SHIPS +
?As a premium ship, ''{{#var:ship_name}}'' comes included with [[Ship:Camouflage#Premium_Camouflage|Type XX camouflage]] that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns. +
?-->+
  
 |Signals=<!-- write text about best set of signals below --> |Signals=<!-- write text about best set of signals below -->
  
?<!-- {{Signal Flags+{{Signal Flags
 <!-- The usual 1,2,3 rating; others ignored. Zero may be useful to other editors to remind that the signal has no effect on the ship. --> <!-- The usual 1,2,3 rating; others ignored. Zero may be useful to other editors to remind that the signal has no effect on the ship. -->
?| Juliet Charlie = <!-- No Detonate -->+| Juliet Charlie = 3 <!-- No Detonate -->
?| India Yankee = <!-- -20% Fire duration -->+| India Yankee = 2 <!-- -20% Fire duration -->
?| Hotel Yankee = <!-- ram someone -->+| Hotel Yankee = 2 <!-- ram someone -->
?| Juliet Yankee Bissotwo = <!-- -20% flood duration -->+| Juliet Yankee Bissotwo = 3 <!-- -20% flood duration -->
?| Victor Lima = <!-- +1/0.5% (160mm) fire, +4% flood -->+| Victor Lima = 2 <!-- +1/0.5% (160mm) fire, +4% flood -->
?| India X-Ray = <!-- +1/0.5% (160mm) fire, +5% you detonate -->+| India X-Ray = 2 <!-- +1/0.5% (160mm) fire, +5% you detonate -->
  
 | Juliet Whiskey Unaone = <!-- +15% flood, +5% you detonate --> | Juliet Whiskey Unaone = <!-- +15% flood, +5% you detonate -->
 | Mike Yankee Soxisix = <!-- Secondaries: +5% range, -5% reload, -5% dispersion--> | Mike Yankee Soxisix = <!-- Secondaries: +5% range, -5% reload, -5% dispersion-->
?| November Echo Setteseven= <!-- +5% AA damage -->+| November Echo Setteseven= 1 <!-- +5% AA damage -->
?| Sierra Mike = <!-- +5% speed -->+| Sierra Mike = 3 <!-- +5% speed -->
?| November Foxtrot = <!-- -5% Consumables reload -->+| November Foxtrot = 2 <!-- -5% Consumables reload -->
?| India Delta = <!-- +20% HP from Repair Party -->+| India Delta = 3 <!-- +20% HP from Repair Party -->
  
 | X-Ray Papa Unaone = <!-- +15% Smoke Gen action time --> | X-Ray Papa Unaone = <!-- +15% Smoke Gen action time -->
 | Sierra Bravo = <!-- +10% Hydro action time; -10% DFAA reload time --> | Sierra Bravo = <!-- +10% Hydro action time; -10% DFAA reload time -->
?}} -->+}}
  
 |Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery> |Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>
Line 142:Line 141:
  
 |History=<!-- write text below --> |History=<!-- write text below -->
 +<div class="thumb tright">
 +{{AnnoWiki|content=
 +<h2>''{{#var:ship_name}}'', 19??</h2>
 +===Construction===
 +:Builder:
 +:Laid down:
 +:Launched:
 +:Commissioned:
 +----
 +===Specifications===
 +:? tons displacement, standard
 +:?m length
 +:?m beam
 +:?m draft (mean)
 +----
 +====Machinery====
 +:12 boilers, 3 turbines [e.g.]
 +----
 +====Performance====
 +:? knots at ? shaft horsepower
 +:?nm range at ? knots
 +----
 +====Armor====
 +:Main belt: ?mm
 +:Torpedo bulkhead: ?mm
 +:Decks: ?mm main, ?mm upper deck
 +:Turrets: ?mm
 +:Conning tower: ?mm
 +----
 +====Armament====
 +=====Main=====
 +:? (?x?) ?mm rifles
 +=====Secondary=====
 +:? (?x?) ?mm dual purpose? rifles
 +=====Anti-Aircraft=====
 +:? (?x?) ?mm guns
 +=====Torpedoes=====
 +:? (?x?) ?mm torpedo tubes
 +----
 +====Aircraft====
 +:Three (3) ? float planes, one catapult
 +}}
 +</div>
  
 |HistoricalGallery=<!-- write below list of files with description (if necessary) separated with | --><gallery> |HistoricalGallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>
Line 148:Line 190:
  
 |Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. --> |Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. -->
? +{{VideoYT|Vd7Cu9uLy9Y}}
 |Ref= <!-- write below --> |Ref= <!-- write below -->
 +<references />
  
