Zieten
Revision as of 02:16, 15 January 2022 Devblog test changes added for blog 215 | Revision as of 02:40, 18 January 2022 Added Zietens page to the wiki | |||
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''{{#var:ship_name}}'' represents a modernized variation of the GK 4531 large combat ship design study. GK 4531 was designed with three (3) twin 420mm turrets, in game however the gun size is slightly smaller at 406mm. The designs were meant to take priority over future large cruiser and battleship programs. However, the designs showed the sacrifices in armor required to achieve a minimum top speed of 30 knots. | ''{{#var:ship_name}}'' represents a modernized variation of the GK 4531 large combat ship design study. GK 4531 was designed with three (3) twin 420mm turrets, in game however the gun size is slightly smaller at 406mm. The designs were meant to take priority over future large cruiser and battleship programs. However, the designs showed the sacrifices in armor required to achieve a minimum top speed of 30 knots. | |||
+ | ||||
+ | <h4>The Ship</h4> | |||
+ | Tier VIII ''Zieten'' continues many of the distinctive traits of the preceding battlecruisers — high speed for her tier, good concealment for a battleship, and better main battery accuracy, but lower survivability. She also features improved horizontal dispersion on her secondaries. Furthermore she continues to play somewhere between a cruiser and a battleship in terms of protection allowing for some mistakes to be forgiven and others heavily punished. | |||
+ | ||||
+ | <h4>Maneuverability</h4> | |||
+ | Clocking in at a solid 31 knots, ''Zieten'' is among the fastest battleships of her tier. This top speed will allow her to react quickly to the changing flow of battle and get into positions in which she can best harass her foes. When stock she is among the worst in tier for rudder shift time at 21.4 seconds but when upgraded this decreases to 15.3 seconds which is respectable. Traditionally having such a high speed would translate into a large turning radius as well but with her this is not the case; at 820 meters ''Zeiten'' is among the best of all battleships in this regard. | |||
+ | ||||
+ | <h4>Armor and survivability</h4> | |||
+ | ''Zieten'', like her battlecruiser sisters, sports a 60mm ice breaker on her bow with the rest of her bow consisting of 27mm. The majority of her bow will allow her to tank shells from 380mm guns and lower while in theory the icebreaker is capable of bouncing even shells from Yamato though not something that should be counted on in. Her armor belt starts just at the water line and extends upwards to the casemate measuring in at 250mm in thickness. Her casemate armor runs from her belt to her deck and is only 170mm thick. As with the other German Tier VIII battleships she sports 50mm of deck armor aside from her bow and stern which are both only 32mm thick. Of note ''Zeiten'' is the only Tier VIII German battleship to not sport a turtleback armor scheme. | |||
+ | ||||
+ | ''Zieten'' sadly comes with one of the lowest health pools for the tier at 57,200. This does rise to 62,900 when upgraded but is a rather miniscule improvement. This major drawback does come with some advantages though. | |||
+ | ||||
+ | Like the Russian battleships, ''Zieten'' uses the {{Fast Damage Control Team}} rather than the normal Damage Control Party consumable. The significantly faster cooldown leaves her less vulnerable to full duration fires or floods after repairing, but the limited charges can run out quickly in long engagements if not used selectively. | |||
+ | ||||
+ | She also has access to the {{Hydroacoustic Search}} consumable. Due to her semi-weak torpedo protection, the advantage it provides in spotting and dodging enemy torpedoes can be significant. Of note: her Hyrdoacoustic Search consumable spots torpedoes and ships further than her tech tree sister ''[[Bismarck]]'', while also lasting twenty seconds longer | |||
