Iron Duke
Revision as of 21:10, 5 October 2019 Commander Skills 2 | Revision as of 01:38, 21 October 2019 Iron Duke has 3 Consumables Slots, the third one contains Spotting Aircraft. That was missing from this page. | |||
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* '''Slot 1:''' {{Damage Control Party}} | * '''Slot 1:''' {{Damage Control Party}} | |||
* '''Slot 2:''' {{Repair Party}} | * '''Slot 2:''' {{Repair Party}} | |||
+ | * '''Slot 3:''' {{Spotting Aircraft}} | |||
Mounting the premium variants of these consumables is recommended to decrease their cool down and improve the ship’s survivability. | Mounting the premium variants of these consumables is recommended to decrease their cool down and improve the ship’s survivability. |
Revision as of 01:38, 21 October 2019
343 mm/45 Mk.V on a Mk.II** mount5 х 2 pcs. |
Rate of Fire2 shots/min. |
Reload Time30 sec. |
Rotation Speed2.5 deg./sec. |
180 Degree Turn Time72 sec. |
Firing Range15.27 km. |
Maximum Dispersion227 m. |
HE Shell343 mm HE Mk III |
Maximum HE Shell Damage5,900 |
Chance of Fire on Target Caused by HE Shell40 % |
Initial HE Shell Velocity759 m./s. |
HE Shell Weight635 kg. |
AP Shell343 mm AP Mk Ia |
Maximum AP Shell Damage9,900 |
Initial AP Shell Velocity759 m./s. |
AP Shell Weight635 kg. |
102 mm/45 QF Mk.XVI on a Mk.XIX mount2 х 2 pcs. |
Firing Range4.3 km. |
Rate of Fire20 shots/min. |
Reload Time3 sec. |
HE Shell102 mm HE 35 lb |
Maximum HE Shell Damage1,500 |
Initial HE Shell Velocity811 m./s. |
Chance of Fire on Target Caused by HE Shell6 % |
152 mm/50 BL Mk.VII/XII on a PVIII/PIX mount12 х 1 pcs. |
Firing Range4.3 km. |
Rate of Fire6.98 shots/min. |
Reload Time8.6 sec. |
HE Shell152 mm HE 4crh |
Maximum HE Shell Damage2,200 |
Initial HE Shell Velocity914 m./s. |
Chance of Fire on Target Caused by HE Shell12 % |
102 mm/45 QF Mk.XVI on a Mk.XIX mount2 х 2 pcs. |
. . . Average Damage per Second18.8 |
. . . Firing Range5.01 km. |
40 mm/39 Vickers QF Mk.VIII on a Mk.VII mount4 х 4 pcs. |
. . . Average Damage per Second56 |
. . . Firing Range2.49 km. |
12.7 mm Mk.III4 х 4 pcs. |
. . . Average Damage per Second8.4 |
. . . Firing Range1.2 km. |
Maximum Speed20.99 knot |
Turning Circle Radius650 m. |
Rudder Shift Time18.5 sec. |
Surface Detectability Range14.49 km. |
Air Detectability Range8.02 km. |
Iron Duke — British Tier V battleship.
A typical British battleship of World War I. The ship carried the same main battery guns as the battleships of the preceding class, but was armed with more powerful secondary battery guns.
Modules
Compatible Upgrades
Slot 1 |
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Slot 2 |
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Slot 3 |
Player Opinion
Performance
HMS Iron Duke is the Tier V British battleship. Like her Tier V contemporaries, Iron Duke boasts large caliber guns and thick armor. The main armor belt covers the majority of the hull which can help protect the ship when angling against large caliber guns. However, the armor will not protect the ship against broadside salvos.
Iron Duke is fitted with ten 343mm guns in a layout similar to König and New York. While Iron Duke’s armor piercing shells are often effective against cruisers and other lightly protected targets, they may struggle to deal damage against other battleships; when facing higher tiered or heavily angled battleships, captains should consider switching to high explosive shells. The high alpha damage and fire chance on the HE shells makes them quite effective at damaging targets that the AP shells would normally not harm. Additionally, Iron Duke suffers from a slow turret traverse speed. Captains must plan ahead and begin turning their guns before entering an engagement with enemy ships. In certain situations, it may also be quicker to turn the whole ship rather than wait for the turrets to traverse.
