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Pommern

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Revision as of 09:45, 6 August 2020
made a bare bones version, more to follow
Revision as of 19:43, 23 July 2022
11.6
31 intermediate revisions by 14 users not shown
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 {{WoWs_Ship {{WoWs_Ship
 |Promo=<!-- in case of gift or promo ship write conditions to get it. (optional)--> |Promo=<!-- in case of gift or promo ship write conditions to get it. (optional)-->
?<!-- ''{{#var:ship_name}}'' was first released for sale on DD MMM YYYY for the NA server and DD MMM YYYY for the EU server. -->+''{{#var:ship_name}}'' was first released for sale on 4 August 2020. It's available for {{Coal}}&thinsp;228,000 Coal in the Armory.
  
 |Anno=<!-- you can write below short description for the ship. it will replace default once. --> |Anno=<!-- you can write below short description for the ship. it will replace default once. -->
?<!-- <br><br>{{Model3DViewer|XXXX}} --> 
  
 |Performance=<!-- write text about performance in battles below --> |Performance=<!-- write text about performance in battles below -->
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 3. Write a brief summary paragraph of 1-3 sentences highlighting the key takeaways from the paragraphs above. 3. Write a brief summary paragraph of 1-3 sentences highlighting the key takeaways from the paragraphs above.
 --> -->
 +{{AA Sidebar Warning Insert}}
 +
 +'''Armor Layout and Survivability'''
 +
 +As ''{{#var:ship_name}}'' shares the same armor layout and HP pool as her tech tree cousin ''[[Friedrich der Große]]'', ''{{#var:ship_name}}'s'' defense can be considered good for her tier. Her HP pool of 81,900 HP is only surpassed by a few other Tier IX Battleships. Like other Tier IX battleships she has 32mm bow and stern armor, although these areas are notably smaller in comparison. What makes ''{{#var:ship_name}}'' stand out is her heavily armored 50mm and 80mm deck. Only heavy cruisers with enhanced HE pen (like ''[[Hindenburg]]'') and battleship caliber HE can penetrate the 50mm sections, while only British and German battleship HE will penetrate her 80mm sections. Like other German battleships, ''{{#var:ship_name}}'s'' citadel is very difficult to hit thanks to her thick armor belt and turtleback armor. Keep in mind this will not stop AP rounds from causing penetration damage, so angling is advised to extend her survivability.
 +
 +While ''{{#var:ship_name}}'s'' armor scheme is formidable, enemies can aim at her large superstructure to bypass her armor advantage. Her large size, poor torpedo protection reduction of 25%, and poor maneuverability also puts her at a disadvantage against torpedo attacks. Thankfully her hydroacoustic search somewhat compensates by giving her more time to react to torpedoes, if it is active.
 +
 +'''Main Armament'''
 +
 +''{{#var:ship_name}}'' mounts 12 of the same 380mm guns found on ''[[Bismarck]]'' and ''[[Tirpitz]]'', giving her an impressive broadside alpha strike against unwary ships. However, these guns are hampered by relatively long reload times, mediocre accuracy, and poor turret firing angles. ''{{#var:ship_name}}'' has to expose her own broadside if she wants to fire all her turrets, making her vulnerable if she ill times her shots. Due to the inability to overmatch 27mm armor, these 380mm guns can struggle against angled 27mm armored cruisers like the US and German heavy cruisers. Even with these drawbacks, ''{{#var:ship_name}}'s'' guns are still dangerous and will punish any broadside target that does not respect her firepower.
 +
 +'''Secondary Guns'''
 +
 +One of the main draws for buying ''{{#var:ship_name}}'' lies in her powerful secondary battery. With a proper secondary build, ''{{#var:ship_name}}'' can rain down a hail of secondary fire up to 12km away. Like other German battleships, ''{{#var:ship_name}}'s'' secondary batteries have enhanced penetration, allowing them to damage even heavily armored battleships. Only other German battleships and the US enhanced secondary battleships can rival her formidable secondary firepower. Only a desperate or foolhardy captain would willingly stay in ''{{#var:ship_name}}'s'' secondary range for long.
 +
 +Note that ''{{#var:ship_name}}'' has a notable blind spot directly ahead and astern where her secondaries cannot fire. It is recommended to angle your ship at ~30-35 degrees to get the most out of your secondary firepower while remaining angled to the enemy.
