Musashi
Revision as of 21:04, 11 January 2018 Added recommended commander skills | Revision as of 22:41, 11 January 2018 Added cons. | |||
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|Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> | |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> | |||
? | * | + | * Very slow reload of 35s on the main guns. | |
? | * | + | * Painfully slow turret traverse of 2.5 deg./sec. | |
? | * | + | * Very weak AA battery. | |
+ | * She is slow, and cumbersome with a large turning circle, slow rudder shift, and low top speed. | |||
+ | * Majority of her secondary battery fires AP with struggles to do damage to angled targets. | |||
+ | * Tall flat sides make her vulnerable to citadels from broadside targets. | |||
* | * | |||
Revision as of 22:41, 11 January 2018
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460 mm/45 Type 94 in a triple turret3 х 3 pcs. |
Rate of Fire2 shots/min. |
Reload Time30 sec. |
Rotation Speed2.5 deg./sec. |
180 Degree Turn Time72 sec. |
Firing Range26.5 km. |
Maximum Dispersion274 m. |
HE Shell460 mm HE Type0 |
Maximum HE Shell Damage7,300 |
Chance of Fire on Target Caused by HE Shell35 % |
Initial HE Shell Velocity805 m./s. |
HE Shell Weight1360 kg. |
AP Shell460 mm AP/APC Type91 |
Maximum AP Shell Damage14,800 |
Initial AP Shell Velocity780 m./s. |
AP Shell Weight1460 kg. |
127 mm/40 Type 89 on a Model A1 Mod.2 mount6 х 2 pcs. |
Firing Range7 km. |
Rate of Fire8 shots/min. |
Reload Time7.5 sec. |
HE Shell127 mm HE Type0 |
Maximum HE Shell Damage2,100 |
Initial HE Shell Velocity725 m./s. |
Chance of Fire on Target Caused by HE Shell8 % |
155 mm/60 3rd Year Type in a triple turret4 х 3 pcs. |
Firing Range7 km. |
Rate of Fire5 shots/min. |
Reload Time12 sec. |
HE Shell155 mm HE Type0 |
Maximum HE Shell Damage2,600 |
Initial HE Shell Velocity925 m./s. |
Chance of Fire on Target Caused by HE Shell10 % |
127 mm/40 Type 89 on a Model A1 Mod.2 mount6 х 2 pcs. |
. . . Average Damage per Second60.6 |
. . . Firing Range5.01 km. |
IDS_PJGA004_25MM_TYPE96_TRIPLE_18 х 3 pcs. |
. . . Average Damage per Second26.4 |
. . . Firing Range2.49 km. |
13 mm/76 Type 93 on a twin mount2 х 2 pcs. |
. . . Average Damage per Second4 |
. . . Firing Range1.2 km. |
25 mm/60 Type 96 on a triple mount4 х 3 pcs. |
. . . Average Damage per Second13.2 |
. . . Firing Range2.49 km. |
Maximum Speed27 knot |
Turning Circle Radius900 m. |
Rudder Shift Time18.7 sec. |
Surface Detectability Range17.46 km. |
Air Detectability Range12.79 km. |
Musashi — Japanese special premium Tier IX battleship.
A Yamato-class battleship, Yamato’s only sister ship to be commissioned. Just like Yamato, Musashi was the biggest warship of World War II. Upon completion, and in contrast to her subsequently modernized sister ship, she had more powerful secondary battery guns, but weaker AA defenses.
Modules
Compatible Upgrades
Slot 1 |
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Slot 2 |
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Slot 3 |
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Slot 4 |
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Slot 5 |
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Slot 6 |
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Player Opinion
Pros:
- 460 mm (18") guns are capable of penetrating the bow armor of every ship in the game at any range due to the overmatch rule.
- Very long range on the main battery guns.
- Long range secondaries; can reach up to 10.6 km with the proper build.
- Tight turning circle for a battleship.
- Tied with her Tier X sister, Yamato, for the best torpedo protection.
- Largest hit point pool at Tier IX, and second largest in the game, having 100 hp more than Yamato and beaten only by the Tier X Großer Kurfürst.
- Strong, reliable armor when angled properly against enemy ships; very strong horizontal armor offers protection against American AP Dive Bombers (still vulnerable to Graf Zeppelin AP bombs).
- Fairly good accuracy on her main battery.
Cons:
- Very slow reload of 35s on the main guns.
- Painfully slow turret traverse of 2.5 deg./sec.
- Very weak AA battery.
- She is slow, and cumbersome with a large turning circle, slow rudder shift, and low top speed.
- Majority of her secondary battery fires AP with struggles to do damage to angled targets.
- Tall flat sides make her vulnerable to citadels from broadside targets.
Optimal Configuration
Commander Skills
Key skills for all Musashi commanders include Priority Target, Expert Marksman, and Superintendent.
For commanders focusing on secondary armaments, key skills include Basic Firing Training, Advanced Firing Training, and Manual Fire Control for Secondary Armament.
For commanders focusing on anti-aircraft armaments, key skills include Basic Firing Training, Advanced Firing Training, and Manual Fire Control for AA Armament.
For commanders focusing on maximum survivability, key skills include Basics of Survivability, Fire Prevention, and Concealment Expert.
Recommended Commander Skills ![]() | ||||||||
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Cost (points) |
Endurance | Attack | Support | Versatility | ||||
1 |
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![]() ★ |
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2 |
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![]() ★★ |
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3 |
![]() ★★ |
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![]() ★★ |
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4 |
![]() ★★ |
![]() ★★★ |
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![]() ★★★ |
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![]() ★★ |
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Meh Χ - Not recommended |
Consumables
Musashi can equip the following consumables:
- Slot 1: Damage Control Party
- Slot 2: Repair Party
- Slot 3: Spotting Aircraft
or Catapult Fighter




Gallery
Historical Info
Historical Gallery
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Aircraft Carriers | IV [[Ship:Hōshō (< 23.01.2019)|Hōshō (< 23.01.2019)]] • IV Hōshō • V [[Ship:Zuihō (< 23.01.2019)|Zuihō (< 23.01.2019)]] • VI [[Ship:Ryūjō (< 23.01.2019)|Ryūjō (< 23.01.2019)]] • VI Ryūjō • VII [[Ship:Hiryū (< 23.01.2019)|Hiryū (< 23.01.2019)]] • VII [[Ship:Kaga (< 23.01.2019)|Kaga (< 23.01.2019)]] • VIII [[Ship:Shōkaku (< 23.01.2019)|Shōkaku (< 23.01.2019)]] • VIII Shōkaku • VIII Kaga![]() ![]() ![]() |