?<!--{{WoWS Ship Changelog Insert|1=+{{WoWS Ship Changelog Insert|1=
?*Available for testing by supertesters in the game starting from Update 12.6.+*Available for testing by supertesters in the game starting from Update 12.8.
 {{WoWS Ship Testing Changes Insert|1= {{WoWS Ship Testing Changes Insert|1=
?*{{WoWS DevBlog Link Insert|454}}:+*{{WoWS DevBlog Link Insert|471}}:
 **Preliminary characteristics. **Preliminary characteristics.
 +*{{WoWS DevBlog Link Insert|477}}:
 +**AP shell fuse delay increased from 0.01 to 0.033 s.
 +*{{WoWS DevBlog Link Insert|483}}:
 +**Main battery reload time increased: from 25 to 27 s.
 +**Shell ballistics changed. The firing arcs will now be flatter.
 +***AP shell air drag decreased from 0.4 to 0.31.
 +***HE shell air drag decreased from 0.35 to 0.28.
 +*{{WoWS DevBlog Link Insert|488}}:
 +**HE shell maximum damage reduced from 4,050 to 3,500.
 +**HE shell fire chance reduced from 17% to 15%.
 +**AP shell maximum damage reduced from 8,000 to 7,450.
 +}}
 +*Update 12.10:
 +**Available in 1 of 25 random bundles available in the Armory for 1,500 doubloons each, and in the Premium Shop.
 }} }}
?}} --> 
? 
 }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->

Latest revision as of 20:04, 26 March 2024

Picardie
Picardie_wows_main.jpg
Battleship | France | Tier VIII
Tech Tree Position
Picardie_icon_small.png
General
Purchase priceSpecial Doubloons
Hit Points53,400 
Main Battery
305 mm/45 Mle 1910 in a turret4 х 4 pcs.
Rate of Fire2.22 shots/min.
Reload Time27 sec.
Rotation Speeddeg./sec.
180 Degree Turn Time36 sec.
Firing Range22.69 km.
Maximum Dispersion288 m.
HE Shell305 mm HE OEA Mle 1910 
Maximum HE Shell Damage3,500 
Chance of Fire on Target Caused by HE Shell15 %
Initial HE Shell Velocity905 m./s.
HE Shell Weight308 kg.
AP Shell305 mm AP OPf Mle 1910 
Maximum AP Shell Damage7,450 
Initial AP Shell Velocity798 m./s.
AP Shell Weight395 kg.
Secondary Armament #1
130 mm/45 Mle 1932 on an Mle 1932 mount4 х 2 pcs.
Firing Range7.6 km.
Rate of Fire12 shots/min.
Reload Timesec.
HE Shell130 mm HE OEA Mle 1934 
Maximum HE Shell Damage1,900 
Initial HE Shell Velocity840 m./s.
Chance of Fire on Target Caused by HE Shell%
Secondary Armament #2
130 mm/45 Mle 1932 on an Mle 1932 mount4 х 4 pcs.
Firing Range7.6 km.
Rate of Fire12 shots/min.
Reload Timesec.
HE Shell130 mm HE OEA Mle 1934 
Maximum HE Shell Damage1,900 
Initial HE Shell Velocity840 m./s.
Chance of Fire on Target Caused by HE Shell%
AA Defense
130 mm/45 Mle 1932 on an Mle 1932 mount4 х 2 pcs.
. . . Average Damage per Second34.4 
. . . Firing Range5.19 km.
130 mm/45 Mle 1932 on an Mle 1932 mount4 х 4 pcs.
. . . Average Damage per Second48.8 
. . . Firing Range5.19 km.
37 mm/50 CAIL Mle 1933 on a CAD Mle 1933 mount20 х 2 pcs.
. . . Average Damage per Second46 
. . . Firing Rangekm.
13.2 mm Hotchkiss Mle 1929 on a CAD Mle 1929 mount6 х 2 pcs.
. . . Average Damage per Second21 
. . . Firing Range1.2 km.
25 mm Hotchkiss Mle 1939 on a CAD Mle 1939 mount6 х 2 pcs.
. . . Average Damage per Second33.6 
. . . Firing Range2.49 km.
13.2 mm Hotchkiss Mle 1929 on a CAQ Mle 1929 mount6 х 4 pcs.
. . . Average Damage per Second30 
. . . Firing Range1.2 km.
Maneuverability
Maximum Speed27 knot
Turning Circle Radius700 m.
Rudder Shift Time14.1 sec.
Concealment
Surface Detectability Range13.93 km.
Air Detectability Range9.22 km.
Battle Levels
12345678910
Wows_anno_flag_france.png
VIII
Ship_PFSB548_Picardie.png
Special