In addition to her main battery, Iron Duke carries a large secondary armament for her tier. While these guns are not as effective as some higher tier battleships’ secondaries, they can help fend off destroyers who sail too close to the ship. The secondary guns may also prove useful in close quarter engagements with other battleships due to the high fire chance they possess.Pros:
- High explosive shells have high maximum damage and fire chance.
- The ship can fire all ten guns without needing to expose much of her side.
- Powerful secondary armament with long range for her tier.
- The main armor belt covers a majority of the hull.
- Her main guns have better accuracy and damage than Orion’s.
Cons:
Research
Optimal Configuration
Upgrades
The recommended upgrades for Iron Duke are as follows:
- Slot 1: Main Armaments Modification 1 will help reduce the likelihood of one of the main battery turrets becoming disabled.
- Slot 2: Damage Control System Modification 1 reduces the chance of flooding or fire on the ship.
- Slot 3: Aiming Systems Modification 1 decreases the dispersion of the main battery shells.
Commander Skills
Expert Loader is the most useful option amongst the Level 1 skills. This skill reduces the time needed to switch shell types if the main battery guns are already loaded. Priority target can also prove useful by alerting captains to how many ships are currently targeting them. For Level 2 skills, Expert Marksman is recommended to reduce the turret traverse time. Captains looking to improve the surviability of the ship may also opt for High Alert or Jack of All Trades for the reduced consumable cool down.
At Level 3, Superintendent is recommended for an extra charge of the Repair Party consumable. Basics of Survivability is also recommended to reduce the time required to repair fires, flooding, and module damage. Captains may also choose to take Basic Firing Training to improve the effectiveness of the anti-aircraft and small caliber secondary guns. Concealment Expert is recommended at Level 4 to reduce the ship’s detection radius, allowing captains to close in unnoticed. Fire Prevention is also recommended to reduce the risk of fire and maximum number of fires on the ship. Advanced Firing Training can be taken to increase the firing range of the secondary and anti-aircraft guns.
Recommended Commander Skills | ||||||||
---|---|---|---|---|---|---|---|---|
Cost (points) |
Endurance | Attack | Support | Versatility | ||||
1 |
★★ |
★ |
★★★ |
Χ |
Χ |
Χ |
★ |
Χ |
2 |
★★ |
★★ |
★★★ |
Χ |
Χ |
Χ |
★ |
|
3 |
★★★ |
|
Χ |
Χ |
★★ |
★★★ |
★ |
★ |
4 |
|
★★ |
|
Χ |
★★ |
|
★ |
★★ |
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Meh Χ - Not recommended |
Consumables
Iron Duke can equip the following consumables:
- Slot 1: Damage Control Party
- Slot 2: Repair Party
- Slot 3: Spotting Aircraft
Mounting the premium variants of these consumables is recommended to decrease their cool down and improve the ship’s survivability.
Camouflage
Type 1, 2, or 5 camouflage can be equipped for credits; Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells. Other camouflages such as the Ocean Soul camouflage may also be used to boost the experience or credit gain per battle.
Signals
Iron Duke can mount eight signal flags simultaneously. Captains should mount India Delta flags () to increase the amount of hit points the repair party consumable can recover. Sierra Mike flags () are also recommended to increase the ship’s top speed. India Yankee flags () can be mounted to decrease the time needed to extinguish fires. Lastly, economic and special signal flags can be mounted to increase the credit and experience gain per battle.
Recommended Signal Flags | |||||
---|---|---|---|---|---|
Combat | |||||
★ |
★ |
★★ |
|
★ |
★ |
|
★★ |
★ |
★★ |
★★★ |
★★★ |
|
|
Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
Iron Duke closes in on an enemy Fuso.
After a short brawl, Iron Duke finishes off the enemy Fuso.
Flag of Iron Duke. Given to players who completed a series of missions in August 2017.
Historical Info
Historical Gallery