 +
 +'''Torpedoes'''
 +
 +Unique to ''{{#var:ship_name}}'' and a few other German battleships, she mounts 6km torpedoes that deal modest damage. As ''{{#var:ship_name}}'s'' trump card at point-blank range, torpedoes allow her to finish off the enemy ship without risking her HP in a ram. In a kiting position at close range, her torpedoes can also be used to discourage pursuers. Due to the fact her torpedo tubes are mounted above deck, it is not uncommon for them to be destroyed in the heat of battle. ''{{#var:ship_name}}'' players should double-check their torpedo tubes' status before committing to a torpedo attack. Players should also be careful not to fire their torpedoes too early, lest they waste their entire salvo and potentially end up rowing back to port.
 +
 +'''AA Defense'''
 +
 +''{{#var:ship_name}}'s'' AA can best be described as inadequate. The majority of her AA firepower is within her short-range 3km radius. Generally, this will not stop even Tier VIII carrier attack aircraft and torpedo bombers from getting off a few strikes. Her AA is somewhat more effective against dive bombers, but again this is unlikely to completely prevent the strike. Worse yet, ''{{#var:ship_name}}'' is very susceptible to citadels from AP dive bombers, with some carriers able to eliminate a quarter of her health in one strike. Players should seek AA cover among allies with better defenses if an enemy carrier is operating in the area.
 +
 +'''Maneuverability'''
 +
 +Unfortunately ''{{#var:ship_name}}'' ranks as among the least maneuverable battleships in her tier. While her top speed is above average, she has a slow rudder shift time and one of the largest turning circles among her peers. As she frequently positions near islands, special care must be given while maneuvering lest she find herself beached at a very inconvenient time.
 +
 +'''Concealment'''
 +
 +''{{#var:ship_name}}'s'' concealment also ranks among the worst for Tier IX battleships &mdash; 17.3km base surface detection and only going down to 13.6km even when fully built for concealment. Players are encouraged to make intelligent usage of islands to block the enemy's line of sight in order to close the distance. Even with her high surface detection. players may also build their captain and ship for full concealment to make it easier to get close to the enemy.
 +
 +'''Playstyle'''
 +
 +Similar to other German battleships,''{{#var:ship_name}}'' specializes in close-range combat where she can bring her powerful secondaries and torpedoes to bear. Her excellent protection can shrug off critical hits, allowing ''{{#var:ship_name}}'' to close in and finish off enemies with her powerful torpedoes. Enemies that try to flee can still be run down by her superior secondaries backed up by her respectable main guns. Her hydroacoustic search is also very effective at close range, helping her dodge torpedoes and exposing ships that stray too close. Even outside of her secondaries, ''{{#var:ship_name}}'' is still a dangerous ship thanks to her 12x 380mm gun broadside. She can deal significant damage to any ship that carelessly shows broadside in front of her guns.
 +
 +Of course, ''{{#var:ship_name}}'' is not without her flaws. Many players are familiar her excellent close-range performance and will stay at range to farm her down. ''{{#var:ship_name}}'s'' main battery can struggle against the heavier-armored cruisers as her AP shells will bounce off of any armor 27mm or thicker. Smart players will angle to ''{{#var:ship_name}}'', taking relatively minimal damage while dishing out a lot in return. Finally, her exposed torpedo mounts often get destroyed in battle, potentially robbing her of a valuable tool in a close quarters fight.
 +
 +While it is tempting to rush ''{{#var:ship_name}}'' into secondary range, blindly charging in against healthy opposition will only earn a quick trip back to port and a hefty repair bill to show for it. Experienced players will use islands to mask her approach, and assess the level of opposition they expect to face. Against superior opponents, it is best to turn away and kite; pointing the bow away from the enemy while firing to the rear. This allows ''{{#var:ship_name}}'' to minimize her damage taken and escape should her situation turn for the worse. Ideally kiting will be done within her secondary range, but it may not always be possible. If or when the opposition is sufficiently weakened, ''{{#var:ship_name}}'' can turn around and run down any opposition still remaining.
  
