Kiev
Revision as of 18:23, 14 March 2017 Added in-game screenshots. | Revision as of 19:06, 14 March 2017 Added recommended research and consumables; edited camouflage section | |||
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|Consumables=<!-- write text about selection of Consumables below --> | |Consumables=<!-- write text about selection of Consumables below --> | |||
+ | As ''Kiev'' is Tier VIII and is part of the main VMF destroyer line, the ship has access to the following standard destroyer consumables: | |||
+ | *[[Ship:Consumables#Damage_Control_Party|Damage Control Party]] | |||
+ | *[[Ship:Consumables#Smoke_Generator|Smoke Generator]] | |||
+ | *[[Ship:Consumables#Engine_Boost|Engine Boost]] | |||
+ | It is highly recommended to at least mount the premium Engine Boost II consumable to better effectively utilize ''Kiev's'' speed, as it has a fantastic base speed of 42.5 kts and is easily the fastest ship at Tier VIII. | |||
|Camouflage=<!-- write text about useful camouflage below --> | |Camouflage=<!-- write text about useful camouflage below --> | |||
? | [[Ship:Camouflage#Standard Camouflage|Type 1, 2, or 5 camouflage]] can be equipped for credits; Types | + | [[Ship:Camouflage#Standard Camouflage|Type 1, 2, or 5 camouflage]] can be equipped for credits; Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells. | |
? | Players | + | Players looking to keep ''Kiev'' and wish to spend doubloons are recommended to equip ''Kiev'' with the permanent [[Ship:Camouflage#Permanent_Camouflage|Type 18 camouflage]] rather than the pay-per-battle premium [[Ship:Camouflage#Standard_Camouflage|Type 6 camouflage]] as the permanent Type 18 lowers her detection radius, reduces the accuracy of incoming shells, reduces cost of repairs, and increases the amount of experience she earns. The premium Type 6, unlike the permanent Type 18, '''does not''' provide repair cost reduction benefits. | |
|Signals=<!-- write text about best set of signals below --> | |Signals=<!-- write text about best set of signals below --> |
Revision as of 19:06, 14 March 2017
130 mm/50 Model 1936 on a B-2LM mount3 х 2 pcs. |
Rate of Fire12 shots/min. |
Reload Time5 sec. |
Rotation Speed9.7 deg./sec. |
180 Degree Turn Time18.56 sec. |
Firing Range11.14 km. |
Maximum Dispersion98 m. |
HE ShellHE-46 |
Maximum HE Shell Damage1,900 |
Chance of Fire on Target Caused by HE Shell8 % |
Initial HE Shell Velocity870 m./s. |
HE Shell Weight33.4 kg. |
AP ShellSAP-46 |
Maximum AP Shell Damage2,500 |
Initial AP Shell Velocity870 m./s. |
AP Shell Weight33.5 kg. |
533 mm Quintuple 2-N2 х 5 pcs. |
Rate of Fire0.49 shots/min. |
Reload Time123 sec. |
Rotation Speed25 deg./sec. |
180 Degree Turn Time7.2 sec. |
Torpedo53-38U |
Maximum Damage17,933 |
Torpedo Speed65 knot |
Torpedo Range4.02 km. |
37 mm 70-K mount5 х 1 pcs. |
. . . Average Damage per Second28.5 |
. . . Firing Range3.21 km. |
12.7 mm DShK4 х 1 pcs. |
. . . Average Damage per Second14.4 |
. . . Firing Range1.2 km. |
76 mm Model 1935 on a 39-K mount1 х 2 pcs. |
. . . Average Damage per Second3.1 |
. . . Firing Range3.51 km. |
Maximum Speed42.5 knot |
Turning Circle Radius690 m. |
Rudder Shift Time6.7 sec. |
Surface Detectability Range8.54 km. |
Air Detectability Range3.88 km. |
Kiev — Soviet Tier VIII destroyer.
The design for a destroyer flotilla leader, created under the "Big Fleet" program (Project 48). The ship was developed from the first Soviet Leningrad-class destroyer leaders. Among ships of the same type, she boasted powerful armament and a very high speed.
