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Revision as of 21:00, 25 August 2018Revision as of 15:32, 26 August 2018
Undo revision 277507 by Starfleet1701:na (talk); SE is useless on every BB
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 | Basics of Survivability = 3 | Basics of Survivability = 3
?| Survivability Expert = 1+| Survivability Expert =
 | Torpedo Armament Expertise =  | Torpedo Armament Expertise =
 | Emergency Takeoff =  | Emergency Takeoff =

Revision as of 15:32, 26 August 2018

Battleship | U.K. | Tier X
Tech Tree Position
Research price255000 exp
Purchase price20,600,000 Credits
Hit Points82,900 
Main Battery
419 mm/45 Mk II4 х 3 pcs.
Rate of Fireshots/min.
Reload Time30 sec.
Rotation Speeddeg./sec.
180 Degree Turn Time45 sec.
Firing Range24.25 km.
Maximum Dispersion302 m.
HE Shell419 mm HE Mk I 
Maximum HE Shell Damage7,200 
Chance of Fire on Target Caused by HE Shell48 %
Initial HE Shell Velocity792 m./s.
HE Shell Weight995 kg.
AP Shell419 mm AP Mk II 
Maximum AP Shell Damage13,000 
Initial AP Shell Velocity747 m./s.
AP Shell Weight1157 kg.
Secondary Armament #1
134 mm/50 Mk I8 х 2 pcs.
Firing Rangekm.
Rate of Fireshots/min.
Reload Time6.67 sec.
HE Shell134 mm HE Mk IC 
Maximum HE Shell Damage1,900 
Initial HE Shell Velocity792 m./s.
Chance of Fire on Target Caused by HE Shel%
AA Defense
40 mm STAAG4 х 2 pcs.
. . . Average Damage per Second53.6 
. . . Firing Range3.51 km.
40 mm Bofors Mk VI11 х 6 pcs.
. . . Average Damage per Second222.2 
. . . Firing Range3.51 km.
40 mm Bofors Mk VII12 х 1 pcs.
. . . Average Damage per Second104.4 
. . . Firing Range3.51 km.
134 mm/50 Mk I8 х 2 pcs.
. . . Average Damage per Second68 
. . . Firing Range5.19 km.
Maximum Speed29.5 knot
Turning Circle Radius820 m.
Rudder Shift Time17.4 sec.
Surface Detectability Range15.66 km.
Air Detectability Range12.53 km.
Battle Levels

Conqueror — British Tier X battleship.

This ship was designed as a battleship with increased firepower on the basis of the British experience in ship construction gained during World War II. The project was notable for the 457 mm main guns, which were developed in the early 1920s and were the most powerful British naval artillery systems.


Main Battery Rate of Fire
180° Turn Time
Maximum Dispersion
Maximum HE Shell Damage
Chance of Fire on Target Caused by HE Shell
Maximum AP Shell Damage
Research price
Purchase price
419 mm/45 Mk II2453027,2004813,000 02,000,000
457 mm/45 Mk II2453028,2006314,900 35,0002,500,000
Hull Hit Points
Main Turrets
Secondary Gun Turrets
AA Mounts
Torpedo Tubes
Hangar Capacity
Research price
Purchase price
Conqueror (A)82,90019456484/11/12/80 03,500,000
Gun Fire Control System Firing Range Increase
Maximum Firing Range
Research price
Purchase price
Mk X mod. 1024.3 02,000,000
Engine Maximum Speed
Research price
Purchase price
Propulsion: 135,650 hp29.5 01,500,000

Compatible Upgrades

 Slot 1  Main Armaments Modification 1 Auxiliary Armaments Modification 1 Magazine Modification 1
 Slot 2  Damage Control System Modification 1 Propulsion Modification 1 Steering Gears Modification 1
 Slot 3  Main Battery Modification 2 Secondary Battery Modification 1 AA Guns Modification 1 Aiming Systems Modification 1
 Slot 4  Damage Control System Modification 2 Propulsion Modification 2 Steering Gears Modification 2
 Slot 5  Target Acquisition System Modification 1 Concealment System Modification 1
 Slot 6  AA Guns Modification 2 Main Battery Modification 3 Gun Fire Control System Modification 2 Secondary Battery Modification 2

Player Opinion


Perched atop the British battleship tech tree at Tier X, Conqueror is a worthy successor to Lion.