 |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
?* Heavy broadside with twelve 380mm guns+* Large HP pool
?* Lots of distributed armor make ''{{#var:ship_name}}'' durable against high explosive shells and against overmatch from ships like ''[[Yamato]]''+* Potentially devastating broadside of twelve (12) main guns
?* Access to the {{Hydroacoustic Search}} consumable for increased warning against torpedoes+* Heavily armored hull and deck
?* +* Very difficult to hit her citadel due to her turtle back armor
 +* Reasonably fast for such a large battleship with a base speed of 31 knots
 +* Heavy secondary armament with good base range and penetration
 +* Equipped with one quadruple torpedo launcher per side of the ship
 +* Has access to the {{Hydroacoustic Search}} consumable
  
 |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
?* Relatively low caliber on the main guns leave ''{{#var:ship_name}}'' unable to overmatch the 27mm plating found on several cruisers in her MM-range+* Long main battery reload time &mdash; 33 seconds base
?* Sluggish maneuverability can make maneuvers difficult to execute+* Less accurate main battery
?* Below average concealment+* Poor main battery firing angles
?* +* Ineffective AA defense
 +* Massive and sluggish, with a large turn radius and slow rudder shift
 +* Poor concealment
 +* No access to {{Spotting Aircraft}} or {{Catapult Fighter}}
 +<br />
 +{{AnnoWiki|content='''[https://forum.worldofwarships.com/topic/229862-premium-ship-review-pommern/ LittleWhiteMouse's Premium Ship Review: ''{{#var:ship_name}}''] from the NA forums'''}}
  
 |Research=<!-- write text about priority sequence of research below --> |Research=<!-- write text about priority sequence of research below -->
?<!--Availability of researchable upgrades for ''{{#var:ship_name}}'' is as follows:  
?* '''Main Battery:'''  
?* '''Hull:''' Upgrade to Hull (B) for XXX. Research of this module unlocks progression to YYY. 
?* '''Torpedoes:'''  
?* '''Gun Fire Control System:''' Upgrade to XXX for an extra 10% range on the main battery.  
?* '''Propulsion:'''  
?--> 
? 
 As a premium ship, ''{{#var:ship_name}}'' doesn't have any upgrades to research. As a premium ship, ''{{#var:ship_name}}'' doesn't have any upgrades to research.
  
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 The recommended upgrades for ''{{#var:ship_name}}'' are as follows: The recommended upgrades for ''{{#var:ship_name}}'' are as follows:
?* '''Slot 1''': {{Main Armaments Modification 1}} +* '''Slot 1''': {{Main Armaments Modification 1}} '''or''' {{Auxiliary Armaments Modification 1}}
?* '''Slot 2''': {{Hydroacoustic Search Modification 1}} +* '''Slot 2''': {{Damage Control System Modification 1}} '''or''' {{Hydroacoustic Search Modification 1}}
?* '''Slot 3''': {{Aiming Systems Modification 1}} +* '''Slot 3''': {{Secondary Battery Modification 1}}
?* '''Slot 4''': {{Damage Control System Modification 2}} '''or''' {{Steering Gears Modification 1}} +* '''Slot 4''': {{Damage Control System Modification 2}}
 * '''Slot 5''': {{Concealment System Modification 1}}  * '''Slot 5''': {{Concealment System Modification 1}}
 * '''Slot 6''': {{Main Battery Modification 3}}  * '''Slot 6''': {{Main Battery Modification 3}}
  
?If the player does not have a {{Hydroacoustic Search Modification 1}} at hand, it can be replaced by {{Damage Control System Modification 1}}. 
  
