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Revision as of 09:03, 9 August 2018Revision as of 00:49, 21 February 2019
AA Guns Mod 1 and general rewrite.
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 |Anno=<!-- you can write below short description for the ship. it will replace default once. --> |Anno=<!-- you can write below short description for the ship. it will replace default once. -->
?A battlecruiser design with very powerful artillery. Though outclassed by other battleships of her time in terms of armor, Amagi was to a great extent superior to them in terms of speed.<br><br>{{Model3DViewer|022f02f337594267aac4e82ddaeaf039}}+An upgraded battlecruiser design with very powerful artillery. Though outclassed by other battleships of his time in terms of armor, {{#var:ship_name}} was superior to them in terms of speed.<br><br>{{Model3DViewer|022f02f337594267aac4e82ddaeaf039}}
  
 |Performance=<!-- write text about performance in battles below --> |Performance=<!-- write text about performance in battles below -->
?What can be said as the final gameplay deviation for the Japanese battleship branch, ''Amagi'' is one ship at her tier you might be impressed with. Sporting five dual mount turrets with each packing a pair of 410mm guns, ''Amagi'' is literally unmatched in terms of raw broadside weight despite being a reformatted battlecruiser although to be fair, her upgraded hull retrofits and reformats her into a fast battleship much like what happens to her battlecruiser colleague that had a reformat the Kongo. Her main batteries and fast speed can match or destroy any post-dreadnought battleship at high tiers, dominate dreadnoughts if she's the top tier by dealing heavy damage per salvo should they connect and as well as run down cruisers with her fast speed. However, despite the solid appearance and heavy broadside weight, ''Amagi'' can only take so much punishment before she breaks and its inadvisable to heavily invest in your armor or even prolonging shot per shot trading and the AA suite can only do so much to defend herself from aerial assaults.+''{{#var:ship_name}}'' has an impressive reputation among battleships at his tier. Sporting five dual turrets each packing a pair of 410mm guns &mdash; 10x 16.1" rifles &mdash; ''{{#var:ship_name}}'' is unmatched in terms of raw broadside weight. In his current fit, the ship is a reformatted battlecruiser with changes much like those applied to his colleague ''Kongo'' resulting in excellent speed and a powerful main battery with a relatively light weight of armor. (see the [[#Design|Design]] section below)
  
?Move in, fire off a heavy broadside and sail away to a new location to rinse and repeat, that is the Amagi.+Despite the solid appearance and heavy broadside weight, ''{{#var:ship_name}}'' can take only so much punishment before he breaks. It is inadvisable to depend heavily on your armor or even enter a prolonged shot for shot duel. The AA suite is not terrible, but not very good either. Only the 16x 127mm rifles can throw shells beyond short range. There are no medium-range AA defenses at all.
  
 +Move into range, fire a heavy broadside, and sail away to a new location. Repeat. That is ''{{#var:ship_name}}''.
 |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
?* Heaviest broadside weight at her tier with ten 410mm guns in five dual mount turrets.+* Fast.
?* Fast speed.+* Heaviest broadside weight at tier with ten 410mm rifles.
?* Angling can bring about surprising bounces and/or mitigate heavy damage .+* Fairly accurate guns with excellent AP and absurd HE.
?* Good health pool.+* An AP salvo against an enemy broadside can potentially destroy anything including Tier X.
?* Fairly accurate guns; combined with her broadside, one salvo can potentially destroy anything even up to Tier X.+
 * Powerful secondary battery that can send out 110 shells per minute per side. * Powerful secondary battery that can send out 110 shells per minute per side.
?* Absurd HE values.+* Good health pool.
?* Decent AA suite.+* Angling can bring about surprising bounces and/or mitigate heavy damage .
?* Final hull has an immense bulge.+* Final hull has an immense TDS bulge.
?* Immense AP number stacking when hitting enemy broadsides.+
  
 |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
?* Rather underwhelming firing range of only 20km compared to her Tier VIII battleship colleagues, ''[[North Carolina]]'' and ''[[Bismarck]]''.+* Rather underwhelming firing range of 18/20 km compared to his Tier VIII adversaries, ''[[North Carolina]]'' and ''[[Bismarck]]''.
?* Battlecruiser armor is still very vulnerable to battleships that catch her side.+* Battlecruiser armor is vulnerable to battleship shells that catch his side.
?* Slow rudder shift combined with large turning radius will give you a hard time to maneuver against torpedoes.+* Slow rudder shift combined with a large turning radius makes it difficult to dodge torpedoes.
?* Despite her secondary battery, she cannot duel battleships at close range because of her poor armor and maneuverability.+* Despite his secondary batteries, he cannot duel battleships at close range because of his poor armor and maneuverability.
?* Main batteries often gets knocked out.+* Main turrets often get knocked out.
 * Rather high detection radius. * Rather high detection radius.
?* Decent AA but it is bubbled. Expect the planes to get close enough. +* Weak AA flak bubble. Expect the planes to get close enough.
  