Picardie — French special premium Tier VIII battleship.

In 1912, France initiated the construction of larger docks at shipyards in Toulon and Brittany. By that time, the major naval powers were laying down ships significantly more advanced than their predecessors in terms of main caliber. France was also contemplating a shift toward a caliber of 370–380 mm; however, naval guns of this caliber were not yet accessible in France. As a solution, engineers opted to increase the number of smaller-caliber guns, with the final design featuring as many as 16 guns placed in four turrets.

Picardie was first released for sale on 22 November 2023.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
305 mm/45 Mle 1910 in a turret2.2362883,500157,450 00
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Picardie53,4001330544/46/6/6/20/4/4 00
Fire Control System IDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
PCA n° 8 Mle 10 00
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 107,000 hp27 00

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Aiming Systems Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Airstrike Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Ship Consumables Modification 1

Player Opinion

Performance

Warning: The data presented in the AA Defense sidebar section may be incorrect.
Refer to the in-game Port screens for more useful data.

Tier VIII premium French battleship Picardie follows a similar concept to her lower tier cousin Lyon. She focuses on shell volume, firing as many shells as possible with a high amount of fast-firing guns combined with her Main Battery Reload BoosterWhen used, main battery reload time is significantly reduced..

Hull

As with Lyon, Picardie’s armor is poor overall. She is covered in 32 mm plating, allowing virtually any HE shell to deal damage. Her main belt is only 240 mm thick, which most battleship AP shells can easily penetrate. Her 180 mm upper belt covers a large portion of her side, and can even be damaged by some cruiser AP at range. In addition, her HP pool is among the smallest of Tier VIII battleships, sitting at 53,400. Finally, her torpedo protection is abysmal at only 17%, making them a significant threat in combination with her already low HP. Her one redeeming factor to her armor scheme is that her citadel sits underwater, making it difficult to hit. Regardless, captains should not be looking to actively tank damage in Picardie.

Picardie’s maneuverability is a mixed bag. On the one hand, her small hull gives her an equally small turning circle of just 700 meters. Combined with her decent rudder shift of 14.1 s, she can dodge long range shots and torpedoes spotted from a distance. On the other hand, her slow speed of 27 knots means that she will struggle if captains are not careful in their positioning. Thankfully, her concealment is superb, reaching 11.3 km when fully specced for it. This gives her the upper hand in dictating engagements, provided enemy ships are at a distance.

Armament

Picardie carries the highest number of main battery guns of any Tier VIII battleship, an astounding 16 guns mounted in four turrets. Her guns are similar to those found on Toulon, but have lower damage and fire chance. Due to their smaller caliber, HE shells should be the primary ammunition of choice, as her AP shells have low penetration. When using HE, most of her damage will come from penetrations, due to her bad fire chance of only 17%. When using her AP shells, captains should aim for the upper belts of enemy battleships, as they will have an easier time penetrating those sections of armor. This is easier said than done, as Picardie’s guns have terrible accuracy, with a low sigma of 1.5 and poor dispersion. Thankfully, her guns have an improved reload of 27 s, allowing her to constantly fire at enemy ships. This partially compensates for her bad accuracy and low shell damage. Picardie’s gun handling is acceptable, with decent firing angles and turret traverse, as well as her middle two turrets being able to traverse 360 degrees. Her guns boast a high firing range of 22.7 km, but due to their low accuracy, captains should try to engage enemy ships at medium range.

Picardie’s secondary armament consists of 12 secondary guns each side, evenly split between quadruple and double mounts. While their DPM is on the higher side and they have improved range, their lack of improved accuracy means captains should avoid speccing into them.

