Bismarck
Revision as of 22:37, 26 February 2018 Moved video to appropriate section. Revised Pros/Cons. | Revision as of 09:09, 12 May 2023 fixed Ship Change Log | |||
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|Performance=<!-- write text about performance in battles below --> | |Performance=<!-- write text about performance in battles below --> | |||
? | + | {{AA Sidebar Warning Insert}} | ||
? | + | The historical pinnacle of German battleship construction, ''Bismarck'' stands as one of the heartiest battleships at Tier VIII. While her main battery may not look as impressive as that of ''[[Amagi]]'', and doesn't have ''[[North Carolina]]''’s range — or even her sister ''[[Tirpitz]]''’s torpedoes — ''Bismarck'' has the perfect mix of ingredients to make her an excellent brawler. | ||
? | ''Bismarck'' has another trick up her sleeve that sets her apart from ''Tirpitz'': access to the {{Hydroacoustic Search}} consumable. This provides her with large windows of time where she is functionally immune to long range torpedoes, and also provides detection of enemy ships hidden in [[Ship:Smoke Screens|smoke screens]] when pushing into capture zones. | + | For starters, her secondary battery is the most impressive of all the Tier VIII battleships. It comes with a stock range of 7.6km, and with the right mix of modules and commander skills can be pushed to a range of over 11.0 km, farther than the range of a similarly-equipped ''[[Yamato]]''. This creates a large radius around her which enemy units must respect or pay a hefty price. Additionally, her handling is superb for a ship her size; she's quick to respond to rudder commands, and her turning circle is better than that of ''[[Amagi]]''. Easily the most impressive thing about ''Bismarck'' is her survivability. Like her sister ''Tirpitz'', she is exceptionally difficult to land citadel hits against; only long-range plunging fire has a good chance of doing so. The closer she gets, the better her armor scheme protects her from incoming fire. She will take more than her fair share of regular penetration damage from enemy armor-piercing rounds, but that damage repairs better than citadel damage. | |
+ | ||||
+ | ''Bismarck'' has another trick up her sleeve that sets her apart from ''Tirpitz'': access to the {{Hydroacoustic Search}} consumable. This provides her with large windows of time where she is functionally immune to long range torpedoes, and also provides detection of enemy ships hidden in [[Ship:Smoke Screens|smoke screens]] when pushing into capture zones. | |||
When all of that is paired with an above-average anti-aircraft suite, ''Bismarck'' is a very well-rounded, highly survivable battleship that is friendly to players of all skill levels. | When all of that is paired with an above-average anti-aircraft suite, ''Bismarck'' is a very well-rounded, highly survivable battleship that is friendly to players of all skill levels. | |||
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* Outstanding secondary battery. With the right upgrades and commander skills, her secondary battery range can be extended past 11.0 km, allowing ''{{#var:ship_name}}'' to whittle down enemy ships before closing in for the kill. | * Outstanding secondary battery. With the right upgrades and commander skills, her secondary battery range can be extended past 11.0 km, allowing ''{{#var:ship_name}}'' to whittle down enemy ships before closing in for the kill. | |||
* Has access to the {{Hydroacoustic Search}} consumable, making her very difficult to torpedo from long range. | * Has access to the {{Hydroacoustic Search}} consumable, making her very difficult to torpedo from long range. | |||
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* Above average anti-aircraft suite. | * Above average anti-aircraft suite. | |||
* Surprisingly nimble for a battleship of her size, with an excellent top speed (30 knots). | * Surprisingly nimble for a battleship of her size, with an excellent top speed (30 knots). | |||