 |Research=<!-- write text about priority sequence of research below --> |Research=<!-- write text about priority sequence of research below -->
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?'''Upgrade Slot 1''' provides two viable options. The first is {{Main Armaments Modification 1}}, which increases the survivability and reduces repair time of the main armament. Players wishing to specialize in anti-aircraft (AA) duties should take the second option, {{Auxiliary Armaments Modification 1}}. This upgrade increases the survivability of AA and secondary battery mounts.+'''Upgrade Slot 1''' provides two viable options. The first is {{Main Armaments Modification 1}}, which increases the survivability and reduces repair time of the main armament. If AA defense is more desirable, take {{Auxiliary Armaments Modification 1}} to increase the survivability of AA and secondary battery mounts.
 + 
 +'''Upgrade Slot 3''' provides options for specialization in certain roles. {{Aiming Systems Modification 1}} is typically recommended for ship to ship combat. For AA defense, {{AA Guns Modification 1}} can be mounted instead to reinforce the long-range flak guns. A secondary build is not advised.
  
?'''Upgrade Slot 3''' provides options for specialization in certain roles. {{Aiming Systems Modification 1}} is typically recommended for ship to ship combat. Players wishing to improve upon their secondary armament should mount {{Secondary Battery Modification 2}}. Alternatively, {{AA Guns Modification 2}} can be mounted to extend the firing range of the ship's anti-aircraft guns. +'''Upgrade Slot 4''' is usually filled with {{Damage Control System Modification 2}}. A valid alternative is {{Steering Gears Modification 2}} to perk up the lazy rudder.
  
?'''Upgrade Slot 5''' provides two options. {{Concealment System Modification 1}} reduces ship detectability and increases dispersion of enemy shells fired at the player's ship. The second option is {{Target Acquisition System Modification 1}}. Players who enjoy brawling may find this upgrade useful, because it improves the acquisition range of ships and torpedoes. It also improves spotting range by 20%. +'''Upgrade Slot 5''' provides two options. {{Concealment System Modification 1}} reduces ship detectability and increases dispersion of enemy shells fired at the ship. The second option is {{Target Acquisition System Modification 1}}, primarily for spotting torpedos. It also improves ship and aircraft spotting range by 20%.
  
 |CommanderSkills=<!-- write text about best set of Commander Skills below --> |CommanderSkills=<!-- write text about best set of Commander Skills below -->
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 |Signals=<!-- write text about best set of signals below --> |Signals=<!-- write text about best set of signals below -->
?As with all battleships, ''Amagi'' comes with 8 [[Ship:Flags#Signals|signal flag]] slots. The three most important flags are India Delta, Juliet Yankee Bissotwo and India Yankee; all of which will improve your surviveability. If the captain goes with the '''Secondary Build''', the addition of Mike Yankee Soxisix will further improve the performance of ''Amagi''’s secondaries. Another good signal flag to bring would be November Echo Setteseven, to give ''Amagi''`s AA a slight further increase for self-protection.+As with all battleships, ''Amagi'' comes with 8 [[Ship:Flags#Signals|signal flag]] slots. The three most important flags are India Delta&thinsp;{{India Delta|Size=18px}}, Juliet Yankee Bissotwo&thinsp;{{Juliet Yankee Bissotwo|Size=18px}}, and India Yankee&thinsp;{{India Yankee|Size=18px}}; all of which improve surviveability. Another good signal to mount would be November Echo Setteseven&thinsp;{{November Echo Setteseven|Size=18px}}, to give ''Amagi''`s AA a slight further increase for self-protection. If the captain insists on a '''Secondary Build''', the addition of Mike Yankee Soxisix&thinsp;{{Mike Yankee Soxisix|Size=18px}} will further improve the performance of the secondaries.
  
