Udaloi
Revision as of 14:52, 14 March 2017 Added Research Section | Revision as of 16:54, 14 June 2020 Defensive AA gets it's own slot 0.9.5. Text whacking [italics, anyone?] Needs rewrite. | |||
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|Anno=<!-- you can write below short description for the ship. it will replace default once. --> | |Anno=<!-- you can write below short description for the ship. it will replace default once. --> | |||
+ | The most advanced Soviet destroyer among those designed before 1941 (Project 35). ''Udaloi'' was large in size and could run at a very high speed for this type of ship. In terms of the power of her main guns, she outclassed most of her foreign counterparts.<br><!-- <br>{{Model3DViewer|21827fe27ab74fe29711e0433fd37922}}--> | |||
|Performance=<!-- write text about performance in battles below --> | |Performance=<!-- write text about performance in battles below --> | |||
? | What can be | + | What can be described as an ''Ognevoi'', ''Kiev'', and ''Tashkent'' facemelting, ''Udaloi'' is a fairly newer shift in Russian destroyer ergonomics. Sporting dual mounts in the same AB-X layout and fairly decent torpedoes, this destroyer leans more to her guns than to her torpedoes that are used for harassing runs to scare off, if not outright severely damage, the occasional player that does not know any better or was too careless. Due to this, ''Udaloi'' can repeatedly kite ships that have a hard time beading on her due to the fast speed she can reach and as a destroyer that leans on guns more than torpedoes, she can be an effective counter to ''Fletcher'' or ''Yugumo'' in the thick of melée or in range gunnery duels. An interesting thing about this destroyer is that her AA suite when fully kitted is fairly equivalent to a light cruiser's. | |
? | However, she is not | + | However, she is not without her drawbacks. Similar to her Russian predecessors her torpedo speed leaves something to be desired and the detection rating of the ship itself is quite poor for a destroyer. Her maneuverability is also lacking, but this can be compensated for with the appropriate upgrades (see below). | |
|Research=<!-- write text about priority sequence of research below --> | |Research=<!-- write text about priority sequence of research below --> | |||
? | As a tech-tree ship, ''Udaloi'' has to research a second hull, improved fire control directors, and improved torpedo armament. Prioritize the second hull upgrade first, followed by the improved fire control. Torpedo armament upgrades should be last, as ''Udaloi'' is primarily a gunboat, and usage of her torpedoes is situational. | + | As a tech-tree ship, ''Udaloi'' has to research a second hull, improved fire control directors, and improved torpedo armament. Prioritize the second hull upgrade first (this increases the tubes of the torpedo launchers from 3 to 5, just like ''Ognevoi''), followed by the improved fire control. Torpedo armament upgrades should be last, as ''Udaloi'' is primarily a gunboat, and usage of her torpedoes is situational. | |
|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> | |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> | |||
? | * | + | * Good HE and AP shells, usable against all targets regardless of class | |
? | * | + | * Good rate of fire and fast main battery traverse speed | |
? | + | * Heavy torpedo armament - three quintuple launchers with decent speed, range and damage | ||
? | * | + | * Good ship speed of 40 knots | |
? | * | + | * Decent AA suite, bolstered by the {{Defensive AA Fire}} consumable | |
+ | * Access to the {{Repair Party}} consumable | |||
|Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> | |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> | |||
? | * | + | * Large ship with bad concealment | |
? | * Large for a destroyer | + | * Large turn radius and slow rudder shift for a destroyer | |
