Neustrashimy
Revision as of 05:44, 12 May 2019 | Revision as of 15:52, 14 May 2019 Added historical gallery. | |||
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+ | File:1382701407de.jpg| ''Neustrashimy''. | |||
+ | File:Neustrashimy under construction.jpeg| ''Neustrashimy'' under construction, circa 1951. | |||
+ | File:Neustrashimy sea trials 1954.jpeg| ''Neustrashimy'' on sea trials in 1954. | |||
+ | File:03431009.jpg | ''Neustrashimy'' at anchor, 1955. | |||
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Revision as of 15:52, 14 May 2019
130 mm/58 Model 1957 on an SM-2-1 mount2 х 2 pcs. |
Rate of Fire15 shots/min. |
Reload Time4 sec. |
Rotation Speed18 deg./sec. |
180 Degree Turn Time10 sec. |
Firing Range12.75 km. |
Maximum Dispersion110 m. |
HE ShellHE-42 |
Maximum HE Shell Damage1,800 |
Chance of Fire on Target Caused by HE Shell8 % |
Initial HE Shell Velocity950 m./s. |
HE Shell Weight33 kg. |
AP ShellSAP-42 |
Maximum AP Shell Damage2,600 |
Initial AP Shell Velocity950 m./s. |
AP Shell Weight33.4 kg. |
533 mm Quintuple PTA-53-412 х 5 pcs. |
Rate of Fire0.48 shots/min. |
Reload Time125 sec. |
Rotation Speed25 deg./sec. |
180 Degree Turn Time7.2 sec. |
Torpedo53-51 |
Maximum Damage17,933 |
Torpedo Speed65 knot |
Torpedo Range9.99 km. |
130 mm/58 Model 1957 on an SM-2-1 mount2 х 2 pcs. |
. . . Average Damage per Second33.8 |
. . . Firing Range5.19 km. |
45 mm SM-16 mount4 х 2 pcs. |
. . . Average Damage per Second45.2 |
. . . Firing Range3.51 km. |
25 mm 110-PM on a 4М-120 mount2 х 4 pcs. |
. . . Average Damage per Second16.8 |
. . . Firing Range3.09 km. |
Maximum Speed36 knot |
Turning Circle Radius700 m. |
Rudder Shift Time4.6 sec. |
Surface Detectability Range6.87 km. |
Air Detectability Range3 km. |
Neustrashimy — Soviet special premium Tier IX destroyer.
Adopted in 1945, a 10-year military shipbuilding program envisaged building 226 "standard" destroyers. Some of them were to fall under Project 30bis, which had been successfully accommodated by the industrial sector, while others were designated a new class. In 1949, the new lead ship of Project 41, Neustrashimy, was laid down at the Zhdanov yard in Leningrad. A total of 110 destroyers were planned to be built, but the series production of such a complex ship was canceled in favor of the Project 56 destroyers.
Modules
Rate of Fire (shots/min) | Torpedo Tubes Reload Time (sec) | 180° Turn Time (sec) | Maximum Damage (HP) | Torpedo Speed (knot) | Torpedo Range (km) |
Research price (exp) |
Purchase price () | ||
---|---|---|---|---|---|---|---|---|---|
53-51 | 0.5 | 125 | 7.2 | 17,933 | 65 | 10 | 0 | 0 |
Compatible Upgrades
Slot 1 |
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Slot 2 |
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Slot 3 |
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Slot 4 |
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Slot 5 |
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Slot 6 |
Player Opinion
Performance
Neustrashimy can be very closely compared to the Grozovoi one tier higher. While having one less turret than the Grozovoi, Neustrashimy trades that for better concealment. The ship is very much a jack-of-all-trades ship, combining gunboat aspects from the Soviet destroyer line, Japanese level of stealth, and American torpedo performance.
The gunpower is the most obvious characteristic of the Neustrashimy. With only 4 guns per salvo, Neustrashimy's salvo is lacking in power. The damage output is still passable, but it is 2/3 of a Grozovoi in terms of gunpower. The guns are on two turrets with two guns each, so if one is knocked out the gunpower is halved. This makes module survivability extremely important, with so few guns each one matters a lot more.