? | * Exceptionally durable with a good armor layout; has the vaunted "turtleback" armor making her | + | * Exceptionally durable with a good armor layout; has the vaunted "turtleback" armor making her almost immune to citadel damage except from super-battleship guns (i.e. [[Yamato]], [[Shikishima]]). | |
+ | * Secondaries can take a [[Destroyers|destroyer]] down fairly quickly if it doesn't dodge or use smoke. | |||
+ | * Many hit points | |||
|Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> | |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> | |||
? | * No torpedoes like those found on her sister | + | * No torpedoes like those found on her sister [[Tirpitz]]. | |
? | * Only has eight (8) barrels, while every other ship at this tier has nine (9) or more of a higher caliber | + | * Only has eight (8) barrels, while nearly every other ship at this tier has nine (9) or more of a higher caliber. | |
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* Armor scheme remains vulnerable to full penetrations by armor-piercing shells when showing the flat broadside of the ship to the enemy; ''{{#var:ship_name}}'' may not take citadel damage, but a lot of regular penetration damage hurts just as badly. | * Armor scheme remains vulnerable to full penetrations by armor-piercing shells when showing the flat broadside of the ship to the enemy; ''{{#var:ship_name}}'' may not take citadel damage, but a lot of regular penetration damage hurts just as badly. | |||
+ | * Main guns' accuracy can be disappointing at times, especially without Aiming System Modification upgrade. | |||
+ | * Despite her secondaries' range, their reliability can be inconsistent even with a proper build. They also don't work well against another battleship (105mm's will usually not penetrate their superstructure), especially at extremely close range (i.e. 6km or less). | |||
|Research=<!-- write text about priority sequence of research below --> | |Research=<!-- write text about priority sequence of research below --> | |||
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|Upgrades=<!-- write text about best upgrades below --> | |Upgrades=<!-- write text about best upgrades below --> | |||
The recommended upgrades for ''{{#var:ship_name}}'' are as follows: | The recommended upgrades for ''{{#var:ship_name}}'' are as follows: | |||
? | * '''Slot 1:''' {{ | + | * '''Slot 1:''' {{Auxiliary Armaments Modification 1}} for more survivability of the [[Ship:Anti-Aircraft_Fire|AA mounts]] and of the [[Ship:Secondary Armament|secondary battery]]. | |
* '''Slot 2:''' {{Damage Control System Modification 1}} to improve her overall survival in battle. | * '''Slot 2:''' {{Damage Control System Modification 1}} to improve her overall survival in battle. | |||
? | * '''Slot 3:''' {{ | + | * '''Slot 3:''' {{Secondary Battery Modification 1}} for better accuracy and more range for the [[Ship:Secondary Armament|secondary battery guns]] | |
? | * '''Slot 4:''' {{Damage Control System Modification 2}} to further improve her overall survival. {{Steering Gears Modification | + | * '''Slot 4:''' {{Damage Control System Modification 2}} to further improve her overall survival. {{Steering Gears Modification 1}} is also an option to improve her maneuverability. | |
? | * '''Slot 5:''' {{Concealment System Modification 1}} to reduce her detection range | + | * '''Slot 5:''' {{Concealment System Modification 1}} to reduce her detection range and increase incoming enemy shell dispersion. | |
|CommanderSkills= | |CommanderSkills= | |||
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? | + | {{Commander Skills 3 BB | ||
+ | <!-- Ratings 1,2,3 are legit. Others are ignored.--> | |||
+ | | rating11 = <!-- Gun Feeder --> | |||
+ | | rating12 = 2 <!-- Pyrotechnician --> | |||
+ | | rating13 = <!-- Consumables Specialist --> | |||
+ | | rating14 = <!-- Emergency Repair Specialist --> | |||
+ | | rating15 = <!-- Incoming Fire Alert --> | |||