 |CommanderSkills=<!-- write text about best set of Commander Skills below --> |CommanderSkills=<!-- write text about best set of Commander Skills below -->
 +{{Commander Skills 3 BB
 +<!-- Ratings 1,2,3 are legit. Others are ignored.-->
 +| rating11 = <!-- Gun Feeder -->
 +| rating12 = 2 <!-- Pyrotechnician -->
 +| rating13 = <!-- Consumables Specialist -->
 +| rating14 = <!-- Emergency Repair Specialist -->
 +| rating15 = <!-- Incoming Fire Alert -->
 +| rating16 = 2 <!-- Preventive Maintenance -->
 +
 +| rating21 = 2 <!-- Grease the Gears -->
 +| rating22 = 2 <!-- Inertial Fuse for HE Shells -->
 +| rating23 = <!-- Brisk -->
 +| rating24 = <!-- Vigilance -->
 +| rating25 = <!-- Priority Target -->
 +| rating26 = <!-- AA Defense and ASW Expert -->
 +
 +| rating31 = <!-- Super-Heavy AP Shells -->
 +| rating32 = 2 <!-- Long-Range Secondary Battery Shells -->
 +| rating33 = 3 <!-- Adrenaline Rush -->
 +| rating34 = 2 <!-- Basics of Survivability -->
 +| rating35 = <!-- Improved Repair Party Readiness -->
 +| rating36 = <!-- Focus Fire Training -->
 +
 +| rating41 = <!-- Furious -->
 +| rating42 = 2 <!-- Improved Secondary Battery Aiming -->
 +| rating43 = <!-- Close Quarters Combat -->
 +| rating44 = 1 <!-- Emergency Repair Expert -->
 +| rating45 = 3 <!-- Concealment Expert -->
 +| rating46 = 3 <!-- Fire Prevention Expert -->
 +}}
 +
 +''{{#var:ship_name}}'' can be built in one of two ways: the secondary build and the standard tank build. Either way, the first 10 points are the same for both builds and should be spent enhancing her survivability and main battery:
 +
 +* Preventative Maintenance
 +* Grease the Gears
 +* Adrenaline Rush
 +* Fire Prevention
 +
 +For players wanting to use the secondary build, the following recommended build sports a good balance of ship survivability and secondary firepower:
 +
 +* Concealment Expert '''or''' Close Quarters Combat
 +* Improved Secondary Battery Aiming
 +* Emergency Repair Expert
 +
 +For players wanting to play ''{{#var:ship_name}}'' closer to a typical battleship, the following is a recommended full survivability build.
 +
 +* Concealment Expert
 +* Emergency Repair Expert
 +* Basics of Survivability
 +
  
 |Consumables=<!-- write text about selection of Consumables below --> |Consumables=<!-- write text about selection of Consumables below -->
?''{{#var:ship_name}}'' can equip the following consumables:+''{{#var:ship_name}}'' equips the following consumables:
 * '''Slot 1:''' {{Damage Control Party}} * '''Slot 1:''' {{Damage Control Party}}
 * '''Slot 2:''' {{Repair Party}} * '''Slot 2:''' {{Repair Party}}
 * '''Slot 3:''' {{Hydroacoustic Search}} * '''Slot 3:''' {{Hydroacoustic Search}}
  
 +Like her tech tree counterpart, ''{{#var:ship_name}}'' has access to the standard battleship consumables along with the German battleship version of {{Hydroacoustic Search}}. However, unlike her counterpart she lacks access to any ship-mounted planes.
  
 |Camouflage=<!-- write text about useful camouflage below --> |Camouflage=<!-- write text about useful camouflage below -->
?<!-- FOR TECH TREE SHIPS+{{Prem Ship Camo Insert|shiptier=9}}
?[[Ship:Camouflage#Standard Camouflage|Type 1, 2, or 5 camouflage]] can be equipped for credits; +
? +
?Choose one and append after semicolon above:+
?Types 1 or 5 are recommended at a minimum to reduce detectibility range.+
?Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells.+
? +
?Players who wish to spend doubloons can equip ''{{#var:ship_name}}'' with [[Ship:Camouflage#Permanent_Camouflage|Type 10 camouflage]] that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.+
?-->+
? +
?As a premium ship, ''{{#var:ship_name}}'' comes included with [[Ship:Camouflage#Premium_Camouflage|Type 10 camouflage]] that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns. +
? +
  
 |Signals=<!-- write text about best set of signals below --> |Signals=<!-- write text about best set of signals below -->
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 {{Signal Flags {{Signal Flags
 | November Echo Setteseven =  | November Echo Setteseven =
?| Mike Yankee Soxisix = +| Mike Yankee Soxisix = 3
?| India X-Ray = +| India X-Ray = 2
 | Juliet Whiskey Unaone =  | Juliet Whiskey Unaone =
?| Victor Lima = +| Victor Lima = 2
?| Hotel Yankee = +| Hotel Yankee = 1
  
