Revision as of 17:38, 21 May 2016 | | Revision as of 05:32, 24 August 2016 Edits to the Performance, Pros, and Cons, and Added paragraphs about Equipment and Captain's Skills configurations. |
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? | First thing to note is that the Kawachi's turret arrangement uses two wing turrets on each side of the ship in addition to her bow and stern turret; thus there will always be at least two main batteries shadowed regardless of which direction you are shooting at. As with all battleships, the Kawachi requires more than thirty seconds to reload a main battery, resulting in a rate of fire of 1.8 rounds per minute per gun. Like the South Carolina, Kawachi's shell dispersion is extremely scattered, resulting is far more misses than hits at any range but point blank. | | + | Kawachi is Japan's first dreadnought, and the first battleship in the Japanese Battleship line. First thing to note is that the Kawachi's turret arrangement, like her German tier counterpart [[Ship:Nassau|Nassau]] (which her design was actually based on), uses two wing turrets on each side of the ship in addition to her bow and stern turret; thus there will always be at least two main batteries shadowed regardless of which direction you are shooting at. Kawachi requires thirty seconds to reload a main battery, resulting in the same rate of fire as her American tier counterpart South Carolina, but significantly slower than Nassau. Like all battleships in the lower tiers, Kawachi's shell dispersion is extremely scattered, resulting is far more misses than hits at any range but point blank. |
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? | Comparatively speaking to the South Carolina and USN Standard Battleships, the Kawachi's speed is standard with a maximum speed of 20.4 knots, which is sufficient to keep pace with most lower tier cruisers but is still not enough for you to freely reposition on the map. | | + | Comparatively speaking to the [[Ship:South Carolina|South Carolina]] and USN Standard Battleships, the Kawachi's speed is standard with a maximum speed of 20.4 knots, which is sufficient to keep pace with most lower tier cruisers but is still not enough for you to freely reposition on the map. Kawachi's protection is solid, with AP penetrations from similar tier light cruiser guns fairly unlikely. Similarly, her superstructure is small and difficult to hit with HE rounds, affording her some protection from HE damage. However, 305mm cannon fire will penetrate her armor regularly and, if not angled, strike her citadel. The South Carolina has the advantage in gun range at 11 km when fully upgraded. However, the IJN Kawachi has the advantage in her far smaller detection radius, allowing her to always close into gun range before being spotted. Since the ship's turrets are not super-firing like the S. Carolina, a valid strategy to both reduce damage and increase your damage output is to constantly turn to change your angle, allowing the use of both sets of wing turrets. |
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? | Kawachi's protection is solid, with AP penetrations from similar tier light cruiser guns fairly unlikely. Similarly, her superstructure is small and difficult to hit with HE rounds, affording her some protection from HE damage. However, 305mm cannon fire will penetrate her armor regularly and, if not angled, strike her citadel. | | + | The Kawachi is not a good ship for her tier and almost always a chore for a first time battleship captain to steer. Her rate of fire is low, her speed average at best and her dispersion horrid. She is easy prey for stealth torpedoes and cannot adequately deal with charging destroyers due to her dispersion. Even perfectly aimed broadsides often fail to achieve anything of notice.All in all, a poor introduction to the battleship line, especially when played poorly. Progress through this ship with haste, the following ships are far better, both in comparison to Kawachi and to their respective tiers. |
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? | The South Carolina has the advantage in gun range at 11 km when fully upgraded. However, the IJN Kawachi has the advantage in her far smaller detection radius, allowing her to always close into gun range before being spotted. Since the ship's turrets are not super-firing like the S. Carolina, a valid strategy to both reduce damage and increase your damage output is to constantly turn to change your angle, allowing the use of both sets of wing turrets. | | + | |
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? | The Kawachi is not a good ship for her tier and almost always a chore for a first time battleship captain to steer. Her rate of fire is low, her speed average at best and her dispersion horrid. She is easy prey for stealth torpedoes and cannot adequately deal with charging destroyers due to her dispersion. Even perfectly aimed broadsides often fail to achieve anything of notice. | | + | |
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? | All in all, a poor introduction to the battleship line, especially when played poorly. Progress through this ship with haste, the following ships are far better, both in comparison to Kawachi and to their respective tiers. | | + | |
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| |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> | | | |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> |
? | * Large number of main batteries: with turrets on both sides, she can be quite flexible in maneuvering while firing. | | + | * Large number of main batteries: with turrets on both sides, she can be quite flexible in maneuvering while firing |
| * Low detection range: her concealment is good, with a detection range lower than her firing range upgraded, allowing her to always fire at anything that can see her | | | * Low detection range: her concealment is good, with a detection range lower than her firing range upgraded, allowing her to always fire at anything that can see her |
? | * Very tight turning circle. | | + | * Very tight turning circle |
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| |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> | | | |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> |