? | * | + | * Long torpedo reload time | |
? | * | + | * Fairly low hitpoint pool compared to techtree counterpart ''[[Tashkent]]'' | |
|OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)--> | |OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)--> | |||
|Upgrades=<!-- write text about best upgrades below --> | |Upgrades=<!-- write text about best upgrades below --> | |||
? | + | The recommended upgrades for ''{{#var:ship_name}}'' are as follows: | ||
? | {{block|i|content= | + | * '''Slot 1''': {{Main Armaments Modification 1}} | |
+ | * '''Slot 2''': {{Engine Room Protection}} | |||
+ | * '''Slot 3''': {{Aiming Systems Modification 1}} | |||
+ | * '''Slot 4''': {{Propulsion Modification 2}} | |||
+ | * '''Slot 5''': {{Concealment System Modification 1}} | |||
+ | * '''Slot 6''': {{Main Battery Modification 3}} | |||
+ | ||||
+ | {{block|i|content=Captains who have one of the rare {{Engine Boost Modification 1}} upgrades '''and''' have the Sierra Mike ({{Sierra Mike|Size=18px}}) signal equipped are encouraged to replace the '''Propulsion Modification 1''' upgrade, as it extends the {{Engine Boost}} consumable duration by 50%, thereby allowing ''{{#var:ship_name}}'' to maintain a max speed of 45.4 knots for '''three minutes'''.}} | |||
|CommanderSkills=<!-- write text about best set of Commander Skills below --> | |CommanderSkills=<!-- write text about best set of Commander Skills below --> | |||
? | For | + | For Level 1, the best option to choose is Preventative Maintenance, as it will reduce the chance of module incapacitations; something that is critical for the survivability of Destroyers. Likewise, Priority Target is a good choice as well, as it can relay information to the Captain on how many enemies are targeting the ship. | |
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? | + | At Level 2, the best option to choose is Last Stand, as it still allows for engines and rudders to be functional even when incapacitated. This increases survivability, and stacks well with Preventative Maintenance. Adrenaline Rush is another good choice; it will increase rate of fire when the ship is under attack. | ||
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? | + | Superintendent is a solid choice at Level 3, as it allows for more extra charges of consumables to be taken; which are always beneficial to have on hand. Other viable choices include Demolition Expert, to increase Fire Chance of HE Shells; or Basic Firing Training, to increase rate of fire of main artillery. | ||
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? | + | For Level 4, the most dependable choice is Concealment Expert, to decrease the detection range of the ship and allow it to approach enemies undetected. Alternatively, Advanced Firing Training is a solid choice, as it increases the range of main artillery and stacks well with Basic Firing Training; or opt to choose Inertia Fuse for HE Shells, which increases the penetration of HE shells, and stacks well with Demolition Expert. | ||
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? | | Manual Fire Control for Secondary Armament | + | {{Commander Skills 2 | |
? | | Fire Prevention | + | <!-- This version enables a '0' rating. Use it for skills that have no effect (e.g. Improved Engines on a non-CV) or are detrimental to the ship. They should mirror what appears in the game client. --> | |
? | | Inertia Fuse for HE Shells | + | | rating11 = 3 <!-- Priority Target --> | |
? | | | + | | rating12 = 2 <!-- Preventive Maint --> | |
? | | Advanced Firing Training | + | | rating13 = 0 <!-- Expert Loader --> | |
? | | | + | | rating14 = 0 <!-- Air Supremacy --> | |
? | | Radio Position Finding | + | | rating15 = 0 <!-- Direction Center for Fighters --> | |
? | | Concealment Expert | + | | rating16 = 0 <!-- Improved Engine Boost --> | |
+ | | rating17 = <!-- Incoming Fire Alert --> | |||
+ | | rating18 = 0 <!-- Last Gasp --> | |||
