Scharnhorst
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283 mm/54.5 SK C/34 on a Drh LC/34 mount3 х 3 pcs. |
Rate of Fire3 shots/min. |
Reload Time20 sec. |
Rotation Speed7.2 deg./sec. |
180 Degree Turn Time25 sec. |
Firing Range19.87 km. |
Maximum Dispersion258 m. |
HE Shell283 mm Spr.Gr. L/4.5 Kz. |
Maximum HE Shell Damage3,200 |
Chance of Fire on Target Caused by HE Shell20 % |
Initial HE Shell Velocity890 m./s. |
HE Shell Weight315 kg. |
AP Shell283 mm P.Spr.Gr. L/4.4 |
Maximum AP Shell Damage7,600 |
Initial AP Shell Velocity890 m./s. |
AP Shell Weight330 kg. |
105 mm/65 SK C/33 on a Dop. L. C/31 mount7 х 2 pcs. |
Firing Range6.3 km. |
Rate of Fire17.91 shots/min. |
Reload Time3.35 sec. |
HE Shell105 mm Spr.Gr. Kz. |
Maximum HE Shell Damage1,200 |
Initial HE Shell Velocity900 m./s. |
Chance of Fire on Target Caused by HE Shell5 % |
150 mm/55 SK C/28 on a Dop. L. C/34 mount4 х 2 pcs. |
Firing Range6.3 km. |
Rate of Fire8 shots/min. |
Reload Time7.5 sec. |
HE Shell150 mm Spr.Gr. L/4.5 |
Maximum HE Shell Damage1,700 |
Initial HE Shell Velocity875 m./s. |
Chance of Fire on Target Caused by HE Shell8 % |
150 mm/55 SK C/28 on an MPL/35 mount4 х 1 pcs. |
Firing Range6.3 km. |
Rate of Fire8 shots/min. |
Reload Time7.5 sec. |
HE Shell150 mm Spr.Gr. L/4.5 |
Maximum HE Shell Damage1,700 |
Initial HE Shell Velocity875 m./s. |
Chance of Fire on Target Caused by HE Shell8 % |
533 mm Drilling2 х 3 pcs. |
Rate of Fire0.88 shots/min. |
Reload Time68 sec. |
Rotation Speed25 deg./sec. |
180 Degree Turn Time7.2 sec. |
TorpedoG7a T1 |
Maximum Damage13,700 |
Torpedo Speed64 knot |
Torpedo Range6 km. |
105 mm/65 SK C/33 on a Dop. L. C/31 mount7 х 2 pcs. |
. . . Average Damage per Second116.2 |
. . . Firing Range4.5 km. |
20 mm/65 C/38 on a Flak 35 Vierling L/38 mount5 х 4 pcs. |
. . . Average Damage per Second30 |
. . . Firing Range2.01 km. |
37 mm/83 SK C/30 on a Dopp LC/30 mount8 х 2 pcs. |
. . . Average Damage per Second20.8 |
. . . Firing Range3.51 km. |
20 mm/65 C/38 on an L/30 single mount10 х 1 pcs. |
. . . Average Damage per Second30 |
. . . Firing Range2.01 km. |
Maximum Speed30 knot |
Turning Circle Radius800 m. |
Rudder Shift Time14.5 sec. |
Surface Detectability Range15.19 km. |
Air Detectability Range9.94 km. |
Scharnhorst — German special premium Tier VII battleship.
A German battleship designed for raider operations and fighting cruisers, including battlecruisers. When Scharnhorst was built, she was faster than any ship of her type. The rather small caliber of her main battery guns was her main drawback, but that was offset by her higher rate of fire.
Modules
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Rate of Fire (shots/min) | Torpedo Tubes Reload Time (sec) | 180° Turn Time (sec) | Maximum Damage (HP) | Torpedo Speed (knot) | Torpedo Range (km) |
Research price (exp) |
Purchase price ( ![]() | |
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G7a T1 | 0.9 | 68 | 7.2 | 13,700 | 64 | 6 | 0 | 0 |
Compatible Upgrades
Slot 1 |
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Slot 2 |
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Slot 3 |
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Slot 4 |
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Player Opinion
Performance
A rather peculiar capital ship, Scharnhorst presents herself as a battleship with the functionality akin to a battlecruiser. Her ergonomics seem very cruiser-like: top speed above 30 knots, decent rudder shift time, and mounting smaller-calibre main artillery that trades alpha damage and penetration for good rate of fire and muzzle velocity; a disparity from her rivals Colorado, Nagato, and sister-ship Gneisenau.