+ | | rating16 = <!-- Preventive Maintenance --> | |||
? | + | | rating21 = 2 <!-- Grease the Gears --> | ||
? | | | + | | rating22 = <!-- Inertial Fuse for HE Shells --> | |
? | | | + | | rating23 = <!-- Consumables Enhancements --> | |
? | | | + | | rating24 = <!-- Vigilance --> | |
? | | | + | | rating25 = <!-- Priority Target --> | |
? | | | + | | rating26 = <!-- AA Gunner --> | |
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? | | | + | | rating31 = <!-- Super-Heavy AP Shells --> | |
? | | | + | | rating32 = 3 <!-- Long-Range Secondary Battery Shells --> | |
? | | | + | | rating33 = 2 <!-- Adrenaline Rush --> | |
? | | | + | | rating34 = 2 <!-- Basics of Survivability --> | |
? | | | + | | rating35 = <!-- Enhanced Anti-Torpedo Protection --> | |
? | | Expert | + | | rating36 = <!-- Expert AA Marksman --> | |
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? | | | + | | rating41 = <!-- Swift in Silence --> | |
? | | | + | | rating42 = 2 <!-- Improved Secondary Battery Aiming --> | |
? | | | + | | rating43 = 2 <!-- Close Quarters Combat --> | |
? | + | | rating44 = 3 <!-- Emergency Repair Expert --> | ||
? | + | | rating45 = <!-- Concealment Expert --> | ||
? | | | + | | rating46 = 2 <!-- Fire Prevention Expert --> | |
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}} | }} | |||
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|Consumables=<!-- write text about selection of Consumables below --> | |Consumables=<!-- write text about selection of Consumables below --> | |||
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* '''Slot 3:''' {{Spotting Aircraft}} '''or''' {{Catapult Fighter}} | * '''Slot 3:''' {{Spotting Aircraft}} '''or''' {{Catapult Fighter}} | |||
* '''Slot 4:''' {{Hydroacoustic Search}} | * '''Slot 4:''' {{Hydroacoustic Search}} | |||
? | + | Catapult Fighter is recommended, since Bismarck's range is already quite good. | ||
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|Camouflage=<!-- write text about useful camouflage below --> | |Camouflage=<!-- write text about useful camouflage below --> | |||
? | + | {{TT Ship Camo Insert|shiptier=8}} | ||
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|Signals=<!-- write text about best set of signals below --> | |Signals=<!-- write text about best set of signals below --> | |||
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{{Signal Flags | {{Signal Flags | |||
+ | | November Echo Setteseven = 2 | |||
+ | | Mike Yankee Soxisix = 3 | |||
+ | | India X-Ray = 1 | |||
+ | | Juliet Whiskey Unaone = | |||
+ | | Victor Lima = 1 | |||
| Hotel Yankee = 1 | | Hotel Yankee = 1 | |||
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| November Foxtrot = 2 | | November Foxtrot = 2 | |||
? | | | + | | Sierra Mike = 3 | |
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| India Delta = 3 | | India Delta = 3 | |||
? | + | | Juliet Yankee Bissotwo = 2 | ||
| India Yankee = 2 | | India Yankee = 2 | |||
? | | | + | | Juliet Charlie = | |
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====Design==== | ====Design==== | |||
? | + | Following the construction of modern Battleships in France and Italy, Germany saw once again the need to counter other navies with their own class of modern fast Battleships. | ||
+ | ||||
+ | With a displacement of 39,500 tons when lightly loaded, and 50,400 when fully loaded, these ships were the largest Battleships in Europe during WW2. The official displacement, as a means to not provoke the United Kingdom, was 35,000 tons. The overall length was 250.5m, with a beam of 36m and a maximum draft of 10.2m. | |||
+ | ||||
+ | Main battery was initially set out to be caliber 33cm, which at the planned displacement would have allowed for a heavily armored and fast ship. However after the Richelieu class turned out to be carrying 380mm guns, the design was reworked and the armament would consist of eight 380mm guns in four twin turrets. The decision to go back to twin turrets was mostly due to two factors. For one, the German method of Fire Control preferred to have the main battery split into two even groups, so that each group would fire while the other one is reloading, to have shorter breaks between the salvos and to get range data faster. Also, German engineers struggled to develop a sufficient hoist system for triple turrets of that caliber. | |||