+ | ||||
+ | | rating21 = <!-- High Alert --> | |||
+ | | rating22 = 1 <!-- Jack of All Trades --> | |||
+ | | rating23 = 0 <!-- Expert Marksman --> | |||
+ | | rating24 = <!-- Torpedo Acceleration --> | |||
+ | | rating25 = <!-- Smoke Screen Expert --> | |||
+ | | rating26 = 0 <!-- Improved Engines --> | |||
+ | | rating27 = 2 <!-- Adrenaline Rush --> | |||
+ | | rating28 = 3 <!-- Last Stand --> | |||
+ | ||||
+ | | rating31 = <!-- Basics of Survivability --> | |||
+ | | rating32 = 3 <!-- Survivability Expert--> | |||
+ | | rating33 = <!-- Torpedo Armament Expertise--> | |||
+ | | rating34 = 0 <!-- Aircraft Armor --> | |||
+ | | rating35 = 2 <!-- Basic Firing Training --> | |||
+ | | rating36 = 3 <!-- Superintendent --> | |||
+ | | rating37 = 2 <!-- Demolition Expert --> | |||
+ | | rating38 = <!-- Vigilance --> | |||
+ | ||||
+ | | rating41 = <!-- Manual Fire Control for Secondary Armament --> | |||
+ | | rating42 = <!-- Fire Prevention --> | |||
+ | | rating43 = <!-- Inertia Fuse for HE Shells --> | |||
+ | | rating44 = 0 <!-- Sight Stabilization --> | |||
+ | | rating45 = 3 <!-- Advanced Firing Training --> | |||
+ | | rating46 = <!-- Massive AA Fire --> | |||
+ | | rating47 = 2 <!-- Radio Position Finding --> | |||
+ | | rating48 = 2 <!-- Concealment Expert --> | |||
}} | }} | |||
|Consumables=<!-- write text about selection of Consumables below --> | |Consumables=<!-- write text about selection of Consumables below --> | |||
? | + | ''{{#var:ship_name}}'' can equip the following consumables: | ||
? | + | * '''Slot 1:''' {{Damage Control Party}} | ||
+ | * '''Slot 2:''' {{Smoke Generator}} | |||
+ | * '''Slot 3:''' {{Engine Boost}} | |||
+ | * '''Slot 4:''' {{Repair Party}} | |||
+ | * '''Slot 4:''' {{Defensive AA Fire}} | |||
|Camouflage=<!-- write text about useful camouflage below --> | |Camouflage=<!-- write text about useful camouflage below --> | |||
? | + | [[Ship:Camouflage#Standard Camouflage|Type 1, 2, or 5 camouflage]] can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce detectability range. | ||
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+ | Players who wish to spend doubloons can equip ''{{#var:ship_name}}'' with [[Ship:Camouflage#Permanent_Camouflage|Type 19 camouflage]] that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns. | |||
|Signals=<!-- write text about best set of signals below --> | |Signals=<!-- write text about best set of signals below --> | |||
? | + | Captains should mount India Yankee ({{India Yankee|Size=18px}}) to decrease time to extinguish fires, mount November Foxtrot ({{November Foxtrot|Size=18px}}) to decrease reload time of consumables, and Sierra Mike ({{Sierra Mike|Size=18px}}) to increase ships maximum speed. To make their torpedoes more potent, captains should mount Juliet Whisky Unaone ({{Juliet Whiskey Unaone|Size=18px}}) to increase chance of causing flooding and Juliet Charlie ({{Juliet Charlie|Size=18px}}) to mitigate risk to magazine detonation from mounting the former flag. If captains wish to buff their primary artillery, they are encouraged to mount Victor Lima ({{Victor Lima|Size=18px}}) and India X-Ray ({{India X-Ray|Size=18px}}) to increase fire chance to HE shells. | ||
? | Captains should mount India Yankee to decrease time to extinguish fires, mount November Foxtrot to decrease reload time of consumables, and | + | ||
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{{Signal Flags | {{Signal Flags | |||
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|Gallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with template {{!}} --><gallery> | |Gallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with template {{!}} --><gallery> | |||
+ | File:OsmotritelnyStart2.jpg | |||
+ | File:OsmotritelnyTakesHits.jpg | |||
+ | File:OsmotritelnyLMChase.jpg|An enemy ''[[Leberecht Maass]]'' chases the Russian destroyer out of smoke with its' [[Ship:Consumables|Hydroacoustic]] Search consumable. | |||