Her unique traits present her with a plethora of roles to play; Scharnhorst performs very well as a cruiser hunter, and destroyer killer, as her undersized shell will not over-penetrate as much, allowing for increased damage output per salvo against light-skinned targets. But she is also adept at engaging distracted or over-extended battleships. If forced to go toe-to-toe with another battleship, she must use her superior speed to control the engagement, unique turtle-back armour style to mitigate damage, and employ torpedoes for punishing strikes. While her frontal and citadel armour are good, her side armour is weak enough to take devastating damage from enemy salvoes if presented broadside. Scharnhorst is most comfortable at mid-to-short distance engagements, where she can use her speed to stay at range and dodge oncoming shells, or close the gap to utilize her competent secondary armament suite and deck torpedo launchers to surprise her foes - further enhanced by the correct captain skills.
LittleWhiteMouse's Premium Ship Review: Scharnhorst from the NA forums.
Pros:
- Unrivaled reload on a battleship; practically the fastest in the game at 20 seconds.
- Very good turret traverse, puts several cruisers and certain destroyers to shame.
- Armor piercing shells have a high chance of penetrating destroyers rather than over-penetrating. Especially true when the target is angled bow or stern to you.
- Strong secondaries and torpedoes for close in brawling.
- High speed and good maneuverability feel more like a cruiser than a battleship.
- Very durable; combine it with the turtleback protection means she is very hard to citadel when very close
- Very versatile; can be used as a battlecruiser, a typical battleship or a raider if the situation (and the captain is specc'd for all-round duties) calls for it
Cons:
- Lower alpha strike potential and penetration compared to her larger-gunned peers.
- Low gun caliber prevents overmatching in most cases, leading to more bounces as well as non-penetrations than most battleships.
- Mediocre anti-aircraft suite.
- Large turning radius.
- Turrets and torpedo tubes prone to being knocked out.
- Bow armor can be overmatched by battleships she will commonly encounter.
Research
Optimal Configuration
Upgrades
The module chosen for Upgrade Slot 2 will largely determine how Scharnhorst will play. Equipping Aiming Systems Modification 1 is very popular, and helps make both her main and secondary batteries more accurate. Players who take AA Modification 2 are hedging their bets against enemy carriers at the expense of a higher chance of off-target shots. Neither of these choices lock the ship into a particular playstyle, and leave each player plenty of options with regard to maximizing Scharnhorst’s impact on the battle.
At the other end of the spectrum, highly aggressive players will equip Secondary Battery Modification 2 in this slot; coupled with the Advanced Firing Training skill and a Mike Yankee Soxsix flag, Scharnhorst’s secondary battery range pushes out past 7.5km. In this configuration, Scharnhorst puts out a punishing amount of secondary fire at a very long range; however, getting the most out of such a build requires that she spend significant amounts of time in close-combat with enemy ships.
Commander Skills
Scharnhorst likes to get in close when possible; the skill points of her commander should reflect such a strategy. There are two viable choices for the tier 1 skill; preventative maintenance to keep the secondaries and AA alive, or Direction Center for Catapult Fighter, which provides 2 catapult fighters, allowing for better AA coverage when the enemy carrier sets their sights on you, or better spotting utility. Adrenalin rush is the optimal tier 2 skill, as her reload can go down as low as 16 seconds. Expert marksman is useful but Scharnhorst's naturally fast turret traverse means you gain little from it. For tier 3, Vigilance combined with catapult fighters/spotter aircraft make you nearly immune to heavy torpedo salvos, Basics of Survivability can also be useful if one opts for a tankier build. The all important concealment expert allows her to close the distance without being spotted, and reduces her detection range to 13.1km, comparable to some of the larger cruisers. Fire prevention is also extremely helpful as it restricts her to one superstructure fire, which greatly reduces the damage she will suffer from fires. Her weaker-than-average anti-aircraft suite can be made more potent with the Tier 4 skill Manual Fire for AA Armament, as most of her AA is concentrated in her high-caliber, long-ranged AA, which benefits significantly from manual AA.
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Cost (points) |
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1 |
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2 |
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3 |
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4 |
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Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Meh Χ - Not recommended |
Camouflage
As a premium ship, Scharnhorst comes included with Type 10 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, and increases the amount of experience she earns.
Signals
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Combat | |||||
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Gallery
Scharnhorst moves on to its' next target after destroying an enemy Amagi.
A Mikhail Kutuzov joins the Amagi in Davy Jones's Locker.
Scharnhorst attacks her next victim after destroying an enemy Colorado.
Scharnhorst scrambles a catapult fighter in an attempt to fight off enemy aircraft after destroying an enemy Colorado.
Historical Info
Historical Gallery