 | November Foxtrot = 3 | November Foxtrot = 3
 | Sierra Mike = 2 | Sierra Mike = 2
 | India Delta = 3 | India Delta = 3
?| Juliet Yankee Bissotwo = +| Juliet Yankee Bissotwo = 3
?| India Yankee = +| India Yankee = 3
?| Juliet Charlie = +| Juliet Charlie = 2
  
?| Zulu = 2+}}
?| India Bravo Terrathree = +
?| Equal Speed Charlie London = 1+
?| Zulu Hotel = 2+
?| Papa Papa = 2+
  
?| Wyvern = 2 
?| Red Dragon = 2 
?| Dragon Flag = 2 
?| Ouroboros = 2 
?| Hydra = 2 
?| Basilisk = 2 
  
?| Leviathan = 2 
?| Scylla = 2 
?}} 
  
 |Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery> |Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>
? +Pommern1.jpeg
 +Pommern2.jpeg
 +Pommern3.jpeg
 </gallery> </gallery>
  
 |History=<!-- write text below --> |History=<!-- write text below -->
 +==In-game historical inaccuracies==
 +''Pommern'' is actually the name of a ''Deutschland''-class battleship that was in service with the Imperial German Navy from 1907 to 1916. No warship in the Kriegsmarine was ever named ''Pommern''.
  
 |HistoricalGallery=<!-- write below list of files with description (if necessary) separated with | --><gallery> |HistoricalGallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>
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 |Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. --> |Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. -->
 +{{VideoYT|xr5uBQzp6v8}}
  
 |Ref= <!-- write below --> |Ref= <!-- write below -->
 +'''Wargaming'''
 +*[https://worldofwarships.eu/en/news/history/armada-pommern/ Armada: Pommern]. 7 Aug 2020.
 +<references />
 +
 +{{WoWS Ship Changelog Insert|1=
 +*Available for testing by supertesters in the game starting from Update 0.9.5 under the name Ludendorff.
 +{{WoWS Ship Testing Changes Insert|1=
 +*{{WoWS DevBlog Link Insert|18}}:
 +**Preliminary characteristics.
 +*{{WoWS DevBlog Link Insert|33}}:
 +**Renamed to Pommern.
 +*{{WoWS DevBlog Link Insert|39}}:
 +**Sigma reduced from 1.8 to 1.6.
 +**Main battery gun reload time increased from 32 to 33 s.
 +*{{WoWS DevBlog Link Insert|58}}:
 +**Sigma reduced from 1.6 to 1.5.
 +}}
 +*Update 0.9.7:
 +**Added for purchase in the Armory for 228,000 Coal or 19,300 doubloons, and in the Premium store.
 +*Update 0.9.8:
 +**Hull module name corrected.
 +*Update 0.9.11:
 +**Fixed the incorrect name of the main battery guns.
 +*Update 0.10.0:
 +**Increased accuracy of secondary battery guns.
 +**The firing range of the secondary battery was increased to 7.95 km.
 +}}
  