Modules
Compatible Upgrades
Slot 1 |
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Slot 2 |
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Slot 3 |
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Slot 4 |
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Slot 5 |
Player Opinion
Performance
Kiev is a significant upgrade over Minsk in many respects: she has significantly more firepower and improved torpedoes, to name two. Kiev excels at long-range harassment, and at closer ranges is capable of fighting against even cruisers with his excellent guns, if they are foolish enough to show their broadside.
Kiev uses the same 130 mm guns as Minsk and Gnevny, but now has a pair of superfiring turrets mounted on the front deck. This allows Kiev to still maintain respectable salvos without exposing his broadside, enabling him to pursue fleeing targets without sacrificing too much firepower. The excellent ballistics of the 130 mm guns mean that Kiev is much better at hitting long range targets than the competing American and Japanese destroyers. These do come in two salvos of five torpedoes with a very high speed, and if Kiev is able to get within range to use them, it is very difficult to avoid them.
With a blistering top speed of nearly 43 knots, Kiev is a lot faster than her competitors, Z-23, Benson, Kagero, and Akizuki. With the Engine Boost consumable activated and a Sierra Mike signal flag mounted, he is capable of even outrunning some torpedoes! There is no other ship in this tier which is capable of outrunning it. However, his maneuverability is not particularly outstanding, especially at high speeds. This can be a problem in close-range fights against other destroyers, especially when it comes to dodging torpedoes.
Interestingly, Kiev has a single dual-purpose secondary gun turret with two 76 mm guns on Hull (A), and two 85 mm guns on Hull (B). The range is decent at 5.8 km but like all secondaries, they cannot be relied on in a close quarters brawl. He is one of the few destroyers in the game with secondary guns; the turrets tend to get knocked out fairly quickly, but it is fun to watch while it's still functioning.Pros:
- Excellent 130 mm guns with very long range.
- Two front-mounted turrets, ideal for pursuing fleeing targets.
- Very high top speed and acceleration.
- Can fire a 10-torpedo salvo with decent range.
- Guns have relatively flat arcs, allowing for accurate fire over ranges American destroyers can only dream about. Advanced Firing Training only extends that distance.
- Shells have amazing penetration qualities; Kiev is able to dish out solid AP salvos on broadside battleships — against the superstructure, his AP will bounce off battleship belt armor — and can easily citadel broadside cruisers at medium range.
Cons:
- Very small potential window to launch stealth torpedo attacks from.
- Incredibly large detection range, even with maximum stealth build.
- Sluggish rudder and turning for a destroyer.
Research
Optimal Configuration
Commander Skills
Recommended Commander Skills | ||||||||
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Cost (points) |
Endurance | Attack | Support | Versatility | ||||
1 |
★★★ |
★★ |
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2 |
★ |
★ |
★ |
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★★ |
★★★ |
3 |
★ |
★★ |
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★★ |
★★★ |
★★ |
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4 |
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★★ |
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★★★ |
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★ |
★ |
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Meh Χ - Not recommended |
Consumables
As Kiev is Tier VIII and is part of the main VMF destroyer line, the ship has access to the following standard destroyer consumables:
It is highly recommended to at least mount the premium Engine Boost II consumable to better effectively utilize Kiev's speed, as it has a fantastic base speed of 42.5 kts and is easily the fastest ship at Tier VIII.
Camouflage
Type 1, 2, or 5 camouflage can be equipped for credits; Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells.
Players looking to keep Kiev and wish to spend doubloons are recommended to equip Kiev with the permanent Type 18 camouflage rather than the pay-per-battle premium Type 6 camouflage as the permanent Type 18 lowers her detection radius, reduces the accuracy of incoming shells, reduces cost of repairs, and increases the amount of experience she earns. The premium Type 6, unlike the permanent Type 18, does not provide repair cost reduction benefits.
Signals
Recommended Signal Flags | |||||
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Combat | |||||
★★★ |
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★★ |
★★ |
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★★★ |
★★ |
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Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
Historical Info
Historical Gallery