Like Lion, Conqueror can sneak around the map by taking advantage of her low detectability range, which is among the lowest of all Tier X battleship's, even beating that of a Hindenburg fully kitted out for concealment. Her size means that she will take quite a few hits in a gunfight. As such, it is important to position properly and use concealment when faced with overwhelming odds. When this isn’t possible, Conqueror is capable of holding her own. Her high-explosive (HE) shells are extremely powerful and sport a high fire chance. This is useful when engaging multiple ships because she can burn her enemies at range and switch to armor piercing (AP) for more devastating hits at close range. However, her HE shells are powerful enough that some captains may choose to use it exclusively.

After slugging it out with the other heavy hitting ships at Tier X, Conqueror can use a Repair Party (While active, restores a fixed percentage of a ship's hit points each second.) consumable which is capable of restoring tens of thousands of hit points (HP). This allows her to stay in the fight, continuing to punish her enemies, but she is still relatively fragile if she is unable to disengage and heal. Conqureror’s anti-aircraft armament, while powerful for self-defense — especially the mid-range ring — is concentrated into a relatively small number of mounts, meaning it can be disabled fairly quickly. By combining her strengths and finding support from friendly ships, Conqueror becomes one of the most powerful ships in the game.


  • Excellent AP and HE shell performance. Conqueror is capable of destroying her enemies at any range.
  • 457mm gun option gains an accuracy boost.
  • Highest AP shell damage in the game (when equipped with 457mm guns).
  • High HE fire chance means that a salvo with multiple hits almost guarantees a fire, making her extremely effective against aircraft carriers.
  • Armor-piercing shells have short-fuse, allowing for less overpenetrations on cruisers, aircraft carriers and destroyers.
  • Amazing concealment, rivaling most cruisers and even beating some. Conqueror can sneak around a flank or disengage in order to repair the damage she has sustained in battle.
  • Access to the same crazy Repair Party (While active, restores a fixed percentage of a ship's hit points each second.) consumable found on high tier British cruisers, capable of repairing huge amounts of damage.
  • Very low citadel means critical hits are extremely rare, even when broadside.
  • Excellent anti-aircraft suite. When fully specialized for it, Conqueror is capable of shredding enemy aircraft.
  • Solid handling characteristics. With an above average stock rudder shift time and turning radius, Conqueror is capable of outmaneuvering Montana and Großer Kurfürst. Yamato has a smaller turning radius but has a slower rudder shift time.


  • Despite a thick armor belt that is capable of stopping small-medium caliber shells, Conqueror is susceptible to high caliber AP shells at certain angles.
  • No protection against HE shells, the entire deck is basically unarmored besides the minimum armor for the tier.
  • Same short-fuse on the AP leads to poor performance against battleships at medium-to-long range.
  • 457mm gun option is still unreliable to hit targets, even with the boosted accuracy, due to less shells being fired per salvo.
  • Conqueror is a massive ship, which makes it hard to operate in close quarters. She is also a large target for enemy destroyers to hit with torpedoes, combined with the fact she has very poor torpedo protection compared to other Tier X battleships.
  • Slower than Großer Kurfürst and Montana.
  • Health pool is the lowest among all Tier X battleships; however, she is capable of restoring large amounts of HP with her Repair Party (While active, restores a fixed percentage of a ship's hit points each second.) consumable, but this consumable has a longer-than-normal cooldown and has a smaller number of charges than normal, with only 2.
  • Even when fully specialized, Conqueror’s secondary armament is underwhelming due to its sluggish reload and low firepower.
  • Conqueror has her anti-aircraft armament concentrated into a relatively low number of mounts that are grouped on her superstructure, leading to many of them becoming incapacitated fairly quickly by high-explosive shells from enemy ships and making its high initial DPS a bit deceptive.
  • Though good stock range. Conqueror doesn't have access to Spotting Aircraft (While active, a spotter plane circles the ship enhancing main battery firing range.) or Catapult Fighter (While active, a group of fighter planes circles the ship providing protection by attacking incoming enemy aircraft.) consumable. Unlike her tier X piers and some other battleships.