+ | This 38cm SK/34 gun fired an 800kg heavy projectile at ranges of up to 36.5km, with a theoretical maximum rate of fire of 3.3 rounds per minute and gun. However, those kind of fire rates would stress the ammunition hoists to the point where a mechanical failure is very likely, thus those kind of reloads were rarely executed. | |||
+ | Secondary armament consisted of a mixed battery of 15cm and 10.5cm dual purpose guns. The 15cm gun was mounted in three twin turrets on each side of the ship, and would engage targets at ranges up to 23km, while the 10.5cm gun was mounted in four twins on each side with a range against surface units of 17km, and an AA ceiling of 12.5km. | |||
+ | Anti Aircraft Armament initially consisted of sixteen twin-mounted 37mm ''Flakzwilling 30'', an accurate but slow firing medium-range weapon. This gun would continue to see service on both ''Bismarck'' and ''Tirpitz'' until their destruction. Short range AA as design was covered by 18 20mm guns, of which eight were mounted in quads, the rest in single mounts. For Tirpitz this number would be increased throughout her career to at least 78 guns. | |||
+ | ||||
+ | The armor protection had to be reduced after the main battery was increased to 38cm, this leads to the main belt being actually thinner on preceding classes. The main armor belt had a thickness of 320mm, although on Tirpitz it was slightly thinner at 315mm. The upper belt designed to defeat Cruiser caliber shells was 145mm strong. Following the belt was the typical turtleback, with a thickness of 110mm at the magazines and 100mm at the machinery, and this was again followed up by a 45mm thick torpedo bulkhead. The horizontal protection consisted of a 50mm strong upper deck, which was increased to 80mm in some locations, and on the citadel another armored deck with 95mm (100mm on Tirpitz) above the magazines, and 80mm above the machinery. | |||
+ | The main battery was protected by a 360mm frontal plate, and 220-150mm sides. The barbettes would be 340mm thick above the weather deck, and below it was reduced to 220mm. The secondary turrets were much more vulnerable with only 100mm face plates and 80mm barbettes. | |||
+ | ||||
+ | The propulsion on the ''Bismarck''-class was a high-pressure steam plant like it was used on Destroyers and the ''Scharnhorst''-class before. Twelve boilers would create steam with a temperature of up to 480°C, and three turbines with a combined designed power output of 138,000hp would then turn the shafts of the ship. During trials the highest attained speed was 30.1kn at 150,170shp, although Tirpitz never overloaded her engines so her maximum speed remains unknown. A twin rudder was installed to allow maneuvers. When sailing at 15kn, a Cruising range of 8,400 nautical miles was possible. | |||
+ | ||||
+ | Like all ''Scharnhorst''-class, the ''Bismarck''-class had aviation facilities. Four Arado AR196 could be carried in the hangers amidships, and be launched via the installed catapults. | |||
+ | Fire control did not differ greatly from the preceding Battleships, with numerous optical rangefinders and radar equipment for gunnery. Like on the ''Scharnhorst''-class, the rangefinder mounted in A turret was removed during the winter of 1940/41, as spraywater caused it to be of little use in rough weather conditions. | |||
====Service==== | ====Service==== | |||
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====Historical Inaccuracies==== | ====Historical Inaccuracies==== | |||
? | * Hull (B) is ahistorical; | + | * Hull (B) is ahistorical; ''Bismarck''’s anti-aircraft complement was never upgraded. | |
