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Anhalt

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Anhalt
Anhalt_wows_main.jpg
Battleship | Germany | Tier VIII
Tech Tree Position
Anhalt_icon_small.png
General
Purchase priceSpecial Doubloons
Hit Points69,500 
Main Battery
350 mm/45 SK C/14 on a Drh LC/1919 mount5 х 3 pcs.
Rate of Fireshots/min.
Reload Time30 sec.
Rotation Speeddeg./sec.
180 Degree Turn Time45 sec.
Firing Range21.12 km.
Maximum Dispersion271 m.
HE Shell350 mm Spr.Gr. L/4.2 Bdz. 
Maximum HE Shell Damage4,000 
Chance of Fire on Target Caused by HE Shell27 %
Initial HE Shell Velocity815 m./s.
HE Shell Weight600 kg.
AP Shell350 mm P.Spr.Gr. L/3.6 
Maximum AP Shell Damage9,500 
Initial AP Shell Velocity815 m./s.
AP Shell Weight490 kg.
Secondary Armament #1
105 mm/65 SK C/33 on a Dop. L. C/37 mount6 х 2 pcs.
Firing Range7.6 km.
Rate of Fire17.91 shots/min.
Reload Time3.35 sec.
HE Shell105 mm Spr.Gr. Kz. 
Maximum HE Shell Damage1,200 
Initial HE Shell Velocity900 m./s.
Chance of Fire on Target Caused by HE Shell%
Secondary Armament #2
150 mm/45 SK C/09 on an MPL C/13 mount8 х 1 pcs.
Firing Range7.6 km.
Rate of Fireshots/min.
Reload Time8.57 sec.
HE Shell150 mm HE K Gr 18 
Maximum HE Shell Damage1,800 
Initial HE Shell Velocity835 m./s.
Chance of Fire on Target Caused by HE Shell10 %
Torpedo Tubes
700 mm4 х 1 pcs.
Rate of Fire1.33 shots/min.
Reload Time45 sec.
Rotation Speed12 deg./sec.
180 Degree Turn Time15 sec.
TorpedoJ9 
Maximum Damage20,633 
Torpedo Speed54 knot
Torpedo Rangekm.
AA Defense
105 mm/65 SK C/33 on a Dop. L. C/37 mount6 х 2 pcs.
. . . Average Damage per Second100.2 
. . . Firing Range4.5 km.
20 mm/65 C/38 on a Flak 35 Vierling L/38 mount13 х 4 pcs.
. . . Average Damage per Second78 
. . . Firing Range2.01 km.
37 mm/69 Flak M42 on an LM/42 mount10 х 2 pcs.
. . . Average Damage per Second103 
. . . Firing Range3.51 km.
20 mm/65 C/38 on a Flak 35 Vierling L/38 mount3 х 4 pcs.
. . . Average Damage per Second19.2 
. . . Firing Range2.01 km.
20 mm/65 C/38 on an L/30 single mount14 х 1 pcs.
. . . Average Damage per Second42 
. . . Firing Range2.01 km.
Maneuverability
Maximum Speed25 knot
Turning Circle Radius900 m.
Rudder Shift Time16 sec.
Concealment
Surface Detectability Range15.02 km.
Air Detectability Range11.49 km.
Battle Levels
12345678910
Wows_anno_flag_germany.png
VIII
Ship_PGSB528_Anhalt.png
Special

Anhalt — German special premium Tier VIII battleship.

In 1916, Kaiser Wilhelm II received initial drafts for a fresh battleship derived from the design principles embedded in battleship Bayern. One of the projects featured five main-caliber turrets, three of which were located at the ship's rear. To improve stability, it would have been necessary to increase the ship's length and move two turrets to the deck below. Under one of the variants, the ship's armament consisted of five triple-gun turrets housing 350 mm guns. However, their defeat in World War I prevented Germany from laying the new ship down.

Anhalt was first released for sale on 16 September 2022.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
350 mm/45 SK C/14 on a Drh LC/1919 mount2452714,000279,500 00
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Anhalt69,5001935056/814/16/10/64 00
Torpedoes Rate of Fire
(shots/min)
Torpedo Tubes Reload Time
(sec)
180° Turn Time
(sec)
Maximum Damage
(HP)
Torpedo Speed
(knot)
Torpedo Range
(km)
Research price
(exp)
Purchase price
(Credits)
J91.3451520,633546 00
Fire Control System IDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
FKS Typ 8 Mod. 10 00
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 100,000 hp25 00

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Spotting Aircraft Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Aiming Systems Modification 1
Torpedo Tubes Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Airstrike Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Ship Consumables Modification 1

Player Opinion

Performance

Warning. The data presented in the AA Defense sidebar section may be incorrect.
Refer to the in-game Port screens for more useful data.

Among the various Tier VIII German battleships, Anhalt stands out as a peculiar vessel. Similar to Mecklenburg, she is all about her shell volume. She mounts a large amount of small caliber guns on a well-armored hull, and also carries torpedoes with wide firing angles.

Hull

As with most German battleships, Anhalt features strong armor protection. She has a 350 mm main belt, with a 250 mm upper belt and 260 mm lower belt providing additional vertical protection. Her casemate section is protected by 170 mm armor, and extended 200 and 170 mm belt sections cover the lower parts of her 32 mm bow and stern. Anhalt’s 50 mm deck and small superstructure protect her against most cruiser caliber HE and SAP. Her HP pool of nearly 70,000 is also one of the largest among Tier VIII battleships.

In contrast to most German battleships, Anhalt’s turtleback is poor. At only 30 mm thick, it is overmatchable by 431 mm+ AP shells, which are more common when facing higher tiered opponents. Combined with a waterline citadel, battleships will have no issue penetrating her citadel if she exposes her broadside.