+ | ||||
+ | ''Zieten’s'' 11km detection range from the air falls into the normal range for her tier. Better, she has the third lowest detection range by sea of all Tier VIII battleships allowing her to sneak up on enemy ships or break from engagements when needed to recover health. | |||
+ | ||||
+ | <h4>Armament</h4> | |||
+ | ''Zieten'' is armed with six 16-in rifles mounted in three twin turrets. While this isn’t unusual for a ship of her tier, the layout is. Sporting only one turret forward, the majority of her firepower is concentrated aft. One thing to note is that the rear turret does rotate a full 360 degrees which allows captains to bear a majority of her guns without exposing too much of her sides. Because ''Zieten'' is classified as a battlecruiser she does gain battlecruiser dispersion but also suffers from worse sigma than her main tech tree sister ''Bismarck''. She also has a base range of only 16.4km– not great for her tier but the upgraded fire control module brings this to a respectable 18.1km. With a 22.5 second base reload ''Zieten'' has the highest reload rate of her tier and is tied for best turret rotation speed at 30 seconds. Sadly this does not help her much as she has the third worst AP and HE damage per minute of her tier. This is mostly a result of the low damage potential of her shells in general which drags down her guns despite all of the aforementioned good traits. | |||
+ | ||||
+ | ||||
+ | ||||
+ | Like any German battleship, ''Zieten'' has a solid secondary battery. In her case it comprises eight dual 105mm guns, four single mounted 150mm guns, and four dual mounted 150mm guns. With a good base range of 7.6km captains using the right skills, equipment, and signal flags can extend this range to a solid 11.5km which is among the best in tier. While on paper she appears to be the worst of the Tier VIII Germans in terms of damage per minute she boasts the lowest dispersion value for her secondaries. What this means for captains is that her effective DPM makes her the third strongest of all of the tier VIII battleships in the game as of the writing of this article. | |||
+ | ||||
+ | <h4>Torpedoes</h4> | |||
+ | Sticking with the German national trend she also mounts a pair of quadruple torpedo launchers with one launcher on either side. Of all tier VIII battleships that have torpedoes ''Zieten'' sports the slowest yet longest ranged torpedoes. Her torpedoes also have the second lowest torpedo detection range at her tier. This is especially useful for denying key locations on the map to the enemy team or to force enemy captains out of cover. The main drawback to her torpedo armament is the longest in tier reload among all torpedo armed battleships at 110 seconds, beating out Constellation by a full 12 seconds for this title. The damage of her torpedo's is also really good at 16,533 damage per torpedo prior to damage reduction. | |||
+ | ||||
+ | <h4>Anti-Aircraft Artillery</h4> | |||
+ | Stock ''Zieten'' is equipped with twelve dual 30mm guns and the dual purpose twin 105mm guns from her secondary battery. The majority of her AA firepower comes from the short ranged 30mm guns dealing only 259 average continuous damage. While this is enough to hurt individual planes it will do little to deter a strike at this tier considering the 3.0km range means most planes are within drop range. Upgrading her hull turns the dual 30mm mounts into quads buffing their continuous damage to 357 but the problem persists. Her 105mm dual purpose guns do have better range reaching out to 5.2km but suffer from an anemic 161 points of continuous damage. As with most German battleships, captains would be advised to stay near allied cruisers to supplement her AA defenses and attempt to use her stealth to avoid drawing attention. | |||