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Revision as of 00:49, 21 February 2019

Amagi
Amagi_wows_main.jpg
Battleship | Japan | Tier VIII
Tech Tree Position
Nagato
Arrow_down.png
Amagi_icon_small.png
Arrow_down.png
Izumo
stock
 top
General
Research price135000 exp
Purchase price10,900,000 Credits
Hit Points59,300 
Main Battery
410 mm/45 3rd Year Type in a twin turret5 х 2 pcs.
Rate of Fireshots/min.
Reload Time30 sec.
Rotation Speed4.3 deg./sec.
180 Degree Turn Time41.86 sec.
Firing Range18.07 km.
Maximum Dispersion227 m.
HE Shell410 mm HE Type0 
Maximum HE Shell Damage6,500 
Chance of Fire on Target Caused by HE Shell30 %
Initial HE Shell Velocity805 m./s.
HE Shell Weight938.5 kg.
AP Shell410 mm AP/APC Type91 
Maximum AP Shell Damage12,600 
Initial AP Shell Velocity806 m./s.
AP Shell Weight1020 kg.
Secondary Armament #1
140 mm/50 3rd Year Type on a casemate mount16 х 1 pcs.
Firing Range6.6 km.
Rate of Fire7.5 shots/min.
Reload Timesec.
HE Shell140 mm HE Type0 
Maximum HE Shell Damage2,400 
Initial HE Shell Velocity850 m./s.
Chance of Fire on Target Caused by HE Shell10 %
Secondary Armament #2
127 mm/40 Type 89 on a Model A1 mount8 х 2 pcs.
Firing Range6.6 km.
Rate of Fire10 shots/min.
Reload Timesec.
HE Shell127 mm HE Type0 
Maximum HE Shell Damage2,100 
Initial HE Shell Velocity725 m./s.
Chance of Fire on Target Caused by HE Shell%
AA Defense
127 mm/40 Type 89 on a Model A1 mount8 х 2 pcs.
. . . Average Damage per Second80.8 
. . . Firing Range5.01 km.
13 mm/76 Type 93 on a quadruple mount12 х 4 pcs.
. . . Average Damage per Second34.8 
. . . Firing Range1.2 km.
25 mm/60 Type 96 on a single mount42 х 1 pcs.
. . . Average Damage per Second75.6 
. . . Firing Range2.49 km.
Maneuverability
Maximum Speed28.05 knot
Turning Circle Radius870 m.
Rudder Shift Time20.8 sec.
Concealment
Surface Detectability Range16.76 km.
Air Detectability Range10.97 km.
Battle Levels
12345678910
Wows_anno_flag_japan.png
VIII
Ship_PJSB013_Amagi_1942.png
10,900,000

Amagi — Japanese Tier VIII battleship.

An upgraded battlecruiser design with very powerful artillery. Though outclassed by other battleships of his time in terms of armor, Amagi was superior to them in terms of speed.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
410 mm/45 3rd Year Type in a twin turret241.92276,5003012,600 01,300,000
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Amagi (A)59,3001945858/1612/42/8 01,100,000
Amagi (B)66,3001945858/1618/24/12/8 39,0002,300,000
Fire Control System IDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
Type8 mod. 10 0640,000
Type8 mod. 20 22,5001,300,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 132,000 hp28.1 0440,000
Propulsion: 150,000 hp30 12,500900,000

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Spotting Aircraft Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Aiming Systems Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Airstrike Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Ship Consumables Modification 1

Player Opinion

Performance

Amagi has an impressive reputation among battleships at his tier. Sporting five dual turrets each packing a pair of 410mm guns — 10x 16.1" rifles — Amagi is unmatched in terms of raw broadside weight. In his current fit, the ship is a reformatted battlecruiser with changes much like those applied to his colleague Kongo resulting in excellent speed and a powerful main battery with a relatively light weight of armor. (see the Design section below)

Despite the solid appearance and heavy broadside weight, Amagi can take only so much punishment before he breaks. It is inadvisable to depend heavily on your armor or even enter a prolonged shot for shot duel. The AA suite is not terrible, but not very good either. Only the 16x 127mm rifles can throw shells beyond short range. There are no medium-range AA defenses at all.

Move into range, fire a heavy broadside, and sail away to a new location. Repeat. That is Amagi.

Pros:

  • Fast.
  • Heaviest broadside weight at tier with ten 410mm rifles.
  • Fairly accurate guns with excellent AP and absurd HE.
  • An AP salvo against an enemy broadside can potentially destroy anything including Tier X.
  • Powerful secondary battery that can send out 110 shells per minute per side.
  • Good health pool.
  • Angling can bring about surprising bounces and/or mitigate heavy damage .
  • Final hull has an immense TDS bulge.