Concealment on the Neustrashimy is outstanding, with even better concealment than Shimakaze. This concealment is unheard of for the rest of the Russian destroyers. Neustrashimy can use the stealth to get in the face of enemies and launch torps, as well as sneak up to enemy destroyers and ambush them. While it only has 4 guns, it deals enough damage to handle most other destroyers, and with concealment advantage the Neustrashimy gets the first attack in. Maneuverability is slightly better than that of the Grozovoi, but still short of other destroyers.
The torpedoes are a mixed bag, on one hand the torpedoes do more damage than the tech tree counterparts. However, 10km torpedo range can be lacking in matches with high amounts of radar or presence of aircraft carriers. Nevertheless, the Neustrashimy are a great utility tool to use whenever targets do get into range and can deal great damage.Pros:
Cons:
- With only 4 guns spread between 2 turrets, Neustrashimy lacks firepower compared to other Soviet destroyers, Udaloi and Tashkent
- The concentration of all of Neustrashimys firepower in two turrets means that losing a turret halves your firepower.
- Relatively short torpedo range of 10km means Captains have to get dangerously close to the radar range of other ships.
- Large size and lousy turning circle mean that Neustrashimy can be hit easily at range.
Research
Optimal Configuration
Upgrades
The recommended upgrades for Neustrashimy are as follows:
- Slot 1: Main Armaments Modification 1
- Slot 2: Propulsion Modification 1
- Slot 3: Aiming Systems Modification 1 *
- Slot 4: Steering Gears Modification 2 or Propulsion Modification 1 ()
- Slot 5: Concealment System Modification 1
- Slot 6: Main Battery Modification 3 or Torpedo Tubes Modification 2 ()
Since Neustrashimy is essentially a slower, stealthier version of Grozovoi with one less turret and worse AA, players can treat the destroyer in a similar manner albeit with some variation. A more 'generalist' build focusing on preserving the engine module and armament modules (especially since the destroyer only has two turrets) is advised, although the choice in Slot 6 will depend on if the player would rather take advantage of their destroyer's torpedoes, or stick to improving the gunnery abilities of the ship.
Since Neustrashimy has access to the Defensive AA Fire consumable, it is also possible to utilize an AA build with this ship. If the player wishes to pursue this path, they should equip AA Guns Modification 1 into Slot 3, and if they are willing to sacrifice the potentially boost to damage against ships, place AA Guns Modification 2 () in Slot 6 instead of upgrades to improve gun or torpedo battery performance. Coupled with the appropriate captain skills such as Basic Firing Training and/or Advanced Firing Training, as well as the November Echo Setteseven () flag, the player can turn Neustrashimy into a potent AA destroyer.
Commander Skills
Key skills for Neustrashimy commanders include a similar to Grozovoi, due to their superficial similarity; with a higher emphasis on survivability. Due to Neustrashimy's poise as a jack-of-all-trades, Captains are at the liberty to alter their set; preferring guns or torpedoes as they see fit.
Recommended Commander Skills | ||||||||
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Cost (points) |
Endurance | Attack | Support | Versatility | ||||
1 |
★★★ |
★★★ |
★ |
|
|
|
★ |
|
2 |
★ |
★★ |
★ |
|
|
|
★★★ |
★★★ |
3 |
★★ |
★★★ |
★ |
|
★★ |
★★★ |
★★ |
★ |
4 |
|
|
|
|
★★ |
|
★ |
★★★ |
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Meh Χ - Not recommended |
Consumables
Neustrashimy can equip the following consumables:
- Slot 1: Damage Control Party
- Slot 2: Smoke Generator
- Slot 3: Defensive AA Fire
- Slot 4: Repair Party
- Slot 5: Engine Boost
Camouflage
As a premium ship, Neustrashimy comes included with Type 10 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.
Signals
Recommended Signal Flags | |||||
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Combat | |||||
★★★ |
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★★★ |
★★★ |
★★ |
|
★ |
★★ |
★★ |
★★★ |
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Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
Historical Info
Historical Gallery