| * Bad mobility: her speed, though appreciably better than her American tier counterpart [[Ship:South_Carolina|South Carolina]], makes getting anywhere a slow process | | | * Bad mobility: her speed, though appreciably better than her American tier counterpart [[Ship:South_Carolina|South Carolina]], makes getting anywhere a slow process |
| * Inefficient turret placement: the way her turrets are arranged means that at least 2 turrets will be masked when aiming and firing | | | * Inefficient turret placement: the way her turrets are arranged means that at least 2 turrets will be masked when aiming and firing |
? | * Difficult gun characteristics: lower gun range and worse gun handling than the South Carolina | | + | * Difficult gun characteristics: her guns have low range, slow reload and very large dispersion |
? | * Poor Anti-Aircraft armament: almost no AA power, though not as important at its tier as she is unlikely to encounter aircraft | | + | * Poor Anti-Aircraft armament: almost no AA power, though not as important at her tier as she is unlikely to encounter aircraft |
? | * In all, she can be a frustrating experience for inexperienced players who have graduated from Tenryu and are unfamiliar with piloting battleships | | + | * In all, she can be a frustrating experience for inexperienced players graduating from [[Ship:Tenryu|Tenryu]] who are unfamiliar with piloting battleships |
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| Kawachi, while slow, is already able to make a faster speed than South Carolina fully upgraded. The real problem lies in her terrible gun range, which is lower than that of many cruisers at the same tier and can leave her helpless as they bombard her with impunity. The first priority is to improve her firing range, which will require the B hull to be researched first. The B hull provides a modest increase in her HP pool and a very limited AA capability, and while this doesn't affect her gun range, is required to unlock the next ship along the Japanese battleship line as well as make the Gun Fire Control System upgrade available. Next, the Gun Fire Control System can be researched and mounted, which increases gun range from 8.8 km to 9.8 km, expanding her firing range beyond her detection radius and allowing for Kawachi to fire at any enemy that sees her. Then you can top this off with the Propulsion upgrade for sorely needed maneuverability and top speed increase from 18.4 to 20 knots, which doesn't cost much and can make the grind to the next tier battleship, [[Ship:Myogi|Myogi]], more enjoyable. | | | Kawachi, while slow, is already able to make a faster speed than South Carolina fully upgraded. The real problem lies in her terrible gun range, which is lower than that of many cruisers at the same tier and can leave her helpless as they bombard her with impunity. The first priority is to improve her firing range, which will require the B hull to be researched first. The B hull provides a modest increase in her HP pool and a very limited AA capability, and while this doesn't affect her gun range, is required to unlock the next ship along the Japanese battleship line as well as make the Gun Fire Control System upgrade available. Next, the Gun Fire Control System can be researched and mounted, which increases gun range from 8.8 km to 9.8 km, expanding her firing range beyond her detection radius and allowing for Kawachi to fire at any enemy that sees her. Then you can top this off with the Propulsion upgrade for sorely needed maneuverability and top speed increase from 18.4 to 20 knots, which doesn't cost much and can make the grind to the next tier battleship, [[Ship:Myogi|Myogi]], more enjoyable. |
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| | + | Regarding her Equipment, she should be fitted with the Main Armaments Modification 1 to improve the durability of her main batteries, and the Damage Control Systems Modification 1, giving a minor improvement to her fire resistance and torpedo protection. |
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| | + | In your time with Kawachi, her captain should get enough Skill points to get a first tier Skill, which should be either Basics of Survivability (reducing the time it takes to extinguish fires without using the Repair ability) or Basic Fire Control (slightly improving the fire rate of her AA and secondaries), and a second tier Skill, which should be Expert Marksman (improving her turret rotation rate). |
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Kawachi, while slow, is already able to make a faster speed than South Carolina fully upgraded. The real problem lies in her terrible gun range, which is lower than that of many cruisers at the same tier and can leave her helpless as they bombard her with impunity. The first priority is to improve her firing range, which will require the B hull to be researched first. The B hull provides a modest increase in her HP pool and a very limited AA capability, and while this doesn't affect her gun range, is required to unlock the next ship along the Japanese battleship line as well as make the Gun Fire Control System upgrade available. Next, the Gun Fire Control System can be researched and mounted, which increases gun range from 8.8 km to 9.8 km, expanding her firing range beyond her detection radius and allowing for Kawachi to fire at any enemy that sees her. Then you can top this off with the Propulsion upgrade for sorely needed maneuverability and top speed increase from 18.4 to 20 knots, which doesn't cost much and can make the grind to the next tier battleship, Myogi, more enjoyable.
Regarding her Equipment, she should be fitted with the Main Armaments Modification 1 to improve the durability of her main batteries, and the Damage Control Systems Modification 1, giving a minor improvement to her fire resistance and torpedo protection.
In your time with Kawachi, her captain should get enough Skill points to get a first tier Skill, which should be either Basics of Survivability (reducing the time it takes to extinguish fires without using the Repair ability) or Basic Fire Control (slightly improving the fire rate of her AA and secondaries), and a second tier Skill, which should be Expert Marksman (improving her turret rotation rate).