Nelson
Revision as of 01:08, 17 February 2020 | Revision as of 21:26, 21 February 2020 | |||
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|Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> | |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> | |||
? | * Citadel extends well above the waterline, making it easy for other battleships and heavy cruisers to | + | * Citadel extends well above the waterline, making it easy for other battleships and heavy cruisers to penetrate it. | |
* Slow top speed. | * Slow top speed. | |||
* Horrendously poor deceleration. | * Horrendously poor deceleration. | |||
* Underwhelming anti-aircraft suite makes ''Nelson'' an easy target for enemy aircraft carriers. | * Underwhelming anti-aircraft suite makes ''Nelson'' an easy target for enemy aircraft carriers. | |||
? | * AP shells lack the punch to penetrate some battleship armor at long range | + | * AP shells lack the punch to penetrate some battleship's armor at long range. | |
? | + | |||
? | + | |||
|Research=<!-- write text about priority sequence of research below --> | |Research=<!-- write text about priority sequence of research below --> |
Revision as of 21:26, 21 February 2020
406 mm/45 Mk.I on a Mk.I mount3 х 3 pcs. |
Rate of Fire2 shots/min. |
Reload Time30 sec. |
Rotation Speed4 deg./sec. |
180 Degree Turn Time45 sec. |
Firing Range18.21 km. |
Maximum Dispersion242 m. |
HE Shell406 mm HE Mk II |
Maximum HE Shell Damage6,900 |
Chance of Fire on Target Caused by HE Shell46 % |
Initial HE Shell Velocity788 m./s. |
HE Shell Weight929 kg. |
AP Shell406 mm AP Mk IB |
Maximum AP Shell Damage12,000 |
Initial AP Shell Velocity788 m./s. |
AP Shell Weight929 kg. |
152 mm/50 BL Mk.XXII on a Mk.XVIII mount6 х 2 pcs. |
Firing Range5.6 km. |
Rate of Fire5 shots/min. |
Reload Time12 sec. |
HE Shell152 mm HE Mk V |
Maximum HE Shell Damage2,150 |
Initial HE Shell Velocity884 m./s. |
Chance of Fire on Target Caused by HE Shell9 % |
120 mm/40 QF Mk.VIII on an HA Mk.XII mount6 х 1 pcs. |
Firing Range5.6 km. |
Rate of Fire12 shots/min. |
Reload Time5 sec. |
HE Shell120 mm HE Mk VA |
Maximum HE Shell Damage1,700 |
Initial HE Shell Velocity749 m./s. |
Chance of Fire on Target Caused by HE Shell8 % |
120 mm/40 QF Mk.VIII on an HA Mk.XII mount6 х 1 pcs. |
. . . Average Damage per Second36 |
. . . Firing Range4.5 km. |
20 mm Oerlikon Mk.I on a Mk.IIA mount39 х 1 pcs. |
. . . Average Damage per Second140.4 |
. . . Firing Range2.01 km. |
40 mm/39 Vickers QF Mk.VIII on a Mk.VI mount6 х 8 pcs. |
. . . Average Damage per Second118.8 |
. . . Firing Range2.49 km. |
Maximum Speed24 knot |
Turning Circle Radius750 m. |
Rudder Shift Time14.9 sec. |
Surface Detectability Range14.84 km. |
Air Detectability Range9.89 km. |
Nelson — British special premium Tier VII battleship.
This battleship featured an innovative arrangement designed under the restrictions of the Washington Naval Treaty of 1922. The ship was armed with 406mm main guns that were concentrated in three turrets in the ship's bow. She was the first battleship in the Royal Navy to be armored according to the "all or nothing" concept.
Can be unlocked and purchased from the tech tree for 375,000 Free XP plus one Credit.
Modules
Hit Points (HP) | Armor (mm) | Armor (mm) | Main Turrets (pcs.) | Secondary Gun Turrets (pcs.) | AA Mounts (pcs.) | Torpedo Tubes (pcs.) | Hangar Capacity (pcs.) |
Research price (exp) |
Purchase price () | ||
---|---|---|---|---|---|---|---|---|---|---|---|
Nelson | 59,400 | 9 | 406 | 3 | 6/6 | 39/6/6 | 0 | 0 |
Compatible Upgrades
Slot 1 |
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Slot 2 |
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Slot 3 |
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Slot 4 |
Player Opinion
Performance
HMS Nelson is a Tier VII premium British battleship. She is the second premium ship available that is purchased using Free XP instead of (the first being Missouri).
Nelson features a main battery of 16-inch guns in a 3x3 configuration with all three turrets forward of the superstructure. Unlike Izumo, and like Lenin, Nelson’s turrets all face forward, allowing her to shift fire to either side very easily when bow on. Nelson features decent — if low — penetration values on her armor-piercing rounds. This makes them highly effective against enemy cruisers due to their short fuse arming time, but renders them largely ineffective against more armored battleships at range. However, Nelson also has some of the best high explosive shells available to any battleship, with very high penetration and fire chance values. She is able to utilize her HE rounds to easily burn enemy ships, as well as stripping off AA mounts and damaging other modules.