+ | ||||
+ | <h4>Battle Performance</h4> | |||
+ | To realize the full potential of ''Zieten'', play her as an oversized cruiser at the beginning of an engagement much as you might with ''[[Roon]]''. Utilizing her speed and stealth while maintaining range will allow the most opportunities to deal damage early on. This also allows for responding quickly to any changes that may occur during the battle. As the battle progresses shift from a support role to a more aggressive approach utilizing her speed and stealth to whittle down the remaining enemies. ''Zieten'' is not a ship that’ll last long when focused so working with allies and picking fights carefully are key to preserving her limited hitpoints. Having taken care to preserve as much health as possible early on, captains can be more aggressive in the later stages of the match and whittle down foes with a combination of her main guns, her secondaries, and her long range torpedoes. | |||
|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> | |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> | |||
? | * | + | * Well protected bow. | |
? | * | + | *360’ Y turret | |
? | * | + | *‘Large cruiser’ dispersion | |
? | * | + | *Secondary guns have improved dispersion values | |
+ | *12km torpedoes on a battleship (best in tier and 2nd best in game) that are stealthy and hit hard. | |||
+ | *Best in tier Hydro. | |||
+ | *Access to the Fast Damage Control Party | |||
+ | *Has a uniquely unique bridge! | |||
|Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> | |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> | |||
? | * | + | *Small health pool. | |
? | * | + | *Relatively weak side armor. | |
? | * | + | *Stern focused main battery | |
? | * | + | *Slow torpedoes with a long reload. | |
+ | *Lackluster AA. | |||
+ | *Limited charges of Fast Damage Control | |||
+ | *Gets bullied for her bridge. | |||
|Research=<!-- write text about priority sequence of research below --> | |Research=<!-- write text about priority sequence of research below --> | |||
Recommended priority of researchable module upgrades: | Recommended priority of researchable module upgrades: | |||
? | + | Focus on upgrading her hull first. This provides several key buffs including more hitpoints, better anti aircraft firepower, and increases her maneuverability. The fire control system is a welcome buff to her range that allows captains to use her stealth and speed more consistently. | ||
? | + | |||
? | + | |||
? | + | |||
? | + | |||
|OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)--> | |OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)--> | |||
+ | Either a standard Battleship tank build or a secondary build will work for ''Zeiten''. At this time it is suggested to with the secondary build to make the most of one of the strongest aspects of the ship. | |||
|Upgrades=<!-- write text about best upgrades below, add * after upgrade link to designate that another upgrade may be viable --> | |Upgrades=<!-- write text about best upgrades below, add * after upgrade link to designate that another upgrade may be viable --> | |||
The recommended upgrades for ''{{#var:ship_name}}'' are: | The recommended upgrades for ''{{#var:ship_name}}'' are: | |||
? | * '''Slot 1''': | + | * '''Slot 1''': {{Main Armaments Modification 1}} | |
? | * '''Slot 2''': | + | * '''Slot 2''': {{Damage Control System Modification 1}} | |
? | * '''Slot 3''': | + | * '''Slot 3''': {{Secondary Battery Modification 1}} | |
? | * '''Slot 4''': | + | * '''Slot 4''': {{Damage Control System Modification 2}} | |
? | * '''Slot 5''': | + | * '''Slot 5''': {{Concealment System Modification 1}} | |
