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| |Performance=<!-- write text about performance in battles below --> | | | |Performance=<!-- write text about performance in battles below --> |
? | The pinnacle of all Japanese battleship design philosophy and possibly of the entire world, the Yamato gains its place as the most solid battleship at her tier. She has the most Hitpoints of any ship in the game, at a staggering 97200 and her guns have the highest citadel hit damage of any round in the game, at 14800 HP per citadel hit. The AA suite aboard matches her size and potency, with nearly 150 25mm AA barrels (in real life, 162 25mm AA barrels in latest upgrade). With a turning radius of 800m and a top speed of 27.2 kts, she is also surprisingly maneuverable despite her large size, but with a long rudder shift time and extremely slow turret traverse, one must plan all actions in advance, or risk being caught off-guard and unable to react. The guns, while accurate, are very unforgiving, with a 30 second reload stock, which can be decreased to just under 27 seconds at the expense of further reducing its abysmal turret traverse further by using a piece of equipment. Being one of the biggest ships in the game, Yamato is constantly targeted by Aircraft Carriers, and despite the numerous AA guns, high tier carriers can still get planes through, so it is advised to stay near ships that have solid AA suites such as cruisers for an AA "aegis" to be created. In addition, even though your armor is the most solid in the game you should still try to angle your ship as sometimes shells may have a chance to hit home and deal glaring damage. | | + | The pinnacle of all Japanese battleship design philosophy and possibly of the entire world, the Yamato gains its place as the most solid battleship at her tier. She has the second largest hit points of any ship in the game at a staggering 97200 next to the Kurfurst's 105k and her guns have the highest citadel hit damage of any round in the game, at 14800 HP per citadel hit. The AA suite aboard matches her size and potency, with nearly 150 25mm AA barrels (in real life, 162 25mm AA barrels in latest upgrade). With a turning radius of 800m and a top speed of 27.2 kts, she is also surprisingly maneuverable despite her large size, but with a long rudder shift time and extremely slow turret traverse, one must plan all actions in advance, or risk being caught off-guard and unable to react. The guns, while accurate, are very unforgiving, with a 30 second reload stock, which can be decreased to just under 27 seconds at the expense of further reducing its abysmal turret traverse further by using a piece of equipment. Being one of the biggest ships in the game, Yamato is constantly targeted by Aircraft Carriers, and despite the numerous AA guns, high tier carriers can still get planes through, so it is advised to stay near ships that have solid AA suites such as cruisers for an AA "aegis" to be created. In addition, even though your armor is the most solid in the game you should still try to angle your ship as sometimes shells may have a chance to hit home and deal glaring damage. |
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| |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> | | | |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> |
? | * Biggest guns in the game, can even penetrate other battleships at close range when they're bow on | | + | * Unrivaled guns, can even penetrate other battleships at close range when they're bow on |
| * Extremely good dispersion but it is still hard to hit anything beyond 18km | | | * Extremely good dispersion but it is still hard to hit anything beyond 18km |
| * Second largest HP Pool and heaviest armor in-game | | | * Second largest HP Pool and heaviest armor in-game |
| * Large quantity of secondaries can easily kill a DD at very close range | | | * Large quantity of secondaries can easily kill a DD at very close range |
| * Surprisingly good agility for its size | | | * Surprisingly good agility for its size |
? | * Impressive torpedo bulge as long as torps hit your torpedo belt | | + | * Impressive torpedo bulge as long as torpedoes hit your torpedo belt |
| * Highest range in-game but shells take a long time to travel and are extremely inaccurate when making use of it | | | * Highest range in-game but shells take a long time to travel and are extremely inaccurate when making use of it |
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| |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> | | | |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> |
| * Extremely large size but still smaller than Izumo and the Kurfürst (Yamato 263m, Izumo 290m, GK 313m) | | | * Extremely large size but still smaller than Izumo and the Kurfürst (Yamato 263m, Izumo 290m, GK 313m) |
? | * Always target number one because it is the mighty imperialist Yamato | | + | * Very high notoriety and potential danger makes her a priority target |
? | * Even with upgraded AA the lack of short range AA guns will make you very vulnerable to enemy carriers | | + | * Even with upgraded AA the lack of short range AA guns will make you very vulnerable to enemy carriers should their strike aircraft get close enough to dump their payload |
| * Extremely slow turret traverse rate of 72 seconds for traversing 180 degrees. | | | * Extremely slow turret traverse rate of 72 seconds for traversing 180 degrees. |
| * Poor shell velocity of the main battery makes it difficult to hit distant targets. | | | * Poor shell velocity of the main battery makes it difficult to hit distant targets. |
Yamato — Japanese Tier X battleship.
The preliminary draft design of the battleship developed in Japan in the mid-1930s had a displacement of 49,000–69,500 tons, a speed of 24–31 knots, and a main gun caliber of 410–460 mm in various versions. The final version was Yamato, the largest battleship in the world. Admiral Yamamoto took command of the Japanese forces from her bridge during the Battle of Midway. On April 7, 1945, Yamato was sunk off Kyūshū island by attacking U.S. Navy aircraft during Operation Ten-Go.