Knyaz Suvorov
Revision as of 20:25, 25 September 2019 Massive AA Fire | Revision as of 20:57, 6 October 2019 | |||
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|CommanderSkills=<!-- write text about best set of Commander Skills below --> | |CommanderSkills=<!-- write text about best set of Commander Skills below --> | |||
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? | {{Commander Skills | + | {{Commander Skills 2 | |
? | | Priority Target | + | <!-- This version enables a '0' rating. Use it for skills that have no effect (e.g. Improved Engines on a non-CV) or are detrimental to the ship. They should mirror what appears in the game client. --> | |
? | | | + | | rating11 = 3 <!-- Priority Target --> | |
? | | Expert Loader | + | | rating12 = 1 <!-- Preventive Maint --> | |
? | | Air Supremacy | + | | rating13 = 2 <!-- Expert Loader --> | |
? | | Direction Center for Fighters | + | | rating14 = 0 <!-- Air Supremacy --> | |
? | | Improved Engine Boost | + | | rating15 = 0 <!-- Direction Center for Fighters --> | |
? | | Incoming Fire Alert | + | | rating16 = 0 <!-- Improved Engine Boost --> | |
? | | Last Gasp | + | | rating17 = <!-- Incoming Fire Alert --> | |
+ | | rating18 = 0 <!-- Last Gasp --> | |||
? | | High Alert | + | | rating21 = 1 <!-- High Alert --> | |
? | | Jack of All Trades | + | | rating22 = <!-- Jack of All Trades --> | |
? | | Expert Marksman | + | | rating23 = 3 <!-- Expert Marksman --> | |
? | | Torpedo Acceleration | + | | rating24 = 0 <!-- Torpedo Acceleration --> | |
? | | Smoke Screen Expert | + | | rating25 = 0 <!-- Smoke Screen Expert --> | |
? | | Improved Engines | + | | rating26 = 0 <!-- Improved Engines --> | |
? | | Adrenaline Rush | + | | rating27 = 2 <!-- Adrenaline Rush --> | |
? | | Last Stand | + | | rating28 = <!-- Last Stand --> | |
? | | Basics of Survivability | + | | rating31 = 2 <!-- Basics of Survivability --> | |
? | | Survivability Expert | + | | rating32 = <!-- Survivability Expert--> | |
? | | Torpedo Armament Expertise | + | | rating33 = 0 <!-- Torpedo Armament Expertise--> | |
? | | Aircraft Armor | + | | rating34 = 0 <!-- Aircraft Armor --> | |
? | | Basic Firing Training | + | | rating35 = <!-- Basic Firing Training --> | |
? | | | + | | rating36 = 1 <!-- Superintendent --> | |
? | | Demolition Expert | + | | rating37 = <!-- Demolition Expert --> | |
? | | | + | | rating38 = 1 <!-- Vigilance --> | |
? | | Manual Fire Control for Secondary Armament | + | | rating41 = <!-- Manual Fire Control for Secondary Armament --> | |
? | | Fire Prevention | + | | rating42 = 2 <!-- Fire Prevention --> | |
? | | Inertia Fuse for HE Shells | + | | rating43 = <!-- Inertia Fuse for HE Shells --> | |
? | | Sight Stabilization | + | | rating44 = 0 <!-- Sight Stabilization --> | |
? | | Advanced Firing Training | + | | rating45 = <!-- Advanced Firing Training --> | |
? | | Massive AA Fire | + | | rating46 = <!-- Massive AA Fire --> | |
? | | Radio Position Finding | + | | rating47 = <!-- Radio Position Finding --> | |
? | | Concealment Expert | + | | rating48 = 2 <!-- Concealment Expert --> | |
? | + | }} | ||
|Consumables=<!-- write text about selection of Consumables below --> | |Consumables=<!-- write text about selection of Consumables below --> |
Revision as of 20:57, 6 October 2019
305 mm/52 Model 1907 in a turret5 х 2 pcs. |
Rate of Fire1.67 shots/min. |
Reload Time36 sec. |
Rotation Speed3.2 deg./sec. |
180 Degree Turn Time56.25 sec. |
Firing Range11.48 km. |
Maximum Dispersion169 m. |
HE Shell305 mm HE Model 1911 |
Maximum HE Shell Damage4,500 |
Chance of Fire on Target Caused by HE Shell33 % |