? | + | |||
|CommanderSkills=<!-- write text about best set of Commander Skills below --> | |CommanderSkills=<!-- write text about best set of Commander Skills below --> | |||
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<!-- Ratings 1,2,3 are legit. Others are ignored.--> | <!-- Ratings 1,2,3 are legit. Others are ignored.--> | |||
| rating11 = <!-- Gun Feeder --> | | rating11 = <!-- Gun Feeder --> | |||
? | | rating12 = <!-- Pyrotechnician --> | + | | rating12 = <!-- Pyrotechnician --> 2 | |
| rating13 = <!-- Consumables Specialist --> | | rating13 = <!-- Consumables Specialist --> | |||
| rating14 = <!-- Emergency Repair Specialist --> | | rating14 = <!-- Emergency Repair Specialist --> | |||
| rating15 = <!-- Incoming Fire Alert --> | | rating15 = <!-- Incoming Fire Alert --> | |||
? | | rating16 = <!-- Preventive Maintenance --> | + | | rating16 = <!-- Preventive Maintenance --> 1 | |
| rating21 = <!-- Grease the Gears --> | | rating21 = <!-- Grease the Gears --> | |||
| rating22 = <!-- Inertial Fuse for HE Shells --> | | rating22 = <!-- Inertial Fuse for HE Shells --> | |||
| rating23 = <!-- Consumables Enhancements --> | | rating23 = <!-- Consumables Enhancements --> | |||
? | | rating24 = <!-- Vigilance --> | + | | rating24 = <!-- Vigilance --> 2 | |
| rating25 = <!-- Priority Target --> | | rating25 = <!-- Priority Target --> | |||
? | | rating26 = <!-- AA Gunner --> | + | | rating26 = <!-- AA Gunner --> 2 | |
| rating31 = <!-- Super-Heavy AP Shells --> | | rating31 = <!-- Super-Heavy AP Shells --> | |||
? | | rating32 = <!-- Long-Range Secondary Battery Shells --> | + | | rating32 = <!-- Long-Range Secondary Battery Shells --> 3 | |
? | | rating33 = <!-- Adrenaline Rush --> | + | | rating33 = <!-- Adrenaline Rush --> 3 | |
? | | rating34 = <!-- Basics of Survivability --> | + | | rating34 = <!-- Basics of Survivability --> 2 | |
| rating35 = <!-- Enhanced Anti-Torpedo Protection --> | | rating35 = <!-- Enhanced Anti-Torpedo Protection --> | |||
? | | rating36 = <!-- Expert AA Marksman --> | + | | rating36 = <!-- Expert AA Marksman --> 1 | |
| rating41 = <!-- Brisk --> | | rating41 = <!-- Brisk --> | |||
? | | rating42 = <!-- Improved Secondary Battery Aiming --> | + | | rating42 = <!-- Improved Secondary Battery Aiming --> 3 | |
? | | rating43 = <!-- Close Quarters Combat --> | + | | rating43 = <!-- Close Quarters Combat --> 1 | |
? | | rating44 = <!-- Emergency Repair Expert --> | + | | rating44 = <!-- Emergency Repair Expert --> 3 | |
? | | rating45 = <!-- Concealment Expert --> | + | | rating45 = <!-- Concealment Expert --> 3 | |
? | | rating46 = <!-- Fire Prevention Expert --> | + | | rating46 = <!-- Fire Prevention Expert --> 2 | |
}} | }} | |||
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Players who wish to spend doubloons can equip ''{{#var:ship_name}}'' with [[Ship:Camouflage#Permanent_Camouflage|Type XX camouflage]] that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns. | Players who wish to spend doubloons can equip ''{{#var:ship_name}}'' with [[Ship:Camouflage#Permanent_Camouflage|Type XX camouflage]] that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns. | |||
--> | --> | |||
+ | [[Ship:Camouflage#Standard Camouflage|Type 1, 2, or 5 camouflage]] can be equipped for credits; Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells. | |||
? | | | + | Players who wish to spend doubloons can equip ''Zieten'' with [[Ship:Camouflage#Permanent_Camouflage|Type 18 camouflage]] that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns. | |
+ | |Signals=<!-- write text about best set of signals below --> | |||
+ | As a tech tree ship there is limited benefit from running special flags. That said the bonuses from said flags can be useful when grinding through the line. Captains are advised to use their own judgement when mounting these flags. Running economics flags is suggested to help make the most of the battles results especially if running a premium account. | |||