Picardie’s AA is weak. While her long-range AA mounts have an above-average range of 6 km, their DPS is underwhelming. Her mid- and short-range mounts also share similarly low DPS values. Due to this, any defense against enemy aircraft should be sought through allied AA.

Picardie carries standard Depth Charge Airstrikes for a Tier VIII battleship. She has two charges with a 10 km range and 30 second reload. Each charge has one aircraft armed with two bombs that deal up to 4,200 damage each. Captains should make active use of this armament whenever there are signs of a submarine's presence nearby, such as fuel spills and sonar pings.

Consumables

Picardie carries a standard Damage Control PartyWhen activated, instantly repairs fires, floods, and incapacitations, and prevents more for the duration. and Repair PartyWhile active, restores a percentage of the ship's health points each second. for a battleship, but she stands out with her Main Battery Reload BoosterWhen used, main battery reload time is significantly reduced.. It reduces her reload time by 50%, allowing her to fire two salvoes through its duration. Captains should make frequent use of the consumable. In particular, it should be used when an enemy ship presents its broadside to quickly fire AP salvoes. It can also be used after an enemy ship extinguishes one or multiple fires, to potentially light subsequent ones.

Gameplay

Picardie captains should primarily focus on mid-range engagements. With her great concealment, she can take up advantageous positions in the early game and lay down fire on enemy ships. Should enemy ships present their broadside or put out a fire, her Main Battery Reload BoosterWhen used, main battery reload time is significantly reduced. will be useful for firing multiple salvoes in quick succession. Captains should be wary in their positioning, as her slow speed and poor survivability mean she won't survive under heavy fire.

Picardie doesn’t bring much in terms of game impact. While she boasts a large number of main guns, their downsides keep her potential in check. Due to her poor shell damage and accuracy, her damage output will generally be low in practice. Captains will likely find these aspects frustrating, and struggle to perform as well as many other Tier VIII battleships can.

Pros:

  • Sixteen main battery guns with good reload
  • Long main battery firing range
  • Middle two turrets can traverse 360 degrees
  • Small turning circle
  • Great concealment
  • Access to Main Battery Reload BoosterWhen used, main battery reload time is significantly reduced.

Cons:

  • Small HP pool
  • Weak armor, extensively covered in 32 mm
  • Poor torpedo protection
  • Small caliber guns with poor shell damage
  • Low AP penetration
  • Terrible HE shell fire chance for her gun caliber
  • Main battery guns have poor accuracy
  • Poor AA defenses
  • Slow speed

Research

As a premium ship, Picardie has no module upgrades to research.

Optimal Configuration

Upgrades

The recommended upgrades are:

Commander Skills

Consumables

Picardie equips the following consumables:

Camouflage

As a premium ship, Picardie comes with Default permanent camouflage and a set of permanent combat bonuses.

Signals

Gallery

Historical Info

Historical Gallery

Video

References


Ship Change Log

See here for links to Update notes.

  • Available for testing by supertesters in the game starting from Update 12.8.

Testing Changes

  • DevBlog 471:
    • Preliminary characteristics.
  • DevBlog 477:
    • AP shell fuse delay increased from 0.01 to 0.033 s.
  • DevBlog 483:
    • Main battery reload time increased: from 25 to 27 s.
    • Shell ballistics changed. The firing arcs will now be flatter.
      • AP shell air drag decreased from 0.4 to 0.31.
      • HE shell air drag decreased from 0.35 to 0.28.
  • DevBlog 488:
    • HE shell maximum damage reduced from 4,050 to 3,500.
    • HE shell fire chance reduced from 17% to 15%.
    • AP shell maximum damage reduced from 8,000 to 7,450.
  • Update 12.10:
    • Available in 1 of 25 random bundles available in the Armory for 1,500 doubloons each, and in the Premium Shop.