Cons:

  • Rather underwhelming firing range of 18/20 km compared to his Tier VIII adversaries, North Carolina and Bismarck.
  • Battlecruiser armor is vulnerable to battleship shells that catch his side.
  • Slow rudder shift combined with a large turning radius makes it difficult to dodge torpedoes.
  • Despite his secondary batteries, he cannot duel battleships at close range because of his poor armor and maneuverability.
  • Main turrets often get knocked out.
  • Rather high detection radius.
  • Weak AA flak bubble. Expect the planes to get close enough.

Optimal Configuration

Upgrades

The recommended upgrades for Amagi are as follows:


Upgrade Slot 1 provides two viable options. The first is Main Armaments Modification 1 -20% to the risk of main battery becoming incapacitated. / +50% to main battery survivability. / -20% to main battery repair time. / -20% to the risk of torpedo tubes becoming incapacitated. / +50% to torpedo tubes survivability. / -20% to torpedo tubes repair time., which increases the survivability and reduces repair time of the main armament. If AA defense is more desirable, take Auxiliary Armaments Modification 1 : +100% survivability to each. to increase the survivability of AA and secondary battery mounts.

Upgrade Slot 3 provides options for specialization in certain roles. Aiming Systems Modification 1 : -7% main battery dispersion. / +20% torpedo tubes traverse speed. / +5% secondary battery firing range. / -5% secondary battery dispersion. is typically recommended for ship to ship combat. For AA defense, AA Guns Modification 1 +20% reduction in the preparation time of the priority AA sector. can be mounted instead to reinforce the long-range flak guns. A secondary build is not advised.

Upgrade Slot 4 is usually filled with Damage Control System Modification 2 : -15% flooding recovery time. / -15% fire duration.. A valid alternative is Steering Gears Modification 2 : -40% rudder shift time. / -80% repair time. to perk up the lazy rudder.

Upgrade Slot 5 provides two options. Concealment System Modification 1: -10% to detectability radius. / +5% to the dispersion of enemy shells fired at your ship. reduces ship detectability and increases dispersion of enemy shells fired at the ship. The second option is Target Acquisition System Modification 1 (OBSOLETE Replaced by Torpedo Lookout System), primarily for spotting torpedos. It also improves ship and aircraft spotting range by 20%.

Commander Skills

Consumables

Amagi can equip the following consumables:

Mounting premium versions of these consumables is recommended to decrease their cooldown timers.

Camouflage

Type 1, 2, or 5 camouflage can be equipped for credits; Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells.

Players who wish to spend doubloons can equip Amagi with Type 18 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, increases her credit earnings, and increases the amount of experience she earns.

Signals

As with all battleships, Amagi comes with 8 signal flag slots. The three most important flags are India Delta +20% to the amount of HP recovered when the Repair Party consumable is used., Juliet Yankee Bissotwo -20% to flooding duration., and India Yankee -20% to fire duration.; all of which improve surviveability. Another good signal to mount would be November Echo Setteseven +5% continuous damage by all AA guns, +5% damage per second within the explosion radius of shells fired from medium- and long-range AA defenses., to give Amagi`s AA a slight further increase for self-protection. If the captain insists on a Secondary Build, the addition of Mike Yankee Soxisix +5% to secondary battery maximum firing range. / -5% to maximum dispersion of secondary battery shells. / -5% to secondary battery loading time. will further improve the performance of the secondaries.