 }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->

Revision as of 19:43, 23 July 2022

Pommern
Pommern_wows_main.jpg
Battleship | Germany | Tier IX
Tech Tree Position
Pommern_icon_small.png
General
Purchase priceSpecial Doubloons
Hit Points81,900 
Main Battery
IDS_PGGM107_380MM_52_TRIPLE_SK_C_344 х 3 pcs.
Rate of Fire1.82 shots/min.
Reload Time33 sec.
Rotation Speeddeg./sec.
180 Degree Turn Time36 sec.
Firing Range21.34 km.
Maximum Dispersion273 m.
HE Shell380 mm Spr.Gr. L/4.6 
Maximum HE Shell Damage4,400 
Chance of Fire on Target Caused by HE Shell34 %
Initial HE Shell Velocity820 m./s.
HE Shell Weight800 kg.
AP Shell380 mm P.Spr.Gr. L/4.4 
Maximum AP Shell Damage11,600 
Initial AP Shell Velocity820 m./s.
AP Shell Weight800 kg.
Secondary Armament #1
105 mm/65 SK C/33 on a Dop. L. C/38 mount8 х 2 pcs.
Firing Range7.95 km.
Rate of Fire17.91 shots/min.
Reload Time3.35 sec.
HE Shell105 mm Spr.Gr. Kz. 
Maximum HE Shell Damage1,200 
Initial HE Shell Velocity900 m./s.
Chance of Fire on Target Caused by HE Shell%
Secondary Armament #2
150 mm/55 SK C/28 on a Dop. L. C/34 mount4 х 2 pcs.
Firing Range7.95 km.
Rate of Fireshots/min.
Reload Time7.5 sec.
HE Shell150 mm Spr.Gr. L/4.5 
Maximum HE Shell Damage1,700 
Initial HE Shell Velocity875 m./s.
Chance of Fire on Target Caused by HE Shell%
Secondary Armament #3
150 mm/55 SK C/28 on a Dop. L. C/34 mount2 х 2 pcs.
Firing Range7.95 km.
Rate of Fireshots/min.
Reload Time7.5 sec.
HE Shell150 mm Spr.Gr. L/4.5 
Maximum HE Shell Damage1,700 
Initial HE Shell Velocity875 m./s.
Chance of Fire on Target Caused by HE Shell%
Torpedo Tubes
533 mm Vierling2 х 4 pcs.
Rate of Fire0.67 shots/min.
Reload Time90 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
TorpedoG7a T1 
Maximum Damage13,700 
Torpedo Speed64 knot
Torpedo Rangekm.
AA Defense
105 mm/65 SK C/33 on a Dop. L. C/38 mount8 х 2 pcs.
. . . Average Damage per Second132.8 
. . . Firing Range4.5 km.
30 mm/45 Flak 103/38 on a quadruple mount16 х 4 pcs.
. . . Average Damage per Second228.8 
. . . Firing Rangekm.
Maneuverability
Maximum Speed31 knot
Turning Circle Radius940 m.
Rudder Shift Time17.3 sec.
Concealment
Surface Detectability Range16.76 km.
Air Detectability Range12.81 km.
Battle Levels
12345678910
Wows_anno_flag_germany.png
IX
Ship_PGSB509_Pommern.png
Special

Pommern — German special premium Tier IX battleship.

When designing the H-class battleship, the main requirement was for her firepower to surpass that of all counterparts anywhere in the world. Despite Germany's pledge to adhere to the Washington Naval Treaty, the nation's leadership insisted on using the 420 mm caliber. Alternatives included using the 406 mm caliber (which would have taken much longer for Germany to develop) or increasing the number of 380 mm guns to twelve (placed in four triple-gun turrets).

Pommern was first released for sale on 4 August 2020. It's available for Coal 228,000 Coal in the Armory.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
380 mm/52 SK C/34 in a turret1.8362734,4003411,600 00
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Pommern81,9001940048/616/82 00
Torpedoes Rate of Fire
(shots/min)
Torpedo Tubes Reload Time
(sec)
180° Turn Time
(sec)
Maximum Damage
(HP)
Torpedo Speed
(knot)
Torpedo Range
(km)
Research price
(exp)
Purchase price
(Credits)
G7a T10.7907.213,700646 00
Fire Control System IDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
FKS Typ 9 Mod. 10 00
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 165,000 hp31 00

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Hydroacoustic Search Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Aiming Systems Modification 1
Torpedo Tubes Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Airstrike Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Ship Consumables Modification 1
 Slot 6 
Main Battery Modification 3
Torpedo Tubes Modification 2
Gun Fire Control System Modification 2
Auxiliary Armaments Modification 2

Player Opinion

Performance

Warning: The data presented in the AA Defense sidebar section may be incorrect.
Refer to the in-game Port screens for more useful data.