+ | Combat flags should focus on the type of build that captains have chosen. | |||
{{Signal Flags | {{Signal Flags | |||
? | | November Echo Setteseven = <!-- +5% AA damage --> | + | | November Echo Setteseven = <!-- +5% AA damage --> 1 | |
? | | Mike Yankee Soxisix = <!-- Secondaries: +5% range, -5% reload, -5% dispersion--> | + | | Mike Yankee Soxisix = <!-- Secondaries: +5% range, -5% reload, -5% dispersion--> 3 | |
? | | India X-Ray = <!-- +1/0.5% (160mm) fire, +5% you detonate --> | + | | India X-Ray = <!-- +1/0.5% (160mm) fire, +5% you detonate --> 2 | |
? | | Juliet Whiskey Unaone = <!-- +15% flood, +5% you detonate --> | + | | Juliet Whiskey Unaone = <!-- +15% flood, +5% you detonate --> 2 | |
? | | Victor Lima = <!-- +1/0.5% (160mm) fire, +4% flood --> | + | | Victor Lima = <!-- +1/0.5% (160mm) fire, +4% flood --> 2 | |
? | | Hotel Yankee = <!-- ram someone --> | + | | Hotel Yankee = <!-- ram someone --> 1 | |
? | | November Foxtrot = <!-- -5% Consumables reload --> | + | | November Foxtrot = <!-- -5% Consumables reload --> 3 | |
? | | Sierra Mike = <!-- +5% speed --> | + | | Sierra Mike = <!-- +5% speed --> 2 | |
? | | India Delta = <!-- +20% HP from Repair Party --> | + | | India Delta = <!-- +20% HP from Repair Party --> 2 | |
? | | Juliet Yankee Bissotwo = <!-- -20% flood duration --> | + | | Juliet Yankee Bissotwo = <!-- -20% flood duration --> 2 | |
? | | India Yankee = <!-- -20% Fire duration --> | + | | India Yankee = <!-- -20% Fire duration --> 3 | |
? | | Juliet Charlie = <!-- No Detonate --> | + | | Juliet Charlie = <!-- No Detonate --> 3 | |
? | | X-Ray Papa Unaone = <!-- +15% Smoke Gen action time --> | + | | X-Ray Papa Unaone = <!-- +15% Smoke Gen action time --> | |
? | | Sierra Bravo = <!-- +10% Hydro action time; -10% DFAA reload time --> | + | | Sierra Bravo = <!-- +10% Hydro action time; -10% DFAA reload time --> 2 | |
? | | Zulu = | + | | Zulu = 2 | |
? | | India Bravo Terrathree = | + | | India Bravo Terrathree = 2 | |
? | | Equal Speed Charlie London = | + | | Equal Speed Charlie London = 2 | |
? | | Zulu Hotel = | + | | Zulu Hotel = 2 | |
? | | Papa Papa = | + | | Papa Papa = 2 | |
? | | Wyvern = | + | | Wyvern = 1 | |
? | | Red Dragon = | + | | Red Dragon = 1 | |
? | | Dragon Flag = | + | | Dragon Flag = 1 | |
? | | Ouroboros = | + | | Ouroboros = 1 | |
? | | Scylla = | + | | Scylla = 1 | |
? | | Basilisk = | + | | Basilisk = 1 | |
? | | Hydra = | + | | Hydra = 1 | |
? | | Leviathan = | + | | Leviathan = 1 | |
}} | }} | |||
Revision as of 02:40, 18 January 2022
406 mm/52 SK L/52 in a turret3 х 2 pcs. |
Rate of Fire2.67 shots/min. |
Reload Time22.5 sec. |
Rotation Speed6 deg./sec. |
180 Degree Turn Time30 sec. |
Firing Range16.36 km. |
Maximum Dispersion185 m. |
HE Shell406 mm Spr.Gr. L/4.4 Kz. |
Maximum HE Shell Damage4,800 |
Chance of Fire on Target Caused by HE Shell38 % |
Initial HE Shell Velocity810 m./s. |
HE Shell Weight1030 kg. |
AP Shell406 mm P.Spr.Gr. L/4.4 Ausf. B |
Maximum AP Shell Damage11,500 |
Initial AP Shell Velocity810 m./s. |
AP Shell Weight840 kg. |
105 mm/65 SK C/33 on a Dop. L. C/31 mount8 х 2 pcs. |
Firing Range7.6 km. |
Rate of Fire17.91 shots/min. |
Reload Time3.35 sec. |
HE Shell105 mm Spr.Gr. Kz. |
Maximum HE Shell Damage1,200 |
Initial HE Shell Velocity900 m./s. |
Chance of Fire on Target Caused by HE Shell5 % |
150 mm/55 SK C/28 in a casemate4 х 1 pcs. |
Firing Range7.6 km. |
Rate of Fire7 shots/min. |
Reload Time8.57 sec. |
HE Shell150 mm Spr.Gr. L/4.5 |
Maximum HE Shell Damage1,700 |
Initial HE Shell Velocity875 m./s. |
Chance of Fire on Target Caused by HE Shell8 % |
150 mm/55 SK C/28 in a casemate4 х 2 pcs. |