With such a long hull, Anhalt’s maneuverability ranks among the worst of Tier VIII battleships. Her 900 m turning circle is poor, as is her 16 second rudder shift. Her slow 25 knot top speed only compounds this weakness. In contrast, her concealment is among the best, at 12.2 km detection when appropriately specced. This combination of traits makes Brisk highly attractive in order to improve her speed in many situations. It also means captains should be cautious in their positioning, as Anhalt’s slow speed makes retreating from combat difficult.

Armament

Anhalt's standout feature are her guns. She has the second most main battery guns of any Tier VIII battleship (after Picardie), with fifteen 350 mm guns in a unique five-by-three layout. These guns are the same as those on Tier VI Mackensen, with slightly reduced AP damage. Despite poor penetration for the tier, AP should be the primary shell choice. While they struggle to penetrate the main belts of same tier and higher battleships (and some cruisers), they can still penetrate and deal large amounts of damage against the upper belt and superstructure. Anhalt’s salvo weight and decent accuracy help compensate for her penetration, allowing captains to reliably hit those sections. She also has good reach with a 21 km firing range. Her HE shells retain the poor damage of most German HE shells, as well as a low fire chance, and should be avoided unless absolutely necessary. Despite her gun count, her average 30 second reload does little to improve her HE damage potential.

Anhalt also mounts a respectable secondary battery of six twin dual-purpose 105 mm and eight single 150 mm casemate guns. With their improved penetration and dispersion, they can be a threat to destroyers who stray too close and a useful tool in close-quarters combat. However, captains should avoid speccing into a secondary build, as her secondary firepower is significantly worse compared to other Tier VIII German battleships and Massachusetts. Her speed also limits her ability to bring the secondaries to bear, especially against targets moving away from Anhalt.

Anhalt carries four torpedoes, split evenly between the bow and stern. While the launchers themselves are fixed, they feature the Torpedo turning mechanic of the British battlecruisers, giving them wide firing angles. This gives her an almost 360 degree torpedo coverage, allowing her to minimize exposure when firing them. They have a fast reload and decent damage, but short range, which limits their use. Captains should keep in mind their slow speed and long arming time, giving agile targets more than enough time to avoid them. With only one torpedo per quadrant, they will be unable to kill a target that isn’t already on low health.

Anhalt’s AA is weak. While her 5.2 km range is decent, only her short range mounts provide meaningful damage. Captains should seek allied air cover for protection if carriers pose a significant threat.

Consumables

Anhalt carries the typical battleship consumables — Damage Control PartyWhen activated, instantly repairs fires, floods, and incapacitations, and prevents more for the duration., Repair PartyWhile active, restores a percentage of the ship's health points each second., and a choice between Spotting AircraftWhile active, a spotter plane circles the ship enhancing main battery firing range. and Catapult FighterWhile active, a group of fighter planes circles the ship providing protection by attacking incoming enemy aircraft.. While the fighter can give her additional protection against enemy aviation, the spotter is preferred to extend her reach, as her slow speed means she can easily be left out of the fight. Unlike most German battleships, Anhalt lacks their famous Hydroacoustic SearchWhile active, detects all enemy ships and torpedoes within the specified radius, without regard of obstacles such as smoke and terrain..

Gameplay

Anhalt is best suited for mid range combat. Her concealment allows her to get into position, and her armor and firing angles help her survive under fire. Her secondaries and torpedoes will be useful if forced into close range, while her main battery range and spotter keep her a threat at long range. However, captains should take care not to stray into either of these combat ranges — too close and she’ll be unable to disengage due to her speed, too far and she will struggle to respond to changes in the battlefield.

Anhalt’s potential rests heavily on positioning, with her slow speed and small caliber heavily punishing captains who find themselves out of position. Those who are able to grasp her characteristics will find her a different beast compared to her same-tier German counterparts. While most of them are famous for their powerful secondary batteries, Anhalt relies on her main battery shell volume and great tanking ability to make an impact in battle.

Pros:

  • Great external armor and HP pool
  • Large amount of guns
  • Good main battery range plus Spotting AircraftWhile active, a spotter plane circles the ship enhancing main battery firing range.
  • Improved HE penetration
  • Decent secondary suite
  • Torpedoes with wide firing angles thanks to the Torpedo turning mechanic
  • Torpedoes have a fast reload and good damage
  • Good concealment

Cons:

  • Vulnerable citadel due to poorly armored turtleback
  • Small caliber guns, with low AP penetration
  • Low HE shell damage and fire chance
  • Low torpedo count, with only two torpedoes covering each side
  • Torpedoes are slow and have a short range
  • Poor AA
  • Slow top speed
  • Does not carry Hydroacoustic SearchWhile active, detects all enemy ships and torpedoes within the specified radius, without regard of obstacles such as smoke and terrain.

Research

As a premium ship, Anhalt has no module upgrades to research.

Optimal Configuration

Upgrades

The recommended upgrades are:

Commander Skills

Consumables

Anhalt equips the following consumables:

Camouflage

As a premium ship, Anhalt comes with Default permanent camouflage and a set of permanent combat bonuses.

Signals

Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info

Historical Gallery

Video

References


Ship Change Log

See here for links to Update notes.

  • Available for testing by supertesters in the game starting from Update 0.11.6.

Testing Changes

  • Update 0.11.8:
    • The Legend of the Oceans permanent camouflage was added.
    • Available for purchase in the Armory for 12,800 doubloons and in the Premium shop.
  • Update 0.11.9:
    • Fixed the names of the 150mm secondary battery guns.
  • Update 0.11.10:
    • Minor fixes to the geometry and textures of the ship.
  • Update 12.5:
    • Fixed the mast animation when using the Legend of the Oceans permanent camouflage.

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