Ships of France
Destroyers  II Enseigne Gabolde • III Fusilier • IV Bourrasque • V L'Adroit • V Jaguar • V SirocoDoubloons • VI Duchaffault • VI Guépard • VI AigleDoubloons • VII Le Hardi • VII Vauquelin • VIII L'Aventurier • VIII Le Fantasque • VIII Le TerribleDoubloons • IX Orage • IX Mogador • X Cassard • X Kléber • X MarceauDoubloons • X Kléber CLRDoubloons • X Kléber TE 
Cruisers  I Bougainville • II Jurien de la Gravière • III Friant • IV Duguay-Trouin • V Émile Bertin • VI La Galissonnière • VI De GrasseDoubloons • VI DupleixDoubloons • VI MontcalmDoubloons • VI [[Ship:[La Galissonnière]|[La Galissonnière]]]Doubloons • VII Algérie • VII ToulonDoubloons • VIII Charles Martel • VIII Cherbourg • VIII BayardDoubloons • VIII Metz • IX Saint-Louis • IX Brest • IX CarnotDoubloons • IX Le Havre • X Henri IV • X Marseille • X ColbertDoubloons • X BrennusDoubloons • X Amiral Lartigue •  Condé 
Battleships  III Turenne • IV Courbet • V Bretagne • VI Normandie • VI DunkerqueDoubloons • VI Dunkerque BDoubloons • VII Lyon • VII StrasbourgDoubloons • VIII Richelieu • VIII GascogneDoubloons • VIII ChampagneDoubloons • VIII FlandreDoubloons • VIII PicardieDoubloons • VIII [[Ship:[Richelieu]|[Richelieu]]]Doubloons • IX Alsace • IX Jean BartDoubloons • IX Jean Bart BDoubloons • X République • X BourgogneDoubloons •  Patrie 
Aircraft Carriers  VI BéarnDoubloons
Battleships
Netherlands  X Willem de Eerste 
U.S.A.  III South Carolina • IV Wyoming • IV Arkansas BetaDoubloons • V New York • V OklahomaDoubloons • V TexasDoubloons • VI New Mexico • VI ArizonaDoubloons • VI W. Virginia '41Doubloons • VII Colorado • VII FloridaDoubloons • VII West Virginia '44Doubloons • VII CaliforniaDoubloons • VII Colorado 2 • VIII North Carolina • VIII Kansas • VIII Nebraska • VIII AlabamaDoubloons • VIII MassachusettsDoubloons • VIII Alabama VLDoubloons • VIII ConstellationDoubloons • VIII Massachusetts BDoubloons • VIII Alabama STDoubloons • VIII TennesseeDoubloons • VIII North Carolina CLRDoubloons • VIII Alabama BDoubloons • VIII Volunteer State • VIII North Carolina 2 • IX Iowa • IX Minnesota • IX Delaware • IX MissouriDoubloons • IX KearsargeDoubloons • IX IllinoisDoubloons • IX Kearsarge BDoubloons • IX GeorgiaDoubloons • IX AL KearsargeDoubloons • IX Iowa 2 • X Montana • X Vermont • X Louisiana • X OhioDoubloons • X Oregon • X Rhode IslandDoubloons • X WisconsinDoubloons • X BA MontanaDoubloons • X [[Ship:[Montana]|[Montana]]] • X Montana 2 • X Utah •  Maine 
Commonwealth  VII YukonDoubloons • X Irresistible 
Europe  V Viribus UnitisDoubloons • VII LugdunumDoubloons • IX Karl XIV JohanDoubloons • IX NiordDoubloons 
Germany  III Nassau • III Von der Tann • III König AlbertDoubloons • IV Kaiser • IV Moltke • V König • V Derfflinger • VI Bayern • VI Mackensen • VI Prinz Eitel FriedrichDoubloons • VII Gneisenau • VII Prinz Heinrich • VII ScharnhorstDoubloons • VII AL Prinz HeinrichDoubloons • VII Scharnhorst BDoubloons • VII Scharnhorst '43Doubloons • VIII TirpitzDoubloons • VIII Bismarck • VIII Zieten • VIII OdinDoubloons • VIII BrandenburgDoubloons • VIII AnhaltDoubloons • VIII Brandenburg BDoubloons • VIII Tirpitz BDoubloons • VIII BA TirpitzDoubloons • VIII Odin TE • VIII AL BismarckDoubloons • IX Friedrich der Grosse • IX Prinz Rupprecht • IX PommernDoubloons • IX Pommern BDoubloons • IX Prinz Sigismund • X Grosser KurfürstDoubloons • X Schlieffen • X Preussen • X MecklenburgDoubloons • X [[Ship:[Grosser Kurfürst]|[Grosser Kurfürst]]] •  Hannover 