Firing Range7.6 km. |
Rate of Fire7 shots/min. |
Reload Time8.57 sec. |
HE Shell150 mm Spr.Gr. L/4.5 |
Maximum HE Shell Damage1,700 |
Initial HE Shell Velocity875 m./s. |
Chance of Fire on Target Caused by HE Shell8 % |
533 mm Drilling2 х 3 pcs. |
Rate of Fire0.67 shots/min. |
Reload Time90 sec. |
Rotation Speed25 deg./sec. |
180 Degree Turn Time7.2 sec. |
TorpedoG7 T1 Ausf.B |
Maximum Damage16,533 |
Torpedo Speed50 knot |
Torpedo Range12 km. |
105 mm/65 SK C/33 on a Dop. L. C/31 mount8 х 2 pcs. |
. . . Average Damage per Second132.8 |
. . . Firing Range4.5 km. |
30 mm/45 Flak 103/38 on a twin mount12 х 2 pcs. |
. . . Average Damage per Second121.2 |
. . . Firing Range3 km. |
Maximum Speed31 knot |
Turning Circle Radius820 m. |
Rudder Shift Time21.4 sec. |
Surface Detectability Range14.8 km. |
Air Detectability Range11.04 km. |
Zieten — German Tier VIII battleship.
A fast battleship armed with six 406 mm guns. The architecture and arrangement of her guns can be traced back to battlecruiser projects that were designed not long before World War I.
Zieten was first introduced in Early Access in Update 0.10.9.
Modules
Compatible Upgrades
Slot 1 |
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Slot 2 |
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Slot 3 |
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Slot 4 |
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Slot 5 |
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Player Opinion
Performance
Warning. The data presented in the AA Defense sidebar section may be incorrect.
Background
Zieten represents a modernized variation of the GK 4531 large combat ship design study. GK 4531 was designed with three (3) twin 420mm turrets, in game however the gun size is slightly smaller at 406mm. The designs were meant to take priority over future large cruiser and battleship programs. However, the designs showed the sacrifices in armor required to achieve a minimum top speed of 30 knots.
The Ship
Tier VIII Zieten continues many of the distinctive traits of the preceding battlecruisers — high speed for her tier, good concealment for a battleship, and better main battery accuracy, but lower survivability. She also features improved horizontal dispersion on her secondaries. Furthermore she continues to play somewhere between a cruiser and a battleship in terms of protection allowing for some mistakes to be forgiven and others heavily punished.
Maneuverability
Clocking in at a solid 31 knots, Zieten is among the fastest battleships of her tier. This top speed will allow her to react quickly to the changing flow of battle and get into positions in which she can best harass her foes. When stock she is among the worst in tier for rudder shift time at 21.4 seconds but when upgraded this decreases to 15.3 seconds which is respectable. Traditionally having such a high speed would translate into a large turning radius as well but with her this is not the case; at 820 meters Zeiten is among the best of all battleships in this regard.
Armor and survivability
Zieten, like her battlecruiser sisters, sports a 60mm ice breaker on her bow with the rest of her bow consisting of 27mm. The majority of her bow will allow her to tank shells from 380mm guns and lower while in theory the icebreaker is capable of bouncing even shells from Yamato though not something that should be counted on in. Her armor belt starts just at the water line and extends upwards to the casemate measuring in at 250mm in thickness. Her casemate armor runs from her belt to her deck and is only 170mm thick. As with the other German Tier VIII battleships she sports 50mm of deck armor aside from her bow and stern which are both only 32mm thick. Of note Zeiten is the only Tier VIII German battleship to not sport a turtleback armor scheme.