* The 37 mm Flak LM/42 anti-aircraft gun entered service in autumn 1943; ''Bismarck'' was sunk in May 1941. | * The 37 mm Flak LM/42 anti-aircraft gun entered service in autumn 1943; ''Bismarck'' was sunk in May 1941. | |||
? | * "The Last Conquest" [[Ship:Camouflage#Special Camouflage|camouflage]] has two large | + | * "The Last Conquest" [[Ship:Camouflage#Special Camouflage|camouflage]] has two large Iron Cross symbols on red banners on the deck of ''Bismarck'', one on the bow and another on the stern. These markings were actually painted over prior to Operation Rheinübung. There is also no evidence that her turret roofs were painted yellow. | |
|HistoricalGallery=<!-- write below list of files with description (if necessary) separated with | --><gallery> | |HistoricalGallery=<!-- write below list of files with description (if necessary) separated with | --><gallery> | |||
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|Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. --> | |Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. --> | |||
? | {{VideoYT|u-zWBtyWe8Q}} | + | {{VideoYT|u-zWBtyWe8Q}}{{VideoYT|IE4oLRiRgWY}} | |
|Ref= <!-- write below --> | |Ref= <!-- write below --> | |||
? | https://en.wikipedia.org/wiki/Ernst_Lindemann<br /> | + | # [https://en.wikipedia.org/wiki/German_battleship_Bismarck German battleship ''Bismarck'' - Wikipedia] | |
? | https://en.wikipedia.org/wiki/G%C3%BCnther_L%C3%BCtjens | + | # [https://en.wikipedia.org/wiki/Bismarck-class_battleship ''Bismarck''-class battleship - Wikipedia] | |
+ | # [https://worldofwarships.com/en/news/history/bis-tory/ Chasing Bismarck - News - World of Warships] | |||
+ | # [https://worldofwarships.com/en/news/general-news/dry-dock-bismarck/ Dry Dock: Bismarck - News - World of Warships] | |||
+ | # [https://worldofwarships.com/en/news/general-news/sabaton-bismarck-music-video/ Sabaton Pays Tribute to Bismarck - News - World of Warships] | |||
+ | # [https://worldofwarships.com/en/news/history/gunter-lutjens/ The History of Günther Lütjens - News - World of Warships] | |||
+ | # [https://www.youtube.com/watch?v=QBs64WXToL0 Bismarck. A musical tribute from Sabaton and World of Warships - World of Warships Official Channel - YouTube] | |||
+ | # [https://www.youtube.com/watch?v=IE4oLRiRgWY Dry Dock: Bismarck - World of Warships Official Channel - YouTube] | |||
+ | # [https://www.youtube.com/watch?v=WeSXCPQU5y8 German Commander Günther Lütjens - World of Warships Official Channel - YouTube] | |||
+ | # https://en.wikipedia.org/wiki/Ernst_Lindemann<br /> | |||
+ | # https://en.wikipedia.org/wiki/G%C3%BCnther_L%C3%BCtjens | |||
+ | <references /> | |||
+ | <br /> | |||
+ | ||||
+ | {{WoWS Ship Changelog Insert|1= | |||
+ | *Available for testing by supertesters in the game starting from Update 0.5.9. | |||
+ | *Introduced into the game as a researchable ship in Update 0.5.10. | |||
+ | *Update 0.5.12: | |||
+ | **Fixed display of navigation lights at low settings. | |||
+ | *Update 0.5.13: | |||
+ | **In the text description of the armoring, the thickness of the citadel's armor was corrected. | |||
+ | *Update 0.5.14: | |||
+ | **For permanent camouflage, the discount on ship maintenance was increased from 5% to 10%. | |||
+ | *Update 0.6.0: | |||
+ | **Improved Hydroacoustic search was replaced with the standard one for Tier VIII ships. | |||
+ | *Update 0.6.6: | |||
+ | **Improved appearance of the ship using a special technology for high-quality rendering of thin elements (mainly rigging). | |||
+ | *Update 0.6.8: | |||
+ | **For 105-mm secondary battery shells, the chance of setting fire was reduced from 9% to 5%, and the damage from 1300 to 1200. | |||
+ | **The range of the secondary battery was increased from 7 to 7.5 km. | |||
+ | *Update 0.6.12: | |||
+ | **Detectability when firing main guns in smoke changed to 15.05 km. | |||
+ | **Detection range of the Arado Ar.196 aircraft was increased from 4 km to 7 km in air, and to 8 km by sea. | |||