Conqueror has one researchable upgrade for her main battery. The stock gun configuration is four (4) turrets with three (3) 419mm rifles each. By researching and upgrading, her configuration changes to four (4) turrets with two (2) 457mm rifles each. Her AP and HE shell damage is similarly increased and the chance of fire for HE shells ticks upward.

It's difficult to recommend investing in the 457mm guns. Some players may wish to purchase the upgrade in order to engage battleships more readily, but the small difference between Conqueror’s 457mm shells and Yamato’s 460mm ones is significant due to the way the armor overmatching mechanics work in World of Warships: Conqueror’s 457mm shells cannot automatically penetrate the bow armor of every other ship in the game the way Yamato can. This is not to say that they are bad, only that the main advantage of Yamato’s guns of approximately the same size does not transfer to Conqueror. The upgrade however, drastically reduces Conqueror’s potential alpha damage by nearly 40,000 points. Also, since the stock guns have similar caliber to Großer Kurfürst’s upgraded guns with the same number of rifles as well as a better reload, it is mostly a better choice to stay with the stock guns rather than spend credits and experience on the upgrade.

Optimal Configuration


The recommended upgrades for Conqueror are as follows:

Upgrade Slot 1 provides a useful alternative to Main Armaments Modification 1. For players who wish to specialize for anti-aircraft duties, Auxiliary Armaments Modification 1 (+100% to secondary battery survivability. / +100% to AA mounts survivability.) should be mounted.

Upgrade Slot 3 provides options with different benefits. Aiming Systems Modification 1 is typically recommended for increased accuracy in long range gunnery. For increased turret traverse in a brawl, Main Battery Modification 2 (+5% to main battery loading time. / +15% to main battery traverse speed.) is a useful upgrade. For specialization in anti-aircraft duties, AA Guns Modification 2 (+15% continuous damage from all AA mounts. / +15% damage per second within the explosion radius of shells fired from medium- and long-range AA defenses.) should be mounted.

Upgrade Slot 6 provides two useful options for specialization in different roles. Main Battery Modification 3 reduces reload time, but there is a tradeoff of increased turret traverse time. This upgrade is recommended for players who wish to specialize in gunnery. Template:AA Guns Modification 3 increases the damage output of AA guns, and is the useful option for anti-aircraft duties.

Commander Skills

As with most battleships, commander skill points for Conqueror are best invested into skills that will keep her alive. Level 1's Priority Target, Level 2's High Alert, Level 3's Basics of Survivability, and Level 4's Fire Prevention all earn a recommendation on this basis. Other key skills include: Concealment Expert to maximize stealth; Advanced Firing Training to extend her AA bubble as far as possible; and Adrenaline Rush to get the most out of her main battery, particularly given how soft she is. Expert Loader at Level 1 is also a good place to consider investing a single point, given how attractive her HE shells are.


Conqueror can equip the following consumables:

Conqueror’s key strength is access to its powerful Repair Party (While active, restores a fixed percentage of a ship's hit points each second.) consumable. The premium version of this consumable — Repair Party II (While active, restores a fixed percentage of a ship's hit points each second.) — should be mounted, paired with the commander skill Superintendent in order to gain two additional charges with reduced cooldown time. Damage Control Party II (When activated, instantly repairs fires, floods, and incapacitations, and prevents more for the duration.) should likewise be mounted to reduce cooldown time between uses.


Type 1, 2, or 5 camouflage can be equipped for credits; Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells.

Players who wish to spend doubloons can equip Conqueror with Type 20 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.