Nelson also has a unique Repair Party consumable that is similar to those found on Lion, Conqueror and Tier VIII+ British cruisers, enabling her to heal as much as 40% of her total health pool in one use. As such, she is extremely durable with regards to fire and flooding damage. However, Nelson has a rather high citadel, similar to the original Iowa and Montana citadel locations that were revised in Update 0.6.6, meaning that she will occasionally take citadel damage even while angled towards the enemy (especially through her 25mm bow armor), and is a very easy target when broadside at medium or close range. Her torpedo protection system is also quite weak, and with her slow speed and high detection, she lacks the ability to control engagements the way faster ships can. Nelson’s secondaries are also not all that great, and her AA is best described as "adequate" and fit for self defense only due to its very weak long-range aura.
Overall, Nelson is a strong battleship, with excellent firepower for her tier and a high resilience to fire damage balanced by her high citadel, slow speed, and weak torpedo protection.
LittleWhiteMouse's Premium Ship Review: Nelson from the NA Forums
Information on the website:
Pros:
- Three forward turrets that all turn frontally, allowing for more flexibility in engagements.
- Fairly decent dispersion aids in punishing broadside cruisers and battleships.
- Has access to the same special Repair Party consumable that can heal massive amounts of health in a short span of time as high-tier British battleships and cruisers).
- Very good HE shells with high fire chance (46%).
- Rear secondaries are good enough to deal with the occasional destroyer that sneaks up behind the Nelson.
- Capable of overmatching 25mm plating with AP shells at tier 7.
Cons:
- Citadel extends well above the waterline, making it easy for other battleships and heavy cruisers to penetrate it.
- Slow top speed.
- Horrendously poor deceleration.
- Underwhelming anti-aircraft suite makes Nelson an easy target for enemy aircraft carriers.
- AP shells lack the punch to penetrate some battleship's armor at long range.
Research
Optimal Configuration
Upgrades
The recommended upgrades for Nelson are as follows:
- Slot 1: Main Armaments Modification 1*
- Slot 2: Damage Control System Modification 1
- Slot 3: Aiming Systems Modification 1*
- Slot 4: Damage Control System Modification 2*
Upgrade Slot 1 provides two useful options. For players who wish, for whatever reason, to increase the durability of the AA and secondary batteries, Auxiliary Armaments Modification 1 should be mounted. However, Main Armaments Modification 1 is usually the better choice.
Upgrade Slot 3 provides options for specialization. For increased gunnery accuracy, Aiming Systems Modification 1 should be equipped. For players who wish to increase Nelson's Abysmal long-range AA abilities, AA Guns Modification 2 or should be mounted. Since Nelson's secondary battery is nothing special, Secondary Battery Modification 2 is not recommended.
Upgrade Slot 4 provides two useful options. For increased survivability, Damage Control System Modification 2 is the better choice. Players who enjoy fighting at close ranges or enjoy increased maneuverability may find Steering Gears Modification 2 to be more useful.
Commander Skills
Nelson’s suggested Commander Skills are mostly to be expected, and are highly typical for those found on most Battleships. As she doesn't have particularly excellent qualities, such as the secondary armaments found on Scharnhorst and Gneisenau or the anti aircraft abilities of Hood, it is recommended to invest in survivability skills instead.
Recommended Commander Skills | ||||||||
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Cost (points) |
Endurance | Attack | Support | Versatility | ||||
1 |
★★ |
★★ |
★ |
Χ |
Χ |
Χ |
★ |
Χ |
2 |
★ |
★★ |
★★ |
Χ |
Χ |
Χ |
★★★ |
★ |
3 |
★ |
|
Χ |
Χ |
★ |
★★★ |
|
★★ |
4 |
|
★★ |
|
Χ |
★ |
|
★ |
★★ |
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Meh Χ - Not recommended |
Consumables
Nelson can equip the following consumables:
- Slot 1: Damage Control Party
- Slot 2: Repair Party
It is highly recommended to mount premium Repair Party II () as it can, for all intents and purposes, practically heal half of the ship's total hitpoints (over 23,000 hit points base; 28,500 when combined with India Delta signal). Premium Damage Control Party II () is left to the player's discretion upon finding whether they take too much damage from fires and flooding or simply having the turrets, engine or other modules incapacitated constantly.
Camouflage
As a premium ship, Nelson comes included with Type 10 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, and increases the amount of experience she earns.
Signals
As a battleship, Nelson can mount eight signal flags simultaneously. Captains should mount India Delta flags () to increase the amount of hit points the repair party consumable can recover. November Foxtrot flags () are recommended to reduce the cooldown timers on the ship’s consumables. Captains should also mount Sierra Mike flags () to help mitigate the ship’s slow top speed. Lastly, economic and special signal flags can be used to increase the ship’s credit and experience gain per battle.
Recommended Signal Flags | |||||
---|---|---|---|---|---|
Combat | |||||
|
★ |
★ |
★ |
|
|
|
★ |
★ |
★★★ |
★★ |
★★★ |
|
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Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
Nelson secondaries spring into action as the battleship is surprised by an enemy Leningrad.
Flag of Nelson.
Historical Info
Historical Gallery
Video