+ | *Update 0.6.14: | |||
+ | **Improved display of thin elements. The changes do not affect the game balance in any way. | |||
+ | *Update 0.7.1: | |||
+ | **Fixed textures for the Bismarck Hull (A). | |||
+ | *Update 0.7.10: | |||
+ | **The range of the Hydroacoustic Search consumable was unified - 5 km for detecting ships, 3.5 km for detecting torpedoes. | |||
+ | *Update 0.8.5: | |||
+ | **Credit earnings increased by 5%. | |||
+ | **XP earnings increased by 5%. | |||
+ | *Update 0.8.6: | |||
+ | **The armor penetration of the secondary high-explosive projectile was increased from 18 to 26 mm. With this change, the 105-mm secondary battery guns of German ships will be able to penetrate the plating of destroyers, cruisers, and battleships of Tier VI-VII. | |||
+ | *Update 0.8.11: | |||
+ | **The main battery dispersion ellipse was adjusted to that of American and British battleships. | |||
+ | *Update 0.9.5: | |||
+ | **Small changes to geometry and textures. | |||
+ | *Update 0.10.0: | |||
+ | **Increased accuracy of secondary battery guns. | |||
+ | **The firing range of the secondary battery was increased to 7.6 km. | |||
+ | *Update 0.11.6: | |||
+ | **Minor fixes to the model and textures of the ship. | |||
+ | *Update 0.11.11: | |||
+ | **Minor updates to geometry and textures. | |||
+ | *Update 12.0: | |||
+ | **Improved the geometry and textures of the Varg and "The Last Conquest" camoflauges. | |||
+ | }} | |||
}}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> | }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> |
Revision as of 09:09, 12 May 2023
380 mm/52 SK C/34 on a Drh LC/34 mount4 х 2 pcs. |
Rate of Fire2.31 shots/min. |
Reload Time26 sec. |
Rotation Speed5 deg./sec. |
180 Degree Turn Time36 sec. |
Firing Range19.28 km. |
Maximum Dispersion272 m. |
HE Shell380 mm Spr.Gr. L/4.6 |
Maximum HE Shell Damage4,400 |
Chance of Fire on Target Caused by HE Shell34 % |
Initial HE Shell Velocity820 m./s. |
HE Shell Weight800 kg. |
AP Shell380 mm P.Spr.Gr. L/4.4 |
Maximum AP Shell Damage11,600 |
Initial AP Shell Velocity820 m./s. |
AP Shell Weight800 kg. |
105 mm/65 SK C/33 on a Dop. L. C/31 mount4 х 2 pcs. |
Firing Range7.6 km. |
Rate of Fire17.91 shots/min. |
Reload Time3.35 sec. |
HE Shell105 mm Spr.Gr. Kz. |
Maximum HE Shell Damage1,200 |
Initial HE Shell Velocity900 m./s. |
Chance of Fire on Target Caused by HE Shell5 % |
105 mm/65 SK C/33 on a Dop. L. C/37 mount4 х 2 pcs. |
Firing Range7.6 km. |
Rate of Fire17.91 shots/min. |
Reload Time3.35 sec. |
HE Shell105 mm Spr.Gr. Kz. |
Maximum HE Shell Damage1,200 |
Initial HE Shell Velocity900 m./s. |
Chance of Fire on Target Caused by HE Shell5 % |
150 mm/55 SK C/28 on a Dop. L. C/34 mount2 х 2 pcs. |
Firing Range7.6 km. |
Rate of Fire8 shots/min. |
Reload Time7.5 sec. |
HE Shell150 mm Spr.Gr. L/4.5 |
Maximum HE Shell Damage1,700 |
Initial HE Shell Velocity875 m./s. |
Chance of Fire on Target Caused by HE Shell8 % |
150 mm/55 SK C/28 on a Dop. L. C/34 mount4 х 2 pcs. |
Firing Range7.6 km. |
Rate of Fire8 shots/min. |
Reload Time7.5 sec. |
HE Shell150 mm Spr.Gr. L/4.5 |
Maximum HE Shell Damage1,700 |
Initial HE Shell Velocity875 m./s. |
Chance of Fire on Target Caused by HE Shell8 % |
105 mm/65 SK C/33 on a Dop. L. C/31 mount4 х 2 pcs. |
. . . Average Damage per Second66.4 |
. . . Firing Range4.5 km. |
105 mm/65 SK C/33 on a Dop. L. C/37 mount4 х 2 pcs. |
. . . Average Damage per Second66.8 |
. . . Firing Range4.5 km. |
37 mm/83 SK C/30 on a Dopp LC/30 mount8 х 2 pcs. |
. . . Average Damage per Second20.8 |
. . . Firing Range3.51 km. |
20 mm/65 C/38 on a Flak 35 Vierling L/38 mount2 х 4 pcs. |
. . . Average Damage per Second12 |
. . . Firing Range2.01 km. |
20 mm/65 C/38 on an L/30 single mount12 х 1 pcs. |
. . . Average Damage per Second36 |
. . . Firing Range2.01 km. |
Maximum Speed28.52 knot |
Turning Circle Radius850 m. |
Rudder Shift Time22.4 sec. |
Surface Detectability Range15.89 km. |
Air Detectability Range11.74 km. |
Bismarck — German Tier VIII battleship.