Initial HE Shell Velocity762 m./s. |
HE Shell Weight470.9 kg. |
AP Shell305 mm AP Model 1911 |
Maximum AP Shell Damage8,600 |
Initial AP Shell Velocity762 m./s. |
AP Shell Weight470.9 kg. |
120 mm/50 Model 1905 on a Vickers mounting14 х 1 pcs. |
Firing Range3.2 km. |
Rate of Fire7 shots/min. |
Reload Time8.57 sec. |
HE Shell120 mm HE Model 1907 |
Maximum HE Shell Damage1,700 |
Initial HE Shell Velocity823 m./s. |
Chance of Fire on Target Caused by HE Shell8 % |
Maximum Speed22 knot |
Turning Circle Radius650 m. |
Rudder Shift Time13.6 sec. |
Surface Detectability Range11.36 km. |
Air Detectability Range7.51 km. |
Knyaz Suvorov — Soviet Tier III battleship.
Originating from a project to design a "large high-speed battleship with modern artillery", created on the basis of the experience of the Russo-Japanese War (the New Shipbuilding project). The battleship's armament was represented by 305 mm guns with outstanding ballistic qualities for their time.
Modules
Compatible Upgrades
Slot 1 |
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Slot 2 |
Player Opinion
Performance
Knyaz Suvorov is a very peculiar Tier III battleship which favors a brawler playstyle, but not in the traditional sense.
The armor layout, speed, and maneuverability of the Knyaz Suvorov favors run-through attacks as opposed to the usual "wagon wheel" swirling turn. If successfully baited into the mistake of doing so, other battleship captains which commit to a turning fight will end up giving you their broadside at an easy range for devastating AP shell hits. Her 22-knot top speed also means that she is an excellent ship for supporting and divisioning up with slower "protected" cruisers such as Bogatyr and Saint Louis which have faster firing but lower-alpha guns.
Suvorov is not without her weaknesses though...her main guns have lackluster maximum and effective range compared to other Tier III battleships and cannot reliably hit even the largest of ships at maximum range. On top of that, her armor scheme does not conform to the "all-or-nothing" schemes found on other ships, meaning citadel protection is sacrificed for increased overall hull protection.
At the end of the day, the Suvorov can be a valuable offensive or defensive asset to any team if the captain employs the right tactics and has teammates willing to support them.Pros:
- Good accuracy at close ranges.
- Second-fastest rudder shift of all Tier III battleships. Good for dodging long range fire.
- Strong overall hull armor tanks DD and cruiser HE shells not using the Inertia Fuse commander skill.
- Good top speed. Second-fastest Tier III battleship.
- Fast-reloading Damage Control party consumable found on the rest of the Russian BB line.
Cons:
- Slowest unmodified main battery reload time in the game along with Gangut.
- Abysmal long-range dispersion. Effective range of the guns is roughly 65% of maximum firing range.
- Poor turning circle radius offsets the good rudder shift time, averaging out overall agility.
- Citadel is not protected well enough for traditional dueling. Showing full broadside is a death sentence.
- Limited charges on the Damage Control Party consumable common to all Russian BBs.
Optimal Configuration
Commander Skills
Recommended Commander Skills | ||||||||
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Cost (points) |
Endurance | Attack | Support | Versatility | ||||
1 |
★★★ |
★ |
★★ |
Χ |
Χ |
Χ |
|
Χ |
2 |
★ |
|
★★★ |
Χ |
Χ |
Χ |
★★ |
|
3 |
★★ |
|
Χ |
Χ |
|
★ |
|
★ |
4 |
|
★★ |
|
Χ |
|
|
|
★★ |
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Meh Χ - Not recommended |
Gallery
Historical Info
Historical Gallery