+ | File:OsmotritelnyTorps.jpg | |||
+ | File:OsmotritelnyBorrowsSmoke.jpg|''Udaloi'' borrows smoke from an enemy ''[[Shiratsuyu]]''. | |||
+ | File:OsmotritelnyYugumo.jpg | |||
</gallery> | </gallery> | |||
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|History=<!-- write text below --> | |History=<!-- write text below --> | |||
===Specifications=== | ===Specifications=== | |||
? | :2,370 tons displacement, standard | + | :2,370 tons displacement, standard | |
? | :116.2m length | + | :116.2m length | |
? | :12m beam | + | :12m beam | |
:4.15m draft | :4.15m draft | |||
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====Performance==== | ====Performance==== | |||
? | :40 knots | + | :40 knots | |
:5,213 nautical miles | :5,213 nautical miles | |||
====Armament==== | ====Armament==== | |||
=====Main===== | =====Main===== | |||
? | :Six (3x2) 130mm guns | + | :Six (3x2) 130mm guns | |
=====Anti-Aircraft===== | =====Anti-Aircraft===== | |||
? | :Four (2x2) 37mm guns | + | :Four (2x2) 37mm guns | |
? | :Twelve (6x2) 20mm guns | + | :Twelve (6x2) 20mm guns | |
=====Torpedoes===== | =====Torpedoes===== | |||
? | :Nine (3x3) 533mm torpedo tubes | + | :Nine (3x3) 533mm torpedo tubes | |
Revision as of 16:54, 14 June 2020
130 mm/55 on a B-2-U mount3 х 2 pcs. |
Rate of Fire12 shots/min. |
Reload Time5 sec. |
Rotation Speed20 deg./sec. |
180 Degree Turn Time9 sec. |
Firing Range11.03 km. |
Maximum Dispersion105 m. |
HE ShellHE-46 |
Maximum HE Shell Damage1,900 |
Chance of Fire on Target Caused by HE Shell8 % |
Initial HE Shell Velocity900 m./s. |
HE Shell Weight33.4 kg. |
AP ShellSAP-46 |
Maximum AP Shell Damage2,600 |
Initial AP Shell Velocity900 m./s. |
AP Shell Weight33.5 kg. |
533 mm Triple 1-N3 х 3 pcs. |
Rate of Fire0.78 shots/min. |
Reload Time77 sec. |
Rotation Speed25 deg./sec. |
180 Degree Turn Time7.2 sec. |
Torpedo53-49M |
Maximum Damage14,600 |
Torpedo Speed66 knot |
Torpedo Range8.01 km. |
130 mm/55 on a B-2-U mount3 х 2 pcs. |
. . . Average Damage per Second36.9 |
. . . Firing Range5.19 km. |
37 mm 66-K mount2 х 2 pcs. |
. . . Average Damage per Second16.2 |
. . . Firing Range3.51 km. |
12.7 mm DShK on a DShKM-2B mount7 х 2 pcs. |
. . . Average Damage per Second35.7 |
. . . Firing Range1.2 km. |
Maximum Speed40 knot |
Turning Circle Radius610 m. |
Rudder Shift Time7.5 sec. |
Surface Detectability Range8.92 km. |
Air Detectability Range3.24 km. |
Udaloi — Soviet Tier IX destroyer.
The most advanced Soviet destroyer among those designed before 1941 (Project 35). Udaloi was large in size and could run at a very high speed for this type of ship. In terms of the power of her main guns, she outclassed most of her foreign counterparts.
Modules
Compatible Upgrades
Slot 1 |
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Slot 2 |
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Slot 3 |
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Slot 4 |
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Slot 5 |
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Slot 6 |
Player Opinion
Performance
What can be described as an Ognevoi, Kiev, and Tashkent facemelting, Udaloi is a fairly newer shift in Russian destroyer ergonomics. Sporting dual mounts in the same AB-X layout and fairly decent torpedoes, this destroyer leans more to her guns than to her torpedoes that are used for harassing runs to scare off, if not outright severely damage, the occasional player that does not know any better or was too careless. Due to this, Udaloi can repeatedly kite ships that have a hard time beading on her due to the fast speed she can reach and as a destroyer that leans on guns more than torpedoes, she can be an effective counter to Fletcher or Yugumo in the thick of melée or in range gunnery duels. An interesting thing about this destroyer is that her AA suite when fully kitted is fairly equivalent to a light cruiser's.