Armor Layout and Survivability

As Pommern shares the same armor layout and HP pool as her tech tree cousin Friedrich der Große, Pommern's defense can be considered good for her tier. Her HP pool of 81,900 HP is only surpassed by a few other Tier IX Battleships. Like other Tier IX battleships she has 32mm bow and stern armor, although these areas are notably smaller in comparison. What makes Pommern stand out is her heavily armored 50mm and 80mm deck. Only heavy cruisers with enhanced HE pen (like Hindenburg) and battleship caliber HE can penetrate the 50mm sections, while only British and German battleship HE will penetrate her 80mm sections. Like other German battleships, Pommern's citadel is very difficult to hit thanks to her thick armor belt and turtleback armor. Keep in mind this will not stop AP rounds from causing penetration damage, so angling is advised to extend her survivability.

While Pommern's armor scheme is formidable, enemies can aim at her large superstructure to bypass her armor advantage. Her large size, poor torpedo protection reduction of 25%, and poor maneuverability also puts her at a disadvantage against torpedo attacks. Thankfully her hydroacoustic search somewhat compensates by giving her more time to react to torpedoes, if it is active.

Main Armament

Pommern mounts 12 of the same 380mm guns found on Bismarck and Tirpitz, giving her an impressive broadside alpha strike against unwary ships. However, these guns are hampered by relatively long reload times, mediocre accuracy, and poor turret firing angles. Pommern has to expose her own broadside if she wants to fire all her turrets, making her vulnerable if she ill times her shots. Due to the inability to overmatch 27mm armor, these 380mm guns can struggle against angled 27mm armored cruisers like the US and German heavy cruisers. Even with these drawbacks, Pommern's guns are still dangerous and will punish any broadside target that does not respect her firepower.

Secondary Guns

One of the main draws for buying Pommern lies in her powerful secondary battery. With a proper secondary build, Pommern can rain down a hail of secondary fire up to 12km away. Like other German battleships, Pommern's secondary batteries have enhanced penetration, allowing them to damage even heavily armored battleships. Only other German battleships and the US enhanced secondary battleships can rival her formidable secondary firepower. Only a desperate or foolhardy captain would willingly stay in Pommern's secondary range for long.

Note that Pommern has a notable blind spot directly ahead and astern where her secondaries cannot fire. It is recommended to angle your ship at ~30-35 degrees to get the most out of your secondary firepower while remaining angled to the enemy.

Torpedoes

Unique to Pommern and a few other German battleships, she mounts 6km torpedoes that deal modest damage. As Pommern's trump card at point-blank range, torpedoes allow her to finish off the enemy ship without risking her HP in a ram. In a kiting position at close range, her torpedoes can also be used to discourage pursuers. Due to the fact her torpedo tubes are mounted above deck, it is not uncommon for them to be destroyed in the heat of battle. Pommern players should double-check their torpedo tubes' status before committing to a torpedo attack. Players should also be careful not to fire their torpedoes too early, lest they waste their entire salvo and potentially end up rowing back to port.

AA Defense

Pommern's AA can best be described as inadequate. The majority of her AA firepower is within her short-range 3km radius. Generally, this will not stop even Tier VIII carrier attack aircraft and torpedo bombers from getting off a few strikes. Her AA is somewhat more effective against dive bombers, but again this is unlikely to completely prevent the strike. Worse yet, Pommern is very susceptible to citadels from AP dive bombers, with some carriers able to eliminate a quarter of her health in one strike. Players should seek AA cover among allies with better defenses if an enemy carrier is operating in the area.

Maneuverability

Unfortunately Pommern ranks as among the least maneuverable battleships in her tier. While her top speed is above average, she has a slow rudder shift time and one of the largest turning circles among her peers. As she frequently positions near islands, special care must be given while maneuvering lest she find herself beached at a very inconvenient time.

Concealment

Pommern's concealment also ranks among the worst for Tier IX battleships — 17.3km base surface detection and only going down to 13.6km even when fully built for concealment. Players are encouraged to make intelligent usage of islands to block the enemy's line of sight in order to close the distance. Even with her high surface detection. players may also build their captain and ship for full concealment to make it easier to get close to the enemy.

Playstyle

Similar to other German battleships,Pommern specializes in close-range combat where she can bring her powerful secondaries and torpedoes to bear. Her excellent protection can shrug off critical hits, allowing Pommern to close in and finish off enemies with her powerful torpedoes. Enemies that try to flee can still be run down by her superior secondaries backed up by her respectable main guns. Her hydroacoustic search is also very effective at close range, helping her dodge torpedoes and exposing ships that stray too close. Even outside of her secondaries, Pommern is still a dangerous ship thanks to her 12x 380mm gun broadside. She can deal significant damage to any ship that carelessly shows broadside in front of her guns.