By the start of World War II, Bismarck was one of the mightiest battleships in the world, owing to her advanced gun fire control system and powerful artillery. Rugged construction — coupled with elaborate subdivision into compartments and a vast expanse of armor — ensured a high level of endurance.
Modules
Compatible Upgrades
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Slot 3 |
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Slot 4 |
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Slot 5 |
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Player Opinion
Performance
Refer to the in-game Port screens for more useful data.
The historical pinnacle of German battleship construction, Bismarck stands as one of the heartiest battleships at Tier VIII. While her main battery may not look as impressive as that of Amagi, and doesn't have North Carolina’s range — or even her sister Tirpitz’s torpedoes — Bismarck has the perfect mix of ingredients to make her an excellent brawler.
For starters, her secondary battery is the most impressive of all the Tier VIII battleships. It comes with a stock range of 7.6km, and with the right mix of modules and commander skills can be pushed to a range of over 11.0 km, farther than the range of a similarly-equipped Yamato. This creates a large radius around her which enemy units must respect or pay a hefty price. Additionally, her handling is superb for a ship her size; she's quick to respond to rudder commands, and her turning circle is better than that of Amagi. Easily the most impressive thing about Bismarck is her survivability. Like her sister Tirpitz, she is exceptionally difficult to land citadel hits against; only long-range plunging fire has a good chance of doing so. The closer she gets, the better her armor scheme protects her from incoming fire. She will take more than her fair share of regular penetration damage from enemy armor-piercing rounds, but that damage repairs better than citadel damage.
Bismarck has another trick up her sleeve that sets her apart from Tirpitz: access to the Hydroacoustic Search consumable. This provides her with large windows of time where she is functionally immune to long range torpedoes, and also provides detection of enemy ships hidden in smoke screens when pushing into capture zones.
When all of that is paired with an above-average anti-aircraft suite, Bismarck is a very well-rounded, highly survivable battleship that is friendly to players of all skill levels.
Pros:
- Fast turret traverse and main battery reload time (26 seconds) for a battleship.
- Outstanding secondary battery. With the right upgrades and commander skills, her secondary battery range can be extended past 11.0 km, allowing Bismarck to whittle down enemy ships before closing in for the kill.
- Has access to the Hydroacoustic Search
consumable, making her very difficult to torpedo from long range.
- Above average anti-aircraft suite.
- Surprisingly nimble for a battleship of her size, with an excellent top speed (30 knots).
- Exceptionally durable with a good armor layout; has the vaunted "turtleback" armor making her almost immune to citadel damage except from super-battleship guns (i.e. Yamato, Shikishima).
- Secondaries can take a destroyer down fairly quickly if it doesn't dodge or use smoke.
- Many hit points
Cons:
- No torpedoes like those found on her sister Tirpitz.
- Only has eight (8) barrels, while nearly every other ship at this tier has nine (9) or more of a higher caliber.
- Armor scheme remains vulnerable to full penetrations by armor-piercing shells when showing the flat broadside of the ship to the enemy; Bismarck may not take citadel damage, but a lot of regular penetration damage hurts just as badly.
- Main guns' accuracy can be disappointing at times, especially without Aiming System Modification upgrade.
- Despite her secondaries' range, their reliability can be inconsistent even with a proper build. They also don't work well against another battleship (105mm's will usually not penetrate their superstructure), especially at extremely close range (i.e. 6km or less).
Research
Optimal Configuration
Upgrades
The recommended upgrades for Bismarck are as follows:
- Slot 1: Auxiliary Armaments Modification 1
for more survivability of the AA mounts and of the secondary battery.
- Slot 2: Damage Control System Modification 1
to improve her overall survival in battle.
- Slot 3: Secondary Battery Modification 1
for better accuracy and more range for the secondary battery guns
- Slot 4: Damage Control System Modification 2
to further improve her overall survival. Steering Gears Modification 1
is also an option to improve her maneuverability.
- Slot 5: Concealment System Modification 1
to reduce her detection range and increase incoming enemy shell dispersion.