U.S.S.R.  III Knyaz Suvorov • IV Imperator Nikolai IDoubloons • IV Gangut • V Pyotr Velikiy • V Oktyabrskaya RevolutsiyaDoubloons • VI Izmail • VI NovorossiyskDoubloons • VII Sinop • VII PoltavaDoubloons • VII Arkhangelsk • VIII Vladivostok • VIII LeninDoubloons • VIII BorodinoDoubloons • VIII V. I. Lenin • VIII Borodino TE • IX Sovetsky Soyuz • IX NavarinDoubloons • IX AL Sov. RossiyaDoubloons • IX Zarya Svobody • X Kremlin • X SlavaDoubloons • X Sibir •  Admiral Ushakov 
Italy  IV Dante Alighieri • V Conte di Cavour • V Giulio CesareDoubloons • VI Andrea Doria • VII Francesco Caracciolo • VIII Vittorio Veneto • VIII RomaDoubloons • VIII AL LittorioDoubloons • VIII Marcantonio Colonna • IX Lepanto • IX Marco PoloDoubloons • IX Giuseppe VerdiDoubloons • X Cristoforo Colombo • X Ruggiero di LauriaDoubloons • X SiciliaDoubloons • X Amerigo Vespucci 
Pan-America  V Rio de JaneiroDoubloons • VIII Ipiranga • VIII AtlânticoDoubloons • IX Los Andes • IX ValparaísoDoubloons • X Libertad • X Comodoro 
Japan  II MikasaDoubloons • III Kawachi • IV Myōgi • IV IshizuchiDoubloons • V Kongō • V ARP KongōDoubloons • V ARP KirishimaDoubloons • V ARP HarunaDoubloons • V ARP HieiDoubloons • V HSF HieiDoubloons • VI Fusō • VI MutsuDoubloons • VI IseDoubloons • VI Ise 2 • VI Ise 3 • VII Nagato • VII AshitakaDoubloons • VII HyūgaDoubloons • VIII Amagi • VIII Yumihari • VIII KiiDoubloons • VIII Ignis PurgatioDoubloons • VIII RagnarokDoubloons • IX Izumo • IX Adatara • IX MusashiDoubloons • IX HizenDoubloons • IX IwamiDoubloons • IX DaisenDoubloons • IX TsurugiDoubloons • IX Iwami BDoubloons • IX Hotaka • X Yamato • X Bungo • X ShikishimaDoubloons • X ARP YamatoDoubloons • X [[Ship:[Yamato]|[Yamato]]] •  Satsuma 
U.K.  III Bellerophon • III Indefatigable • III DreadnoughtDoubloons • IV Orion • IV Queen Mary • V Iron Duke • V Tiger • V AgincourtDoubloons • VI WarspiteDoubloons • VI Queen Elizabeth • VI Renown • VI RepulseDoubloons • VI Repulse BDoubloons • VII King George V • VII Rooke • VII HoodDoubloons • VII NelsonDoubloons • VII Duke of YorkDoubloons • VII CollingwoodDoubloons • VII Renown '44Doubloons • VII RodneyDoubloons • VII Royal Sovereign • VIII Monarch • VIII Hawke • VIII VanguardDoubloons • IX Lion • IX Duncan • IX MarlboroughDoubloons • IX Scarlet ThunderDoubloons • X Conqueror • X St. Vincent • X ThundererDoubloons • X IncomparableDoubloons • X Cumberland • X [[Ship:[Conqueror]|[Conqueror]]] •  Devastation 
France  III Turenne • IV Courbet • V Bretagne • VI Normandie • VI DunkerqueDoubloons • VI Dunkerque BDoubloons • VII Lyon • VII StrasbourgDoubloons • VIII Richelieu • VIII GascogneDoubloons • VIII ChampagneDoubloons • VIII FlandreDoubloons • VIII PicardieDoubloons • VIII [[Ship:[Richelieu]|[Richelieu]]]Doubloons • IX Alsace • IX Jean BartDoubloons • IX Jean Bart BDoubloons • X République • X BourgogneDoubloons •  Patrie 
Pan-Asia  VII Teng SheDoubloons • IX BajieDoubloons • IX WujingDoubloons • IX Sun Yat-SenDoubloons • IX LouchuanDoubloons • IX Xuan WuDoubloons • IX TaihangDoubloons 
Spain  IX VictoriaDoubloons