Of course, Pommern is not without her flaws. Many players are familiar her excellent close-range performance and will stay at range to farm her down. Pommern's main battery can struggle against the heavier-armored cruisers as her AP shells will bounce off of any armor 27mm or thicker. Smart players will angle to Pommern, taking relatively minimal damage while dishing out a lot in return. Finally, her exposed torpedo mounts often get destroyed in battle, potentially robbing her of a valuable tool in a close quarters fight.

While it is tempting to rush Pommern into secondary range, blindly charging in against healthy opposition will only earn a quick trip back to port and a hefty repair bill to show for it. Experienced players will use islands to mask her approach, and assess the level of opposition they expect to face. Against superior opponents, it is best to turn away and kite; pointing the bow away from the enemy while firing to the rear. This allows Pommern to minimize her damage taken and escape should her situation turn for the worse. Ideally kiting will be done within her secondary range, but it may not always be possible. If or when the opposition is sufficiently weakened, Pommern can turn around and run down any opposition still remaining.

Pros:

  • Large HP pool
  • Potentially devastating broadside of twelve (12) main guns
  • Heavily armored hull and deck
  • Very difficult to hit her citadel due to her turtle back armor
  • Reasonably fast for such a large battleship with a base speed of 31 knots
  • Heavy secondary armament with good base range and penetration
  • Equipped with one quadruple torpedo launcher per side of the ship
  • Has access to the Hydroacoustic SearchWhile active, detects all enemy ships and torpedoes within the specified radius, without regard of obstacles such as smoke and terrain. consumable

Cons:

Research

As a premium ship, Pommern doesn't have any upgrades to research.

Optimal Configuration

Upgrades

The recommended upgrades for Pommern are as follows:

Commander Skills


Pommern can be built in one of two ways: the secondary build and the standard tank build. Either way, the first 10 points are the same for both builds and should be spent enhancing her survivability and main battery:

  • Preventative Maintenance
  • Grease the Gears
  • Adrenaline Rush
  • Fire Prevention

For players wanting to use the secondary build, the following recommended build sports a good balance of ship survivability and secondary firepower:

  • Concealment Expert or Close Quarters Combat
  • Improved Secondary Battery Aiming
  • Emergency Repair Expert

For players wanting to play Pommern closer to a typical battleship, the following is a recommended full survivability build.

  • Concealment Expert
  • Emergency Repair Expert
  • Basics of Survivability

Consumables

Pommern equips the following consumables:

Like her tech tree counterpart, Pommern has access to the standard battleship consumables along with the German battleship version of Hydroacoustic SearchWhile active, detects all enemy ships and torpedoes within the specified radius, without regard of obstacles such as smoke and terrain.. However, unlike her counterpart she lacks access to any ship-mounted planes.

Camouflage

As a premium ship, Pommern comes with Default permanent camouflage and a set of permanent combat bonuses.

Signals

Gallery

Historical Info

Historical Gallery

Video

References

Wargaming


Ship Change Log

See here for links to Update notes.

  • Available for testing by supertesters in the game starting from Update 0.9.5 under the name Ludendorff.

Testing Changes

  • DevBlog 18:
    • Preliminary characteristics.
  • DevBlog 33:
    • Renamed to Pommern.
  • DevBlog 39:
    • Sigma reduced from 1.8 to 1.6.
    • Main battery gun reload time increased from 32 to 33 s.
  • DevBlog 58:
    • Sigma reduced from 1.6 to 1.5.
  • Update 0.9.7:
    • Added for purchase in the Armory for 228,000 Coal or 19,300 doubloons, and in the Premium store.
  • Update 0.9.8:
    • Hull module name corrected.
  • Update 0.9.11:
    • Fixed the incorrect name of the main battery guns.
  • Update 0.10.0:
    • Increased accuracy of secondary battery guns.
    • The firing range of the secondary battery was increased to 7.95 km.

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