Commander Skills
Recommended Commander Skills ![]() | ||||||
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Cost (points) |
Attack | Defense | ||||
1 |
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2 |
![]() ★★ |
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3 |
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![]() ★★★ |
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4 |
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![]() ★★ |
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![]() ★★ |
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Not Useful |
Consumables
Bismarck can equip the following consumables:
- Slot 1: Damage Control Party
- Slot 2: Repair Party
- Slot 3: Spotting Aircraft
or Catapult Fighter
- Slot 4: Hydroacoustic Search
Catapult Fighter is recommended, since Bismarck's range is already quite good.
Signals
Players who have followed the Secondary Battery Build above will want to equip Mike Yankee Soxisix () and India Delta (
) signals in order to further boost the effectiveness of their secondaries and Repair Party
consumable, respectively.
Players following the Anti-Aircraft Build may wish to equip November Echo Setteseven () for the bonus to AA gun damage.
Recommended Signal Flags ![]() | |||||
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Combat | |||||
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![]() ★★ |
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Gallery
Historical Info
Historical Gallery
Video
References
- German battleship Bismarck - Wikipedia
- Bismarck-class battleship - Wikipedia
- Chasing Bismarck - News - World of Warships
- Dry Dock: Bismarck - News - World of Warships
- Sabaton Pays Tribute to Bismarck - News - World of Warships
- The History of Günther Lütjens - News - World of Warships
- Bismarck. A musical tribute from Sabaton and World of Warships - World of Warships Official Channel - YouTube
- Dry Dock: Bismarck - World of Warships Official Channel - YouTube
- German Commander Günther Lütjens - World of Warships Official Channel - YouTube
- https://en.wikipedia.org/wiki/Ernst_Lindemann
- https://en.wikipedia.org/wiki/G%C3%BCnther_L%C3%BCtjens
Ship Change Log
See here for links to Update notes.
- Available for testing by supertesters in the game starting from Update 0.5.9.
- Introduced into the game as a researchable ship in Update 0.5.10.
- Update 0.5.12:
- Fixed display of navigation lights at low settings.
- Update 0.5.13:
- In the text description of the armoring, the thickness of the citadel's armor was corrected.
- Update 0.5.14:
- For permanent camouflage, the discount on ship maintenance was increased from 5% to 10%.
- Update 0.6.0:
- Improved Hydroacoustic search was replaced with the standard one for Tier VIII ships.
- Update 0.6.6:
- Improved appearance of the ship using a special technology for high-quality rendering of thin elements (mainly rigging).
- Update 0.6.8:
- For 105-mm secondary battery shells, the chance of setting fire was reduced from 9% to 5%, and the damage from 1300 to 1200.
- The range of the secondary battery was increased from 7 to 7.5 km.
- Update 0.6.12:
- Detectability when firing main guns in smoke changed to 15.05 km.
- Detection range of the Arado Ar.196 aircraft was increased from 4 km to 7 km in air, and to 8 km by sea.
- Update 0.6.14:
- Improved display of thin elements. The changes do not affect the game balance in any way.
- Update 0.7.1:
- Fixed textures for the Bismarck Hull (A).
- Update 0.7.10:
- The range of the Hydroacoustic Search consumable was unified - 5 km for detecting ships, 3.5 km for detecting torpedoes.
- Update 0.8.5:
- Credit earnings increased by 5%.
- XP earnings increased by 5%.
- Update 0.8.6:
- The armor penetration of the secondary high-explosive projectile was increased from 18 to 26 mm. With this change, the 105-mm secondary battery guns of German ships will be able to penetrate the plating of destroyers, cruisers, and battleships of Tier VI-VII.
- Update 0.8.11:
- The main battery dispersion ellipse was adjusted to that of American and British battleships.
- Update 0.9.5:
- Small changes to geometry and textures.
- Update 0.10.0:
- Increased accuracy of secondary battery guns.
- The firing range of the secondary battery was increased to 7.6 km.
- Update 0.11.6:
- Minor fixes to the model and textures of the ship.
- Update 0.11.11:
- Minor updates to geometry and textures.
- Update 12.0:
- Improved the geometry and textures of the Varg and "The Last Conquest" camoflauges.