However, she is not without her drawbacks. Similar to her Russian predecessors her torpedo speed leaves something to be desired and the detection rating of the ship itself is quite poor for a destroyer. Her maneuverability is also lacking, but this can be compensated for with the appropriate upgrades (see below).Pros:
- Good HE and AP shells, usable against all targets regardless of class
- Good rate of fire and fast main battery traverse speed
- Heavy torpedo armament - three quintuple launchers with decent speed, range and damage
- Good ship speed of 40 knots
- Decent AA suite, bolstered by the Defensive AA Fire consumable
- Access to the Repair Party consumable
Cons:
- Large ship with bad concealment
- Large turn radius and slow rudder shift for a destroyer
- Long torpedo reload time
- Fairly low hitpoint pool compared to techtree counterpart Tashkent
Research
Optimal Configuration
Upgrades
The recommended upgrades for Udaloi are as follows:
- Slot 1: Main Armaments Modification 1
- Slot 2: Engine Room Protection
- Slot 3: Aiming Systems Modification 1
- Slot 4: Propulsion Modification 1 ()
- Slot 5: Concealment System Modification 1
- Slot 6: Main Battery Modification 3
Captains who have one of the rare Engine Boost Modification 1 upgrades and have the Sierra Mike () signal equipped are encouraged to replace the Propulsion Modification 1 upgrade, as it extends the Engine Boost consumable duration by 50%, thereby allowing Udaloi to maintain a max speed of 45.4 knots for three minutes.
Commander Skills
For Level 1, the best option to choose is Preventative Maintenance, as it will reduce the chance of module incapacitations; something that is critical for the survivability of Destroyers. Likewise, Priority Target is a good choice as well, as it can relay information to the Captain on how many enemies are targeting the ship.
At Level 2, the best option to choose is Last Stand, as it still allows for engines and rudders to be functional even when incapacitated. This increases survivability, and stacks well with Preventative Maintenance. Adrenaline Rush is another good choice; it will increase rate of fire when the ship is under attack.
Superintendent is a solid choice at Level 3, as it allows for more extra charges of consumables to be taken; which are always beneficial to have on hand. Other viable choices include Demolition Expert, to increase Fire Chance of HE Shells; or Basic Firing Training, to increase rate of fire of main artillery.
For Level 4, the most dependable choice is Concealment Expert, to decrease the detection range of the ship and allow it to approach enemies undetected. Alternatively, Advanced Firing Training is a solid choice, as it increases the range of main artillery and stacks well with Basic Firing Training; or opt to choose Inertia Fuse for HE Shells, which increases the penetration of HE shells, and stacks well with Demolition Expert.
Recommended Commander Skills | ||||||||
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Cost (points) |
Endurance | Attack | Support | Versatility | ||||
1 |
★★★ |
★★ |
Χ |
Χ |
Χ |
Χ |
|
Χ |
2 |
|
★ |
Χ |
|
|
Χ |
★★ |
★★★ |
3 |
|
★★★ |
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Χ |
★★ |
★★★ |
★★ |
|
4 |
|
|
|
Χ |
★★★ |
|
★★ |
★★ |
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Meh Χ - Not recommended |
Consumables
Udaloi can equip the following consumables:
- Slot 1: Damage Control Party
- Slot 2: Smoke Generator
- Slot 3: Engine Boost
- Slot 4: Repair Party
- Slot 4: Defensive AA Fire
Camouflage
Type 1, 2, or 5 camouflage can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce detectability range.
Players who wish to spend doubloons can equip Udaloi with Type 19 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.
Signals
Captains should mount India Yankee () to decrease time to extinguish fires, mount November Foxtrot () to decrease reload time of consumables, and Sierra Mike () to increase ships maximum speed. To make their torpedoes more potent, captains should mount Juliet Whisky Unaone () to increase chance of causing flooding and Juliet Charlie () to mitigate risk to magazine detonation from mounting the former flag. If captains wish to buff their primary artillery, they are encouraged to mount Victor Lima () and India X-Ray () to increase fire chance to HE shells.
Recommended Signal Flags | |||||
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Combat | |||||
★★★ |
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★★ |
★★ |
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★ |
★★★ |
★★ |
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Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
An enemy Leberecht Maass chases the Russian destroyer out of smoke with its' Hydroacoustic Search consumable.
Udaloi borrows smoke from an enemy Shiratsuyu.
Historical Info
Historical Gallery
References
- [1]:Russian Wikipedia page on the Project 35 destroyers