Zieten sadly comes with one of the lowest health pools for the tier at 57,200. This does rise to 62,900 when upgraded but is a rather miniscule improvement. This major drawback does come with some advantages though.
Like the Russian battleships, Zieten uses the Fast Damage Control Team rather than the normal Damage Control Party consumable. The significantly faster cooldown leaves her less vulnerable to full duration fires or floods after repairing, but the limited charges can run out quickly in long engagements if not used selectively.
She also has access to the Hydroacoustic Search consumable. Due to her semi-weak torpedo protection, the advantage it provides in spotting and dodging enemy torpedoes can be significant. Of note: her Hyrdoacoustic Search consumable spots torpedoes and ships further than her tech tree sister Bismarck, while also lasting twenty seconds longer
Zieten’s 11km detection range from the air falls into the normal range for her tier. Better, she has the third lowest detection range by sea of all Tier VIII battleships allowing her to sneak up on enemy ships or break from engagements when needed to recover health.
Armament
Zieten is armed with six 16-in rifles mounted in three twin turrets. While this isn’t unusual for a ship of her tier, the layout is. Sporting only one turret forward, the majority of her firepower is concentrated aft. One thing to note is that the rear turret does rotate a full 360 degrees which allows captains to bear a majority of her guns without exposing too much of her sides. Because Zieten is classified as a battlecruiser she does gain battlecruiser dispersion but also suffers from worse sigma than her main tech tree sister Bismarck. She also has a base range of only 16.4km– not great for her tier but the upgraded fire control module brings this to a respectable 18.1km. With a 22.5 second base reload Zieten has the highest reload rate of her tier and is tied for best turret rotation speed at 30 seconds. Sadly this does not help her much as she has the third worst AP and HE damage per minute of her tier. This is mostly a result of the low damage potential of her shells in general which drags down her guns despite all of the aforementioned good traits.
Like any German battleship, Zieten has a solid secondary battery. In her case it comprises eight dual 105mm guns, four single mounted 150mm guns, and four dual mounted 150mm guns. With a good base range of 7.6km captains using the right skills, equipment, and signal flags can extend this range to a solid 11.5km which is among the best in tier. While on paper she appears to be the worst of the Tier VIII Germans in terms of damage per minute she boasts the lowest dispersion value for her secondaries. What this means for captains is that her effective DPM makes her the third strongest of all of the tier VIII battleships in the game as of the writing of this article.
Torpedoes
Sticking with the German national trend she also mounts a pair of quadruple torpedo launchers with one launcher on either side. Of all tier VIII battleships that have torpedoes Zieten sports the slowest yet longest ranged torpedoes. Her torpedoes also have the second lowest torpedo detection range at her tier. This is especially useful for denying key locations on the map to the enemy team or to force enemy captains out of cover. The main drawback to her torpedo armament is the longest in tier reload among all torpedo armed battleships at 110 seconds, beating out Constellation by a full 12 seconds for this title. The damage of her torpedo's is also really good at 16,533 damage per torpedo prior to damage reduction.
Anti-Aircraft Artillery
Stock Zieten is equipped with twelve dual 30mm guns and the dual purpose twin 105mm guns from her secondary battery. The majority of her AA firepower comes from the short ranged 30mm guns dealing only 259 average continuous damage. While this is enough to hurt individual planes it will do little to deter a strike at this tier considering the 3.0km range means most planes are within drop range. Upgrading her hull turns the dual 30mm mounts into quads buffing their continuous damage to 357 but the problem persists. Her 105mm dual purpose guns do have better range reaching out to 5.2km but suffer from an anemic 161 points of continuous damage. As with most German battleships, captains would be advised to stay near allied cruisers to supplement her AA defenses and attempt to use her stealth to avoid drawing attention.