Critically important signal flags for Conqueror include: India Delta (+20% to the amount of HP recovered when the Repair Party consumable is used.), India Yankee (-20% to fire duration.), and Juliet Yankee Bissotwo (-20% to flooding duration.). Players are also encouraged to equip November Echo Setteseven (+5% continuous damage by all AA guns, +5% damage per second within the explosion radius of shells fired from medium- and long-range AA defenses.) to maximize Conqueror’s AA bubble and India Bravo Terrathree (-10% to the cost of the ship's post-battle service.) to keep her operational costs more manageable.


Historical Info

Ships of U.K.
Destroyers  II Medea • III Valkyrie • III Campbeltown Doubloons • IV Wakeful • V Acasta • VI Icarus • VI Gallant Doubloons • VII Jervis • VIII Lightning • VIII Cossack Doubloons • IX Jutland • X Daring 
Cruisers  I Black Swan • II Weymouth • III Caledon • IV Danae • V Emerald • V Exeter Doubloons • VI Leander • VII Fiji • VII Belfast Doubloons • VIII Edinburgh • IX Neptune • X Minotaur 
Battleships  III Bellerophon • III Dreadnought Doubloons • IV Orion • V Iron Duke • VI Warspite Doubloons • VI Queen Elizabeth • VII King George V • VII Hood Doubloons • VII Nelson • VII Duke of York Doubloons • VIII Monarch • VIII Vanguard Doubloons • IX Lion • X Conqueror • X Thunderer 
Aircraft Carriers  IV Hermes • VI Furious • VI Ark Royal • VIII Implacable • VIII Indomitable Doubloons • X Audacious
France  III Turenne • IV Courbet • V Bretagne • VI Normandie • VI Dunkerque Doubloons • VII Lyon • VIII Richelieu • VIII Gascogne Doubloons • IX Alsace • IX Jean Bart Doubloons • X République • X Bourgogne 
Japan  II Mikasa Doubloons • III Kawachi • IV Myōgi • IV Ishizuchi Doubloons • V Kongō • V ARP Kongō • V ARP Kirishima • V ARP Haruna • V ARP Hiei • VI Fusō • VI Mutsu Doubloons • VII Nagato • VII Ashitaka Doubloons • VIII Amagi • VIII Kii Doubloons • IX Izumo • IX Musashi • X Yamato 
U.S.A.  III South Carolina • IV Wyoming • IV Arkansas Beta Doubloons • V New York • V Texas Doubloons • VI New Mexico • VI Arizona Doubloons • VI W. Virginia 1941 Doubloons • VII Colorado • VIII North Carolina • VIII Alabama Doubloons • VIII Massachusetts Doubloons • VIII Massachusetts B Doubloons • VIII Alabama ST • IX Iowa • IX Missouri • IX Georgia Doubloons • X Montana 
U.S.S.R.  III Knyaz Suvorov • IV Imperator Nikolai I Doubloons • IV Gangut • V Pyotr Velikiy • V Oktyabrskaya Revolutsiya Doubloons • VI Izmail • VII Sinop • VIII Vladivostok • VIII Lenin Doubloons • IX Sovetsky Soyuz • X Kremlin • X Slava 
Germany  III Nassau • III König Albert Doubloons • IV Kaiser • V König • V Viribus Unitis • VI Bayern • VI Prinz Eitel Friedrich Doubloons • VII Gneisenau • VII Scharnhorst Doubloons • VIII Tirpitz Doubloons • VIII Bismarck • VIII Tirpitz B Doubloons • IX Friedrich der Große • X Großer Kurfürst 
U.K.  III Bellerophon • III Dreadnought Doubloons • IV Orion • V Iron Duke • VI Warspite Doubloons • VI Queen Elizabeth • VII King George V • VII Hood Doubloons • VII Nelson • VII Duke of York Doubloons • VIII Monarch • VIII Vanguard Doubloons • IX Lion • X Conqueror • X Thunderer 
Italy  V Giulio Cesare Doubloons • VIII Roma Doubloons