Gallery

Historical Info

Historical Gallery


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Germany  III Nassau • III Von der Tann • III König AlbertDoubloons • IV Kaiser • IV Moltke • V König • V Derfflinger • VI Bayern • VI Mackensen • VI Prinz Eitel FriedrichDoubloons • VII Gneisenau • VII Prinz Heinrich • VII ScharnhorstDoubloons • VII AL Prinz HeinrichDoubloons • VII Scharnhorst BDoubloons • VII Scharnhorst '43Doubloons • VIII TirpitzDoubloons • VIII Bismarck • VIII Zieten • VIII OdinDoubloons • VIII BrandenburgDoubloons • VIII AnhaltDoubloons • VIII Brandenburg BDoubloons • VIII Tirpitz BDoubloons • VIII BA TirpitzDoubloons • VIII Odin TE • VIII AL BismarckDoubloons • IX Friedrich der Grosse • IX Prinz Rupprecht • IX PommernDoubloons • IX Pommern BDoubloons • IX Prinz Sigismund • X Grosser KurfürstDoubloons • X Schlieffen • X Preussen • X MecklenburgDoubloons • X [[Ship:[Grosser Kurfürst]|[Grosser Kurfürst]]] •  Hannover 
U.S.S.R.  III Knyaz Suvorov • IV Imperator Nikolai IDoubloons • IV Gangut • V Pyotr Velikiy • V Oktyabrskaya RevolutsiyaDoubloons • VI Izmail • VI NovorossiyskDoubloons • VII Sinop • VII PoltavaDoubloons • VIII Vladivostok • VIII LeninDoubloons • VIII BorodinoDoubloons • VIII V. I. Lenin • VIII Borodino TE • IX Sovetsky Soyuz • IX NavarinDoubloons • IX AL Sov. RossiyaDoubloons • IX Zarya Svobody • X Kremlin • X SlavaDoubloons •  Admiral Ushakov 
Italy  IV Dante Alighieri • V Conte di Cavour • V Giulio CesareDoubloons • VI Andrea Doria • VII Francesco Caracciolo • VIII Vittorio Veneto • VIII RomaDoubloons • VIII AL LittorioDoubloons • VIII Marcantonio Colonna • IX Lepanto • IX Marco PoloDoubloons • IX Giuseppe VerdiDoubloons • X Cristoforo Colombo • X Ruggiero di LauriaDoubloons • X SiciliaDoubloons • X Amerigo Vespucci 
Pan-America  V Rio de JaneiroDoubloons • VIII Ipiranga • VIII AtlânticoDoubloons • IX Los Andes • IX ValparaísoDoubloons • X Libertad • X Comodoro 
Japan  II MikasaDoubloons • III Kawachi • IV Myōgi • IV IshizuchiDoubloons • V Kongō • V ARP KongōDoubloons • V ARP KirishimaDoubloons • V ARP HarunaDoubloons • V ARP HieiDoubloons • V HSF HieiDoubloons • VI Fusō • VI MutsuDoubloons • VI IseDoubloons • VI Ise 2 • VI Ise 3 • VII Nagato • VII AshitakaDoubloons • VII HyūgaDoubloons • VIII Amagi • VIII Yumihari • VIII KiiDoubloons • VIII Ignis PurgatioDoubloons • VIII RagnarokDoubloons • IX Izumo • IX Adatara • IX MusashiDoubloons • IX HizenDoubloons • IX IwamiDoubloons • IX DaisenDoubloons • IX TsurugiDoubloons • IX Iwami BDoubloons • IX Hotaka • X Yamato • X Bungo • X ShikishimaDoubloons • X ARP YamatoDoubloons • X [[Ship:[Yamato]|[Yamato]]] •  Satsuma 
U.K.  III Bellerophon • III Indefatigable • III DreadnoughtDoubloons • IV Orion • IV Queen Mary • V Iron Duke • V Tiger • V AgincourtDoubloons • VI WarspiteDoubloons • VI Queen Elizabeth • VI Renown • VI RepulseDoubloons • VI Repulse BDoubloons • VII King George V • VII Rooke • VII HoodDoubloons • VII NelsonDoubloons • VII Duke of YorkDoubloons • VII CollingwoodDoubloons • VII Renown '44Doubloons • VII RodneyDoubloons • VIII Monarch • VIII Hawke • VIII VanguardDoubloons • IX Lion • IX Duncan • IX MarlboroughDoubloons • IX Scarlet ThunderDoubloons • X Conqueror • X St. Vincent • X ThundererDoubloons • X IncomparableDoubloons • X Cumberland • X [[Ship:[Conqueror]|[Conqueror]]] •  Devastation 
France  III Turenne • IV Courbet • V Bretagne • VI Normandie • VI DunkerqueDoubloons • VI Dunkerque BDoubloons • VII Lyon • VII StrasbourgDoubloons • VIII Richelieu • VIII GascogneDoubloons • VIII ChampagneDoubloons • VIII FlandreDoubloons • VIII PicardieDoubloons • VIII [[Ship:[Richelieu]|[Richelieu]]]Doubloons • IX Alsace • IX Jean BartDoubloons • IX Jean Bart BDoubloons • X République • X BourgogneDoubloons •  Patrie 
Pan-Asia  VII Teng SheDoubloons • IX BajieDoubloons • IX WujingDoubloons • IX Sun Yat-SenDoubloons • IX LouchuanDoubloons • IX Xuan WuDoubloons • IX TaihangDoubloons 
Spain  IX VictoriaDoubloons