Battle Performance
To realize the full potential of Zieten, play her as an oversized cruiser at the beginning of an engagement much as you might with Roon. Utilizing her speed and stealth while maintaining range will allow the most opportunities to deal damage early on. This also allows for responding quickly to any changes that may occur during the battle. As the battle progresses shift from a support role to a more aggressive approach utilizing her speed and stealth to whittle down the remaining enemies. Zieten is not a ship that’ll last long when focused so working with allies and picking fights carefully are key to preserving her limited hitpoints. Having taken care to preserve as much health as possible early on, captains can be more aggressive in the later stages of the match and whittle down foes with a combination of her main guns, her secondaries, and her long range torpedoes.Pros:
- Well protected bow.
- 360’ Y turret
- ‘Large cruiser’ dispersion
- Secondary guns have improved dispersion values
- 12km torpedoes on a battleship (best in tier and 2nd best in game) that are stealthy and hit hard.
- Best in tier Hydro.
- Access to the Fast Damage Control Party
- Has a uniquely unique bridge!
Cons:
- Small health pool.
- Relatively weak side armor.
- Stern focused main battery
- Slow torpedoes with a long reload.
- Lackluster AA.
- Limited charges of Fast Damage Control
- Gets bullied for her bridge.
Research
Recommended priority of researchable module upgrades:
Focus on upgrading her hull first. This provides several key buffs including more hitpoints, better anti aircraft firepower, and increases her maneuverability. The fire control system is a welcome buff to her range that allows captains to use her stealth and speed more consistently.Optimal Configuration
Either a standard Battleship tank build or a secondary build will work for Zeiten. At this time it is suggested to with the secondary build to make the most of one of the strongest aspects of the ship.
Upgrades
The recommended upgrades for Zieten are:
- Slot 1: Main Armaments Modification 1
- Slot 2: Damage Control System Modification 1
- Slot 3: Secondary Battery Modification 1
- Slot 4: Damage Control System Modification 2
- Slot 5: Concealment System Modification 1
Commander Skills
Camouflage
Type 1, 2, or 5 camouflage can be equipped for credits; Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells.
Players who wish to spend doubloons can equip Zieten with Type 18 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.
Signals
As a tech tree ship there is limited benefit from running special flags. That said the bonuses from said flags can be useful when grinding through the line. Captains are advised to use their own judgement when mounting these flags. Running economics flags is suggested to help make the most of the battles results especially if running a premium account. Combat flags should focus on the type of build that captains have chosen.
Recommended Signal Flags ![]() | |||||
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Combat | |||||
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![]() ★★ |
![]() ★★★ |
![]() ★ |
![]() ★★ |
![]() ★★ |
![]() ★★ |
![]() ★★★ |
![]() ★ |
![]() ★★ |
![]() ★★★ |
![]() ★★ |
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![]() ★★ |
Gallery
Historical Info
Historical Gallery
References
Ship Change Log
See here for links to Update notes.
- Available for testing by supertesters in the game starting from Update 0.10.7.
Testing Changes
- DevBlog 176:
- Preliminary characteristics.
- DevBlog 187:
- The aft-end main battery turret can now rotate 360 degrees.
- DevBlog 203:
- Maximum Main Battery firing range decreased from 19.1 to 18 km.
- Maximum AP Shell damage decreased from 12,700 to 11,500.
- Reload time of Secondary Armament 150 mm guns increased from 7.7 to 8.6 s.
- Reload time of Secondary Armament 105 mm guns increased from 3 to 3.4 s.
- DevBlog 215:
- Main battery reload time decreased from 25 to 22.5 s.
- Update 0.10.9:
- Available from sequential bundle #8 of the German Battleships event (for German Tokens).
- Introduced into the game as a researchable ship in Update 0.10.11.
- Update 0.10.11:
- The 150 mm/45 SK L/45 secondary battery guns were replaced with 150 mm/55 SK C/28 guns to maintain unified shell ballistics for her 150 mm secondary battery guns.